I have to get to GOLDENROD for myEnemy ???????
Join Date: Jul 2010
Alright, might as well do this thing.
I'm taking a scramble for Emerald, to be used in my next Let's Play. All my updates will be video updates. I'm hoping to translate the style from my written updates to video updates, so it won't be exactly like other Let's Plays in the way it's edited together.
Anyway, here's what I want:
1. Hard difficulty, though not insane. Remember this is all going to be recorded, though I will cut out any grinding I do.
2. Make sure the challenges can be summarized easily. I intend to have little bios at the end of my videos and when Pokemon are introduced, and overly complicated Scramblemons won't fit into the bios!
3. 6 mons in total. I will be using HM slaves if necessary.
4. I cannot trade for any reason, as I'll be using an emulator (necessary so I can record it in decent quality. I DO actually own a physical copy btw.)
5. Careful with berry/contest related challenges. I'm not sure how the in-game clock will work with an emulator, so berries might be in short supply.
6. No killing off other scrambler's Pokemon. Thank you Treadshot for making it so this actually needs to be a rule.
7. No exceedingly tedious challenges. I'll judge this and reserve the right to refuse on these grounds.
8. I WILL cherry-pick out good challenges. This is going to be a publicly viewable Let's Play, so if the quality of your challenge isn't up to scratch I reserve the right to reject it.
9. Try to avoid giving me the same Pokemon I was given in my Sapphire Scramble some time back. This means no Mudkip, Makuhita, Zigzagoon, Poocheyna, Baltoy or Shroomish
. If you can try to avoid Pokemon I've had in other scrambles too. You can check the archive linked to in my signature for a list of my previous scrambles.
Pokemon so far:
Originally Posted by Fat Espeon65
@Jimera Take Broken the Spoink. Broken was just learning how to hop (walk) when Mt. Chimney erupted. She was trying to hop away with her parents, and her dad just left, because he cared more about himself then Broken. Broken's mom died trying to save her. Broken got away against all odds, but she fell a few times, and broke the pearl on her head. This makes Broken unable to use psychic moves twice in a row. Broken also hates her dad, so she must solo any male psychic type pokemon. Broken will never fight a female psychic type. If she doesn't fight a male/does fight a female, she will go into a rampage. She will not listen and use a random move every turn for the next 3 battles she participates in (Just pick a random move; honor system). Broken must also be in battle the entire time against Liza and Tate
(but remember; solo Tate's pokemon, leave Liza's unharmed) I said this before checking; 3 mons are genderless and Xatu is a male, so solo Xatu and battle whoever else you want.
To sum it up:
- can't use psychic type twice in a row
- always battle male/never battle female psychic types
- if above rule is broken, random move rampage for it's next 3 battles
- be in battle the whole time against Liza and Tate
Good luck! If this is too hard/easy or you don't like some part, just tell me. I can change it.
Yeah I totally copy/pasted from a challange I wrote a few months ago. I like the challange, though :).
Originally Posted by Fat King Serperior
Ok, Jimera, you get NotAgain
the Sableye. Now, Jimera, look carefully at the name, and I mean VERY carefully. What does this name mean to you? Does it instill fear? Does it instill nostalgia? Perhaps even sadness or happiness? Well, whatever emotion is brought to you is unknowm to me, but I shall assume fear.
Would you like to know who has come back to haunt you, Jim? Do you want to face the fear of the unknown? The uncertanity in life? Is that a chill I sense going down your spine? I hope so, because a shiver of evil is going down mine.
If you have not figured it out by now, I'll tell you what
has come back to haunt you for the rest of your days.........
has returned to take you down a peg or two. You know what things are involved when this special move enters the picture, but I'll list them for convience anyway:
1). Learn Metronome ASAP
2). Max out Metronome's PP
3). Use Metronome first upon entrance in battle.
Now, you want a rather difficult chalange, so you can't catch Sableye until after you've beaten Brawley. With Sableye under your control, it'll be a clean sweep, and I can't allow that.
Now, after capture, NotAgain will have to solo your Rival at all times, soloing one of her pokemon using only Metronome. Normally, This'd be the biggest solo restriction, but your rival quits halfway through. This leaves you to solo Juan with the same restrictions as your rival.
This leaves only Sydney and the same restrictions that I have left you above.
Note that for any move NotAgain knows that is over 60BP, you must use Metronome one more time after the first time.
- Sableye named NotAgain
- Catch NotAgain after you recieve your second Badge
- Teach it Metronome, Max out its PP, and use Metronome first in all battles. Night Shade takes the place of Metronome until Metronome can be learned.
- Solo your Rival (All times), Juan, and Sydney. One of their mons must always be solo'd using only Metronome.
- Use Metronome one more time after the first time for each move over 60BP.
Good Luck, Jim. You'll need it :P
Originally Posted by Fat shinyskarmory
King Serperior stop making my updates look like shit with your challanges.
I'm coming for you.
And I'm grabbing one for Jimera while I'm at it. Will edit in a bit.
Jimera, take a pokemon of your choice, and name them Pinball (or Wizard, whichever one will help you remember).
You're the lucky trainer who gets to own this pokemon, a truly amazing battler. Whatever pokemon it is, it can't see or hear, so it can't use moves with perfect or 100 percent accuracy. Obviously, this doesn't apply until you can obtain moves with less then perfect accuracy. It also can't use items, because he's so powerful that he really doesn't need them. But it does have incredible intuition that leads it to use a supereffective move whenever one is available.
Now, here's the fun part. This pokemon has a limited number of lives. 3, to be exact, before he runs out of balls and can no longer battle. (see what I did there?) If you run out of lives, you must insert 3 quarters (read: 7500 poke) into the nearest Poke Mart in order to allow him to battle again, and throw away the items you get. Each time you run out of lives and do not choose to use a Replay
, the cost goes up by 7500. However, he comes with an extra ball feature
-if he scores two KOs in a single battle with no involvement from other teammates, he may then faint in the same battle without losing a ball.
You also get powerups, just like in a game of Pinball. To be precise, you get one Multiball
, one Replay
, and as many Jackpots
as you can earn.
: For the next 4 trainer battles, Pinball must participate, but he may faint without penalty.
: If Pinball runs out of lives, he may battle again after returning to a pokemon center without payment.
: Each time Pinball soloes a Gym Leader or Archie/Maxie encounter, you may add one additional Multiball or replace your Replay.
Have fun. I trust you not to abuse the obvious loophole of just not using him.
Just another quick note while I'm here: This challange is legal because it does not kill other scramblemons-he only kills himself
Originally Posted by Fat Sprocket
Jimera0, your starter is the all powerful Geiko the Treecko. Geiko can't evolve to Grovyle unless it knows Mega Drain. It can't evolve to Sceptile unless it knows Giga Drain, Detect, and an HM move or Move Tutor move of your choice; once it evolves to Sceptile it can never change its move pool. Good luck!
Originally Posted by Fat Level 51
Jimera0, take Zen Mode the Numel.
Although most Numels and Camerupts are big, hulking beasts capable of wrecking entire
anthills okay, maybe a small town, but still :|, Zen Mode prefers to bide its time, storing up power before the time is right. Before it attacks, Zen Mode must use at least one setup move (Growl counts). To prove the benefits of this method, Zen Mode must land critical hits on at least 5 other Pokemon after using Focus Energy to evolve.
Finally, solo an E4 member of your choice to show them that brute force is not everything (hmm, this last sentence sounds familiar).
Originally Posted by Fat Wobbanaut
Reserving for Jimera0
Jimera0 take Kamikaze the Tailow
Kamikaze does not like to use items at all but to improve his battle skills he can Battle Items (X Attacks etc), TM/HMs, and berries (he likes nature). Solo any Gym Leader of your choice to evolve. He just loves to spread his wings but hates Flying(yes no Fly or Aerial Ace) so he can only use attacks that involve wings or speed (I.e. Quick Attack). Oh and have him solo 2 of the champs pokes.
List of usable moves that Tailow can learn in RSE:
Thief (You gotta be fast to steal stuff)
Last edited by Jimera0; Nov 4th, 2012 at 9:07:00 AM.