Hi, i just made an account to ask you, do you guys accept ongoing streaks?
It's a super doubles streak.
This streak beats the second place with ease and is on it's way to beating the first place.
its now at 686, and I use the following team
Blaziken @ wide lens
- blaze kick
- high jump kick
- stone edge
rotom-w @ life orb
- hydro pump
- hp ice
- pain split
Scizor @ choice band
- bug bite
- bullet punch
- aerial ace
- brick break
Hydreigon @ leftovers
- dark pulse
- dragon pulse
The strategy behind it is that basically almost all weaknesses are covered by resistances of multiple team mates and/or attacks.
Switching is dangerous in doubles but this makes it very easy to do so.
I also try to have a physical and a special in at all times.
Mostly i've used the standard movesets as basis with a few deviations.
I'll also explain individual strategies.
Blaziken is slow and has lots of weaknesses (compared to rotom-w) so I usually protect on the first turn. This is to either nab a speed boost, have rotom kill off or damage the 'mon that threatens blaziken.
I've chosen blaze kick over flare blitz because I hate recoil and it has good synergy with the item.
stone edge is chosen over the standard sword's dance because 'ken is usually to frail to setup a sword's dance and it has solid power anyway.
Stone edge softens the flying weakness a bit and helps coverage.
All the offensive moves are boosted to much better levels by the item.
Rotom is such a brilliant beast: amazing bulk and power, it's coverage is nothing to scoff at either.
Life orb actually combines well with pain split increasing the longevity.
Hp ice makes a pseudo boltbeam, but because of the low bp it's only used against dragons (a neutral thunderbolt has 2.5 more bp then a se hp ice).
I chose this over hp fire, because I have enough fire attacks.
Scizor used to be a sword's dancing one, the fast pace discourages boosting. And bullet punch is was my most used attack anyway.
Scizor is usually just a revenge killer or backup.
Bug bite is used over u-turn because switching is so risky, also bug bite is stronger.
aerial ace is just because i got owned by a double teaming regigas once.
Brick break is used over superpower because i hate the stat drops.
Also, another fighting attack is always useful.
Despite that, I have only used this move once or twice and it's asking for a different move (maybe even quick attack).
Hydreigon is the least used of this entire team, the opening pair usually wipes the ground with everything. If a 'mon falls it's usually 'ken and scizor is good enough to clean up.
Despite all this I wouldn't wanna lose this thing. It's bulk, coverage and resistances help out a great deal.
This used to be a charge beam set, but protect was so effective on blaziken that this guy had to have it too.
Basically the amount of weaknesses this guy has attracts a lot of attacks so the ai targets this beast a lot.
Dragon pulse is used because, once again, I hate stat drops.
Dark pulse is for power.
Flametrower could better be replaced by surf coverage wise, but surf has a nasty effect of hitting my teamies of which only one has a water resistance.