LupusAter said:
Scraggy Tyr (M)
Nature: Impish (+1 Def, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin:(Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate:(Locked)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
0/6 EC
0 MC
0/5 DC
HP: 90
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1 -
SpD: Rank 3
Spe: 48
Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Fire Punch
Ice Punch
Thunderpunch
Dragon Claw
Stone Edge
Protect
Weavile Skadi (F)
Nature: Jolly (+Spe, - SAtk)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Pressure:This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(Locked)This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 144 +
EC 6/6
MC 0
DC 2/5
Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Embargo
Revenge
Assurance
Nasty Plot
Night Slash
Metal Claw
Ice Punch
Reflect
Counter
Aerial Ace
Dig
Double Team
Dynamicpunch
Low Kick
Matezoide said:Thankies.
<Phanpy> [Alice] (F)
Nature: Careful (- Sp.Attack,+ Sp.Def)
Type: Ground
Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
About: An extremely happy and careful Phanpy, Alice always prefer to think it carefully before acting, she doesnt have any dreams for the future, prefering to live ''one day at a time''. Her small size when compared to other Phanpy quickly got the team's attention and , after a short battle with Fiona, was captured.
Abilites:
Pick Up (Innate):
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Sand Veil (DREAM WORLD LOCKED, Innate):
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
Stats
HP: 100
Atk: 2
Def: 2
SpA: 1 (-)
SpD: 3 (+)
Spe: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 5/6
MC: 1
DC: 3/5
Attacks:
Odor Sleuth(*)
Tackle(*)
Growl(*)
Defense Curl(*)
Flail(*)
Take Down(*)
Rollout(*)
Natural Gift(*)
Slam(*)
Endure
Earthquake(*)
Protect(*)
Toxic(*)
Seed-Bomb
Superpower
Gunk Shot
Double Team
Counter(*)
Ice-Shard(*)
Body-Slam(*)
<Fiona> [Vanillite] (Female)
Nature: Modest (+ Sp.Attack - Attack)
Type: Ice
Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
About: Aside from her physical difference betwen other Vanilish (wich Bosco described as ''delicious looking''), Fiona is a highly timid and modest pokemon, refusing to show off no matter what. Sadly, this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move, but will not hesitate to use it if she feels it is necessary.
Abilites:
Ice-Body (Innate):
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (DW UNLOCKED, Can be enabled):
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 6/9
MC: 1
DC: 5/5
Attacks:
Icicle Spear(*)
Harden(*)
Astonish(*)
Uproar(*)
Icy Wind(*)
Mist(*)
Avalanche(*)
Taunt(*)
Acid Armor
Mirror Coat
Sheer-Cold
Hail (*)
Blizzard (*)
Hidden-Power (7 BP,Electric) (*)
Flash Cannon
Magic Coat
Signal Beam
Substitute
Toxic
Double Team
Automotize(*)
Water-Pulse(*)
Imprison(*)
Lupus sends out and equips items.Rules said:1 FE and 1 NFE.
2 days DQ
Abilites = All
Switch = KO
Items = Training
2 Recovery, 5 chills.
ASB Arena
Matezoide does the same and orders.
Lupus orders.
I ref.
I make mistakes.
I fix said mistakes.
More mistakes are found.
I fix those as well.
Rinse and Repeat.