Hey everyone, I got another team here today. This one has been getting me pretty consistent wins thus far, and thought it would be nice to show it to the community :D The main focus is Blissey, as she often takes out about 2-3 pokes each match (no she's no sweeper, just one hell of a wall). Hopefully I'll get the Images to work right this time.
In Depth Look
Jirachi w/Choice Scarf
Adamant-Serene Grace
252 Atk/252 Spe/4 SpD
-Fire Punch
-Ice Punch
-Iron Head
-U turn
Jirachi serves as a wonderful lead/scout/anti-dragon. With scarf it can outspeed most of the tier, and can use U-turn to switch in others comfortably, hurt psychics, and escape Magnezones. Fire and Ice punch both serve as great moves to harm various threats such as scizor, ferrothorn, dragons, and landorus, and with serene grace, I'm likely to get of a burn or freeze. Iron head works as flinch STAB.
Blissey w/Leftovers
Serious-Natural Cure
4 HP/252 Def/252 SpD
-Wish
-Protect
-Toxic
-Seismic Toss
Blissey works as a major staple on my team, and with wish she can fully heal just about everyone on my team no matter how low of health. With Def investment she is no longer threatened by other physical sweepers. Toxic and Protect is useful against just about any major threat, as long as it's not steel, though I have some good counters with that. With Wish she can just stall out toxiced threats, and Seismic toss gives her a way to do some extra damage if needed. She's the perfect special wall, and only dropped 35% on a dragon gem'd draco meteor from a latios. I mainly focus on her because a friend of mine said she was useless and I wanted to prove him wrong :D
Donphan w/Leftovers
Impish-Sturdy
252 HP/4 Atk/252 Def
-Earthquake
-Rapid Spin
-Stealth Rock
-Roar
Donphan works mainly as my Def wall, but also works as my stealth rocker. It does have the potential of spinning off hazards, though I haven't had many good opportunities to do so. Roar can juggle out pokes to deal rock damage, or (and I use it mainly for this) to push out D-Dancers or other similar pokes to break their set ups. Earthquake is basic stab and makes him a potent choice to switch in to on pokes like T-Tar. He's usually the first to die on my team, but will die having removed maybe 1 physical threat and setting up rocks.
Alakazam w/Focus Sash
Timid-Magic Guard
252 SpA/252 Spe/4 HP
-Psyshock
-Shadow Ball
-Focus Blast
-HP Ice
Alakazam serves as a potent special sweeper, and with it's great movepool can comfortably damage most if not all pokes in the tier. Psyshock is its basic STAB and is a great counter to special walls like blissey. Shadow Ball can hurt ghost and mean ol psychics like Jellicient, Latias, and other Alakazam. Focus Blast can hurt lots of things, but is mainly useful as a means to hurting pursuit users like T-Tar and Scizor that happen to switch in. HP Ice finishes up this set by providing coverage on dragons and the "us's" (Thundurus, Landorus, and Tornadus). Focus Sash guarantees it a hit, and Magic Guard keeps it safe from dropping HP from hazards and afflictions. I would like to point out that with its Timid nature, Alakazam is able to outspeed Most Gengar.
Breloom w/Life Orb
Jolly-Technician
4 HP/252 Atk/252 Spe
-Mach Punch
-Spore
-Bullet Seed
-Low Sweep
Breloom Serves as a specific Physical Sweeper, as in it will mainly be used to counter Rain teams and other Water threats. With technician and Life orb, all it's moves are dangerous. Mach punch serves as a revenge move, and Low sweep can get more damage off while lowering the speed of switch ins. Bullet Seed does an insane amount of damage with Tech boost, and Spore is great when a serious threat comes in, allowing me to switch out to a better alternative. When Life orb starts dealing the hurt, I can switch to Blissey and set up a wish to fill it back up with HP.
Mamoswine w/Choice Band
Adamant-Thick Fat
252 HP/252 Atk/4 SpD
-Ice Shard
-Earthquake
-Superpower
-Icicle Crash
Mamoswine works as a physical sweeper who can hurt some of the guys breloom cannot, and can get off alot more damage with it being Choice Banded. Ice Shard is the perfect threat to Dragons and Landorus, but I can switch to Icicle Crash if I need to get off more damage, though I think I'll switch it for Stone Edge or something as I have yet to use it. Earthquake is a great STAB with amazing coverage, and Superpower has yet to fail me thus far.
So that's the team. If you want to see it in action I just uploaded a video to my youtube account http://www.youtube.com/watch?v=P7YFZL04kaM It really shows everyone's strength, well except for Breloom. He dies fast :(. Thanks for reading :D






In Depth Look

Jirachi w/Choice Scarf
Adamant-Serene Grace
252 Atk/252 Spe/4 SpD
-Fire Punch
-Ice Punch
-Iron Head
-U turn
Jirachi serves as a wonderful lead/scout/anti-dragon. With scarf it can outspeed most of the tier, and can use U-turn to switch in others comfortably, hurt psychics, and escape Magnezones. Fire and Ice punch both serve as great moves to harm various threats such as scizor, ferrothorn, dragons, and landorus, and with serene grace, I'm likely to get of a burn or freeze. Iron head works as flinch STAB.

Blissey w/Leftovers
Serious-Natural Cure
4 HP/252 Def/252 SpD
-Wish
-Protect
-Toxic
-Seismic Toss
Blissey works as a major staple on my team, and with wish she can fully heal just about everyone on my team no matter how low of health. With Def investment she is no longer threatened by other physical sweepers. Toxic and Protect is useful against just about any major threat, as long as it's not steel, though I have some good counters with that. With Wish she can just stall out toxiced threats, and Seismic toss gives her a way to do some extra damage if needed. She's the perfect special wall, and only dropped 35% on a dragon gem'd draco meteor from a latios. I mainly focus on her because a friend of mine said she was useless and I wanted to prove him wrong :D

Donphan w/Leftovers
Impish-Sturdy
252 HP/4 Atk/252 Def
-Earthquake
-Rapid Spin
-Stealth Rock
-Roar
Donphan works mainly as my Def wall, but also works as my stealth rocker. It does have the potential of spinning off hazards, though I haven't had many good opportunities to do so. Roar can juggle out pokes to deal rock damage, or (and I use it mainly for this) to push out D-Dancers or other similar pokes to break their set ups. Earthquake is basic stab and makes him a potent choice to switch in to on pokes like T-Tar. He's usually the first to die on my team, but will die having removed maybe 1 physical threat and setting up rocks.

Alakazam w/Focus Sash
Timid-Magic Guard
252 SpA/252 Spe/4 HP
-Psyshock
-Shadow Ball
-Focus Blast
-HP Ice
Alakazam serves as a potent special sweeper, and with it's great movepool can comfortably damage most if not all pokes in the tier. Psyshock is its basic STAB and is a great counter to special walls like blissey. Shadow Ball can hurt ghost and mean ol psychics like Jellicient, Latias, and other Alakazam. Focus Blast can hurt lots of things, but is mainly useful as a means to hurting pursuit users like T-Tar and Scizor that happen to switch in. HP Ice finishes up this set by providing coverage on dragons and the "us's" (Thundurus, Landorus, and Tornadus). Focus Sash guarantees it a hit, and Magic Guard keeps it safe from dropping HP from hazards and afflictions. I would like to point out that with its Timid nature, Alakazam is able to outspeed Most Gengar.

Breloom w/Life Orb
Jolly-Technician
4 HP/252 Atk/252 Spe
-Mach Punch
-Spore
-Bullet Seed
-Low Sweep
Breloom Serves as a specific Physical Sweeper, as in it will mainly be used to counter Rain teams and other Water threats. With technician and Life orb, all it's moves are dangerous. Mach punch serves as a revenge move, and Low sweep can get more damage off while lowering the speed of switch ins. Bullet Seed does an insane amount of damage with Tech boost, and Spore is great when a serious threat comes in, allowing me to switch out to a better alternative. When Life orb starts dealing the hurt, I can switch to Blissey and set up a wish to fill it back up with HP.

Mamoswine w/Choice Band
Adamant-Thick Fat
252 HP/252 Atk/4 SpD
-Ice Shard
-Earthquake
-Superpower
-Icicle Crash
Mamoswine works as a physical sweeper who can hurt some of the guys breloom cannot, and can get off alot more damage with it being Choice Banded. Ice Shard is the perfect threat to Dragons and Landorus, but I can switch to Icicle Crash if I need to get off more damage, though I think I'll switch it for Stone Edge or something as I have yet to use it. Earthquake is a great STAB with amazing coverage, and Superpower has yet to fail me thus far.
So that's the team. If you want to see it in action I just uploaded a video to my youtube account http://www.youtube.com/watch?v=P7YFZL04kaM It really shows everyone's strength, well except for Breloom. He dies fast :(. Thanks for reading :D