Battle Arcade Challenge: EspyOwner

Trick Room (3 Rounds)


KO HP
KO EN
4/5/4/5/39
Burned


KO HP
KO EN
6/3/1/3/80



60 HP
56 EN
1/3/5/5/81
1 KOC


KO HP
KO EN
5/4/2/4/80
Badly poisoned (2 DPA)


KO HP
KO EN
5/3/1/4/76
1 KOC



Ludicolo is sent out automaticaly.

You may order.
 
Yeah, you EN KO


[youtube]kAHHFc-gIeI[/youtube]


''That was fun :D''



99 HP
88 EN
Status: None
3/3/4/4/60
Swift Swim




60 HP
56 EN
1/3/5/5/81
1 KOC


First Ice-Beam - 7 energy
Second Ice-Beam - 11 energy
Combo - 59,5 energy

Milotic fainted!


And with that, the Arcade challenge is over.

Espy:
5 CC

Gallade:
12 MC, 3 KOC

Milotic:
3 MC, 1 KOC

Hitmonchan:
3 MC, 1 KOC

Matezoide:
16 UC
 
EspyOwner is challenging the Singles Arcade with the following Pokemon:
EspyOwner said:
Mon #1: Shadow Man @ Cursed Body
Mon #2: Hard Man @ Sheer Force
Mon #3: Bubble Man @ Torrent

Kitsunoh (Shadow Man) [Female]
Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk
:
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Limber:
Type: Innate
This Pokemon's body is well trained and immune to paralysis.

Cursed Body (Dream World):
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
ShadowStrike
Fake Out
Iron Head
Metal Claw
Imprison
Revenge
Shadow Claw
Perish Song

Meteor Mash
Psycho Shift
Yawn

Magic Coat
Sleep Talk
Low Kick
Ice Punch
Fire Punch
ThunderPunch
Spite
Snatch
Super Fang
Knock Off

Taunt
Torment
Will-O-Wisp
Protect
Trick Room
Rest
Earthquake
U-Turn
Rock Slide
Dig
Roar
Substitute
Endure


Steelix (Hard Man) [Male]
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:

Rock Head
:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sheer Force (Dream World):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
DragonBreath
Sandstorm
Slam
Rock Slide
Dig
Autotomize
Thunder Fang
Ice Fang
Fire Fang
Crunch
Double-Edge
Stone Edge

Defense Curl
Rollout
Block
Heavy Slam

Aqua Tail
Earth Power
Iron Head
Magnet Rise

Taunt
Earthquake
Torment
Roar
Protect
Giga Impact
Bulldoze
Dragon Tail


Empoleon (Bubble Man) [Male]
Nature: Quiet (-15% Speed, +1 Special Attack, -10% Evasion)
Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Torrent
:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Defiant (Dream World):
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 52 (-)
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 2/5

Attacks:

Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack
Brine
Drill Peck
Swagger
Metal Claw

Agility
Hydro Pump
Yawn

Ice Beam
Surf
Protect
Scald
Battle #1

Ruin Maniac Leet would like to battle!
"I discovered this Bossasaurus Lesseraus in a cave just the other day!"

RNG roll (for Pokemon) 81/125

Shieldon (F)

Types:

Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Adamant Nature(+Atk, -SpA)
Stats:
HP: 90
Atk: 3(+)
Def: 4
SpA: 1(-)
SpD: 3
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 15

Abilities:

Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Soundproof(Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Ability:
Sturdy

Attacks:
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
AncientPower

Smack Down
Iron Tail
Earthquake
Dig
Stone Edge
Rock Slide

Body Slam
Counter
Double-Edge
Rock Blast


Roulette:
4 7 21 12
18 13 9 14
24 21 7 5
4 12 3 13

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose 4 consecutive events from the roulette
 
RNG roll (for event) 1/4 = 13
Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.

Please choose from the following:
Cheri Berry
Chesto Berry
Pecha Berry
Rawst Berry
Aspeat Berry
Leppa Berry
Oran Berry
Persim Berry
Lum Berry
Sitrus Berry
Figy Berry
Wiki Berry
Mago Berry
Aguav Berry
Iapapa Berry
Razz Berry
 

"Wait a minute... WHY THE HELL DOESN'T THIS SHIELDON HAVE METAL BURST?!"
Earthquake -> Swagger -> Earthquake
If successful P/E move, change that action to Iron Defense
If Metal Burst when you would use Earthquake, change that action to Metal Sound
 

"Grr..."

Pre-Round stats:

Shadow Man @ Lum Berry
HP: 100
EN: 100
4/3/1/3/127/+19% Acc

Shieldon
HP: 90
EN: 100
3/4/1/3/30

Action 1
Imprison -> Shieldon (8 EN)
Shieldon was imprisoned!

Earthquake is imprisoned!

Action 2
Shadow Man used Substitute! (15 HP, 12 EN)

Swagger -> Shadow Man (7 EN)
Damn it I want that Lum Berry gone :<

Action 3
Earthquake -> Shieldon (7 EN)
RNG roll (to crit) 2052 = no crit
(10+(4-4)1.5)(2.25) = 22.5 DMG

Struggle -> Shadow Man (5 EN)
RNG roll (to crit) 1877 = no crit
(5+(3-3)1.5) = 5 DMG = 2 recoil
The substitute took the damage!


Post-Round stats:

Shadow Man @ Lum Berry
HP: 85
EN: 73
4/3/1/3/127/+19% Acc
Substitute (10 HP)

Shieldon
HP: 65
EN: 88
3/4/1/3/30
Imprison (Protect, Taunt, Earthquake- 3a)


"God damn it..."
 
Let us play with our food, Kitsunoh?
wow I'm bored but I don't care whee

Roar - Earthquake - Low Kick
IF Metal Burst is ordered successfully outside of a combo A2 or A3 THEN Revenge.
IF Earthquake is ordered successfully THEN Dig that action.
 

"THAT'S IT NO MORE LUM BERRY FOR YOU."
Dig -> SWAG -> Dig

Pre-Round stats:

Shadow Man @ Lum Berry
HP: 85
EN: 73
4/3/1/3/127/+19% Acc
Substitute (10 HP)

Shieldon
HP: 65
EN: 88
3/4/1/3/30
Imprison (Protect, Taunt, Earthquake- 3a)

Action 1
Shieldon dug underground! (9 EN)
Dig -> Shadow Man
Sub breaks

Roar -> Shieldon (7 EN)
Someone's an ass >.>

Action 2
Earthquake -> Shieldon (7 EN)
RNG roll (to crit) 2052 = no crit
(10+(4-4)1.5)(2.25) = 22.5 DMG

Swag -> Shadow Man (7 EN)
Bye bye Lum Berry!

Action 3
Low Kick -> Shieldon (6 EN)
RNG roll (to crit) 2944 = no crit
(8+(4-4)1.5)(2.25) = 18 DMG

Shieldon dug underground! (9 EN)
Dig -> Shadow Man
RNG roll (to crit) 509 = yay!
(8+3+3+(3-3)1.5)(1.5) = 21 DMG


Post-Round stats:

Shadow Man
HP: 64
EN: 53
4/3/1/3/127/+19% Acc

Shieldon
HP: 24
EN: 72
3/4/1/3/30


"Well at least we did something..."
Earthquake til death
If Earthquake is Imprisoned, change all remaining actions to Dig
 

"Fuck reffing this. I've had enough of this match."

Battle #2

Ruin Maniac Dude would like to battle!

RNG roll (for Pokemon) 112/125

Krokorok(F)

Types:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats
Adamant Nature(+Atk, -SpA)
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 74
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Abilities:

Intimidate(Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Anger Point(Innate): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-slap
Embargo
Swagger
Crunch

Taunt
Protect
Earthquake
Sandstorm
Torment
Stone Edge

Counter
Double-Edge
Fire Fang
Thunder Fang

"I'm different then that last guy, I swear."

Roulette:
5 8 1 16
22 3 10 12
12 5 4 20
7 7 7 19

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG roll (for event) 2/4 = 16
Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Note: Krok's ability is Intimidate. I have no idea why it's not in the profile.


"All right Krokorok, smash him!"
Earthquake -> Crunch -> Earthquake
If Earthquake is imprisoned, change the first remaining use of Earthquake to Sand Tomb and the second to Fire Fang
If Will-o-Wisp, change that action to Protect and push back. Only activate once.
 

"You're just delaying your defeat!"

Pre-Round stats:

Shadow Man
HP: 100
EN: 100
4/3/1/3/127/+19% Acc

Krokorok
HP: 90
EN: 100
4/2/1/2/74

Krokorok's Intimidate activated!
Shadow Man's Atk fell!

Action 1
Fake Out -> Krokorok (4 EN)
RNG roll (to crit) 6790 = no crit
(4+(4-2)1.5)-1.75 = 5.25 DMG

Krokorok flinched!

Action 2
Krokorok used Protect! (7 EN)

Will-o-Wisp -> Krokorok (7 EN)
But it failed!

Action 3
Shadow Man used Substitute! (15 HP, 12 EN)
A sub was made!

Crunch -> Shadow Man (5 EN)
RNG roll (to crit) 7315 = no crit
(8+3+(4-3)1.5) = 12.5 DMG
The sub took the hit!


Post-Round stats:

Shadow Man
HP: 85
EN: 77
4/3/1/3/127/+19% Acc
Substitute (2 HP)
-1 Atk

Krokorok
HP: 85
EN: 92
4/2/1/2/74


"You ready to start kicking some ass, Krokorok?"
 
Taunt - Revenge - Revenge
IF Earthquake THEN Imprison (Earthquake, Taunt, Torment)
IF Successful Protective/Evasive when you would use Taunt THEN Iron Defense and change remaining actions to Will-O-Wisp - Ice Punch
 

"Son of a..."
Fire Fang -> Sand Tomb -> Fire Fang

Pre-Round stats:

Shadow Man
HP: 85
EN: 77
4/3/1/3/127/+19% Acc
Substitute (2 HP)
-1 Atk

Krokorok
HP: 85
EN: 92
4/2/1/2/74

Action 1
Taunt -> Krokorok (10 EN)
Krokorok was Taunted!

Fire Fang -> Shadow Man (5 EN)
RNG roll (to hit) 8603 = hit
Sub breaks

Action 2
Sand Tomb -> Shadow Man (4 EN)
RNG roll (to hit) 3769 = hit
RNG roll (to crit) 4343 = no crit
(4+3+(4-3)1.5)(1.5) = 12.75 DMG

Revenge -> Krokorok (8 EN)
RNG roll (to crit) 6269 = no crit
(12+(4-3)1.5)(1.5)-1.75 = 18.5 DMG

Sand Tomb -> Shadow Man (2 DMG)

Action 3
Fire Fang -> Shadow Man (5 EN)
RNG roll (to crit) 6135 = no crit
RNG roll (to burn) 611 = trololololol
(7+(4-3)1.5)(1.5) = 12.75 DMG
Shadow Man was burned!

Revenge -> Krokorok (12 EN)
RNG roll (to crit) 7363 = no crit
(12-3+(4-3)1.5)(1.5)-1.75 = 14 DMG

Status -> Shadow Man (4 DMG)


Post-Round stats:

Shadow Man
HP: 53
EN: 47
4/3/1/3/127/+19% Acc
Burn (2 DPA, -3 BAP from physical attacks)
Sand Tomb (2a)
-1 Atk

Krokorok
HP: 52
EN: 78
4/2/1/2/74
Taunt (3a)


"Well that was lucky! Keep it up, Krokorok!"
Earthquake -> Fire Fang -> Earthquake
If Earthquake is imprisoned, change all remaining uses of Earthquake to Crunch
If Substitute A2, change that action to Earthquake
 
The slowness of your reffing combined with the amount of hax I get when you ref my facilities really is starting to piss me off.

Anyways, on we go. >_>

Psycho Shift - Dig - Revenge
 
I would love to offer some form of rebuttal as justification, but with my life returning to normalcy... can't say I got one. I can't really do anything about the hax, but I'll try to ref earlier from now on. Sorry :(


"...Dang."

Post-Round stats:

Shadow Man
HP: 53
EN: 47
4/3/1/3/127/+19% Acc
Burn (2 DPA, -3 BAP from physical attacks)
Sand Tomb (2a)
-1 Atk

Krokorok
HP: 52
EN: 78
4/2/1/2/74
Taunt (3a)

Action 1
Psycho Shift -> Krokorok (7 EN)
The burn was shifted to Krokorok!

Earthquake -> Shadow Man (6 EN)
RNG roll (to rit) 2543 = no crit
(10-3+3+(4-3)1.5)(1.5) = 17.25 DMG

Sand Tomb -> Shadow Man (2 DMG)
Burn -> Krokorok (2 DMG)

Action 2
Shadow Man dug underground! (10 EN)
This was admittedly inevitable

Fire Fang -> Shadow Man (5 EN)
But it missed!

Dig -> Krokorok
RNG roll (to crit) 1531 = no crit
(8+(4-2)1.5) = 11 DMG

Sand Tomb -> Shadow Man (2 DMG)
Burn -> Krokorok (2 DMG)

Action 3
Earthquake -> Shadow Man (6 EN)
RNG roll (to crit) 2682 = no crit
(10-3+3+(4-3)1.5)(1.5) = 17.25 DMG

Revenge -> Krokorok (8 EN)
RNG roll (to crit) 1943 = no crit
(12+(4-3)1.5)(1.5)-1.75 = 18.5 DMG

Burn -> Krokorok (2 DMG)


Post-Round stats:

Shadow Man
HP: 14
EN: 22
4/3/1/3/127/+19% Acc
-1 Atk

Krokorok
HP: 16
EN: 61
4/2/1/2/74
Burn (2 DPA, -3 BAP from physical attacks)


"Looks like this match is ending now, Krokorok!"
 
Fake Out + Ice Punch - Cooldown (Low Kick) - Chill
IF Successfull Protective/Evasive A1 THEN Chill and push actions back.
 

"Time to deal the finishing blow!"
Earthquake

Pre-Round stats:

Shadow Man
HP: 14
EN: 22
4/3/1/3/127/+19% Acc
-1 Atk

Krokorok
HP: 16
EN: 61
4/2/1/2/74
Burn (2 DPA, -3 BAP from physical attacks)

Action 1
Fake Out + Ice Punch -> Krokorok ((4+6)1.5) = 15 EN)
RNG roll (to crit) 9759 = no crit
RNG roll (to freeze) 6611 = no freeze
((2+8)+(4-2)1.5)-1.75 = 11.25 DMG

Earthquake -> Shadow Man (6 EN)
RNG roll (to crit) 8908 = no crit
(10-3+3+(4-3)1.5)(1.5) = 17.25 DMG
Shadow Man fainted!


Post-Round stats:

Shadow Man
HP: -3
EN: KO
4/3/1/3/127/+19% Acc
-1 Atk

Krokorok
HP: 3
EN: 55
4/2/1/2/74
Burn (2 DPA, -3 BAP from physical attacks)


"Victory screech! ULULUILIUAKLJSFKLDSJSADFJS;!"

EspyOwner's Battle Arcade challenge has ended

EspyOwner gets 2 CC
Shadow Man the Kitsunoh gets 6 MC and 1 KOC

I get 2(2)+3 = 7 UC

You can challenge again on the 10th
 

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