Geodudes are complicated.

Seeking a 1vs.1 LC
All Abilities
Training Items
Switch=Eaten by a Lamia
ASB Arena
2 Subs
2 Day DQ

Complications said:
Thanks for reffing.
Bronzor (Tsar)

Nature: Brave (+Atk, -Spe, -10% Evasion)

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate
Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Heatproof
Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal (DW Locked)
Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats
HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (23/1.15=20)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 11

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Psywave (*)
Iron Defense (*)
Extrasensory (*)
Faint Attack (*)
Safeguard (*)

Stealth Rock (*)
Signal Beam (*)
Trick (*)

Earthquake (*)
Psyshock (*)
Gyro Ball (*)
Geodude6 said:

Deino (F)
Naive nature (+15% Spe, +7% Acc, -1 SpD)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 44+
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: N/A

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Fire Fang
Ice Fang
Thunder Fang

Frustration
Return
Double Team
Comp equips first.
 

Geodude6

Look at my shiny CT!
@ Amulet Coin
"Well, this shouldn't be hard."

Double Team (4)~Focus Energy~Fire Fang
IF Bronzor uses Hypnosis or Signal Beam A2 THEN change that action to Double Team (4) and push actions back.
 
Your substitution is illegal. Those would have to be 2 individual subs.
Earthquake-Signal Beam-Gyro Ball
If for some reason Deino's sub is legal, change A2 to Gyro Ball.

You know what's a nice? Heatproof :P
 
Round 1

Team Complications!

90
100
Fine

Team Geodude6!

90
100
Fine​
Deino used Double Team! -16 en, 4 clones
Bronzor used Earthquake! -7 en, 5263 no crit, -(10)=10 hp

Deino used Focus Energy! -12 en, crits 6a
Bronzor used Signal Beam! -6 en, 7357 no crit, 4246 no confuse, -(8)*1.5=12 hp

Deino used Fire Fang! -5 en, 6598 no burn, 4371 no flinch, -(7+3)=10 hp
Bronzor used Gyro Ball! -6 en, 2134 no crit, -(7+3)=10 hp

Team Complications!

80
81
Fine

Team Geodude6!

58
67
Crits 4a​
 

"In Tsarist Russia, bell rings you!!!"
Signal Beam-Gyro Ball-Signal Beam
If Deino uses Double Team, replace that action with Earthquake.
If Deino has any Double Team clones up when you would act use Earthquake on that action.
 
Formatting TIO's:

Team Complications!​


80
81
Fine​

Team Geodude6!

58
67​

Crits 4a​

Deino used Crunch! -5 en, 6454 no drop, -(8+3+3)=14 hp
Bronzor used Signal Beam! -6 en, 5499 no crit, 1010 no confuse, -(8)*1.5=12 hp

Deino used Crunch! -9 en, 1170 drop, -(8+3+3)=14 hp, -1 defense
Bronzor used Gyro Ball! -6 en, 2989 no crit, -(7+3)=10 hp

Deino used Crunch! -13 en, 1699 drop, -(8+3+3)-1.75=15.75 hp, -1 defense
Bronzor used Signal Beam! -6 en, 313 crit, 8166 no confuse, -(8+3)*1.5=16.5 hp

Team Complications!

36
63
-2 Defense​

Team Geodude6!

19
40​

Crit 1a​

Geodude6 may order first now.​
 
"We can end this now, Tsar. Do it."
Chill-Signal Beam+Signal Beam-Cooldown
If Bite does not flinch A1, use Signal Beam+Signal Beam on that action.
 
Team Complications!

36
63
-2 Defense

Team Geodude6!

19
40

Crit 1a

Deino used Bite! -3 en, 02344 flinch, -(6+3+3)+3.5=15.5 hp
Bronzor flinched!

Deino's energy wore down!


Deino used Crunch! -5 en, 8656 no crit, 6003 no drop, -(8+3)+3.5=14.5 hp
Bronzor used Signal Pillar! -16 en, 7753 no crit, -(18)*1.5=27 hp


DEINO FAINTED! (+1 KOC Bronzor)

Team Complications!

6
47
-1 Defense, Cooldown

Team Geodude6!

KO
32

Rewards:
Geodude6: 2 CC
Deino: 1 EC, 2 MC

Complications: 1 CC
Tsar: 1 EC, 3 MC, 1 DC, 1 KOC

TIO: 0 UC
Eternal Drifter: 2 UC

Thanks for battling, and thanks for the UC!​
 

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