Why did I choose to ref this? (maserato vs. AOPSUser) 6v6 BRAWL

maserato said:
Open challenge
6v6 LC Brawl
ASB arena
Unlimited chills/5 recovers
2 subs
Switch= KO
Rules excluded I'll pick said:
All abilities
No items
2 day player dq/3 day ref
Since I'm already feeling overwhelmed we'll go sans introductions. Without further ado:

maserato said:

Riolu (Anubis) (M)
Nature: Naughty
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Inner Focus:

Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast:

Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Prankster:DW

Type: Innate

The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC 6/6
MC
DC 4/5

Moves:
quick attack
Endure
Foresight
Counter
Feint
Force Palm
Copycat
Screech
Reversal
Nasty plot

Ice punch
Bulk up
Dig
Protect
Shadow claw
Payback
Thunder punch
Bullet punch
Hi Jump Kick
Circle Throw
Agility
Blaze Kick


Snivy (Diva) (f)
Type: Grass
Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Contrary:DW

Type: Can be Enabled.

This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Type: Innate

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Ec 2/9
Mc 0
Dc 2/5
Nature: Serious
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Moves:
Tackle
Leer
Vine Whip
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Storm
Giga drain

Toxic
Energy Ball
Reflect
Light Screen
Attract
Snatch

Mirror Coat
Twister
Glare
Iron Tail
Pursuit

Privatyke

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Nature: Adament +Att -Spa

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.


HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 15

Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet

Toxic
Protect
Earthquake
Torment
Waterfall

Bulk up
Rock Blast
Cross Chop
Recover
Seismic Toss

Nohface

Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Nature:Impish +Def -Spa
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

EC 0/6
MC 0
DC 0/5
HP: 100
Atk: Rank 2
Def: Rank 4+
SpA: Rank 0-
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
Moves
Scratch
Iron Defense
Lick
Odor sleuth
Faint Attack
Shadow Sneak
Metal burst
Curse

FeatherDance
Metal Sound
Meteor Mash
Foul Play
Yawn

Swagger (yolo 420)
Dig
Facade
Will o wisp
Gyro ball

Rebble

Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Nature: Modest
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

DC 0/5
EC 0/9
MC 0

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Tutor moves (no egg moves)
Heat Wave
Giga Drain
Earth Power
Stealth rock
Trick

Tm/HM moves
Calm Mind
Fire blast
Flash cannon
Shadow ball
Volt Switch

Simba

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
EC=0/6
MC=0
DC=0/5
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Nature= adament
HP: 90
Atk: Rank 4+
Def: Rank 3
SpA: Rank 0-
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Tm/HM
Rain Dance
Sunny day
Double team
Rock slide
Aerial Ace

Nature power
Roost
Stealth Rock
Rapid spin
Confuse ray
AOPSUser said:
I've actually never reffed a brawl.



Trapinch "Peregrin" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW Locked): (can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 8 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
-10% Evasion

EC: 1/9
MC: 0
DC: 1/5

Attacks:

Bite
Sand-Attack
Faint Attack
Sand Tomb
Mud-Slap
Bide
Bulldoze
Rock Slide
Dig
Superpower

Endure
Flail
Mud Shot

Dig
Protect
Swagger

Total: 16


Clamperl "Bombshell" (F)
Nature: Lonely (+Attack, -Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled (DW Locked): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15

EC: 4/6
MC: 0
DC: 3/5

Attacks:

Clamp
Water Gun
Whirlpool
Iron Defense
Shell Smash

Endure
Aqua Ring
Muddy Water
Confuse Ray

Toxic
Rain Dance
Surf

Total: 12


Rebble "Wulfenite" (U)
Nature: Timid (+15% Speed, +30% Accuracy, -Attack)

Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 104 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
+30% Accuracy

EC: 3/9
MC: 0
DC: 1/5

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Ancientpower
Double-Edge

Earth Power
Trick
Vacuum Wave

Fire Blast
Flash Cannon
Energy Ball

Dispel

Total: 17


Larvesta "Sun God" (M)
Nature: Timid (+15% Speed, +11% Accuracy, -Attack)

Type: Fire/Bug
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 13
+11% Accuracy

EC: 2/6
MC: 0
DC: 1/5

Attacks:

Ember
String Shot
Leech Life
Take Down
Flame Charge
Bug Buzz
Flare Blitz

Endure
Foresight
Morning Sun

Sunny Day
Fire Blast
Toxic

Dispel

Total: 13


Breezi "Handsome" (M)
Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 73 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
-10% Evasion

EC: 1/6
MC: 0
DC: 1/5

Attacks:

Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Razor Wind
Clear Smog
Sludge Bomb
Air Slash

Heal Pulse
Wish
Me First

Shadow Ball
U-Turn
Sludge Wave

Dispel

Total: 17

Cupra "Psycho" (M)
Nature: Mild (+Special Attack, -Defense)

Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:

HP: 90
Atk: 2
Def: 1 (-)
SpA: 4 (+)
SpD: 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 1/5

Attacks:

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Zen Headbutt
Will-O-Wisp

Bug Buzz
Close Combat
Hydro Pump
Counter
Disable

Psychic
Psyshock
Double Team
Protect
Rain Dance

Total: 17
OoO
Both of you PM me orders (I was looking through a few brawl threads to get the feel of reffing them, and apparently you PM them. Who would have thought?)
I ref

A few notes: If you think I am doing flavor you are delusional! Also, I try to ref once a day every day for my normal matches, however this one is weird. Tomorrow I'll be able to ref multiple times if I have the drive, Sunday maybe I'll be able to do it more than once, and once the week starts I can't guarantee more than once every 2 days, but I should be able to stick with it. And yeah, that's about it. I won't be reffing tonight, even if I'm on Smogon because it's late for me and I won't be thinking well...
 
maserato

Anubis the Riolu
4/2/2/1/60
HP: 90
EN: 100%
Status: Fresh!


Diva the Snivy
2/2/2/2/63
HP: 90
EN: 100%
Status: Fresh!


Hep the Privatyke
4/3/1/2/35
HP: 100
EN: 100%
Status: Fresh!



Nohandlebars the Nohface
2/4/0/3/10
HP: 100
EN: 100%
Status: Fresh!



Pebble the Rebble
1/2/4/2/90
HP: 90
EN: 100%
Status: Fresh!


Simba the Scratchet
2/2/2/2/63
HP: 90
EN: 100%
Status: Fresh!


AOPSUser

Peregrin the Trapinch
4/2/3/2/8
HP: 90
EN: 100%
Status: Fresh!


Bombshell the Clamperl
4/2/3/2/32
HP: 90
EN: 100%
Status: Fresh!


Wulfenite the Rebble
1/2/3/2/104
HP: 90
EN: 100%
Status: Fresh!


Sun God the Larvesta
2/2/2/2/69
HP: 90
EN: 100%
Status: Fresh!


Handsome the Breezi
2/2/3/3/73
HP: 90
EN: 100%
Status: Fresh!


Psycho the Cupra
2/1/4/2/44
HP: 90
EN: 100%
Status: Fresh!


Since I am not writing out all of these calcs, crit is a 1-16, 1=crit. A non-normal results (miss, effect, etc.) is always the lower x% (ex. Scald burns on 30 or lower). I won't note hit chance unless it is sub 0.

Rebble (AOPS)>Rebble (maserato)>Breezi>Larvesta>Snivy>Riolu>Cupra>Scratchet>Privatyke>Clamperl>Nohface>Trapinch
Scratchet uses Confuse Ray (Clamperl)
(-5 EN)
Clamperl was confused! (RNG2=Severe)

Rebble (AOPS) used AncientPower (Snivy)!
(-3 EN)
Crit: 16 no
Effect: 26 no
Damage: [6+3+4.5-3]=10.5

Rebble (maserato) uses Power Gem^2 (Larvesta)!
(-21 EN)
Crit: 2 no
Damage: [(15.75+3+6-3)]*2.25=48.9375

Breezi used Tailwind!
(-9 EN)

New Turn Order: Rebble (AOPS)>Breezi>Larvesta>Rebble (maserato)>Cupra>Clamperl>Snivy>Riolu>Scratchet>Privatyke>Trapinch>Nohface

Larvesta used Fire Blast (Nohface)
(-7 EN)
Hit: 23 hit
Crit: 3 no
Effect: 59 no effect
Damage: (12+3+3-4.5)*1.5=20.25

Cupra used Rain Dance!
(-10 EN)

Clamperl used Muddy Water(Snivy, Riolu, Rebble)
(-6 EN)
Hit: 34 yes
Crit: 10 no
vs. Snivy (13+3+3+4.5-3)*.67=13.67, 97 no effect
vs. Riolu (13+3+3+4.5-1.5)=22, 68, no effect
vs. Rebble (13+3+3+4.5-3)*1.5=30.75, 83 no effect

Snivy used Light Screen!
(-10 EN)

Riolu used Bulk Up!
(-6 EN)
Unaware makes this useless -_-

Privatyke used Waterfall (Larvesta)
(-5 EN)
Crit: 2 no
Effect: N/a
Damage: (8+3+3+6-3)*1.5=25.5

Trapinch used Rock Slide (Snivy, Riolu, Rebble)
(-6 EN)
Hit: 16 yes
Crit: 8 no
vs. Snivy (8+6-3)=11
vs. Riolu (8+6-3)*.67=~6.5
vs. Rebble (8+6-3)=11

Nohface used Gyro Ball (Rebble)
(-6 EN)
Crit: 16 no
(15+3+3-3)*1.5=27


Rebble (AOPS)>Breezi>Larvesta>Rebble (maserato)>Cupra>Clamperl>Snivy>Riolu>Scratchet>Privatyke>Trapinch>Nohface
Scratchet used Confuse Ray (Rebble)
(-5 EN)
RNG3=Intense
Rebble was confused!

Nohface used Shadow Sneak (Cupra)
(-3 EN)
Crit 15 no
Damage: (4+3+3-1.5)*1.5=12.75

Rebble (AOPS) used Paleo Wave (Snivy)!
Confused: 92=no
(-6 EN)
Crit: 15 no
[9-3+3+4.5-3]=10.5

Breezi used Gust+Razor Wind (Snivy) I assumed Snivy as no target was give)
(-13.5 EN)
Crit: 3 no
[(24-8+3+4.5-3)]*1.5=20.5

Larvesta used Fire Blast (Nohface)
(-7 EN)
Hit: 44 hit
Crit: 7 no
Effect: 80 no effect
Damage: (12-4-3+3+3-4.5)*1.5=9.75


Rebble is cooling down!

Cupra used Bug Buzz (Snivy)!
(-6 EN)
Crit: 6 no
Effect: N/a unaware
Damage: (9-3+3+6-3)*1.5=18

Clamperl used Muddy Water!
Confused: 98 no
(-6 EN)
Hit: 75 yes
Crit: 10 no
vs. Snivy (10-3+3+3+4.5-3)*.67=9.67, 49 no effect
vs. Riolu (10-3+3+3+4.5-1.5)=16, 4, effect, but unaware cancels it
vs. Rebble (10-3+3+3+4.5-3)*1.5=21.75, 31 no effect

Snivy used Reflect
(-10 EN)

Riolu used Shadow Claw*2 (Cupra)
(-24.5 EN)
(15.75+6-1.5)*1.5=30.375
Crit: 13 no

Privatyke used Rock Blast (Cupra)
(-7 EN)
RNG4=3 hits
Crit: 4, 6, 2 NO
Damage: ((3+6-1.5)*1.5)*3=33.75

Trapinch used Rock Slide (Snivy, Riolu, Rebble)
(-6 EN)
Hit: 70 yes
Crit: 3 no
vs. Snivy (8-2+6-3)=9
vs. Riolu (8-2+6-3)*.67=6
vs. Rebble (8-2+6-3)=9

Snivy was Knocked Out!

Nohface used Shadow Sneak (Cupra)
(-3 EN)
Crit 15 no
Damage: (4+3+3-1.5)*1.5=12.75


maserato

Anubis the Riolu
4/2/2/1/60
HP: 40
EN: 69.5%
Status: Cooling Down!!


Diva the Snivy
2/2/2/2/63
HP: KO
EN: KO
Status: Done For!


Hep the Privatyke
4/3/1/2/35
HP: 100
EN: 88%
Status: Fresh!



Nohandlebars the Nohface
2/4/0/3/10
HP: 50
EN: 91%
Status: Fresh!



Pebble the Rebble
1/2/4/2/90
HP: 20
EN: 79%
Status: Fresh!


Simba the Scratchet
2/2/2/2/63
HP: 90
EN: 90%
Status: Fresh!

Light Screen 4 Actions, Reflect 5 Actions


AOPSUser

Peregrin the Trapinch
4/2/3/2/8
HP: 90
EN: 88%
Status: KOC!


Bombshell the Clamperl
4/2/3/2/32
HP: 90
EN: 88%
Status: Confused (1Action)!


Wulfenite the Rebble
1/2/3/2/104
HP: 63
EN: 93%
Status: Confused 3A!


Sun God the Larvesta
2/2/2/2/69
HP: 16
EN: 86%
Status: Fresh!


Handsome the Breezi
2/2/3/3/73
HP: 90
EN: 78%
Status: Cooling Down!


Psycho the Cupra
2/1/4/2/44
HP: 14
EN: 84%
Status: Fresh!

Tailwinded-4 Actions

Rain: 3 Rounds

ugh I hate both of you. And only one knock out whyyyyyyyy :'(
 
I wont make you re ref the round but scratchet has prankster so his confuse ray goes first for future refrence
 
maserato

Anubis the Riolu
4/2/2/1/60
HP: 40
EN: 69.5%
Status: Cooling Down!!


Hep the Privatyke
4/3/1/2/35
HP: 100
EN: 88%
Status: Fresh!



Nohandlebars the Nohface
2/4/0/3/10
HP: 50
EN: 91%
Status: Fresh!



Pebble the Rebble
1/2/4/2/90
HP: 20
EN: 79%
Status: Fresh!


Simba the Scratchet
2/2/2/2/63
HP: 90
EN: 90%
Status: Fresh!

Light Screen 4 Actions, Reflect 5 Actions


AOPSUser

Peregrin the Trapinch
4/2/3/2/8
HP: 90
EN: 88%
Status: KOC!


Bombshell the Clamperl
4/2/3/2/32
HP: 90
EN: 88%
Status: Confused (1Action)!


Wulfenite the Rebble
1/2/3/2/104
HP: 63
EN: 93%
Status: Confused 3A!


Sun God the Larvesta
2/2/2/2/69
HP: 16
EN: 86%
Status: Fresh!


Handsome the Breezi
2/2/3/3/73
HP: 90
EN: 78%
Status: Cooling Down!


Psycho the Cupra
2/1/4/2/44
HP: 14
EN: 84%
Status: Fresh!

Tailwinded-4 Actions

Rain: 3 Rounds


Rebble (AOPS)>Breezi>Larvesta>Rebble (maserato)>Cupra>Clamperl>Riolu>Scratchet>Pr ivatyke>Trapinch>Nohface

Scratchet used Confuse Ray (Trapinch)
(-5 EN)
RNG: 2=severe

Nohface used Shadow Sneak (Cupra)
(-3 EN)
Crit 11 no
Damage: (4+3+3-1.5)*1.5=12.75

Rebble used Paleo Wave (Rebble)!
Confusion: 74 no
-6 en
Crit: 16 no
Damage: (9-3+3+4.5-3)=10.5
Effect: Unaware

Breezi Cooled Down!

Larvesta used Fire Blast (Nohface)!
(-7 EN)
Hit: 44 hit
Crit: 11 no
Effect: 67 no effect
Damage: (12-4+3+3-4.5)*1.5=14.25


Rebble used Inferno Wave (Heat Wave^2)
En: -31.5
Hit: 35 yes
Crit: 1 yes
vs. Larvesta (22.5*.75+6-3+3)*.67=16.3
Larvesta was KO’d
vs. Breezi (22.5*.75+6-4.5+3)=21.4
Effect: 57 no
vs. Trapinch (22.5*.75+6-3+3)=22.9
Effect: 41 no

Cupra used Psychic!
EN: 6
Crit: 7 no
Damage: (8-2+6-1.5)*1.5=15.75

Clamperl used Muddy Water!
Confused: 29 yes
Clamperl took 4+6-3=7 damage
Clamperl snapped out of confusion

Riolu cooled down!

Privatyke used Bulk Up!
(-6 EN)

Trapinch used Rock Slide!
Confused: 67 no
(-6 EN)
Hit: 16 no (acc^2 in a combo, sorry!)​


Rebble (AOPS)>Breezi>Rebble (maserato)>Cupra>Clamperl>Riolu>Scratchet>Pr ivatyke>Trapinch>Nohface

Scratchet used Confuse Ray (Clamperl)!
(-5 EN)
Clamperl was confused! (RNG 2=Severe)

Privatyke used Aqua Jet+Waterfall (Trapinch)
-12 EN
crit: 10 no
Damage: (12+3+6-3)*1.5+1.75=28.25

Rebble used Ancientpower (Rebble)!
crit: 10
-3 en
Confuse: 55 no
(6-2+3+4.5-3)=8.5
Effect: Unaware lol

Breezi used Gust (Riolu)!
-2 en
crit: 4
Damage: (3+3+4.5-1.5)*1.5=14

Rebble cooled down!

Cupra used Psyshock!
- 5 en
Crit: 5 no
Damage: (8-2+6-3)*1.5=13.5

Riolu was KO’d

Clamperl used Muddy Water!
Confuse: 43 yes
4+6-3=7

Trapinch used Rock Slide!
Confuse: 19 yes
4+6-3=7

Nohface used Gyro Ball (Rebble)!
crit: 14 no
Damage: (15+3+3-3)*1.5=27​

maserato

Anubis the Riolu
4/2/2/1/60
HP: KO
EN: KO
Status: ded!!


Hep the Privatyke
4/3/1/2/35
HP: 100
EN: 70%
Status: +1 atk +1 def, cooling down!



Nohandlebars the Nohface
2/4/0/3/10
HP: 36
EN: 91%
Status: Fresh!



Pebble the Rebble
1/2/4/2/90
HP: 1
EN: 48%
Status: KOC!


Simba the Scratchet
2/2/2/2/63
HP: 90
EN: 80%
Status: Fresh!

Light Screen 2 Actions, Reflect 3 Actions


AOPSUser

Peregrin the Trapinch
4/2/3/2/8
HP: 42
EN: 82%
Status: KOC, confused 1A!


Bombshell the Clamperl
4/2/3/2/32
HP: 76
EN: 88%
Status: Confused 1a!


Wulfenite the Rebble
1/2/3/2/104
HP: 46
EN: 90%
Status: Confused 1A!


Sun God the Larvesta
2/2/2/2/69
HP: KO
EN: KO
Status: KO!


Handsome the Breezi
2/2/3/3/73
HP: 69
EN: 76%
Status: Cooling Down!


Psycho the Cupra
2/1/4/2/44
HP: 2
EN: 73%
Status: KOC!

Tailwinded-2 Actions

You know the drill. Even though I think I managed to stay under DQ, I should be able to do the next round faster (weekends!). School this week killed me.
 
maserato


Hep the Privatyke
4/3/1/2/35
HP: 100
EN: 70%
Status: +1 atk +1 def, cooling down!



Nohandlebars the Nohface
2/4/0/3/10
HP: 36
EN: 91%
Status: Fresh!



Pebble the Rebble
1/2/4/2/90
HP: 1
EN: 48%
Status: KOC!


Simba the Scratchet
2/2/2/2/63
HP: 90
EN: 80%
Status: Fresh!

Light Screen 2 Actions, Reflect 3 Actions


AOPSUser

Peregrin the Trapinch
4/2/3/2/8
HP: 42
EN: 82%
Status: KOC, confused 1A!


Bombshell the Clamperl
4/2/3/2/32
HP: 76
EN: 88%
Status: Confused 1a!


Wulfenite the Rebble
1/2/3/2/104
HP: 46
EN: 90%
Status: Confused 1A!


Handsome the Breezi
2/2/3/3/73
HP: 69
EN: 76%
Status: Fresh!


Psycho the Cupra
2/1/4/2/44
HP: 2
EN: 73%
Status: KOC!

Tailwinded-2 Actions

Rebble (AOPS)>Breezi>Rebble (maserato)>Cupra>Clamperl>Scratchet>Privatyke>Trapinch>Nohface

Cupra used Protect!
-7 en

Nohface used Shadow Sneak (Cupra)!
-3 en
Crit: 5 no
Damage: (4+3+3-1.5)*1.5=12.75
Cupra protected itself!
-5.1 en Cupra

Rebble (AOPS) used Ancientpower (Rebble)!
Confuse: 53 no
-3 en
crit: 15 no
(6-2+3+4.5-3)=8.5
Effect: Unaware lol
Rebble was KO’d!
Rebble snapped out of confusion!

Clamperl used Clamp (Privatyke)!
confusion: 24 yes
4+6-3=7
Clamperl snapped out of Confusion

Scratchet used Rock Slide (Trapinch, Clamperl, Breezi)
-6 en
Hit: 41 yes
Crit: 7 no
vs. Trapinch: (6+3-3)*.67=4
flinch: 69 no
vs. Clamperl 6+3-3=6
vs. Breezi: (6+3-3)*1.5=9
Flinch: 72 no

Privatyke used Waterfall (Trapinch)!
-5 en
Crit: 3 no
Damage: (8+3+6-3)*1.5+1.75=22.75
Flinch: 3 yes

Trapinch flinched!

Breezi used Razor Wind+Gust (Privatyke)!
-12.5 en
Crit: 6 no
Damage: (8+3+4.5-3)*1.5=20.75




Rebble (AOPS)>Breezi>Cupra>Clamperl>Scratchet>Privatyke>Trapinch>Nohface

Scratchet used Confuse Ray (Clamperl)!
-5 en
RNG: 2 Severe!

Rebble used Fire Blast (Nohface)!
-8 en
Hit: 47 yes
Crit: 12 no
Damage: (12-4+4.5-4.5)*1.5=14
Breezi cooled down!

Cupra used Psychic (Privatyke)!
-6 en
crit: 3 no
Damage: (10=3+3+6-3)*1.5=21

Clamperl used Whirlpool (Privatyke)!
Confused: 40 yes
4+6-3=7 damage

Privatyke used Waterfall^2 (Trapinch)
-27 en
Crit: 6
Damage: (20+3+6-3)*1.5=39
Trapinch was KO’d

Nohface used Gyro Ball (Rebble)!
-6 en
crit: 11 no
Damage: (15+3+3-3)*1.5=27


maserato


Hep the Privatyke
4/3/1/2/35
HP: 59
EN: 38%
Status: Cooling down, KOC!



Nohandlebars the Nohface
2/4/0/3/10
HP: 22
EN: 74%
Status: Fresh!



Pebble the Rebble
1/2/4/2/90
HP: KO
EN: KO
Status: KOC!


Simba the Scratchet
2/2/2/2/63
HP: 90
EN: 69%
Status: Fresh!

Reflect 1 Actions


AOPSUser

Peregrin the Trapinch
4/2/3/2/8
HP: KO
EN: KO
Status: KOC!


Bombshell the Clamperl
4/2/3/2/32
HP: 56
EN: 88%
Status: Confused 1A!


Wulfenite the Rebble
1/2/3/2/104
HP: 19
EN: 79%
Status: Fresh, KOC!


Handsome the Breezi
2/2/3/3/73
HP: 60
EN: 63.5%
Status: Fresh!


Psycho the Cupra
2/1/4/2/44
HP: 2
EN: 54.9%
Status: KOC!


 
maserato


Hep the Privatyke
4/3/1/2/35
HP: 59
EN: 38%
Status: Cooling down, KOC!



Nohandlebars the Nohface
2/4/0/3/10
HP: 22
EN: 74%
Status: Fresh!


Simba the Scratchet
2/2/2/2/63
HP: 90
EN: 69%
Status: Fresh!

Reflect 1 Actions


AOPSUser

Bombshell the Clamperl
4/2/3/2/32
HP: 56
EN: 88%
Status: Confused 1A!


Wulfenite the Rebble
1/2/3/2/104
HP: 19
EN: 79%
Status: Fresh, KOC!


Handsome the Breezi
2/2/3/3/73
HP: 60
EN: 64%
Status: Fresh!


Psycho the Cupra
2/1/4/2/44
HP: 2
EN: 55%
Status: KOC!



Speed: Rebble>Breezi>Scratchet>Cupra>Privatke>Clamperl>Nohface

Cupra used Protect!
-7 en

Rebble used Fire Blast (Nohface)!
-8 en
Hit: 97 yes
Crit: 14 no
Damage: (12+4.5-4.5)*1.5=18

Breezi used Tailwind!
-9 en

Scratchet used Rock Slide^2 (Breezi, Clamperl, Rebble)
-28 en
Hit: 65 yes
Crit: 3 no
vs. Breezi (18*.75+3-3)*1.5=20.25
vs. Clamperl (18*.75+3-3)=13.5
Flinch: 31 noooooooooooo
vs. Rebble (18*.75+3-3)=13.5

Privatyke cooled down!

Clamperl used Muddy Water!
Confused: 30 yes
-7 hp
Clamperl snapped out of confusion!

Nohface used Gyro Ball (Rebble)!
-6 en
crit: 3 no
Damage: (15+3+3-3)*1.5=27


Breezi>Cupra>Clamperl>Scratchet>Privatke>Nohface

Nohface used Shadow Sneak (Cupra)!
-3 en
Crit: 3 no
Damage: (4+3+3-1.5)*1.5=12.75
Cupra was KO'd

Breezi used Chill!
+12 en

Clamperl used Muddy Water!
Hit vs. Priatyke: 10 no
Hit vs. Nohface: 46 Yes
Damage: (10*.75+3+4.5-4.5)=10.5
Nohface was KO'd
Hit vs. Scratchet: 42 Yes
Damage: (10*.75+3+4.5-3)=12

Scratchet cooled down!

Privatyke used Rock Blast (Breezi)!
-7 en
Hits: 5=4 hits
Hit: 46, 31, 32, 55
Crit: 7,4, 10, 10
Damage: (12+6-3)*1.5=22.5


maserato


Hep the Privatyke
4/3/1/2/35
HP: 59
EN: 31%
Status: KOC!



Nohandlebars the Nohface
2/4/0/3/10
HP: KO
EN: KO
Status: ded, 2xKOC!


Simba the Scratchet
2/2/2/2/63
HP: 78
EN: 41%
Status: Fresh!


AOPSUser

Bombshell the Clamperl
4/2/3/2/32
HP: 36
EN: 82%
Status: KOC!


Wulfenite the Rebble
1/2/3/2/104
HP: KO
EN: KO
Status: ded, KOC!


Handsome the Breezi
2/2/3/3/73
HP: 18
EN: 67%
Status: Fresh!


Psycho the Cupra
2/1/4/2/44
HP: KO
EN: KO
Status: KOC!

Tailwind 5A

Let's try to finish this up!
 
maserato


Hep the Privatyke
4/3/1/2/35
HP: 59
EN: 31%
Status: KOC!


Simba the Scratchet
2/2/2/2/63
HP: 78
EN: 41%
Status: Fresh!


AOPSUser

Bombshell the Clamperl
4/2/3/2/32
HP: 36
EN: 82%
Status: KOC!


Handsome the Breezi
2/2/3/3/73
HP: 18
EN: 67%
Status: Fresh!

Tailwind 5A

Breezi>Clamperl>Scratchet>Privatyke

Action 1

Clamperl used Muddy Water!
-6 en
Hit vs. Privatyke: 54 yes
Crit: 15 no
Damage: (10*.75+3+4.5-3)*.67=8
Hit vs. Scratchet: 84 Yes
Crit: 2 no
Damage: (10*.75+3+4.5-3)=12

Scratchet used Rock Slide!
-6 en
Hit vs. Breezi: 33 yes
Crit: 7 no
Damage: (6+3-3)*1.5=9
Flinch: 8 yes
Hit vs. Clamperl: 57 yes
Crit: 13 no
Damage: (6+3-3)=6

Privatyke used Rock Blast (Breezi)!
-7 en
Hits: 2=2
Hit: 5, 90 (1 hit)
Crit: 4 no
Damage: (3+6-3)*1.5=9
Breezi was KO'd

Action 2
Clamperl used Muddy Water!
-6 en
Hit vs. Privatyke: 28 yes
Crit: 4 no
Damage: (10*.75+3+4.5-3)*.67=8
Hit vs. Scratchet: 51 Yes
Crit: 4 no
Damage: (10*.75+3+4.5-3)=12

Scratchet used Aerial Ace^2
-21 en
Crit: 1 yes
Damage: 13.5+3+3-3=16.5

Privatyke used Seismic Toss
-5 en
11 damage


maserato


Hep the Privatyke
4/3/1/2/35
HP: 45
EN: 19%
Status: KOCx2!


Simba the Scratchet
2/2/2/2/63
HP: 57
EN: 14%
Status: Fresh!


AOPSUser

Bombshell the Clamperl
4/2/3/2/32
HP: 2
EN: 72%
Status: KOC!


Handsome the Breezi
2/2/3/3/73
HP: KO
EN: KO
Status: Fresh!

Tailwind 3A

ugh
 
maserato


Hep the Privatyke
4/3/1/2/35
HP: 45
EN: 19%
Status: KOCx2!


Simba the Scratchet
2/2/2/2/63
HP: 57
EN: 14%
Status: Fresh!


AOPSUser

Bombshell the Clamperl
4/2/3/2/32
HP: 2
EN: 72%
Status: KOC!

Tailwind 3A

Privatyke used Aqua Jet!
-3 en
Crit: 16 no
Damage: (4+6-3)*.67=4.6667

Clamperl was KO'd


maserato


Hep the Privatyke
4/3/1/2/35
HP: 45
EN: 16%
Status: KOCx3!


Simba the Scratchet
2/2/2/2/63
HP: 57
EN: 14%
Status: Fresh!


AOPSUser

Bombshell the Clamperl
4/2/3/2/32
HP: KO
EN: KO
Status: KOC!

Tailwind 3A



REWARDS

Me: 12+2=14 UC
Maserato: 5 CC

Riolu: 1 DC, 2 MC
Snivy: 1 EC, 1 DC, 2 MC
Privatyke: 1 EC, 1 DC, 2 MC, 3 KOC
Nohface: 1 EC, 1 DC, 2 MC, 2 KOC
Rebble: 1 EC, 1 DC, 2 MC, 1 KOC
Scratchet: 1 EC, 1 DC, 2 MC​

AOPSUser: 5 CC

Trapinch: 1 EC, 1 DC, 2 MC, 1 KOC
Clamperl: 1 EC, 1 DC, 2 MC, 1 KOC
Rebble: 1 EC, 1 DC, 2 MC, 1 KOC
Larvesta: 1 EC, 1 DC, 2 MC
Breezi: 1 EC, 1 DC, 2 MC
Cupra: 1 EC, 1 DC, 2 MC, 1 KOC

This certainly was an experience. The beginning rounds were really painful to ref, but it was a nice feeling as the match progressed, because the rounds moved on much quicker, and I was getting closer to that UC (which doubles my total haha). Overall, I had a lot of fun just watching the battle, because it was neat to see the strategies used. I won't however, touch a brawl for a while. 2 3v3s give the exact same payout, even if spread out a little bit more. All in all though, I'm glad I tried it out! Sorry for the large gaps at times, but in the beginning I was reffing one action a day, and it still took a while. Anyway, thanks for battling!
 

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