The Next Best Thing - Sawk [Voting]

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Revenge Killer
Scolipede @ Choice Scarf
Swarm
90hp / 252atk / 160 spe
-Megahorn
-Aqua Tail
-Earthquake
-Rock Slide

With the new drops to NU, I've seen Primeape gain some popularity as a Choice Scarf user. However, I've noticed its major flaw is being unable to outspeed Charizard, a common scarfer. However, with Scolipede's blazing base 112 speed, combined with a Choice Scarf, he can easily outspeed Charizard with EVs to spare, which enhance his decent Physical bulk, giving more switch-in opportunities. The attacking moves make the most of Scolipede's limited physical movepool: Megahorn is obvious STAB which is quite deadly when boosted by Swarm, Aqua Tail and Earthquake are there to hit rock and steel types, while Rock Slide is your best option against flying foes.

What's the nature?
 
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Scolipede @ Life Orb / Leftovers
Trait: Swarm
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Screech
- Megahorn
- Spikes / Substitute
- Earthquake / Swords Dance

Centipede forces tons of switches due to its extremely poweful Megahorn. Often, opponent brings physiclly defensive Pokemon thinking they'll be able to wall Scolipede. This is not the case now, with Screech as a powerful weapon against the most common switch-ins (except if you are Metang or Regirock, fuck Clear Body) since it's very unlikely they'll stay with their Defense halved even if they resist. Since a switch is very likely, Spikes can be used to infest opponent's field and rack up more KOes. Spikes also works wonderfully with the phazing power of Screech. Substitute can also be used to block status. For the last slot, Earthquake is for coverage against Steel-types and Regirock, but Swords Dance also can be used to increase Scolipede's Attack.

252 Atk Life Orb Scolipede Megahorn vs. -2 240 HP / 252+ Def Eviolite Misdreavus: 131-154 (40.8 - 47.97%) -- 60.55% chance to 2HKO after Stealth Rock
252 Atk Life Orb Scolipede Earthquake vs. -2 252 HP / 0 Def Eviolite Gurdurr: 169-200 (45.18 - 53.47%) -- 91.41% chance to 2HKO after Stealth Rock
252 Atk Life Orb Scolipede Megahorn vs. -2 252 HP / 252+ Def Alomomola: 331-390 (61.98 - 73.03%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Scolipede Megahorn vs. -2 252 HP / 252+ Def Weezing: 127-149 (38.02 - 44.61%) -- guaranteed 3HKO after Stealth Rock
 
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Suicide Lead
Scolipede @ Focus Sash
Jolly nature (+Atk, -SpA), Swarm
4 HP / 252 Atk / 252 Spe
-Spikes / Toxic Spikes
-Toxic Spikes / Rock Slide / Protect
-Megahorn
-Earthquake / Aqua Tail
This set is aimed to get down Spikes, or Toxic Spikes, and as many layers as possible. The first slot is obvious, whereas the second slot, if you don't want Toxic Spikes, you could use Protect, for scouting purposes, or perhaps another coverage move, that move being the obvious choice of Rock Slide, note that Aqua Tail could be used here, also. The third slot is for obvious STAB, which in Scolipede's case is an excellent Bug-type move Megahorn. The last slot is for whatever your team needs help killing. Scolipede is the first pokemon in NU who can have an opportunity at being a suicide lead to get Spikes and Toxic Spikes down that we've had in a long time, so we should take note of this and abuse it.
 
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Scolipede @ Salac Berry
Trait: Swarm
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Swords Dance
- Megahorn
- Substitute
- Baton Pass

This set can bypass a lot of Scolipede's defensive counters such as Misdreavus and Weezing by Baton Passing to something like Kangaskhan, Zangoose, or Tauros while under a Substitute. You can also sweep just as well as the normal Substitute Salac set since it doesn't take away from Megahorn's power at all. Most sweeps I have gotten though is by Baton Passing to something like Samurott or Kangaskhan.
 
Scolipede @ Black Sludge
Trait: Poison Point
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Spikes
- Rock Slide
- Megahorn
- Aqua Tail


This set wants to get down spikes (since I decided I would use munch) and having all the coverage it needs on possible switch-ins. Having both Scolipede and Roselia on my team made me figure that at least 2 of the opponent's pokemon should get poisoned with the ability poison point, and scolipede has enough power anyway so it doesn't need the swarm boost on megahorn, which explains the ability. Scolipede can go on a sweep without swords dance if you put in max attack investment, and scolipede rarely misses out on getting 3 layers of spikes down. If he does though, I still have roselia which can set up the final layer (scolipede always gets up 2) and the toxic spikes as well, so it has great synergy with roselia for spiking.
The moves I chose cover one of scolipede's main checks in golurk with agua tail, other scolipede and birds with rock slide and everything else with megahorn, so after getting down the spikes it can really hurt the other team. The most common spikes in the tier, armaldo, is also 2HKO'd by rock slide, so he can't switch in and sometimes not even get a spin off, thanks to rock slide's flinch chance and of course, critical hits.
Anyway, there's the scolipede set, I hope it's not an analysis set in RU (unlike last time >:( ) but I never go on that part of the site so who knows.
 
Welp, FLCL's set is almost identical to the one I was gonna post.
Let's try something else! :D

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Scolipede @ Life Orb/Expert Belt
Trait: Swarm
EVs: 252 Atk/4 Def/252 Speed
Jolly Nature
- Swords Dance
- Baton Pass
- Megahorn
- Aqua Tail

Even though this set is not that much different from FLCL's set, it definitely still has its own merits. Water/Bug is actually really good coverage in NU, leaving its main counters to Altaria, Misdreavus, Frillish, and Water/Flying type Pokemon. Of those, mainly only Altaria and Misdreavus are truly an issue (due to Frillish's rarity in NU and Water/Flying types' general low quality). Since Earthquake isn't going to hit any of these Pokemon at all (bar Frillish who is hit almost as hard with Megahorn), Baton Pass doesn't really cost it much in terms of coverage. Baton Pass is viable for a few reasons: you can obviously pass off Swords Dance boosts against checks/counters or just before dying, but more importantly, this set can also serve as a scout, luring in Scolipede's checks and eliminating them so that you may sweep with it later on. That said, you don't even have to partner this set with good recipients of the boosts (though it is good to have something that would appreciate an SD boost).

Here are some relevant calcs:

252Atk +2 Scolipede (Neutral) Aqua Tail vs 252HP/0Def Golurk (Neutral): 96% - 113% (368 - 434 HP). Guaranteed 2HKO. 78% chance to OHKO.

Without a boosting item, you can miss out on the OHKO against Golurk. Though it's not likely, it very well could be gamebreaking.

252Atk +2 Scolipede (Neutral) Aqua Tail vs 252HP/0Def Regirock (Neutral): 45% - 53% (166 - 196 HP). Guaranteed 3HKO. 12% chance to 2HKO.

Same thing goes with Regirock; without a boosting item (especially if the opponent's Regirock runs Leftovers), chances are you won't be able to 2HKO with Aqua Tail. Either Expert Belt or Life Orb remedies this and guarantees the 2HKO. Meanwhile, even Adamant max attack Regirock can miss out on the OHKO with Rock Slide if you're still at 100%. Specially Defensive Regirock never OHKOs from full.

Basically, this set is less of a dedicated Baton Passer and more of a scout or set-up sweeper. The lack of EQ is not really that big of a deal when considering the set's checks and counters. Good partners to this are Pokemon who can keep up the momentum
with access to Volt Switch such as the Rotom formes, Electrode, and Zebstrika who can also destroy the Water/Other types that cause issues for this set, as well as Swellow who can absorb a Burn and then immediately threaten Misdreavus or U-Turn out.
 
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Scolipede (F) @ Choice Band
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Megahorn
- Rock Slide
- Earthquake
- Aqua Tail/Pursuit/SuperPower


It's so difficult to avoid from so fast and strong pokemon, new purchase in NU tier. This set enhances the excellent speed and strong Atk; Choice Band is just to increase further that. Among good ability available to it , I chose Swarm to make lethal the move Megahorn.
Also, for this set I chose Rock Slide, Earthquake and Aqua Tail.
Aqua Tail is probably the best choice in the last slot (like Treecko suggested me). But Scopelide has many possibilities (the most accurate X-Scissor, Pursuit for useful to catch fleeing Pokemon and SuperPower too, the latter perhaps redundant compared to rest of the set moves) depending on the needs and naturally, the integration with its teammates.
 
Just throwing it out there that Aqua Tail is probably the best choice in the last slot. The negative stat drops from Superpower are generally unappealing, and Fighting has fairly redundant coverage with the rest of the set anyways. Pursuit could be cool; however, it really kills the initiative in Hyper Offense teams. I suppose on more balanced teams, Pursuit could be good. Most importantly though, being able to hit Golurk is huge.

Nice set though Quasar. n_n
 
Just a post to sort of remind you guys what you should be aiming to post/create. Look at all the sets in the second post, specifically FLCL's sets. FLCL has won basically almost every week - and for good reason. His sets specifically aim to get around the specific checks/counters of the Pokemon, or benefit the team mates in a certain way that hasn't been considered before. While posting creative sets is great, there needs to be a specific purpose behind it, otherwise your set could easily just fit into the Scolipede thread or "Project NeverUsed Revival". There's some good stuff posted here, for sure, but you guys should be aiming for high quality sets, which can improve the community as a whole. Keep in mind the questions from the first post (listed below!), and think "does my set really achieve this?" For example (nothing against your set Celever, it just fits the example really well), in terms of niches being filled, being a fast Spiker with Poison Point isn't really a niche, nor does it really stop the counters or checks, nor really help out the team mates unless you're a stall team but the metagame favours fast-paced play than stall currently. However, this could be a niche! You could've uncovered something really amazing in Scolipede, and expanding on how these changes can fit the below would really increase the quality of sets/ideas being posted here (even if it's a simple move change from the main set, just explain how in particular that move can benefit YOUR set, which it can't do in the main set). It might also help to just reply to those questions, as people will better understand why your set stands out from the "norm" - why it in particular is beneficial to the team and counters. If it's something like Choiced, explain how it benefits its team mates, or what types of teams in specific it can benefit that we haven't considered before. This isn't a rule or anything, but rather might convince people to vote for your set more than they would if you didn't explain.

Not to get super-serious, but yeah, just something to consider which might make this thread more interesting in terms of voting and actual participation for the future. Carry on posting sets! n_n

Some things to consider:
What is thought to "counter" this pokemon?
Is there anyway to bypass this pokemon's so-called "counters?
What moves are seldom used on this pokemon, but have the most upside?
What niches can this pokemon potentially fill in the current metagame?
What opposing pokemon does this pokemon do well against?
How can this pokemon benefit its teammates?
 
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Scolipede @ Life Orb / Leftovers
Trait: Swarm
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Screech
- Megahorn
- Spikes / Substitute
- Earthquake / Swords Dance

Centipede forces tons of switches due to its extremely poweful Megahorn. Often, opponent brings physiclly defensive Pokemon thinking they'll be able to wall Scolipede. This is not the case now, with Screech as a powerful weapon against the most common switch-ins (except if you are Metang or Regirock, fuck Clear Body) since it's very unlikely they'll stay with their Defense halved even if they resist. Since a switch is very likely, Spikes can be used to infest opponent's field and rack up more KOes. Spikes also works wonderfully with the phazing power of Screech. Substitute can also be used to block status. For the last slot, Earthquake is for coverage against Steel-types and Regirock, but Swords Dance also can be used to increase Scolipede's Attack.

Why would you halve your opponent's defense instead of straight up doubling your attack? There are some cases where Pokemon use Screech because they have no means of boosting themselves (Flygon comes to mind), but Scolipede gets Swords Dance, and by not using Screech you open up a moveslot for a coverage move or Baton Pass or something.

Also I used to use celever's exact set, but consider dropping the speed down to outspeed +spe base 95 and use an adamant nature. The only Pokemon you miss out on hitting is Kadabra, but you can't straight up OHKO it. There are other things in the 110 spe bracket too but you can't hit them SE generally and its a risky thing to be revenge killing with Megahorn.
 
This is my set; utility scolipede

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100pies (Scolipede) @ Focus Sash
Trait: Swarm
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Spikes
- Megahorn
- Swords Dance
- Earthquake

The idea of this set is taken from BW OU2, mons like Sash Terrakion or Sash Garchomp that at the same time they can run an offensive set and utility. This set takes advantage of the opponent team that is running, if they running a very offense team with priority and mons that outrun Scolipede just setupp Spikes or if they run a defensive team with hard counters of Scolipede SD (such Weezing or Misdreavus) just setupp Spikes. Finally, if the opponent team is just pretty weak against Scolipede use Sword Dance and sweep; also Sword Dance + Spikes is a pretty good idea to beat the spinners and setupp layers of Spikes at the same time. You're really dont need Rock Slide for extra coverage because things like Misdreavus usually beat you and things like Altaria or Weezing arent common at all in this meta. And, no one wanna spe tie against other Scolipede. Ultimately, if you have a chance to beat the opponent team with Sword Dance Scolipede try this, if the opponent just run big answer against Scolipede uses Spikes.
 
Just throwing it out there that Aqua Tail is probably the best choice in the last slot. The negative stat drops from Superpower are generally unappealing, and Fighting has fairly redundant coverage with the rest of the set anyways. Pursuit could be cool; however, it really kills the initiative in Hyper Offense teams. I suppose on more balanced teams, Pursuit could be good. Most importantly though, being able to hit Golurk is huge.

Nice set though Quasar. n_n

Thanks a lot, Treecko for suggestions (I'm editing the set with it) and appreciation degree ;)
 
No, Scolipede is NU because he dropped from RU. Cinccino also isn't banned, it just moved up a tier.

Cinccino is in RU. Since this is an NU discussion, I'm claiming it to be irrelevant (and a relief).

Also for the CB set I sometimes do Megahorn/Aqua Tail/Superpower/Rock Slide, but EdgeQuake might be better.
 
Aaand time to vote! You have two days to vote for your favourite Scolipede set.

Few questions, though! In the future would you prefer if I linked to each individual set in the voting post? And if there's a mon you'd like to see in here in the future (or next few rounds), lemme know okay (via VM or PM). :)
 
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