Note: Only Faylion and TheWolfe should be posting in this thread unless there is a need for a subref.
Faylion will be using the following:
Drayle - Garchomp (M)
Ability: Sand Veil
Item: Nothing
Virtus - Lucario (M)
Ability: Inner Focus
Item: Nothing
Zenith - Volcarona (F)
Ability: Flame Body
Item: Nothing
Type: Singles
Streak: None
Your first challenge will be underway!
Faylion will be using the following:

Drayle - Garchomp (M)
Ability: Sand Veil
Item: Nothing

Virtus - Lucario (M)
Ability: Inner Focus
Item: Nothing

Zenith - Volcarona (F)
Ability: Flame Body
Item: Nothing
Type: Singles
Streak: None
Nature:
Mild (+SpA, - Def)
Type:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Ability 2: Rough Skin (DW: Unlocked)
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 102
Size Class: 3
Weight Class: 4
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Physical:
Body Slam
Dig
Dragon Claw
Dual Chop
Earthquake
Fire Fang
Iron Head
Outrage
Sand Tomb
Slash
Stone Edge
Tackle
Take Down
Special:
Dragon Pulse
Dragon Rage
Earth Power
Flamethrower
Support:
Double Team
Endure
Protect
Sand-Attack
Sandstorm
Substitute
Sword Dance
Mild (+SpA, - Def)
Type:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Ability 2: Rough Skin (DW: Unlocked)
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 102
Size Class: 3
Weight Class: 4
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Physical:
Body Slam
Dig
Dragon Claw
Dual Chop
Earthquake
Fire Fang
Iron Head
Outrage
Sand Tomb
Slash
Stone Edge
Tackle
Take Down
Special:
Dragon Pulse
Dragon Rage
Earth Power
Flamethrower
Support:
Double Team
Endure
Protect
Sand-Attack
Sandstorm
Substitute
Sword Dance
Nature:
Naive (+Spe, -SpD)
Type:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Justified (DW: Unlocked)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (Acc +12%)
Size Class: 3
Weight Class: 4
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Physical:
Bullet Punch
Drain Punch
Extreme Speed
Feint
Force Palm
Hi Jump Kick
Ice Punch
Quick Attack
Rock Slide
Shadow Claw
Thunder Punch
Special:
Aura Sphere
Dark Pulse
Flash Cannon
Focus Blast
Support:
Agility
Copycat
Counter
Endure
Foresight
Heal Pulse
Magnet Rise
Nasty Plot
Screech
Substitute
Sword Dance
Naive (+Spe, -SpD)
Type:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Justified (DW: Unlocked)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (Acc +12%)
Size Class: 3
Weight Class: 4
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Physical:
Bullet Punch
Drain Punch
Extreme Speed
Feint
Force Palm
Hi Jump Kick
Ice Punch
Quick Attack
Rock Slide
Shadow Claw
Thunder Punch
Special:
Aura Sphere
Dark Pulse
Flash Cannon
Focus Blast
Support:
Agility
Copycat
Counter
Endure
Foresight
Heal Pulse
Magnet Rise
Nasty Plot
Screech
Substitute
Sword Dance
Nature:
Timid (+Spe, -Atk)
Type:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Ability 1: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Ability 2: Swarm (DW: Unlocked)
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+) (Acc +15%)
Size Class: 3
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Physical:
Flare Blitz
Leech Life
Take Down
U-Turn
Special:
Bug Buzz
Ember
Fiery Dance
Fire Blast
Giga Drain
Heat Wave
Hidden Power 7 (Rock)
Hurricane
Silver Wind
Support:
Double Team
Endure
Foresight
Magnet Rise
Morning Sun
Protect
Rage Powder
Roost
Quiver Dance
Safeguard
String Shot
Sunny Day
Tailwind
Will-O-Wisp
Timid (+Spe, -Atk)
Type:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Ability 1: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Ability 2: Swarm (DW: Unlocked)
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+) (Acc +15%)
Size Class: 3
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Physical:
Flare Blitz
Leech Life
Take Down
U-Turn
Special:
Bug Buzz
Ember
Fiery Dance
Fire Blast
Giga Drain
Heat Wave
Hidden Power 7 (Rock)
Hurricane
Silver Wind
Support:
Double Team
Endure
Foresight
Magnet Rise
Morning Sun
Protect
Rage Powder
Roost
Quiver Dance
Safeguard
String Shot
Sunny Day
Tailwind
Will-O-Wisp
Your first challenge will be underway!