Here we are, ready for a scintillating battle between our precious newcomer, GemOftheDay, and the more experienced Matezoide! Team Gem: voile the Zorua (Move your mouse to reveal the content) voile the Zorua (open) voile the Zorua (close) Zorua (Voile) (M) Nature: Jolly (+15% Speed, +13% Accuracy, -1 SpA) Type: Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Ability 1: Illusion - Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] Ability 2: none Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2(-) SpD: Rank 2 Spe: 74.75(+) Size Class: 1 Weight Class: 2 Base Rank Total: 15 EC: 0/6 MC: 0 DC: 0/5 Attacks: Scratch leer pursuit fake tears fury swipes faint attack scary face taunt foul play agility detect sucker punch dark pulse u-turn thief hone claws élechoc the voltorb (Move your mouse to reveal the content) élechoc the voltorb (open) élechoc the voltorb (close) Voltorb (élechoc pronounced AY-le-shock) (genderless) Nature: Naive (+15% Speed, +30% Accuracy, -1 SpD) Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Ability 1: Static - This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Ability 2: Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) Ability 3: Aftermath (dw) - If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 1(-) Spe: 115(+) Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Moves: Charge Tackle SonicBoom Spark Rollout Screech Charge Beam Light Screen Selfdestruct No egg moves. these are tutor moves magnet rise sucker punch thunderbolt thunder wave taunt volt switch Lincoln the Tirtouga (Move your mouse to reveal the content) Lincoln the Tirtouga (open) Lincoln the Tirtouga (close) Tirtouga[Lincoln](M) Nature: brave (+atk, -15% spe, -10% evasion ) Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock - Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Sturdy: (innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Swift Swim: (DW)(Locked) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Stats: HP: 90 Atk: Rank 4(+) Def: Rank 4 SpA: Rank 2 SpD: Rank 2 Spe: 19(-) -10% evasion Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Attacks: Bide withdraw water gun rollout bite protect aqua jet ancient power crunch wide guard body slam iron defense flail dive stone edge smack down Team Matezoide: Aloysius (Move your mouse to reveal the content) Aloysius (open) Aloysius (close) <Voodoll> [Aloysius] (Male) Nature: Naive (+15% accuracy, -Sp.Defense) Type: Normal/Dark Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. About: A childhood friend of Chuck, Aloysius refused to follow the team when they met in the haunted house. Several weeks later, however, the house was destroyed to be replaced by a mall. Having no place to go, Aloysius wandered the forest before being found by the team, this time accepting to go with them. Despite his innitial lack of trust, Aloysius came to respect the others and showed to be more sociable than Chuck. He shares Rob's love for comic books. Abilities: Insomnia (Innate):This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Normalize (Can be Disabled): This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power. Cursed Body (DW LOCKED,Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 81 (+) Size Class: 2 Weight Class: 2 Base Rank Total: 14 EC: 2/6 MC: 0 DC: 2/5 Attacks Astonish (*) Copycat (*) Mimic (*) Pain Split (*) Spite (*) Grudge (*) Charge (*) Follow Me (*) Pin Missile (*) Substitute Psychic (*) Return (*) Thunder-Wave (*) Dark Pulse Rock Slide Ice Punch Torment Endure Shock-Wave Vaccumm Wave Snatch Dual Chop Foul Play Magic Coat Pain Split Toxic Taunt Double-Team Perish Song (*) Counter (*) Mach Punch (*) Focus Punch Imprison Bridget (Move your mouse to reveal the content) Bridget (open) Bridget (close) <Eevee> [Bridget] (Female) Nature: Rash (+ Sp.Attack, - Sp.Def) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. About: A new-born Eevee, Bridget is extremely innocent and curious, she has an extreme amount of respect (Even if rarely shown) towards the rest of the team and sees Chuck as her ''super-cool older brother''. She is currently unsure which evolutionary path to take. Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability (Innate): The moves that match this Pokemon's type have their Base Attack Power increased by two (2) Anticipation (DW LOCKED, Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 (-) Spe: 45 Size Class: 1 Weight Class: 1 EC: 2/6 MC: 0 DC: 2/5 Heliping Hand (*) Tackle (*) Tail Whip (*) Sand Attack (*) Growl (*) Quick Attack (*) Bite (*) Covet (*) Take Down (*) Dig (*) Facade (*) Shadow Ball (*) Wish (*) Yawn (*) Flail (*) Chuck (Move your mouse to reveal the content) Chuck (open) Chuck (close) <Shuppet> [Chuck] (M) Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. About: Chuck used to live by himself on a haunted house, playing pranks on whoever came by. In fact, Chuck was extremely lonely in the house, but far too afraid to actualy leave it by himself. Eventualy, Matezoide took a look at the house and was constantly tormented, but unlike past trainers, he decided to stay in there (Much to Bosco and Max's complaints), eventualy managing to trap and capture the ghost type, who finally had actual people to talk and play with. Despite his overral quietness and reserved behavior, he feels happy for having some company. Abilites: Frisk (Innate): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Insonia (Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Cursed Body (DW UNLOCKED, Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 39 (-) Size Class: 1 Weight Class: 1 EC: 4/6 MC: 0 DC: 5/5 Attacks: Knock Off (*) Screech (*) Night Shade (*) Spite (*) Will-O-Wisp (*) Shadow Sneak (*) Curse (*) Faint Attack (*) Shadow Ball Grudge Sucker Punch Snatch Hex Trick Room (*) Thunderbolt (*) Psychic (*) Pain Split Magic Coat Dark Pulse Rain Dance Toxic Thunder Taunt Protect Substitute Double-Team Torment Facade Foul Play Icy Wind Rest Sleep Talk Hidden Power Fighting (7) Endure Pursuit Shock-Wave Body Slam Gunk Shot (*) Destiny Bond (*) Imprison (*) Order of operations: Gem orders and equips Matezoide responds in kind I ref Let the games begin!