Hi Smogon! This is my first post, but some of you might have seen me lurking around Showdown! and posting random weird things in the chat.
I'm a fairly new battler who's been lurking around the site since the mid-BW metagame, trying to build an at-least half-decent team, and I finally think I've made something worthy of an RMT. So, without further ado:
The team is centered around SubCM Latias, who is a great Pokemon in this meta thanks to her ability to check multiple threats on rain and sun teams. She is also a deadly sweeper if she gets the opportunity to set up.
Teambuilding Process:
Jupiter
Rotom-W @ Leftovers
Trait: Levitate
EVs: 248 HP / 28 SAtk / 232 SDef
Nature: Calm (+SDef, -Atk)
IVs: 0 Atk / 30 Spd
~ Volt Switch
~ Hydro Pump
~ Will-O-Wisp
~ Pain Split
Roles: special tank/wall, anti-rain, lead
Note: testing Thunder Wave over Will-O-Wisp
Just like the king of the Roman gods, and to an extent like the planet that bears his name, Rotom-Wash loves to drop thunderbolts on everything. Okay, not really - Volt Switch provides better momentum, but you get the idea. Rotom-W is an excellent check to rain teams right now, and is my designated switch-in for Tornadus-T and Mamoswine. Having a low-accuracy STAB sucks sometimes, but being able to catch things like Thundurus-T off guard with a rain-boosted smack to the face is great. Will-O-Wisp helps the team against physical attackers, as the only dedicated physical wall/tank is Landorus-T. Pain Split isn't the most reliable recovery, but it's the best Rotom's got aside from ChestoRest, and it does deal damage in a way. 248 HP avoids an HP divisible by 8 to allow Rotom to switch into rocks more often, and the extra 4 EVs go into Special Defense to preserve bulk. 30 Speed IVs make sure that Rotom "outslows" other defensive Rotom so Volt Switch can go last.
Synergy:
Grass: Scizor, Heatran, Latias
Saturn
Scizor (F) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Nature: Adamant (+Atk, -SAtk)
~ Bullet Punch
~ U-turn
~ Superpower
~ Pursuit
Roles: physical wallbreaker, revenge-killer, scouter, lategame sweeper
Scizor's nickname fits the least out of everyone on this team (it was Breloom's old nickname: Saturn is a god of agriculture and Breloom is a Grass-type), but I guess she has power over time with her priority Bullet Punch. Scizor is the sole priority user on the team, but boy, does that priority hurt. Ever since Genesect usurped Scizor's place as OU's #1 iron-clad insect, I have the feeling that many players have forgotten how powerful CB Scizor is. Bullet Punch bypasses Scizor's low speed and puts the hurt on things like Terrakion, Mamoswine, and weakened dragons. U-turn is a great scouting move and easily grabs momentum, forming a Volt-Turn core with Rotom-W and Landorus-T. It also gives me a chance to prevent Deoxys-D leads without HP Fire from setting up anything besides rocks, as Scizor's U-turn puts the extraterrestrial mutant into KO range of Keldeo's water moves. Superpower is necessary to prevent being walled by steels, and it can be a nasty surprise to things like Heatran and Magnezone that try to take down Scizor. Pursuit traps opposing Lati@s and other psychic types not named Jirachi, Metagross, or Bronzong, which opens up sweeping opportunities for Latias and Keldeo. Although I do miss Breloom and his sleep-inducing Spore, I think Scizor is currently the best choice for this team.
Synergy:
Fire: Heatran, Rotom-W, Latias, Keldeo
Uranus
Landorus-T (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Nature: Adamant (+Atk, -SAtk)
~ Earthquake
~ Stone Edge
~ U-turn
~ Stealth Rock
Roles: physical tank, defensive pivot, hazard setter, anti-sand, lead
inb4 uranus jokes
Like his namesake, Landorus-T prowls the skies of OU, cutting the attack of anything that gets in his way with his steely glare (okay, so Ouranos probably didn't do that last bit, but yeah). He provides the team with much-needed physical defense, and can check threats such as Terrakion, Scizor, Breloom, and sometimes dragons. Landorus-T is also my Stealth Rock setter, and although he may not be the most reliable one, he does manage to accomplish the task often enough. Even without full investment, he reaches 376 Attack, which allows him to hit back hard. Earthquake and Stone Edge have excellent coverage, and U-turn adds to the Volt-Turning shenanigans.
Synergy:
Water: Rotom-W, Latias, Keldeo
Ice: Rotom-W, Heatran, Scizor, Keldeo
Neptune
Keldeo-R @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Nature: Timid (+Spd, -Atk)
IVs: 2 Atk / 30 Def
~ Hydro Pump
~ Secret Sword
~ Hidden Power Ice
~ Surf
Roles: special revenge killer, wallbreaker, lategame sweeper, rain abuser
Note: testing Specs Keldeo with HP Electric and Icy Wind
As fast as Neptune's violent winds, Keldeo serves as the team's primary revenge killer. His blazing 108 Speed allows him to outspeed a variety of threats, including Dragonite, Salamence, and Garchomp at +1, unboosted Lati@s, and unboosted rain genies Tornadus-T and Thundurus-T. Keldeo's Hydro Pump is an easily spammable STAB, but if I ever need accuracy over power, Surf is the way to go. Secret Sword busts through special walls and steels who would hinder Latias, and Hidden Power Ice is Keldeo's anti-dragon weapon. The little pony can also abuse the Drizzle of opposing rain teams, and with the equivalent of +1 Special Attack and Speed boosts, Keldeo's rain-boosted Hydro Pump becomes difficult to wall.
Synergy:
Electric: Landorus-T, Latias, Rotom-W (sort of)
Grass: Scizor, Heatran, Latias
Psychic: Scizor, Heatran, Latias
Flying: Rotom-W, Heatran
Pluto
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Nature: Timid (+Spd, -Atk)
IVs: 2 Atk / 30 Def
~ Fire Blast
~ Earth Power
~ Hidden Power Ice
~ Flame Charge
Roles: special tank, lategame sweeper, anti-sun, sun abuser
From his domain underneath the earth, Heatran rises to bravely challenge weatherless teams' greatest nemesis: sun. Armed with his trusty balloon, Heatran can wall most sun sweepers, avoid being trapped by Dugtrio, and even stop dragons without fighting/water moves. Since Landorus-T is the team's rock setter, I decided that Flame Charge could give Heatran an additional role as a lategame sweeper, as very few unboosted Pokemon can outspeed Heatran at +1 Speed. The Timid nature allows Heatran to hit max speed so he doesn't end up trying to go for the kill and instead getting outsped by something. Fire Blast gives Heatran as much power as possible for as few negative side effects as possible. Earth Power slams opposing balloon-less Heatran and is a secondary anti-steel attack. Hidden Power Ice allows Heatran to take on dragons if Keldeo or Scizor can't do the job, and forms an Ice+Ground combo with Earth Power. Flame Charge lets Heatran boost its speed, which makes it harder for Dugtrio to trap and other Pokemon to revenge kill. The only downside to Heatran is that it's almost dead weight against rain, but I don't know how I'd handle sun without him.
Synergy:
Ground: Rotom-W, Landorus-T, Latias
Water: Rotom-W, Latias, Keldeo
Fighting: Landorus-T, Latias
Eris
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Nature: Timid (+Spd, -Atk)
IVs: 0 Atk
~ Dragon Pulse
~ Substitute
~ Calm Mind
~ Roost
Roles: special sweeper, defensive pivot, anti-rain, anti-sun
And finally we come to the queen of chaos herself, Latias! Yes, technically Pluto and Eris aren't planets, but there are only 4 outer planets and 6 Pokemon on a team, so I can't really do anything about that.
Latias not only has a cool design, she can wreak havoc with the right support, and the right support is what I've tried to give her in this team. Her sole attacking move, Dragon Pulse, is resisted by only steels. Accordingly, each of her teammates has at least one move that can hit steels at least neutrally. Opposing dragons are another threat to Latias's sweep. Scizor, Keldeo, and Heatran can remove these dragons from the equation. Latias's main weakness is strong physical attacks, which are neutralized by Rotom-W's Will-O-Wisp and Landorus-T's Intimidate. Substitute is by far one of the best utility moves for CM Latias, as it gives her a shield against status and Pursuit. It's surprising how often players try to status Latias, only to be met by the emotionless face of the Substitute doll. Calm Mind and Roost give Latias amazing staying power, allowing her to set up on many prominent special attackers such as Starmie (it's funny how often opponents try to take down Latias with Ice Beam but instead let her set up) and choice-locked Keldeo. If Latias manages to get to +2/+2 and the opponent has run out of checks, it's gg.
Synergy:
Ice: Heatran, Rotom-W, Keldeo, Scizor
Dragon: Heatran, Scizor
Dark: Keldeo, Heatran, Scizor
Bug: Heatran, Landorus-T, Scizor, Keldeo
Ghost: Scizor, Heatran
----
Thanks for taking the time to read this! If you can, please give comments, feedback, suggestions, etc.
Importable:
Images from Pokestadium.com
I'm a fairly new battler who's been lurking around the site since the mid-BW metagame, trying to build an at-least half-decent team, and I finally think I've made something worthy of an RMT. So, without further ado:
The Outer Planets
A BW2 OU weatherless team
A BW2 OU weatherless team

The team is centered around SubCM Latias, who is a great Pokemon in this meta thanks to her ability to check multiple threats on rain and sun teams. She is also a deadly sweeper if she gets the opportunity to set up.
Teambuilding Process:
This team has gone through multiple iterations and, if I remember correctly, dates back to the beginning of the BW2 meta, before Genesect was banned. To save your time (and this post's space), I'll start with the earliest version of the team that is directly linked to the current version.
The team, of course, began with Latias.
Reading through the thread on OU Cores, I saw that Specially Defensive Rotom-W and Pivot Landorus-T made a good defensive core. I decided to incorporate this into my team.
Another core posted in the same thread was Latias + Specially Defensive Heatran, which checks a multitude of special attackers. Heatran could also serve as a reliable sun counter.
To help Latias sweep, I needed to be able to power through Steel-types. I decided to add SD Technician Breloom, a potent fighter who can bust through the pink blobs and set up on Ferrothorn and Pokemon locked into Pursuit -- all major threats to Latias's sweep.
The team needed a way to revenge-kill speed-boosted dragons that could power their way through my defensive core. I chose Scarf Keldeo, who outspeeds even +1 Garchomp and can deal heavy damage with HP Ice. Keldeo also abuses the power of the ever-present rain, which turns its Hydro Pump into a terrifying, nigh-unstoppable wall of water.
After testing the team on Showdown, I found I had a crippling weakness to Deo-D Hyper Offense and well-played Baton Pass. The weak link seemed to be Breloom. He was incredibly powerful... once he actually got a switch in. Being a rather conservative player, I was fearful of stray Scald burns and Toxics, and as a result Breloom often went through entire matches without spending a single turn on the field. I reluctantly replaced him with Choice Band Scizor, who checks and revenge-kills a wide variety of threats such as Terrakion, dragons, and most Psychic types. Her priority STAB, unlike Breloom's, has no immunities, and she can wear down opposing teams with her momentum-stealing U-turn.
Other changes were made, such as changing Heatran to an offensive Air Balloon set with Flame Charge. I am also currently testing Thunder Wave over Will-O-Wisp on Rotom along with Choice Specs over Scarf on Keldeo.
The team, of course, began with Latias.

Reading through the thread on OU Cores, I saw that Specially Defensive Rotom-W and Pivot Landorus-T made a good defensive core. I decided to incorporate this into my team.



Another core posted in the same thread was Latias + Specially Defensive Heatran, which checks a multitude of special attackers. Heatran could also serve as a reliable sun counter.




To help Latias sweep, I needed to be able to power through Steel-types. I decided to add SD Technician Breloom, a potent fighter who can bust through the pink blobs and set up on Ferrothorn and Pokemon locked into Pursuit -- all major threats to Latias's sweep.





The team needed a way to revenge-kill speed-boosted dragons that could power their way through my defensive core. I chose Scarf Keldeo, who outspeeds even +1 Garchomp and can deal heavy damage with HP Ice. Keldeo also abuses the power of the ever-present rain, which turns its Hydro Pump into a terrifying, nigh-unstoppable wall of water.






After testing the team on Showdown, I found I had a crippling weakness to Deo-D Hyper Offense and well-played Baton Pass. The weak link seemed to be Breloom. He was incredibly powerful... once he actually got a switch in. Being a rather conservative player, I was fearful of stray Scald burns and Toxics, and as a result Breloom often went through entire matches without spending a single turn on the field. I reluctantly replaced him with Choice Band Scizor, who checks and revenge-kills a wide variety of threats such as Terrakion, dragons, and most Psychic types. Her priority STAB, unlike Breloom's, has no immunities, and she can wear down opposing teams with her momentum-stealing U-turn.






Other changes were made, such as changing Heatran to an offensive Air Balloon set with Flame Charge. I am also currently testing Thunder Wave over Will-O-Wisp on Rotom along with Choice Specs over Scarf on Keldeo.

Jupiter
Rotom-W @ Leftovers
Trait: Levitate
EVs: 248 HP / 28 SAtk / 232 SDef
Nature: Calm (+SDef, -Atk)
IVs: 0 Atk / 30 Spd
~ Volt Switch
~ Hydro Pump
~ Will-O-Wisp
~ Pain Split
Roles: special tank/wall, anti-rain, lead
Note: testing Thunder Wave over Will-O-Wisp
Just like the king of the Roman gods, and to an extent like the planet that bears his name, Rotom-Wash loves to drop thunderbolts on everything. Okay, not really - Volt Switch provides better momentum, but you get the idea. Rotom-W is an excellent check to rain teams right now, and is my designated switch-in for Tornadus-T and Mamoswine. Having a low-accuracy STAB sucks sometimes, but being able to catch things like Thundurus-T off guard with a rain-boosted smack to the face is great. Will-O-Wisp helps the team against physical attackers, as the only dedicated physical wall/tank is Landorus-T. Pain Split isn't the most reliable recovery, but it's the best Rotom's got aside from ChestoRest, and it does deal damage in a way. 248 HP avoids an HP divisible by 8 to allow Rotom to switch into rocks more often, and the extra 4 EVs go into Special Defense to preserve bulk. 30 Speed IVs make sure that Rotom "outslows" other defensive Rotom so Volt Switch can go last.
Synergy:
Grass: Scizor, Heatran, Latias

Saturn
Scizor (F) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Nature: Adamant (+Atk, -SAtk)
~ Bullet Punch
~ U-turn
~ Superpower
~ Pursuit
Roles: physical wallbreaker, revenge-killer, scouter, lategame sweeper
Scizor's nickname fits the least out of everyone on this team (it was Breloom's old nickname: Saturn is a god of agriculture and Breloom is a Grass-type), but I guess she has power over time with her priority Bullet Punch. Scizor is the sole priority user on the team, but boy, does that priority hurt. Ever since Genesect usurped Scizor's place as OU's #1 iron-clad insect, I have the feeling that many players have forgotten how powerful CB Scizor is. Bullet Punch bypasses Scizor's low speed and puts the hurt on things like Terrakion, Mamoswine, and weakened dragons. U-turn is a great scouting move and easily grabs momentum, forming a Volt-Turn core with Rotom-W and Landorus-T. It also gives me a chance to prevent Deoxys-D leads without HP Fire from setting up anything besides rocks, as Scizor's U-turn puts the extraterrestrial mutant into KO range of Keldeo's water moves. Superpower is necessary to prevent being walled by steels, and it can be a nasty surprise to things like Heatran and Magnezone that try to take down Scizor. Pursuit traps opposing Lati@s and other psychic types not named Jirachi, Metagross, or Bronzong, which opens up sweeping opportunities for Latias and Keldeo. Although I do miss Breloom and his sleep-inducing Spore, I think Scizor is currently the best choice for this team.
Synergy:
Fire: Heatran, Rotom-W, Latias, Keldeo

Uranus
Landorus-T (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Nature: Adamant (+Atk, -SAtk)
~ Earthquake
~ Stone Edge
~ U-turn
~ Stealth Rock
Roles: physical tank, defensive pivot, hazard setter, anti-sand, lead
inb4 uranus jokes
Like his namesake, Landorus-T prowls the skies of OU, cutting the attack of anything that gets in his way with his steely glare (okay, so Ouranos probably didn't do that last bit, but yeah). He provides the team with much-needed physical defense, and can check threats such as Terrakion, Scizor, Breloom, and sometimes dragons. Landorus-T is also my Stealth Rock setter, and although he may not be the most reliable one, he does manage to accomplish the task often enough. Even without full investment, he reaches 376 Attack, which allows him to hit back hard. Earthquake and Stone Edge have excellent coverage, and U-turn adds to the Volt-Turning shenanigans.
Synergy:
Water: Rotom-W, Latias, Keldeo
Ice: Rotom-W, Heatran, Scizor, Keldeo

Neptune
Keldeo-R @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Nature: Timid (+Spd, -Atk)
IVs: 2 Atk / 30 Def
~ Hydro Pump
~ Secret Sword
~ Hidden Power Ice
~ Surf
Roles: special revenge killer, wallbreaker, lategame sweeper, rain abuser
Note: testing Specs Keldeo with HP Electric and Icy Wind
As fast as Neptune's violent winds, Keldeo serves as the team's primary revenge killer. His blazing 108 Speed allows him to outspeed a variety of threats, including Dragonite, Salamence, and Garchomp at +1, unboosted Lati@s, and unboosted rain genies Tornadus-T and Thundurus-T. Keldeo's Hydro Pump is an easily spammable STAB, but if I ever need accuracy over power, Surf is the way to go. Secret Sword busts through special walls and steels who would hinder Latias, and Hidden Power Ice is Keldeo's anti-dragon weapon. The little pony can also abuse the Drizzle of opposing rain teams, and with the equivalent of +1 Special Attack and Speed boosts, Keldeo's rain-boosted Hydro Pump becomes difficult to wall.
Synergy:
Electric: Landorus-T, Latias, Rotom-W (sort of)
Grass: Scizor, Heatran, Latias
Psychic: Scizor, Heatran, Latias
Flying: Rotom-W, Heatran

Pluto
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Nature: Timid (+Spd, -Atk)
IVs: 2 Atk / 30 Def
~ Fire Blast
~ Earth Power
~ Hidden Power Ice
~ Flame Charge
Roles: special tank, lategame sweeper, anti-sun, sun abuser
From his domain underneath the earth, Heatran rises to bravely challenge weatherless teams' greatest nemesis: sun. Armed with his trusty balloon, Heatran can wall most sun sweepers, avoid being trapped by Dugtrio, and even stop dragons without fighting/water moves. Since Landorus-T is the team's rock setter, I decided that Flame Charge could give Heatran an additional role as a lategame sweeper, as very few unboosted Pokemon can outspeed Heatran at +1 Speed. The Timid nature allows Heatran to hit max speed so he doesn't end up trying to go for the kill and instead getting outsped by something. Fire Blast gives Heatran as much power as possible for as few negative side effects as possible. Earth Power slams opposing balloon-less Heatran and is a secondary anti-steel attack. Hidden Power Ice allows Heatran to take on dragons if Keldeo or Scizor can't do the job, and forms an Ice+Ground combo with Earth Power. Flame Charge lets Heatran boost its speed, which makes it harder for Dugtrio to trap and other Pokemon to revenge kill. The only downside to Heatran is that it's almost dead weight against rain, but I don't know how I'd handle sun without him.
Synergy:
Ground: Rotom-W, Landorus-T, Latias
Water: Rotom-W, Latias, Keldeo
Fighting: Landorus-T, Latias

Eris
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Nature: Timid (+Spd, -Atk)
IVs: 0 Atk
~ Dragon Pulse
~ Substitute
~ Calm Mind
~ Roost
Roles: special sweeper, defensive pivot, anti-rain, anti-sun
And finally we come to the queen of chaos herself, Latias! Yes, technically Pluto and Eris aren't planets, but there are only 4 outer planets and 6 Pokemon on a team, so I can't really do anything about that.
Latias not only has a cool design, she can wreak havoc with the right support, and the right support is what I've tried to give her in this team. Her sole attacking move, Dragon Pulse, is resisted by only steels. Accordingly, each of her teammates has at least one move that can hit steels at least neutrally. Opposing dragons are another threat to Latias's sweep. Scizor, Keldeo, and Heatran can remove these dragons from the equation. Latias's main weakness is strong physical attacks, which are neutralized by Rotom-W's Will-O-Wisp and Landorus-T's Intimidate. Substitute is by far one of the best utility moves for CM Latias, as it gives her a shield against status and Pursuit. It's surprising how often players try to status Latias, only to be met by the emotionless face of the Substitute doll. Calm Mind and Roost give Latias amazing staying power, allowing her to set up on many prominent special attackers such as Starmie (it's funny how often opponents try to take down Latias with Ice Beam but instead let her set up) and choice-locked Keldeo. If Latias manages to get to +2/+2 and the opponent has run out of checks, it's gg.
Synergy:
Ice: Heatran, Rotom-W, Keldeo, Scizor
Dragon: Heatran, Scizor
Dark: Keldeo, Heatran, Scizor
Bug: Heatran, Landorus-T, Scizor, Keldeo
Ghost: Scizor, Heatran
----
Thanks for taking the time to read this! If you can, please give comments, feedback, suggestions, etc.
Importable:
Jupiter (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 248 HP / 28 SAtk / 232 SDef
Calm Nature
IVs: 0 Atk / 30 Spd
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Neptune (Keldeo-Resolute) @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
- Surf
Uranus (Landorus-Therian) (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Pluto (Heatran) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Flame Charge
Saturn (Scizor) (F) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Eris (Latias) (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Dragon Pulse
- Roost
Trait: Levitate
EVs: 248 HP / 28 SAtk / 232 SDef
Calm Nature
IVs: 0 Atk / 30 Spd
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Neptune (Keldeo-Resolute) @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
- Surf
Uranus (Landorus-Therian) (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Pluto (Heatran) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Flame Charge
Saturn (Scizor) (F) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Eris (Latias) (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Dragon Pulse
- Roost
Images from Pokestadium.com