Battle Hall Challenge - Gerard

:C


RNG: 1/5

Pip wants to battle!



My Jinx is french!


Jynx (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Dry Skin (DW): (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Attacks:
Pound
Lick
Lovely Kiss
Powder Snow
Sweet Kiss
DoubleSlap
Confusion
Ice Punch
Sing
Heart Stamp
Mean Look
Fake Tears
Lucky Chant
Wake-Up Slap
Avalanche
Psychic
Copycat
Body Slam

Shadow Ball
Energy Ball
Ice Beam

Fake Out
Miracle Eye
Wish

Magic Coat


Ability: 2/3
Forewarn!
 

Wow, this is looking pretty fun...

Simone: Shadow Ball ~ Signal Beam ~ Shadow Ball
* If Jynx uses a Sleep Inducing move then use Magic Coat and push actions
* If Jynx uses Wish then use Taunt (once) and push actions
 
For convenience.

Simone (Jynx) {♀}

Nature: Timid (+15% Speed, +14% Acc, -1 Atk)
Type: Ice/Psychic

  • Ice: Ice STAB; Immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Dry Skin: (Innate)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Stats:

HP: 100
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 3
Spe: 110 (+)
SC: 3
WC: 3
BST: 17



EC: 6 / 6
MC: 3
DC: 5 / 5


Attacks: 61

Attract
Avalanche
Bide
Blizzard
Brick Break
Confusion
Copycat
Counter
DoubleSlap
Double Team
Drain Punch
Dream Eater
Endure
Energy Ball
Fake Out
Fake Tears
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Fire [7]
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Miracle Eye
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Pound
Powder Snow
Protect
Psychic
Psyshock
Rain Dance
Reflect
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Swagger
Sweet Kiss
Taunt
Teleport
Torment
Toxic
Uproar
Wish






My name is Phillip, but everyone calls me Pip, because they hate me.



Shadow Ball -> Copycat -> Shadow Ball



100 HP
100 EN
1/2/4/3/110
+14% Acc
Dry Skin



100 HP
100 EN
1/2/5/3/95
Forewarn


Action 1

Simone used Shadow Ball - 6 energy
To crit (9949) - No
To lower Sp.Def (4324) - No
(8 + 1,5)*1,5 = 14,25 damage

Jynx used Shadow Ball - 6 energy
To crit (4591) - No
To lower Sp.Def (8571) - No
(8 + 3)*1,5 = 16,5 damage

Action 2

Simone used Signal Beam - 6 energy
To crit (4162) - No
To confuse (9948) - No
(8 + 1,5)*1,5 = 14,25 damage

Jynx used Copycat.
Jynx used Signal Beam - 8 energy
To crit (4162) - No
To confuse (256) - Yes
(8 + 3)*1,5 = 16,5 damage
Duration: 3/3
4 Actions

Action 3

Simone tries to use Shadow Ball...
To hitself (1-5000=Yes) -> 9581 - No
To crit (1985) - No
To lower Sp.Def (8585) - No
(8 + 1,5)*1,5 = 14,25 damage

Jynx used Shadow Ball - 6 energy
To crit (4591) - No
To lower Sp.Def (8571) - No
(8 + 3)*1,5 = 16,5 damage

Simone snapped out of it!
ASB Confusion sucks!



50 HP
82 EN
1/2/4/3/110
+14% Acc
Dry Skin



57 HP
80 EN
1/2/5/3/95
Forewarn



Shadow Ball -> Fake Out -> Shadow Ball



If Jynx uses Torment, use Magic Coat that action, but only once.
If Light Screen, use Copycat that action, but only once.
Bonus Sub: If Jynx uses Taunt, use Magic Coat
 

We dodged a bullet there, let's try to keep going Simone
Teach that cheap impersonator who's the real deal!


Simone: Xtrange Beam (Signal Beam + Signal Beam Combo) ~ Cooldown ~ Darkness Orb (Shadow Ball + Shadow Ball Combo)
 


Ops....





50 HP
82 EN
1/2/4/3/110
+14% Acc
Dry Skin



57 HP
80 EN
1/2/5/3/95
Forewarn

The combos will do 29,25 damage each, which KO'es and theres nothing that can stop that.

Simone will spend 63 energy and take 35,5 damage





14 HP
19 EN
1/2/4/3/110
+14% Acc
Dry Skin



KO HP
KO EN
1/2/5/3/95
Forewarn






 
Only one way to find out!


RNG: 1/5

Kenny McCormick wants to battle!



Hmm mph emph hmm!




Camerupt (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

Abilities:
Magma Armor: (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Curse
Rock Slide
Yawn
Earthquake

Fire Blast
SolarBeam
Hidden Power [Electric] (7)

AncientPower
Body Slam
Endure

Heat Wave


Ability: 3/3
Anger Point
 

One in five and I get the only one I have trouble with,
seriously this day keeps getting better and better


Simone: Lovely Kiss ~ Nightmare ~ Psychic
* If Camerupt uses a Fire-Type Damaging Move A2 & he's Not Asleep then use Light Screen and push actions
* If Camerupt uses Rock Slide & he's Not Asleep then then use Counter and push actions
 


Emph Hmm
emph mph hmm!


Focus Energy -> Flamethrower -> Fire Blast


100 HP
100 EN
1/2/4/3/110
+14% Acc
Dry Skin



100 HP
100 EN
4/3/5/3/34
-10% Evasion
Anger Point


Action 1

Simone used Lovely Kiss - 6 energy
To hit (1254) - Yes
Duration: 2/3
1 Action!

Camerupt is asleep

Action 2

Simone used Nightmare - 7 energy

-4 HP
-2 energy

Action 3

Simone used Psychic - 7 energy
To crit (1008) - No
To lower Sp.Def (4918) - No
(12 + 3 + 1,5) = 16,5 damage

Camerupt woke up!

Camerupt used Fire Blast - 7 energy
To hit (5716) - Yes
To crit (9481) - No
To burn (2727) - No
(12 + 3 + 3 + 2)*1,5 = 30 damage



70 HP
80 EN
1/2/4/3/110
+14% Acc
Dry Skin



79 HP
93 EN
4/3/5/3/34
-10% Evasion
Anger Point



Hump mmh emph!



Flamethrower -> Heat Wave -> Ember


If Bide, use Yawn that action and Amnesia the second
If Light Screen AND you are not taunted, use Focus Energy that action and push-back. Only activate this sub once.
 

70 HP
80 EN
1/2/4/3/110
+14% Acc
Dry Skin



79 HP
93 EN
4/3/5/3/34
-10% Evasion
Anger Point


Action 1

Simone used Double-Team (4) - 16 energy

Camerupt used Flamethrower - 6 energy
To hit (1-2000=Yes) -> 6792 - No

Action 2

Simone used Fake Out - 4 energy
To crit (4429) - No
(4 - 3) = 1 damage

Action 3

Simone used Psychic - 7 energy
To crit (1298) - No
To lower Sp.Def (5718) - No
(12 + 3 + 1,5) = 16,5 damage

Camerupt used Ember - 3 energy
To hit (1-2500=Yes) -> 9983 - No



70 HP
53 EN
1/2/4/3/110
+14% Acc
Dry Skin



61 HP
84 EN
4/3/5/3/34
-10% Evasion
Anger Point
 

This feels a little repetitive!

Simone: Lovely Kiss ~ Nightmare ~ Psychic
* If Camerupt uses Heat Wave A3 & he's Not Asleep then use Lovely Kiss and push actions
* If Camerupt uses Rock Slide & he's Not Asleep then then use Counter and push actions
 


Hump mmh emph!!!!


Earthquake -> Flamethrower -> Flamethrower

If there are Double-Team clones when you would attack, use Earthquake that action and push-back.

70 HP
53 EN
1/2/4/3/110
+14% Acc
Dry Skin



61 HP
84 EN
4/3/5/3/34
-10% Evasion
Anger Point


Action 1

Simone used Lovely Kiss - 6 energy
To hit (7334) - Yes
Duration: 1/3
1 Action!

Camerupt is asleep

Action 2

Simone used Nightmare - 7 energy

-4 HP
-2 energy

Action 3

Simone used Psychic - 7 energy
To crit (1632) - No
To lower Sp.Def (7347) - No
(12 + 3 + 1,5) = 16,5 damage

Camerupt woke up!

Camerupt used Earthquake - 6 energy
To crit (5668) - No
(7,5 + 3 + 3) = 13,5 damage



56 HP
33 EN
1/2/4/3/110
+14% Acc
Dry Skin



40 HP
78 EN
4/3/5/3/34
-10% Evasion
Anger Point


Flamethrower -> Fire Blast -> Fire Blast


If Light Screen AND you are not taunted, use Focus Energy that action, but only once
If Double-Team clones are up when you would attack, use Heat Wave that action.



Damn Lovely Kiss + Nightmare, i cant do anything lol
 

56 HP
33 EN
1/2/4/3/110
+14% Acc
Dry Skin



40 HP
78 EN
4/3/5/3/34
-10% Evasion
Anger Point



Action 1

Simone used Endure! - 15 energy

Camerupt used Flamethrower - 6 energy
No burn (4198)
(10 + 3 + 3 + 2)*1,5 = 27 damage

Action 2

Simone is Biding...

Camerupt used Fire Blast - 7 energy
To hit (9282) - No

Action 3

Simone is Biding....

Camerupt used Fire Blast - 11 energy
To hit (418) - Yes
To burn (7413) - No
(12 + 3 + 3 + 2)*1,5 = 30 damage



1 HP
18 EN
1/2/4/3/110
+14% Acc
Dry Skin
Biding



40 HP
54 EN
4/3/5/3/34
-10% Evasion
Anger Point
 
Damn, that was intense lol


Flamethrower



1 HP
18 EN
1/2/4/3/110
+14% Acc
Dry Skin
Biding



40 HP
54 EN
4/3/5/3/34
-10% Evasion
Anger Point

Bide kills them both!



KO HP
KO EN
1/2/4/3/110
+14% Acc
Dry Skin
Biding



KO HP
KO EN
4/3/5/3/34
-10% Evasion
Anger Point






Hummph emph emph mmh!




Sorry, Gerard, but your Hall has come to an end.


Gerard: 12 CC
Simone: 12 HC

Matezoide: 17 UC
 
Oh well, at least i've got a bit better than my last run (seeing as at least here I tied), see you next week, maybe I'll send something more interesting
 
Gerard is challenging Rank 4 with Katherine the Gardevoir with Trace and... Gardevoirite? Oh fuck me...

Katherine (Gardevoir) {♀}

Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Synchronize / Trace / Telepathy (H) / Pixilate (M)
  • Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
  • Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
  • Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
  • Pixilate (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21

(Mega Stats)

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (74/---)

Ally Switch
Calm Mind
Captivate
Charm
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Fire Punch
Focus Blast
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Misty Terrain
Moonblast
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Synchronoise
Taunt
Teleport
Telekinesis
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt


Please choose your first type:

Normal Fire Fighting
Water Flying Grass
Poison Electric Ground
Psychic Rock Ice
Bug Dragon Ghost
Dark Steel
 
Battle #1

Black Belt Kenichi would like to battle!

RNG roll (for Pokemon) 1/5

Revenankh (M)
Nature:
Adamant (+1 Atk, -1 SpA)
Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Abilities:
Shed Skin:
(Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Item: Everstone

Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Vital Throw
Revenge
Power Whip
Hammer Arm

Rock Slide
Earthquake
Torment

Counter
Mach Punch
Destiny Bond

Ice Punch
Pain Split

"We have trained long hours for this battle..."

RNG roll (for ability) 1/3 = Shed Skin
"Let it not go to waste!"
 

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