Introduction






Hello. Before I start describing my team, I would like to get some stuff out of the way. I have never played competitive pokemon before, bar rare Wi-Fi battles. I only got into competitive pokemon recently, so I'm not exactly aware of all the important things on the metagame. I guess you could say I'm a noob, but I tried my best to consider everything I could when I was making this team. Also, I'm Brazilian, so I'm sorry if something I say sounds weird, or if I misspell anything...
That out of the way, I would appreciate any kind of reply, I want to improve my team and skills as much as possible and I couldn't think of a better way of reaching this goal, than making a RMT after I found out about it.
Well then, let's get to the Team description, shall we? =]
YET ANOTHER SUNNY TEAM!
When I started into competitive playing, one of the first things I realized was just how useful weather actually was, if compared to what I knew from playing the games. I was fascinated when I found out about Weather Wars and how they influence the metagame, which is the main reason I decided to start by playing OU, rather than other tiers.
All the Weathers have advantages and disadvantages of it's own, so at first, there wasn't actually a good reason nor motive for me to choose a Sun team, besides the fact that I love Ninetales since the first gen. I also found myself rooting for the Sunny teams, whenever I saw one. So It's as simple as that, I decided to build a team starting from a pokemon I liked and then proceed with a main goal of building a team as consistent as possible, that would perform well under the sun and also wouldn't be completely dependable on it. I'm not sure whether or not I succeeded, but I don't feel like I completely failed on accomplishing that either. I guess the best way to find out is by describing the team.

Ninetales @ Air Balloon
Trait: Drought
EV's: 252 SpA / 4 SpD / 252 Spe
Nature: Timid (+Spe / -Atk)
- Flamethrower
- Nasty Plot
- Will-O-Wisp
- Solar Beam
I decided to run a more offensive set on it. Sure, it doesn't have great Sp. Atk, but 81 isn't so bad either, and base 100 Speed can cover that flaw. When I first started using it, I had a defensive set, with Substitute instead of Nasty Plot. It didn't work out really well, I kept dying somewhat early if for some reason I wasn't able to get a Substitute. I experimented replacing Substitute for Disable, and it did work sometimes, but wasn't reliable. I tried SubDisable, by getting rid of Will-O-Wisp, but the situation didn't change so much. Then I tried using Jolteon with Substitute+Baton Pass and getting Will-O-Wisp back again to replace Substitute. Even though Jolteon was fast, Scarf users were still a problem, not to mention priority moves, especially physical ones. When I decided to use a more offensive set, things started to change. Not only I was able to deal considerable damage with Flamethrower and Solar Beam, but using Ninetales became somewhat easier, now that mispredictions didn't always punish me with death. Nasty Plot worked well with a Offensive set, so i kept it. I also tried Fire Blast over Flamethrower, but it seems "Lady Luck" hates me when it comes to accuracy, so I decided to stick with Flamethrower. I also have tried Toxic instead of Will-O-Wisp, but even with that better accuracy, I still missed a lot. Plus the chance of halving my opponent attack is way better than simply damaging it, not to mention Steel being immune to Toxic. Regarding Air Balloon, turns out that having it instead of Leftovers is great, since not only can I switch into a Ground type move, but I also don't get trapped by Dugtrio while the balloon is intact.

Venusaur @ Life Orb
Trait: Chlorophyll
EV's: 252 SpA / 4 SpD / 252 Spe
Nature: Timid (+Spe / -Atk)
- Giga Drain
- Sleep Powder
- Growth
- Hidden Power Ice
Venusaur. A pokemon with incredible bulk, that also has what is maybe the only reason for many Sun teams around: Chlorophyll. Since Chlorophyll already doubles it's speed, you may be wondering why do I have a Timid Nature instead of Modest? Well, first because base 108 Pokemons with Scarf can outspeed Modest Venusaur, second because if for some reason I can't keep the sun up, I still have a chance of outspeeding some pokemons that could otherwise move first. Not to mention outspeeding other Modest Venusaur. As for the EV's and moves, I decided using the common Special Growth. having a way to recover while still dealing damage is great, plus the fact it get's Stab from Giga Drain. Sleep Powder is mostly for when I'm at disadvantage for some reason, so I can try to get a Growth or two. I had HP Fire over HP ice, but with so many Heatran around coupled with the fact that it's easy to predict, I decided to try changing it, which turned out to be a good thing. HP Ice isn't something you never see on a Venusaur, but you can still take advantage of it more often than HP Fire. Also, this way i can also outspeed opposing Timid Venusaur that have HP Fire.

Victini @ Choice Scarf
Trait: Victory Star
EV's: 4 HP / 252 Atk / 252 Spe
Nature: Jolly (+Spe / -SpA)
- V-Create
- Brick Break
- Bolt Strike
- U-Turn
One thing I wanted to have on my team was something that could take advantage and hit hard under the sun, wasn't slow and if possible, not frail either. When looking at my options in OU, It seemed the only thing that would attend those requirements was Volcarona, so I tried it. It turned out not being so reliable. Without other choices, I tried Scarf Infernape, who could at least revenge kill and had great coverage. It worked, but the frailness was still bugging me. So I switched my attention to UU. I tried Scarf Chandelure. Chandelure performance was great, it dealt HUGE amounts of damage with it's 145 SpA, plus it could spinblock, but the frailness was still present. Then, I saw Victini. Not only it had great defensive stats, but it also had access to the strongest Fire move in the game, who can easily kill even the ones that resist it. Even with the nasty side effect, the power is worth it. Victini has also other good options for dealing damage on Bolt Strike and Brick Break. I run Brick Break because I don't have other Fighting attacks with this current team, otherwise I would use Zen Headbutt. The ability to simply scout and run away with U-Turn is another great advantage of using Victini. I also tried having Trick into Bolt Strike slot, but most times the last thing I want is to lose that Scarf, especially considering V-Create.

Sableye @ Lagging Tail
Trait: Prankster
EV's: 252 HP / 120 Def / 136 SpD
Nature: Calm (+SpD / -Atk)
- Taunt
- Will-O-Wisp
- Trick
- Recover
Sableye is a member of the team because It has many uses, while occupying one slot only. With Deoxis-D around, a team unable to counter it can have serious problems, even with a spinner. For this reason I started with Espeon, a great counter that can also be a supporter too. But I didn't find it so helpful when experimenting with it. The main reason for choosing Espeon first before going to sableye, was the risk of Deo-D having Magic Coat, but after watching and batting Deo-D many times, I haven't seen Magic Coat being used so often (In fact, I can successfully Taunt it most of the time with Sableye). When I decided to get rid of Espeon, I had just seen Sableye in action, so I knew what i needed. After researching on Prankster and Taunt, I saw Tornadus (also Liepard and Whimsicott, but I didn't like them). Tornadus looked like a great option, it was faster than sableye and could also deal some considerable damage, but after using it, It felt like it doesn't have good synergy with the rest of the team, so I sticked with Sableye, since it could also trick, burn and spinblock, while having 3 key immunities, all at once. So far, It's working.

Donphan @ Leftovers
Trait: Sturdy
EV's: 252 HP / 252 Atk / 4 SpD
Nature: Adamant (+Atk / -SpA)
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock
One thing I've noticed on competitive battles, is how a spinner can be a life saver more often than anything. Thus, I decided that if I wanted a consistent team, a spinner should most likely be included. First, I tried Starmie, it looked awesome at first glance, with that big, beautiful 115 base Spe, plus base 100 SpA. The coverage it had was also fantastic, but in the end, it would die more often than I would expect and with so many strong Scarf users around, I dropped it. Then i tried Forretress, who also looked awesome with all those hazards availabe, just waiting to be used. It also had Volt Switch, which i could use to my advantage. But in the end, it also turned out to disappoint me, since laying hazards wasn't so easy, plus Volt Switch wasn't so helpful as I thought it would be. It was then that I gave Donphan a chance. Fortunatelly, it didn't let me down. Not only it had good defense and attack stats in conjunction, but it also had good coverage and really handy priority in Ice Shard. It also gives me many opportunities to set up Stealth Rock. I tested Cloyster and Blastoise as spinners after it, but didn't like any, so I sticked with Donphan.

Latios @ Choice Scarf
Trait: Levitate
EV's: 252 SpA / 4 SpD / 252 Spe
Nature: Timid (+Spe / -Atk)
- Draco Meteor
- Thunderbolt
- Trick
- Hidden Power Fire
Latios joined the team without any motives, but stayed for many. It's base 110 base Speed and a Timid nature alongside with a scarf pretty much lets it outspeed anything on the tier, which is a pretty big deal. If you combine that with base 130 Special Attack, good STAB, decent coverage options and ability to cripple pokemons by tricking it's Scarf if so desired, are really more than enough to give it a slot on the team, in my humble opinion. Not like I can't replace it, but it's really good and that turns out to have great sinergy with the rest of the team. HP Fire is there to hit Steel types, even though i don't like that -1 IV on Speed.
Threats
I can't think of many, but here are the ones I can think of:




Conclusion
I kinda like the results I've been getting with this team, considering i never played competitively before. It performs pretty well against other weather teams, while being a treat to non-weather teams. I find that awesome since I'm not used to play competitively yet (far from it in fact ^^), but I really like this team as it is right now. I do believe there may be plenty of room for improvement though and I'm willing to test any suggestions given. Also, I would like to thank you if you've spent your time to read this.
Cheers. ^^