I got into competitive Pokemon in Gen IV, but after a while I just fell away from it. My friends recently started playing again, and it brought back my spark! At first I was only doing Gen IV teams, but seeing as most people have moved on to Black/White, I feel it is necessary to as well! I created this team mostly with my knowledge of Gen IV and articles on B/W, so i know there will be much room for improvement. All criticism is welcomed and appreciated!
Terrakion @ Focus Sash
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Close Combat
- Stone Edge
- Taunt
Tyranitar (M) @ Choice Band Trait: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Superpower
- Pursuit
- Crunch
I have loved Tyranitar for as long as I remember. He is a complete powerhouse, and through Sand Stream, gains 50% SpD, as does Terrakion. With Choice Band, he is even more threatening. Ghost/Psychic types facing against him don"t have much hope, risking a Pursuit if they attempt a switch, or a devastating Crunch if they decide to stay. One of his biggest counters is Scizor, which is why i have Magnezone on the team. When that threat is gone, not much stands in his way.
Latios (M) @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Calm Mind
- Surf
- Roost
I knew when I was creating this team I wanted a heavy-hitter that would synchronize well with Tyranitar, and Latios exceeded my expectations. With this set, I try to bait a Fighting-type move on Tyranitar and switch to Latios to allow at least 1 Calm Mind for free. So far that's all its taken for nearly full sweeps. Leftovers helps nullify the damage i take from the attack while switching in and pair with Roost gives great sustain.
Magnezone @ Light Clay
Trait: Magnet Pull
EVs: 252 HP / 96 Def / 160 SDef
Calm Nature (+SDef, -Atk)
- Light Screen
- Reflect
- Hidden Power [Fire]
- Volt Switch
Scisor is such a big threat, especially to Tyranitar. I needed someone to get rid of him, and any other Steel-type threats that would otherwise go unchecked. Dual-Screens just give a little more protection against the opponent's heavy-hitters. Volt Switch usually gives a free switch-in for one of my sweepers
Scizor (M) @ Choice Scarf
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Superpower
- Iron Head
- Aerial Ace
Scisor is probably my favorite revenge killer ever. His variety of movesets always keep opponents guessing. With this set, I wanted to have most types covered for successful revenge kills. U-turn can take out weak Pokes and let me switch for free. I feel I have a big advantage before the opponent figures out my item,and i try to capitalize on that.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Recover
- Toxic
- Shadow Ball
Jellicent is the special wall of my team, and it does a great job. I use it primarily as a spin blocker and to absorb damage from Water/Fighting-type attacks, while letting it stall with Toxic/Recover. It can handle other Ghost-types relatively well with Shadow Ball, and Scald can burn to help fend off physical attackers.

Terrakion @ Focus Sash
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Close Combat
- Stone Edge
- Taunt
I will, if possible, lead with Terrakion. In the games I have played, Many are intimidated by his big STAB moves. If I feel they will switch, I can set up Stealth Rocks for free. With Taunt, I can stop setup of opponent Stealth Rocks or even an early sweep setup. I can switch him in to take a Dark-type move that might otherwise take out my Latios.

Tyranitar (M) @ Choice Band Trait: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Superpower
- Pursuit
- Crunch
I have loved Tyranitar for as long as I remember. He is a complete powerhouse, and through Sand Stream, gains 50% SpD, as does Terrakion. With Choice Band, he is even more threatening. Ghost/Psychic types facing against him don"t have much hope, risking a Pursuit if they attempt a switch, or a devastating Crunch if they decide to stay. One of his biggest counters is Scizor, which is why i have Magnezone on the team. When that threat is gone, not much stands in his way.

Latios (M) @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Calm Mind
- Surf
- Roost
I knew when I was creating this team I wanted a heavy-hitter that would synchronize well with Tyranitar, and Latios exceeded my expectations. With this set, I try to bait a Fighting-type move on Tyranitar and switch to Latios to allow at least 1 Calm Mind for free. So far that's all its taken for nearly full sweeps. Leftovers helps nullify the damage i take from the attack while switching in and pair with Roost gives great sustain.

Magnezone @ Light Clay
Trait: Magnet Pull
EVs: 252 HP / 96 Def / 160 SDef
Calm Nature (+SDef, -Atk)
- Light Screen
- Reflect
- Hidden Power [Fire]
- Volt Switch
Scisor is such a big threat, especially to Tyranitar. I needed someone to get rid of him, and any other Steel-type threats that would otherwise go unchecked. Dual-Screens just give a little more protection against the opponent's heavy-hitters. Volt Switch usually gives a free switch-in for one of my sweepers

Scizor (M) @ Choice Scarf
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Superpower
- Iron Head
- Aerial Ace
Scisor is probably my favorite revenge killer ever. His variety of movesets always keep opponents guessing. With this set, I wanted to have most types covered for successful revenge kills. U-turn can take out weak Pokes and let me switch for free. I feel I have a big advantage before the opponent figures out my item,and i try to capitalize on that.

Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Recover
- Toxic
- Shadow Ball
Jellicent is the special wall of my team, and it does a great job. I use it primarily as a spin blocker and to absorb damage from Water/Fighting-type attacks, while letting it stall with Toxic/Recover. It can handle other Ghost-types relatively well with Shadow Ball, and Scald can burn to help fend off physical attackers.