On Serebii, my clan, the Assassin's Alliance, is having a contest of who can make the best team with Kyurem-B in it. I saw this as an opportunity to use one of my favorite playstyles, Rain, with another one of my favorite playstyles, Offense. And thus, Rain Offense was born. It got me an ACRE of about 1850 on Pokemon Showdown.
Here's my team:
Kyurem-B@Life Orb
Ability: Teravolt
Rash Nature
EVs: 212 HP/ 252 SAtk/ 44 Spd
-Fusion Bolt
-Ice Beam
-Focus Blast
-Roost
So this set looks weird at first, but this variant of Kyurem-B does everything I want it to. It gets flawless coverage, hits like a truck, and lures out Ferrothorn like a champ. It KOs so many things and breaks walls like nothing else. As a rain team, we don't like other weather inducers. Kyurem-B guarantees a OHKO against Scarf and Band T-Tar, any Abomasnow variants, and Physically Defensive Hippowdon. Max SDef/HP Sassy Hippo is 2HKOed with a 31.5% chance to OHKO. He can take any hit from ScarfTar in sand at full health and KO back. He also outspeeds BandTar in sand and OHKOs it. The 44 Speed EVs are there so Kyurem-B can outspeed uninvested base 100s, specifically Celebi.
Sharpedo@Life Orb
Ability: Speed Boost
Adamant Nature
EVs: 252 Atk/ 252 Spd/ 4 HP
-Waterfall
-Crunch
-Earthquake
-Protect
Kyurem-B's partner in crime. Kyurem-B lures out Ferrothorn and softens up the opposing team; Sharpedo cleans up the mess that's left over. Sharpedo is amazing under rain. I run a classic Sharpedo set. Nab a speed boost, spam Waterfall against anything that doesn't resist, and profit. The only problem is that he's really weak to priority. That's all there is to it.
Toxicroak@Black Sludge
Ability: Dry Skin
Adamant Nature
EVs: 252 HP/ 252 Atk/ 4 SDef
-Drain Punch
-Sucker Punch
-Substitute
-Bulk Up
Toxicroak really is great under rain and decent without it. Toxicroak likes to come in on anything that's durdling around, set up a sub, get a boost or two, and kill whatever switches in. Once it gets going, physical attacks can't hurt it and he hits extremely hard. Gengar and Jellicent give it problems though. 18.5% recovery under rain makes it really annoying to kill.
Jirachi@Leftovers
Ability: Serene Grace
Bold Nature
EVs: 252 HP/ 208 Def/ 48 Spd
-Flash Cannon
-Thunder
-Calm Mind
-Substitute
My Jirachi runs the classic Rain SubCM set with some EV changes. The 48 speed EVs are there to outspeed the average Jirachi so I can set up sub before the paraflinching begins. The HP and Def EVs are there so Jirachi can take a strong physical hit and continue sweeping. Thunder has 100% accuracy in the rain and a 60% paralyzation chance. Flash Cannon is my STAB move of choice and hits decently hard. Substitute protects Jirachi from status and gives it a buffer against powerful attacks.
Thundurus-T@Life Orb
Ability: Volt Absorb
Timid Nature
EVs: 4 HP/ 252 SAtk/ 252 Spd
IVs: 30 Atk, 30 Def
-Thunderbolt
-Hidden Power (Ice)
-Nasty Plot
-Agility
Wow. Another sweeper. You must think I’m crazy for the amount of set sweepers on this team, but they all function differently and many teams can’t handle them all. Thundurus is very powerful on this team. He switches in on Ground and Electric type moves, grabs a boost in the appropriate stat, and starts KOing things. He has BoltBeam coverage and hits hard without boosts, if needed.
Politoed@Choice Scarf
Ability: Drizzle
Modest Nature
EVs: 4 HP/ 252 SAtk/ 252 Spd
IVs: 30 Atk, 30 SAtk
-Hydro Pump
-Ice Beam
-Hidden Power (Grass)
-Focus Blast
Well, it is a rain team and every team needs a rain starter. I chose a Choice Scarf set because my team is offensive and I find that Choice Scarf is better than Specs. Hydro Pump is the STAB move of choice, hurting anything that doesn’t resist and even some that do. Ice Beam hits Flying ,Dragon, and Grass types quite hard. HP Grass hits Gastrodon and Swampert. Focus Blast hits Ferrothorn and T-Tar.
A Final Look:
I hope you enjoyed my take on a Kyurem-B rain team. I appreciate any suggestions or comments. Thanks.
Here's my team:







Kyurem-B@Life Orb
Ability: Teravolt
Rash Nature
EVs: 212 HP/ 252 SAtk/ 44 Spd
-Fusion Bolt
-Ice Beam
-Focus Blast
-Roost
So this set looks weird at first, but this variant of Kyurem-B does everything I want it to. It gets flawless coverage, hits like a truck, and lures out Ferrothorn like a champ. It KOs so many things and breaks walls like nothing else. As a rain team, we don't like other weather inducers. Kyurem-B guarantees a OHKO against Scarf and Band T-Tar, any Abomasnow variants, and Physically Defensive Hippowdon. Max SDef/HP Sassy Hippo is 2HKOed with a 31.5% chance to OHKO. He can take any hit from ScarfTar in sand at full health and KO back. He also outspeeds BandTar in sand and OHKOs it. The 44 Speed EVs are there so Kyurem-B can outspeed uninvested base 100s, specifically Celebi.

Sharpedo@Life Orb
Ability: Speed Boost
Adamant Nature
EVs: 252 Atk/ 252 Spd/ 4 HP
-Waterfall
-Crunch
-Earthquake
-Protect
Kyurem-B's partner in crime. Kyurem-B lures out Ferrothorn and softens up the opposing team; Sharpedo cleans up the mess that's left over. Sharpedo is amazing under rain. I run a classic Sharpedo set. Nab a speed boost, spam Waterfall against anything that doesn't resist, and profit. The only problem is that he's really weak to priority. That's all there is to it.

Toxicroak@Black Sludge
Ability: Dry Skin
Adamant Nature
EVs: 252 HP/ 252 Atk/ 4 SDef
-Drain Punch
-Sucker Punch
-Substitute
-Bulk Up
Toxicroak really is great under rain and decent without it. Toxicroak likes to come in on anything that's durdling around, set up a sub, get a boost or two, and kill whatever switches in. Once it gets going, physical attacks can't hurt it and he hits extremely hard. Gengar and Jellicent give it problems though. 18.5% recovery under rain makes it really annoying to kill.

Jirachi@Leftovers
Ability: Serene Grace
Bold Nature
EVs: 252 HP/ 208 Def/ 48 Spd
-Flash Cannon
-Thunder
-Calm Mind
-Substitute
My Jirachi runs the classic Rain SubCM set with some EV changes. The 48 speed EVs are there to outspeed the average Jirachi so I can set up sub before the paraflinching begins. The HP and Def EVs are there so Jirachi can take a strong physical hit and continue sweeping. Thunder has 100% accuracy in the rain and a 60% paralyzation chance. Flash Cannon is my STAB move of choice and hits decently hard. Substitute protects Jirachi from status and gives it a buffer against powerful attacks.

Thundurus-T@Life Orb
Ability: Volt Absorb
Timid Nature
EVs: 4 HP/ 252 SAtk/ 252 Spd
IVs: 30 Atk, 30 Def
-Thunderbolt
-Hidden Power (Ice)
-Nasty Plot
-Agility
Wow. Another sweeper. You must think I’m crazy for the amount of set sweepers on this team, but they all function differently and many teams can’t handle them all. Thundurus is very powerful on this team. He switches in on Ground and Electric type moves, grabs a boost in the appropriate stat, and starts KOing things. He has BoltBeam coverage and hits hard without boosts, if needed.

Politoed@Choice Scarf
Ability: Drizzle
Modest Nature
EVs: 4 HP/ 252 SAtk/ 252 Spd
IVs: 30 Atk, 30 SAtk
-Hydro Pump
-Ice Beam
-Hidden Power (Grass)
-Focus Blast
Well, it is a rain team and every team needs a rain starter. I chose a Choice Scarf set because my team is offensive and I find that Choice Scarf is better than Specs. Hydro Pump is the STAB move of choice, hurting anything that doesn’t resist and even some that do. Ice Beam hits Flying ,Dragon, and Grass types quite hard. HP Grass hits Gastrodon and Swampert. Focus Blast hits Ferrothorn and T-Tar.
A Final Look:






I hope you enjoyed my take on a Kyurem-B rain team. I appreciate any suggestions or comments. Thanks.
Kyurem-B@Life Orb
Ability: Teravolt
Rash Nature
EVs: 212 HP/ 252 SAtk/ 44 Spd
-Fusion Bolt
-Ice Beam
-Focus Blast
-Roost
Sharpedo@Life Orb
Ability: Speed Boost
Adamant Nature
EVs: 252 Atk/ 252 Spd/ 4 HP
-Waterfall
-Crunch
-Earthquake
-Protect
Toxicroak@Black Sludge
Ability: Dry Skin
Adamant Nature
EVs: 252 HP/ 252 Atk/ 4 SDef
-Drain Punch
-Sucker Punch
-Substitute
-Bulk Up
Jirachi@Leftovers
Ability: Serene Grace
Bold Nature
EVs: 252 HP/ 208 Def/ 48 Spd
-Flash Cannon
-Thunder
-Calm Mind
-Substitute
Thundurus-T@Life Orb
Ability: Volt Absorb
Timid Nature
EVs: 4 HP/ 252 SAtk/ 252 Spd
IVs: 30 Atk, 30 Def
-Thunderbolt
-Hidden Power (Ice)
-Nasty Plot
-Agility
Politoed@Choice Scarf
Ability: Drizzle
Modest Nature
EVs: 4 HP/ 252 SAtk/ 252 Spd
IVs: 30 Atk, 30 SAtk
-Hydro Pump
-Ice Beam
-Hidden Power (Grass)
-Focus Blast
Ability: Teravolt
Rash Nature
EVs: 212 HP/ 252 SAtk/ 44 Spd
-Fusion Bolt
-Ice Beam
-Focus Blast
-Roost
Sharpedo@Life Orb
Ability: Speed Boost
Adamant Nature
EVs: 252 Atk/ 252 Spd/ 4 HP
-Waterfall
-Crunch
-Earthquake
-Protect
Toxicroak@Black Sludge
Ability: Dry Skin
Adamant Nature
EVs: 252 HP/ 252 Atk/ 4 SDef
-Drain Punch
-Sucker Punch
-Substitute
-Bulk Up
Jirachi@Leftovers
Ability: Serene Grace
Bold Nature
EVs: 252 HP/ 208 Def/ 48 Spd
-Flash Cannon
-Thunder
-Calm Mind
-Substitute
Thundurus-T@Life Orb
Ability: Volt Absorb
Timid Nature
EVs: 4 HP/ 252 SAtk/ 252 Spd
IVs: 30 Atk, 30 Def
-Thunderbolt
-Hidden Power (Ice)
-Nasty Plot
-Agility
Politoed@Choice Scarf
Ability: Drizzle
Modest Nature
EVs: 4 HP/ 252 SAtk/ 252 Spd
IVs: 30 Atk, 30 SAtk
-Hydro Pump
-Ice Beam
-Hidden Power (Grass)
-Focus Blast