Battle Hall Challenge - King Serperior

RNG: 1/5


Smoochum (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears

Ice Beam
Dream Eater
Psyshock

Miracle Eye
Nasty Plot
Fake Out


Ability: 1/3

Oblivious!
 

"That may be a very slight issue, but I am very sure that we can win."


"ROAR!"

Flare Blitz ~ Crunch ~ Flare Blitz
Sub1: If Psyshock, in a Combo, use Protect and push back.


"On second thought, we may have some trouble."​
 
Fake Out -> Sweet Kiss -> Psyshock

If Charmander uses Crunch A2 before you can move, use Lovely Kiss that action and Dream Eater A3.



90 HP
100 EN
3/1/2/2/65



90 HP
100 EN
1/1/4/3/65


Speed Tie.
1-5000= Char
5001-10000= Smooch

A2 = 6590 - Smooch
A3 = 3918 - Char

Action 1

Smooch used Fake Out - 3 energy
To crit (4729) - No
(4) = 4 damage

Action 2

Smooch used Sweet Kiss - 5 energy
To hit (4248) - Yes
Duration: 2/3
3 Actions

Char tries to use Crunch....
To hitself (1-5000=Yes) -> 3513 - Yes
-4 energy
(4 + 3) = 7 damage

Action 3

Char tries to use Flare Blitz...
To hitself (1-5000=Yes) -> 7991 - No
-6,5 energy
To crit (5819) - No
To burn (2004) - No
(11 + 3 + 3)*1,5 = 25,5 damage
8,5 recoil


Smooch used Psyshock - 5 energy
To crit (9318) - No
(8 + 3 + 4,5) = 15,5 damage




55 HP
89 EN
3/1/2/2/65



64 HP
87 EN
1/1/4/3/65



Sweet Kiss -> Psyshock -> Psyshock

If damaging fire type move AND Charmander is not confused, use Sweet Kiss that action.
 

55 HP
89 EN
3/1/2/2/65



64 HP
87 EN
1/1/4/3/65


Speed Tie

1-5000= Char
5001-10000= Smooch

A1 = 5081 - Smooch
A2 = 1883 - Char

Action 1


Smooch used Sweet Kiss - 5 energy
To hit (1158) - Yes
Duration: 2/3
3 Actions

Char tries to use Flare Blitz...
To hitself (1-5000=Yes) -> 6011 - No
-6,5 energy
To crit (1005) - No
To burn (8735) - No
(11 + 3 + 3)*1,5 = 25,5 damage
8,5 recoil

Action 2

Char tries to use Flare Blitz...
To hitself (1-5000=Yes) -> 4837 - Yes
-4 energy
(4 + 3) = 7 damage

Smooch used Psyshock - 5 energy
To crit (4486) - No
(8 + 3 + 4,5) = 15,5 damage

Action 3

Smooch used Sweet Kiss - 5 energy
To hit (1872) - Yes
Duration: 2/3
3 Actions!

Char tries to use combo....
To hitself (1-5000=Yes) -> 135 - Yes
-4 energy
(4 + 3) = 7 damage



17 HP
78 EN
3/1/2/2/65



38 HP
72 EN
1/1/4/3/65
 
Psyshock*3



Too tired to post the actual calcs, sorry.

Even going first and with a crit, Charmander loses.

King Serperior: 4 CC

Charmander: 4 HC

Matezoide: 8 UC
 
King Serperior wishes to challenge the Hall with his Rock Head Lairon

-Hall Challenge Rank 3-
Nature: Adamant (+Attack, -Special Attack)
Type: Steel/Rock
Steel:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (Dream World):
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 5 [6 Heavy Metal]
Base Rank Total: 16

EC: 8/9
MC: 18
DC: 5/5

Attacks:

1). Tackle
2). Harden
3). Mud Slap
4). Headbutt
5). Metal Claw
6). Iron Defense
7). Roar
8). Take Down
9). Iron Head
10). Protect
11). Metal Burst
12). Double Edge
13). Head Smash
14). Endeavor
15). Dragon Rush
16). Earthquake
17). Shadow Claw
18). Rock Polish
19). Magnet Rise

KS, you may select your first contender of the following types:







---
Good luck!
 
Painter Capisso would like to battle!


"I see it...materialising before me!"

RNG Roll (Pokemon): 5/5 - Garbodor

"A masterpiece!"

RNG Roll (Ability): 3/3 - Aftermath
"Such beauty brings tears to my eyes! ...or is that the smell?"

-Battle Hall Challenge; Rank 3 | Battle 1 VS. Garbodor-

Garbodor (M)
Nature:
Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Poison:
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 65 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

Abilities:
Stench:
(Passive) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Aftermath (DW): (Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Attacks:
Pound
Poison Gas
Recycle
Toxic Spikes
Acid Spray
DoubleSlap
Sludge
Stockpile
Swallow
Body Slam
Take Down
Sludge Bomb
Clear Smog
Toxic
Amnesia

Venoshock
Giga Impact
Payback

Curse
Rock Blast
Selfdestruct

Giga Drain

---

"Let us do battle!"
 

"I admire your work, Capisso, however, I must add my own artistic abilities to your Garbador."

"The end is near for you!"

Earthquake ~ Head Smash ~ Earthquake
Sub1: If Acid Spray is used, use Iron Defense that action (ONCE only) and push actions back.
Sub2: If you are somehow Poisoned via Corrosion AND you have not used Iron Defense already, use Iron Defense and push actions back.
 

"Beauty! A symphony of colours and curves!"

Stockpile | Giga Drain | Giga Drain

---
Pre-Round

Rock Head

HP: 90
EN: 100
4 / 5 / 1 / 2 | 2 / 5
40 Speed
Boosts: -
Condition: -

Aftermath

HP: 100
EN: 100
4 / 3 / 2 / 3 | 4 / 5
65 Speed / -10 Evade
Boosts: -
Condition: -
---
A1
Garbodor used Stockpile!
-8 En

Lairon used Earthquake!
8388 No Crit
Garbodor: (10 + 1.5) * 1.5 - 2 = 15.25 Damage
-7 En

A2
Garbodor used Giga Drain!
750 No Crit
Lairon: 8 Damage
+4 HP
-12 En

Lairon used Head Smash!
524 Hit
5454 No Crit
Garbodor: (16 + 3 + 1.5) * 1.5 - 2 = 28.75
-10 En

A3
Garbodor used Giga Drain!
3923 No Crit
8 Damage
+4 HP
-16 En

Lairon used Earthquake!
4932 No Crit
Garbodor: (10 + 1.5) * 1.5 - 2 = 15.25 Damage
-7 En

---
Post-Round

Rock Head

HP: 74
EN: 76
4 / 5 / 1 / 2 | 2 / 5
40 Speed
Boosts: -
Condition: -

Aftermath

HP: 49
EN: 100
4 / 3 / 2 / 3 | 4 / 5
65 Speed / -10 Evade
Boosts: -
Condition: Stockpile (1)
---

"Such is art! Art is pain and tears and blood and sweat!

Stockpile | Giga Drain | Giga Drain
 
7033 5284 2496 689 7375 8528 7849 2243 4771
Roll string none >9000.

Two Head Smashes connect, Garbodor ded

---

Alas! For my art, I suffer!

---
Congratulations! You have defeated your opponent!

KS, you may select your next opponent from the following types:







---
Good luck!
 
Spiritmonger Lucy would like to battle!


"I see..."

RNG Roll (Pokemon): 1/5 - Drifblim

"...a vision!"

RNG Roll (Ability): 1/3 - Aftermatch
"It's clearing up..."

-Battle Hall Challenge; Rank 3 | Battle 2 VS. Drifblim-

Drifblim (M)
Nature:
Modest (+1 SpA, -1 Atk)
Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Abilities:
Aftermath:
(Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Flare Boost (DW): (Passive) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Ominous Wind
Stockpile
Swallow
Spit Up
Baton Pass
Shadow Ball
Amnesia

Thunderbolt
Will-O-Wisp
Dream Eater

Hypnosis
Destiny Bond
Disable

Magic Coat

---

"Your loss!"
 

"Hello, Lucy. I once knew a woman by that name."

"Leave this place!!"

Head Smash| Iron Head | Head Smash
Sub1: If Head Smash is Disabled on A3, use Shadow Claw that action.
Sub2: If Will-o-Wisp, use Protect and push back*
*Use this sub once ONLY.
 

Fight!

Will-O-Wisp | Will-O-Wisp | Minimize

---
Pre-Round

Rock Head

HP: 90
EN: 100
4 / 5 / 1 / 2 | 2 / 5
40 Speed
Boosts: -
Condition: -

Aftermath

HP: 125
EN: 100
2 / 2 / 4 / 2 | 2 / 2
80 Speed
Boosts: -
Condition: -
---
A1
Lairon used Protect!
-7 En

Drifblim used Will-O-Wisp!
-7 En

Lairon protected itself!

A2
Driflim used Will-O-Wisp!
5665 Hit
-11 En

Lairon was burned!

Lairon used Head Smash!
2021 7243 No Hax
Drilblim: (16 + 3 + 3 - 3) * 1.5 = 28.5 Damage
-10 En

A2
Drifblim used Minimize!
Drifblim's size class became 1!
Drifblim's evasion rose!
-9 En

Lairon used Iron Head!
2350 6209 No Hax
Drifblim: 8 + 3 + 3 - 3 = 11 Damage
-5 En

---
Pre-Round

Rock Head

HP: 86
EN: 78
4 / 5 / 1 / 2 | 2 / 5
40 Speed
Boosts: -
Condition: Burned

Aftermath

HP: 85
EN: 73
2 / 2 / 4 / 2 | 2 / 1
80 Speed
Boosts: Evasion (1)
Condition: -
---

Keep pushing on!

Stockpile | Thunderbolt | Stockpile
If
Roar, then Magic Coat and push back
If Metal Burst A2, use Hypnosis instead.
 
Pre-Round

Rock Head

HP: 86
EN: 78
4 / 5 / 1 / 2 | 2 / 5
40 Speed
Boosts: -
Condition: Burned

Aftermath

HP: 85
EN: 73
2 / 2 / 4 / 2 | 2 / 1
80 Speed
Boosts: Evasion (1)
Condition: -
---
A1
Drifloon used Magic Coat!
-9 En

Lairon used Roar!
-7 En

A2
Drifloon used Magic Coat!
-13 En

Lairon used Roar!
-11 En

A3
Drifloon used Stockpile!
Stockpile 1!
-8 En

Lairon used Head Smash!
5431 9912 No Hax
Drilblim: (16 + 3 + 3 - 3) * 1.5 -2 = 26.5 Damage
-10 En

---
Post-Round

Rock Head

HP: 80
EN: 50
4 / 5 / 1 / 2 | 2 / 5
40 Speed
Boosts: -
Condition: Burned

Aftermath

HP: 58
EN: 43
2 / 2 / 4 / 2 | 2 / 1
80 Speed
Boosts: Evasion (1), Stockpile (1)
Condition: -
---

You will lose, challenger! It is fate!
 

"Perhaps I will, but I wil not go down without combat."

"Destruction is your fate!"

Roar| Head Smash | Head Smash
Sub1: If Magic Coat when you would Roar, use Head Smash that action and Push Back.
Sub2: If P/E move when you would use Head Smash, use Rock Polish that action and Push Back*
*Use this Sub only Once!
 

We must defeat this beast!

Thunderbolt | Thunderbolt | Thunderbolt

---
Pre-Round

Rock Head

HP: 80
EN: 50
4 / 5 / 1 / 2 | 2 / 5
40 Speed
Boosts: -
Condition: Burned

Aftermath

HP: 58
EN: 43
2 / 2 / 4 / 2 | 2 / 1
80 Speed
Boosts: Evasion (1), Stockpile (1)
Condition: -
---
A1
Drifloon used Tbolt!
3111 6571 No hax
Lairon: 13 Damage
-7 En

Lairon used Roar!
-7 En

A2
Drifloon used Tbolt!
4981 1235 No Hax
Lairon: 13 Damage
-11 En

Lairon used Head Smash!
2570 179 Crit
Drifloon: (16 + 3 + 3 + 3) * 1.5 = 37.5 Damage
-10 En

A3
Drifloon used Tbolt!
1201 6544 No Hax
Lairon: 13 Damage
-15 En

Lairon used Head Smash!
9 7631 No Hax
Drifloon: (16 + 3 + 3 - 3) * 1.5 = 28.5 Damage
-14 En

Drifloon fainted!

---

I-Impossible!

---
Congratulations! You have defeated your opponent!

KS, you may select your next opponent from the following types:







---
Good luck!
 
Buglord Sylar would like to battle!


"My name is Sylar!"

RNG Roll (Pokemon): 1/5 - Scyther

"I used to be a mediocre Gym Leader in a mediocre region, but times have changed!"

RNG Roll (Ability): 3/3 - Steadfast
"I'm a new man!"

-Battle Hall Challenge; Rank 3 | Battle 3 VS. Scyther-

Scyther (M)
Nature:
Adamant (+1 Atk, -1 SpA)
Type:
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:
Swarm:
(Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast (DW): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Slash
Swords Dance
Razor Wind

Brick Break
Aerial Ace
X-Scissor

Counter
Endure
Night Slash

Bug Bite

---

"Get ready to lose!"
 

"A Scyther, hmm? This could very well be easier or harder than I may imagine."

"It's power is far below my own!"

Head Smash | Head Smash | Head Smash
Sub1: IF Counter is used, THEN use Rock Polish the first instance, Magnet Rise the second instance, and Rock Polish the third.
Sub2: IF P/E move is used, THEN use Metal Claw that action.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top