What's the GemOftheDay, Mate?

Here we are, ready for a scintillating battle between our precious newcomer, GemOftheDay, and the more experienced Matezoide!

Team Gem:



Zorua (Voile) (M)
Nature: Jolly (+15% Speed, +13% Accuracy, -1 SpA)
Type: Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Ability 1: Illusion - Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Ability 2: none

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 74.75(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
leer
pursuit
fake tears
fury swipes
faint attack
scary face
taunt
foul play
agility

detect
sucker punch
dark pulse

u-turn
thief
hone claws



Voltorb (élechoc pronounced AY-le-shock) (genderless)
Nature: Naive (+15% Speed, +30% Accuracy, -1 SpD)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Ability 1: Static - This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Ability 2: Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Ability 3: Aftermath (dw) - If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 115(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
Charge
Tackle
SonicBoom
Spark
Rollout
Screech
Charge Beam
Light Screen
Selfdestruct

No egg moves. these are tutor moves
magnet rise
sucker punch
thunderbolt

thunder wave
taunt
volt switch





Tirtouga[Lincoln](M)

Nature: brave (+atk, -15% spe, -10% evasion )
Type:
Water
- Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock - Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim: (DW)(Locked) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 19(-)
-10% evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bide
withdraw
water gun
rollout
bite
protect
aqua jet
ancient power
crunch
wide guard

body slam
iron defense
flail

dive
stone edge
smack down


Team Matezoide:


<Voodoll> [Aloysius] (Male)
Nature: Naive (+15% accuracy, -Sp.Defense)

Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

About: A childhood friend of Chuck, Aloysius refused to follow the team when they met in the haunted house. Several weeks later, however, the house was destroyed to be replaced by a mall. Having no place to go, Aloysius wandered the forest before being found by the team, this time accepting to go with them.
Despite his innitial lack of trust, Aloysius came to respect the others and showed to be more sociable than Chuck. He shares Rob's love for comic books.

Abilities:
Insomnia (Innate):This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Normalize (Can be Disabled): This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.

Cursed Body (DW LOCKED,Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 81 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14


EC: 2/6
MC: 0
DC: 2/5

Attacks

Astonish (*)
Copycat (*)
Mimic (*)
Pain Split (*)
Spite (*)
Grudge (*)
Charge (*)
Follow Me (*)
Pin Missile (*)
Substitute

Psychic (*)
Return (*)
Thunder-Wave (*)
Dark Pulse
Rock Slide
Ice Punch
Torment
Endure
Shock-Wave
Vaccumm Wave
Snatch
Dual Chop
Foul Play
Magic Coat
Pain Split
Toxic
Taunt
Double-Team


Perish Song (*)
Counter (*)
Mach Punch (*)
Focus Punch
Imprison




<Eevee> [Bridget] (Female)

Nature
: Rash (+ Sp.Attack, - Sp.Def)

Type:
Normal


Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


About: A new-born Eevee, Bridget is extremely innocent and curious, she has an extreme amount of respect (Even if rarely shown) towards the rest of the team and sees Chuck as her ''super-cool older brother''. She is currently unsure which evolutionary path to take.


Run Away (Innate):

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability (Innate):

The moves that match this Pokemon's type have their Base Attack Power increased by two (2)

Anticipation (DW LOCKED, Innate):
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).



HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 45
Size Class: 1
Weight Class: 1


EC: 2/6
MC: 0
DC: 2/5

Heliping Hand (*)
Tackle (*)
Tail Whip (*)
Sand Attack (*)
Growl (*)
Quick Attack (*)
Bite (*)
Covet (*)
Take Down (*)

Dig (*)
Facade (*)
Shadow Ball (*)

Wish (*)
Yawn (*)
Flail (*)




<Shuppet> [Chuck] (M)
Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

About: Chuck used to live by himself on a haunted house, playing pranks on whoever came by.
In fact, Chuck was extremely lonely in the house, but far too afraid to actualy leave it by himself. Eventualy, Matezoide took a look at the house and was constantly tormented, but unlike past trainers, he decided to stay in there (Much to Bosco and Max's complaints), eventualy managing to trap and capture the ghost type, who finally had actual people to talk and play with. Despite his overral quietness and reserved behavior, he feels happy for having some company.

Abilites:

Frisk (Innate):

The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Insonia (Innate):


This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Cursed Body (DW UNLOCKED, Innate):

When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1


EC: 4/6
MC: 0
DC: 5/5


Attacks:

Knock Off (*)
Screech (*)
Night Shade (*)
Spite (*)
Will-O-Wisp (*)
Shadow Sneak (*)
Curse (*)
Faint Attack (*)
Shadow Ball
Grudge
Sucker Punch
Snatch
Hex

Trick Room (*)
Thunderbolt (*)
Psychic (*)
Pain Split
Magic Coat
Dark Pulse
Rain Dance
Toxic
Thunder
Taunt
Protect
Substitute
Double-Team
Torment
Facade
Foul Play
Icy Wind
Rest
Sleep Talk
Hidden Power Fighting (7)
Endure
Pursuit
Shock-Wave
Body Slam

Gunk Shot (*)
Destiny Bond (*)
Imprison (*)


rules said:
3 vs 3 Triples
1 Sub per mon + 1 KO Sub
ASB Arena
0 Recovers/0 Chills
Items = Training
Abilites = All
Order of operations:
Gem orders and equips
Matezoide responds in kind
I ref

Let the games begin!
 
no items! illusion off

voile: sucker punch (shuppet) > foul play (shuppet)


élechoc: taunt (shuppet) > sucker punch (suppet)


lincoln: bite (shuppet) > stone edge (shuppet)

if attacking move used a2, use wide guard
 
Thats not a valid sub, silly :P

Ok, Aloysius and Chuck, you two got plenty of experience. Bridget, do everything you can to keep up.


(NORMALISE OFF) Aloysius: Focus-Punch (Zorua) -> Focus Punch (Zorua)

Chuck: Magic Coat -> Hidden-Power combo (Zorua)

Bridget: Take-Down (Zorua) -> Quick-Attack (Zorua)

KO Sub (All): If Zorua is knocked out, target Tirtouga instead.
 

90 HP- 100%
3/2/2/2/75

90 HP- 100%
2/2/2/1/115

90 HP- 100%
4/4/2/2/19



90 HP- 100%
2/2/3/1/81

90 HP- 100%
2/2/3/2/45

90 HP- 100%
3/2/4/2/39

Chuck the Shuppet opens the match by setting up a Magic Coat, bouncing Elèchoc's Taunt and avoiding Voile's Sucker Punch. He is homewer defenseless against Lincoln the Tirtouga's Bite. His teammates focus on the cunning mirage pokemon, first with a Take Down and then with a Focus Punch. The second round is more of the same, with a sustained assault on Shuppet and Zorua that leaves the Dark Type in the dust.

A1:
Voodool is focusing!
Shuppet Magic Coat -10 en
Zorua Sucker Punch failed -5 en
Voltorb Taunt Shuppet bounced -10 en
Eevee Take Down Zorua (3118 hit 718 no crit) 13 dmg -6,5 HP -5 en
Tirtouga Bite Shuppet (hit 5004 no crit) 13,5 dmg -4 en
Voodool Focus Punch Zorua (hit 4793 no crit) 22,5 dmg -10 en
A2:
Voodool is focusing!
Voltorb Sucker Punch Shuppet (hit 4312 no crit) 12 dmg -6 en
Eevee Quick Attack Zorua (hit 266 crit) 9 dmg -2 en
Zorua Foul Play Shuppet (hit 3774 no crit) 21,75 dmg -6 en
Tirtouga Stone Edge Shuppet (2395 hit 9535 no crit) 16 dmg -6 en
Shuppet Hidden Force Zorua (hit 6060 no crit) 28,125 dmg -22,75 dmg
Voodool Focus Punch Zorua (hit 4671 no crit) 22,5 dmg -14 en
Zorua KO!



KO- not fooling anyone%
3/2/2/2/75

90 HP- 84%
2/2/2/1/115
Taunted (3a)

90 HP- 90%
4/4/2/2/19



90 HP- 76%
2/2/3/1/81

90 HP- 92%
2/2/3/2/45

17 HP- 67%
3/2/4/2/39
 
Voodoll (ACTIVATE NORMALISE): Follow Me -> Dark Pulse (Voltorb)

Shuppet: Cooldown -> Sucker Punch (Voltorb)


Eevee: Yawn (Tirtouga) -> Take Down (Voltorb)


If Tirtouga is under the effects of a protective/evasive move A1, use Take Down (Voltorb) that action and push-back.
 
Round Two


KO- not fooling anyone%
3/2/2/2/75

90 HP- 84%
2/2/2/1/115
Taunted (3a)

90 HP- 90%
4/4/2/2/19




90 HP- 76%
2/2/3/1/81

90 HP- 92%
2/2/3/2/45

17 HP- 67%
3/2/4/2/39​

Speed Check:
Voltorb: 115
Tirtouga: 19
Voodoll: 81
Eevee: 45
Shuppet: 39
Order:
Voltorb => Voodoll => Eevee => Shuppet => Tirtouga
Action 1:
Voodoll used Follow me!!
(-8 Energy)

Tirtouga used Aqua Jet (Voodoll)!!
(-3 Energy)
Crit Chance: 6447/10000 (No)
Damage: [(2 + 3 + 6 - 3)] = 8 Damage!!

Eevee used Yawn (Tirtouga)!!
(-6 Energy)
Tirtouga became Drowzy!!

Shuppet Cooled down!!

Voltorb used Thunderbolt + Thunderbolt (Voodoll)!!
(-17 Energy)
Crit Chance: 4430/10000 (No)
Damage: [(22.5 + 3 + 3 - 1.5)] = 27 Damage!!
Effect Chance: 2454/10000 (No)

Action 2:
Tirtouga used Wide Guard!!
(-6 Energy)

Shuppet used Sucker Punch (Voltorb)!!
(-6 Energy)
Crit Chance: 6871/10000 (No)
Damage: [(8 + 4.5 - 3)] = 9.5 Damage
Static: 7416/10000 (No)

Voltorb Cooled Down!!

Voodoll used Dark Pulse (Voltorb)!!
(-5 Energy)
Crit Chance: 171/10000 (Yes)
Damage: [(8 + 3 + 3 + 4.5 - 1.5)] = 17 Damage!!

Eevee used Take Down (Voltorb)!!
(-6.4 Energy)
Hit Chance: 2422/10000 (Yes)
Damage: [(10 + 3 + 3 - 3)] = 13 Damage
Static: 5831/10000 (No)


KO- not fooling anyone%
3/2/2/2/75

51 HP- 67%
2/2/2/1/115


90 HP- 81%
4/4/2/2/19
Will Fall Asleep after A1




55 HP- 65%
2/2/3/1/81

90 HP- 80%
2/2/3/2/45

17 HP- 61%
3/2/4/2/39​
 
Wide guard should protect all allies, if I'm not mistaken.

élechoc: thunderbolt (shuppet) > chargebeam(shuppet)

If protective/evasive move used on/by shuppet, use charge that action and push actions back. Only do this once.
Lincoln: crunch (vodoll) > bite(vodoll)

If shuppet faints, redirect actions to vodoll
 
(NORMALISE - OFF) Aloysius: Dark-Pulse (Voltorb) -> Focus Punch (Tirtouga)

Chuck: Shadow Ball (Voltorb) -> Thunderbolt (Tirtouga)

Bridget: Dig (Voltorb) -> Quick Attack (Voltorb)
 
Round Three


KO- not fooling anyone%
3/2/2/2/75

51 HP- 67%
2/2/2/1/115


90 HP- 81%
4/4/2/2/19
Will Fall Asleep after A1





55 HP- 65%
2/2/3/1/81

90 HP- 80%
2/2/3/2/45

17 HP- 61%
3/2/4/2/39​

Action 1:
Voltorb used Thunderbolt (Shuppet)!!
(-10 Energy)
Crit Chance: 9427/10000 (No)
Damage: [(10 + 3 + 3 - 1.5)] = 14.5 Damage!!
Effect Chance: 8759/10000 (No)

Voodoll used Dark Pulse (Voltorb)!!
(-5 Energy)
Crit Chance: 2186/10000 (No)
Damage: [(8 + 3 + 4.5 - 1.5)] = 14 Damage!!

Eevee used Dig (Voltorb)!!
(-10 Energy)
Eevee Dug it's way underground!!

Tirtouga used Crunch (Voodoll)!!
(-6 Energy)
Crit Chance: 2643/10000 (No)
Damage: [(8 + 6 - 3) * 0.67] = 7.37 Damage!!
Effect Chance: 5082/10000 (No)

Shuppet used Shadow Ball (Voltorb)!!
(-5 Energy)
Crit Chance: 4701/10000 (No)
Damage: [(8 + 3 + 6 - 1.5)] = 15.5 Damage!!
Effect Chance: 5179/10000 (No)

Eevee used Dig!!
Crit Chance: 3798/10000 (No)
Damage: [(8 + 3 - 3) * 1.5] = 12 Damage!!
Static: 4667/10000 (No)

Tirtouga fell asleep!!
Action 2:
Voodoll is tightening it's focus!!

Eevee used Quick Attack (Voltorb)!!
(-2 Energy)
Crit Chance: 5796/10000 (No)
Damage: [(6 + 3 + 3 - 3)] = 6 Damage!!
Static: 6223/10000 (No)

Voltorb Fainted!!

Shuppet used Thunderbolt (Tirtouga)!!
(-7 Energy)
Crit Chance: 6931/10000 (No)
Damage: [(10 + 6 - 3) * 1.5] = 19.5 Damage!!
Effect Chance: 4820/10000 (No)

Tirtouga is fast asleep!

Voodoll used Focus Punch (Tirtouga)!!
(-10 Energy)
Crit Chance: 7568/10000 (No)
Damage: [(15 + 3 - 6) * 1.5] = 18 Damage!!


KO- not fooling anyone%
3/2/2/2/75

KO
2/2/2/1/115


62 HP- 75%
4/4/2/2/19







48 HP- 50%
2/2/3/1/81

90 HP- 68%
2/2/3/2/45

3 HP- 49%
3/2/4/2/39​
 
You forgot Sturdy and Solid Rock for Tirtouga :P. By my calcs, it recovers 9 HP.


Chuck: Thunderbolt combo -> Cooldown
If Tirtouga is under the effects of a protective/evasive move, use Double Team (3 Clones) that action and push-back.

Bridget: Shadow Ball Combo -> Shadow Ball
If Tirtouga is under the effects of a protective/evasive move, use Wish that action and push-back.

Aloysius: Follow Me -> Dark Pulse
 
Round Four


KO- not fooling anyone%
3/2/2/2/75

KO
2/2/2/1/115


62 HP- 75%
4/4/2/2/19








48 HP- 50%
2/2/3/1/81

90 HP- 68%
2/2/3/2/45

3 HP- 49%
3/2/4/2/39​

Action 1:
Voodoll used Follow Me!!
(-8 Energy)

Tirtouga used Dive (Stay Under)!!
(-15 Energy)!!

Eevee used Shadow Ball Combo!!
(-28 Energy)
Eevee's attack missed!!

Shuppet used Thunderbolt + Thunderbolt (Tirtouga)!!
(-31.5 Energy)
The attack hit the water!!
The water conducted the Electricity!!! (final damage * 1.2)
Crit Chance: 6260/10000 (No)
Damage: [(19.5 + 6 - 3) * 1.5] = 33.75 Damage!!
Conducted damage: 33.75 * 1.2 = 40.5 Damage!!
Effect Chance: 1842/10000 (Yes)
Tirtouga was paralyzed (15%)

Action 2:
Voodoll used Dark Pulse!!
(-5 Energy)
Voodoll's attack missed!!

Eevee cooled down!!

Shuppet Cooled down!!

Tirtouga para chance: 1036/10000 (Yes)
Tirtouga is paralyzed!!
It can't move!!


KO- not fooling anyone%
3/2/2/2/75

KO
2/2/2/1/115


22 HP- 60%
4/4/2/2/19
Paralyzed (10%)








48 HP- 37%
2/2/3/1/81

90 HP- 40%
2/2/3/2/45

3 HP- 18%
3/2/4/2/39​
 
Round Five


KO- not fooling anyone%
3/2/2/2/75

KO
2/2/2/1/115


22 HP- 60%
4/4/2/2/19
Paralyzed (10%)









48 HP- 37%
2/2/3/1/81

90 HP- 40%
2/2/3/2/45

3 HP- 18%
3/2/4/2/39​

Action 1:
Shuppet used Shadow Sneak!!
(-3 Energy)
Crit Chance: 2176/10000 (No)
Damage: [(3 + 3 + 4.5 - 6)] = 4.5 Damage!!

Tirtouga Paralyze: 3728/10000 (No)
Tirtouga used Aqua Jet (Shuppet)!!
(-3 Energy)
Crit Chance: 654/10000 (No, but so close too)
Damage: [(4 + 3 + 6 - 3)] = 10 Damage!!

Shuppet Fainted!!

Voodoll used Dark Pulse!!
(-9 Energy)
Crit Chance: 2016/10000 (No)
Damage: [(7 + 3 + 4.5 - 3)] = 11.5 Damage!!

Eevee used Shadow Ball!!
(-6 energy)
Crit Chance: 7863/10000 (No)
Damage: Enough to KO Tirtouga with.....


KO- not fooling anyone%
3/2/2/2/75

KO
2/2/2/1/115


KO
4/4/2/2/19
Paralyzed (10%)









48 HP- 28%
2/2/3/1/81

90 HP- 34%
2/2/3/2/45

KO
3/2/4/2/39​

POST-BATTLE PRIZES:

King Serperior (Sub-ref):
7 * 4/5 = 5.6 => 6UC
LupusAter (Original Ref):
1UC
Matezoide:
1CC
Voodoll: 1EC, 2MC, 1DC + 1 Lucky Egg Counter for either EC or DC + 1KOC
Eevee: 1EC, 3MC(Exp.Share), 1DC + 2KOC
Shuppet: 1EC, 2MC, 1DC + 1 Lucky Egg Counter for either EC or DC
Gemoftheday:
1CC
Zorua: 1EC, 2MC, 1DC
Voltorb: 1EC, 2MC, 1DC
Tirtouga: 1EC, 2MC, 1DC + 1KOC
 

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