Join Date: May 2011
Wherever the food is.
Hey, guys! It's been a bit, what with Black and White 2 / school. But, I'm back for another Scramble, and this time I'm actually going to finish it! (yay) This is a White 2
Rules for my Scramble:
~No "kill X amount of Rattatas to evolve" challenges.
~While I do have access to trading, no Pokčmon that I can't find in White 2.
~Make it more fun than anything, but I'd love medium-hard challenges.
~Cool, lesser used Pokčmon, please! I don't want a team of Rattatas and Zubats, rather Dunsparces and Psyducks.
~I need a Pokčmon as my "starter" catchable before the first gym.
~All Challenges have to be possible. :P (I remember having to solo Flint with a Sunflora)
Blop the Solosis
Originally Posted by Fat Present
Catch the first Solosis you run across and name it Blop. Have it solo Caithlin to show its worth. Depending on its ability it has different restrictions:
Magic Guard: Solosis is protected by a magic guard. The guard restrains it from using any attacking move besides Hidden Power and Future Sight, because its hidden power is its ability to look into the future. Use hidden power at the start of every battle. Besides that, the guard also prevents it from battling another pokemon after knocking one out, so switch out after knocking out an opponent. Its two other moves should be non-damaging move of the psychic type, as it is so obviously the best type. To evolve for the first time, solosis must solo 15 (different, no breeder spam) trainer owned pokemon of the same type as your hidden power. To evolve for the second time, solo 10 (different) trainer owned pokemon of the same type as your hidden power with hidden power. As a reuniclus, it does not want to use Hidden Power at the start of a battle anymore, instead it wants to use one of its non-damaging moves everytime in enters battle, and use hidden power at least once during every fight.
Overcoat: Solosis is protected from the weather by overcoat, but not from other things. To strengthen its guard, it wants to use light screen at the start of every battle it participates in. It must use hidden power in every battle it is in at least once. To evolve for the first time, solosis must survive 15 attacks with light creen up it would not have survived without it, from trainer owned pokemon. To evolve for the second time, it wants to succesfully swap abilities with the opponent 15 times through use of skill swap and utilize the acquired ability (up to your own decisoins, good example would be skill swapping with herbivore and due to that surviving grass type attacks. Their ability should be used), from trainer owned pokemon. (you can forget the move afterwards) As a reuniclus, it is protected enough by overcoat, so instead of using light screen, use future sight at the start of every battle instead. (you can forget light screen if you wish to)
Sparky the Tynamo
Originally Posted by Fat Sprocket
Catch a Tynamo named Sparky. You can evolve Sparky to Eelektrik, but not Eelektross. (Considering this is Challenge Mode, I'll take off the no evo rule and change Eviolite to any item).) Sparky can only learn moves by level-up, and never by TM, HM, breeding, or Tutor (Heart Scales are fair game). It must learn Wild Charge at level 59; once Sparky learns Wild Charge, every time it switches into combat it must lead with Wild Charge. If you equip Sparky with an Eviolite, it cannot use any Electric-type attack except Wild Charge. Sparky must solo Iris's Haxorus. Good luck!
GERROFF the Venipede
Originally Posted by Fat Jangrafess
You get GERROFF the Venipede which must have Poison Point. GERROFF hates, absolutely hates
being touched. Every time Poison Point activates you have to use Defense Curl until GERROFF feels safe (three times). You may only replace Defense Curl with Agility, and then you have to use that every time Poison Point activates. When it gets Agility it finally has the confidence to evolve into Whirlipede. After GERROFF evolves, it doesn't like touching other pokémon, and will only use non-contact moves. It can evolve into Scolipede only if it hasn't taken any damage at all during the battle it levels up in, and you have to have soloed at least two trainer pokémon during that battle. As a Scolipede it hates being touched even more and has to learn Iron Defence as soon as it can at the move tutor in Lentimas Town, and then use it in battle before its confident enough to attack. List of locations for blue shards here
. If you can't paralyse them, you can't fight them.
- Venipede named GERROFF.
- Every time Poison Point activates you have to use Defense Curl 3 times.
- Only when you learn Agility can you evolve.
- After evolution, you use Agility instead of Defense Curl when Poison Point activates. (You can remove Defense Curl for Agility if you like.)
- After evolution, you can only use non-contact moves.
- To evolve again, solo two trainer pokémon without taking damage in a single battle.
- Once it's a Scolipede, and you've reached Lentimas Town, it must learn and use Iron Defense in battle before doing anything else. (You can overwrite Agility for Iron Defense and ignore the Poison Point rule at this point if you like.)
Endgame the Throh
Originally Posted by Fat Its_A_Random
inanimate blob gets Endgame the Throh.
Endgame, naturally, is obtainable at the end of the game, just before the Victory Road, but it does not mean that Endgame will do crap all though! Instead, it wants to Throh your challenge out the window, by forcing you to solo all trainers in Victory Road with it, without saving the game mid-attempt. Each time you fail, you must throw out 10,000 Poké worth of items, & grind Endgame up a level, before re-attempting. Naturally, Endgame wants to see you suffer for catching it so late in the game, so it decides to continue the pain by soloing one Pokemon from each E4 Member & Iris.
Have fun...inb4 rejected :Ţ
NoSun the Sewaddle
Originally Posted by Fat King Serperior
Something before gym one? Sure, I can handle that:
Take NoSun the Sewaddle. Due to some bad history with grass types, NoSun hates anything to do with Grass. Unless it conflicts with another mon's restrictions, NoSun must solo all Trainer-Owned Grass types (this includes gym leaders and E4 and Champion mons).
Because of this severe hatred of Grass types, NoSun cannot learn any grass attacks or Sunny Day. Solo Drayden because NoSun believes that dragons like destroying Grass and NoSun needs that experience.
Mischief the Ditto
Originally Posted by Fat Level 51
Reserving for inanimate blob.
the Ditto. Mischief loves to play pranks on people, often with disastrous consequences. After the crash landing, it hitchhiked its way to the Giant Chasm to play more pranks. However, it soon tired of messing the Metang and confusing the Clefairies. Then you came along.
Mischief is really mischievous, as you soon find out. It will want to battle when you least want it to: your only restriction is to solo at least 5 of the E4 + Champion's Pokemon.
Alright, guys, thanks for all the Pokémon. I'll more than likely give an update as soon as I'm finished with the game, since school already restricts my time and posting after each gym is just too much work to handle (also I don't have a computer charger so I have to go days sometimes on 2%). :3 So yeah.
Yeah! ASB Team!
Battle Hall Thread!
Battle Factory Team!
Also, check out my fly
letter on the Join Avenue!
Really decreased activity for the next week or two due to APs and finals.
Hey look, I'm adding to my workload with a Scramble.
Last edited by inanimate blob; Nov 6th, 2012 at 9:51:15 AM.