Battle Hall Challenge - Gerard

Spr_HGSS_Firebreather.png

"Damn Arcanine is heavy."
Flare Blitz -> Heat Wave -> Heat Wave

Pre-Round stats:
282-m.png

Katherine @ Gardevoirite
HP: 100
EN: 100
2/4/7/5/100
59.png

Arcanine @ Leftovers
HP: 100
EN: 100
4/3/4/3/95

Trace Intiidate (6 EN)
Both activated Intimidate! (-1 ATK)

Action 1
Psychic -> Arcanine (6.5 EN)
RNG roll (to crit) 6784 = no crit
(11+3+1+(6-3)1.5) = 19.5 DMG

Flare Blitz -> Katherine (8.5 EN)
RNG roll (to crit) 8527 = no crit
RNG roll (to burn) 303 = burn
(15+3+(4-4)1.5)-2 = 16 DMG = 5.33 recoil
Katherine was burned!

Burn -> Katherine (2 DMG)
Leftovers -> Arcanine (+1 HP)

Action 2
Katherine used Reflect! (9 EN)

Heat Wave -> Katherine (6 EN)
RNG roll (to hit) 1249 = hit
RNG roll (to crit) 8714 = no crit
(10+3+(4-5)1.5) = 11.5 DMG

Burn -> Katherine (2 DMG)
Leftovers -> Arcanine (+1 HP)

Action 3
Psychic -> Arcanine (6.5 EN)
RNG roll (to crit) 8113 = no crit
(11+3+1+(6-3)1.5) = 19.5 DMG

Heat Wave -> Katherine (10 EN)
RNG roll (to hit) 9287 = miss
Fffuuuuu

Burn -> Katherine (2 DMG)
Leftovers -> Arcanine (+1 HP)

Post-Round stats:
282-m.png

Katherine @ Gardevoirite
HP: 66
EN: 72
2/4/7/5/100
Intimidate (3a)
Reflect (4a)
Burn
-1 Atk
59.png

Arcanine @ Leftovers
HP: 59
EN: 75
4/3/4/3/95
-1 Atk

Spr_HGSS_Firebreather.png

"This ain't good... this ain't good at all!"
Flamethrower -> Heat Wave -> Flamethrower
If successful P/E, change that action to Morning Sun
If Light Screen, change remaining actions to Flare Blitz -> Heat Wave -> Flare Blitz
 
Spr_HGSS_Firebreather.png

" D: "

Pre-Round stats:
282-m.png

Katherine @ Gardevoirite
HP: 66
EN: 72
2/4/7/5/100
Intimidate (3a)
Reflect (4a)
Burn
-1 Atk
59.png

Arcanine @ Leftovers
HP: 59
EN: 75
4/3/4/3/95
-1 Atk

Action 1
Torment -> Arcanine (10 EN)

Flamethrower -> Katherine (6 EN)
RNG roll (to crit) 2319 = no crit
(9+3+(4-5)1.5) = 10.5 DMG

Lefties -> Arcanine (+1 HP)
Burn -> Katherine (2 DMG)

Action 2
Katherine used Light Screen! (9 EN)

Arcanine can't use Flare Blitz due to Torment!

Lefties -> Arcanine (+1 HP)
Burn -> Katherine (2 DMG)

Action 3
Psychic -> Arcanine (6.5 EN)
RNG roll (to crit) 5427 = no crit
RNG roll (to lower SpD) 2233 = no lower
(11+3+1+(6-3)1.5) = 19.5 DMG

Stupid Torment no let me use Heat Wave >.>

Lefties -> Arcanine (+1 HP)
Burn -> Katherine (2 DMG)

Post-Round stats:
282-m.png

Katherine @ Gardevoirite
HP: 49
EN: 46
2/4/7/5/100
Reflect (1a)
Light Screen (4a)
Burn
-1 Atk
59.png

Arcanine @ Leftovers
HP: 42
EN: 69
4/3/4/3/95
Torment (3a)
-1 Atk

Spr_HGSS_Firebreather.png

"Know what? We're not done yet! We can still beat you! Yeeeeaaaahh!"
 
VSWill.png

I really don't like ordering first!

Katherine: Rest ~ Chill ~ Chill
* If Arcanine uses Morning Sun then use Change A1 to Taunt and push actions
* If Arcanine uses a Flare Blitz Combo then use Reflect A2 and push actions
 
Spr_HGSS_Firebreather.png

"Hey wake up! There's no sleep in the middle of a battle!"
Flare Blitz + Flare Blitz -> cooldown -> Fire Fang
If Torment end up preventing same-move combos, change that action to Flare Blitz + Fire Fang

Pre-Round stats:
282-m.png

Katherine @ Gardevoirite
HP: 49
EN: 46
2/4/7/5/100
Reflect (1a)
Light Screen (4a)
Burn
-1 Atk
59.png

Arcanine @ Leftovers
HP: 42
EN: 69
4/3/4/3/95
Torment (3a)
-1 Atk

Action 1
Katherine used Rest! (18 EN)
Sleepy sleep > Burn

Flare Blitz + Fire Fang -> Katherine (19.25 EN)
RNG roll (to hit) 5466 = hit
RNG roll (to crit) 448 = crit
RNG roll (to burn) 1378 = burn
(22+3+3+(4-4)1.5) = 25 DMG = 8.33 DMG
Katherine woke up!
Katherine was burned!

Burn -> Katherine (2 DMG)
Lefties -> Arcanine (+1 HP)

Action 2
Katherine chilled! (+12 EN)

Arcanine must cool down!

Burn -> Katherine (2 DMG)
Lefties -> Arcanine (+1 HP)

Action 3
Katherine chilled! (+12 EN)

I can't fucking use Fire Fang what was I thinking

Burn -> Katherine (2 DMG)
Lefties -> Arcanine (+1 HP)

Post-Round stats:
282-m.png

Katherine @ Gardevoirite
HP: 15
EN: 52
2/4/7/5/100
Light Screen (1a)
-1 Atk
59.png

Arcanine @ Leftovers
HP: 37
EN: 29
4/3/4/3/95
-1 Atk

Spr_HGSS_Firebreather.png

"Oh. That was just meant to wake you up, not massacre you... Oh well, works for me!"
ExtremeSpeed + Flare Blitz -> Cooldown (ExtremSpeed + Flare Blitz) -> ExtremeSpeed + Flare Blitz
If successful P/E move, Chill and push back

(Out of character, sorry for the bs hax. Hall strikes again I guess? :( )
 
Last edited:
The attack unfortunately critted, so it ignores both of those things

EDIT: Although I didn't actually add the +3 to the calc, just the ignoring part, so it turns out Garde only has 15 HP.
 
VSWill.png

Curse you! ok since a protect combo protects from 2 actions then i can try something extreme

Katherine: Protect + Reflect combo ~ Cooldown ~ Pain Split
 
Spr_HGSS_Firebreather.png

"Grrrraaaaaaarr!"

Pre-Round stats:
282-m.png

Katherine @ Gardevoirite
HP: 15
EN: 52
2/4/7/5/100
Light Screen (1a)
Burn
-1 Atk
59.png

Arcanine @ Leftovers
HP: 37
EN: 29
4/3/4/3/95
-1 Atk

Action 1
Katherine used Reflective Shield! (25.5 EN)

Arcanite chilled! (+12 EN)

Burn -> Katherine (2 DMG)

Action 3
Extreme Blitz -> Katherine (21.75 EN)
RNG roll (to crit) 984 = no crit
(9.5+3+(4-4)1.5)-2 = 10.5 DMG

Katherine must cool down!

Burn -> Katherine (2 DMG)
Katherine fainted!

Post-Round stats:
282-m.png

Katherine @ Gardevoirite
HP: 0
EN: KO
2/4/7/5/100
59.png

Arcanine @ Leftovers
HP: 37
EN: 19
4/3/4/3/95
-1 Atk

Spr_HGSS_Firebreather.png

"Up in flames! Burn it all up! Yeeeaahh!"

Gerard's Battle Hall challenge has ended

Gerard gets 10 CC
Katherine the Gardevoir gets 10 KOC

I get 2.5(5)+2 = 14.5 UC

You may rechallenge in 3 days
 
Only users: Someoneelse and Gerard should be posting in this thread.

Gerard will be using Simone the Jynx with Forewarn:
Simone (Jynx) {♀}
124.png
Nature: Timid (+15% Speed, +14% Acc, -1 Atk)
Type: Ice / Psychic

  • Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Oblivious / Forewarn / Dry Skin (H)
  • Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
HP: 100
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 3
Spe: 110 (+)
SC: 3
WC: 3
BRT: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks (69/---)

Attract
Avalanche
Bide
Blizzard
Brick Break
BubbleBeam
Confusion
Copycat
Counter
Covet
DoubleSlap
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Endure
Energy Ball
Fake Out
Fake Tears
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Swagger
Sweet Kiss
Taunt
Telekinesis
Teleport
Thief
Torment
Toxic
Uproar
Wake-Up Slap
Water Pulse
Wish

Gerard, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
Pokemon Ranger Paul would like to battle!

Spr_DP_Pok%C3%A9mon_Ranger_M.png


RNG (Pokemon): 2/5 (Sawsbuck)

"We love the spring also."
RNG (Ability): 2/3 (Sap Sipper)
"Sawsbuck can drink from all the trees."

586-spring.png

Sawsbuck (M)
Nature:
Adamant (+1 Atk, -1 SpA)
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18

Abilities:
Chlorophyll:
(Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW): (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Attacks:
Megahorn
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Aromatherapy
Energy Ball
Charm
Horn Leech

Wild Charge
Giga Impact
Substitute

GrassWhistle
Agility
Worry Seed

Synthesis

Challenger orders first.
 
VSWill.png

I'm so sorry my dear...

Simone: Ice Beam ~ Blizzard ~ Ice Beam
* If Sawsbuck uses Megahorn then use Counter
* If Sawsbuck uses Camouflage then use Focus Punch (Once)
** If Sawsbuck uses Evasive Agility then use Blizzard & Push actions
 
"Screw it."

Megahorn > Megahorn > Megahorn + Megahorn

Pre-Round


Field: Nothing

Gerard
Jynx (F)
124.png

HP: 100
EN: 100
Ranks: 1/2/4/3/100
Size / Weight: 3 / 3
Ability: Forewarn
Other: +14% Accuracy

Paul
Sawsbuck (M)
586-spring.png

HP: 100
EN: 100
Ranks: 5/3/1/3/95
Size / Weight: 4 / 4
Ability: Sap Sipper
Other: None

Round One

Action One

Sawsbuck: Megahorn (-8EN)
Hit: <=8500
=7397 (Y)
Crit: <=625
=351 (Y)
Jynx: [12+3+4.5]*1.5
=29.25HP

Jynx: Counter (-20.625EN)
Sawsbuck: -43.875HP

Action Two

Sawsbuck: Megahorn (-12EN)
Hit: <=8500
=1717 (Y)
Crit: <=625
=8584 (N)
Jynx: [12+4.5]*1.5
=24.75HP

Jynx: Counter (-22.375EN)
Sawsbuck: -37.125HP

Action Three

Sawsbuck: Megahorn + Megahorn (-63EN)
Hit: <=7225
=3740 (Y)
Crit: <=625
=6146 (N)
Jynx: [(12*2.25)+4.5]*1.5
=47.25HP
Jynx fainted.

Pre-Round

Field: Nothing

Gerard
Jynx (F)
124.png

HP: KO
EN: KO
Ranks: 1/2/4/3/100
Size / Weight: 3 / 3
Ability: Forewarn
Other: +14% Accuracy, KO

Paul
Sawsbuck (M)
586-spring.png

HP: 19
EN: 17
Ranks: 5/3/1/3/95
Size / Weight: 4 / 4
Ability: Sap Sipper
Other: None

"So much for putting this off trying to find a way to KO..."

I'm sorry, Gerard, but your challenge has bshax come to an end.

Prizes:
Gerard: 2CC
Jynx: 2KOC

Someoneelse: 4.5UC

You may rechallenge in 72 hours.
 
Only users: Someoneelse and Gerard should be posting in this thread.

Gerard will be challenging Rank 3 using Simone the Jynx with Forewarn:
Simone (Jynx) {}
124.png

Nature: Timid (+15% Speed, +14% Acc, -1 Atk)
Type: Ice / Psychic




    • Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
    • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Oblivious / Forewarn / Dry Skin (H)



    • Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
HP: 100
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 3
Spe: 110 (+)
SC: 3
WC: 3
BRT: 17


EC: 6/6
MC: 0
AC: 5/5


Attacks (69/---)

Attract
Avalanche
Bide
Blizzard
Brick Break
BubbleBeam
Confusion
Copycat
Counter
Covet
DoubleSlap
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Endure
Energy Ball
Fake Out
Fake Tears
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Swagger
Sweet Kiss
Taunt
Telekinesis
Teleport
Thief
Torment
Toxic
Uproar
Wake-Up Slap
Water Pulse
Wish

Gerard, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
RNG (Pokemon): 4/5 (Jumpluff (lol))
RNG (Ability): 3/3 (Infiltrator)

189.png

Jumpluff (F)
Nature:
Timid (+15% Spe, +19% Acc, -1 Atk)
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 127 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

Abilities:
Chlorophyll:
(Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Acrobatics
Rage Powder
Cotton Spore
U-turn
Worry Seed
Giga Drain
Bounce

SolarBeam
Substitute
Protect

Encore
Cotton Guard
Amnesia

Seed Bomb

Challenger orders first.
 
VSWill.png

Lovely, I can't wait to kill it!

Simone: Icy Wind ~ Ice Beam ~ Ice Beam
* If Jumpluff uses Bounce then use Copycat & push actions
* If you're asleep when you move then use Sleep Talk (Ice Beam / Icy Wind / Blizzard / Frost Breath)
 
nope
Giga Drain + Giga Drain > Cooldown (Protect) > Giga Drain + Giga Drain

Pre-Round


Field: Nothing

Gerard
Jynx (F)
124.png

HP: 100
EN: 100
Ranks: 1/2/4/3/100
Size / Weight: 3 / 3
Ability: Forewarn
Other: +14% Accuracy

Cheerleader Igglybuff
Jumpluff (F)
189.png

HP: 100
EN: 100
Ranks: 1/3/2/3/127
Size / Weight: 1 / 1
Ability: Infiltrator
Other: +19% Accuracy

Round One

Action One

Jynx: Icy Wind (-4EN)
Crit: <=625
=6445 (N)
Jumpluff: [6+3+6-4.5]*2.25
=23.625HP
Jumpluff: -1 Spe (72)

Jumpluff: Giga Drain + Giga Drain (-48HP)
Crit: <=625
=1999 (N)
Jynx: [(8*2.25)+3+3-4.5]
=19.5HP
Jumpluff: +9.75HP

Action Two

Jumpluff is cooling down.

Jynx: Ice Beam (-6EN)
Crit: <=625
=6224 (N)
Jumpluff: [9+3+6-4.5]*2.25
=30.375HP
Freeze: <=1000
=1956 (N)

Action Three

Jynx: Ice Beam (-10EN)
Crit: <=625
=923 (N)
Jumpluff: [9+3+6-4.5]*2.25
=30.375HP
Freeze: <=1000
=6688 (N)

Jumpluff: Giga Drain + Giga Drain (-76HP)
Crit: <=625
=2174 (N)
Jynx: [(8*2.25)+3+3-4.5]
=19.5HP
Jumpluff: +9.75HP
Jumpluff fainted.

Summary:
Jynx: -39HP, -20EN
Jumpluff: KO

Post-Round

Field: Nothing

Gerard
Jynx (F)
124.png

HP: 61
EN: 80
Ranks: 1/2/4/3/100
Size / Weight: 3 / 3
Ability: Forewarn
Other: +14% Accuracy

Cheerleader Igglybuff
Jumpluff (F)
189.png

HP: KO
EN: KO
Ranks: 1/3/2/3/127
Size / Weight: 1 / 1
Ability: Infiltrator
Other: +19% Accuracy, KO

You may choose your next type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
RNG (Pokemon): 2/5 (Altaria (whelp))
RNG (Ability): 1/2 (Natural Cure)

334.png

Altaria (F)
Nature:
Adamant (+1 Atk, -1 SpA)
Type:
Dragon:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Abilities:
Natural Cure:
(Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (DW): (Trigger) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

Attacks:
Peck
Growl
Astonish
Pluck
Sing
Fury Attack
Safeguard
Mist
Round
Natural Gift
Take Down
Refresh
Dragon Dance
Mirror Move
DragonBreath
Cotton Guard

Hone Claws
Earthquake
Protect

Roost
Agility
Dragon Rush

Sky Attack

Challenger orders first.
 
VSWill.png

Cute dragon, I wonder what does it look like as an ice sculpture

Simone: Ice Beam ~ Blizzard ~ Ice Beam
* If Altaria uses an Sky Attack combo then use protect (once) & push actions
* If Altaria successfully uses a Protective or Evasive move then use Blizzard & push actions
** If Altaria uses Sing the use Safeguard (once) and push actions
 
Sky Attack > Sky Attack > Sky Attack

Pre-Round


Field: Nothing

Gerard
Jynx (F)
124.png

HP: 100
EN: 100
Ranks: 1/2/4/3/100
Size / Weight: 3 / 3
Ability: Forewarn
Other: +14% Accuracy

Altaria
Altaria (F)
334.png

HP: 100
EN: 100
Ranks: 4/3/2/4/80
Size / Weight: 2 / 2
Ability: Natural Cure
Other: None

Round One

Action One

Altaria: Sky Attack (-4.5EN)
Altaria is charging.

Jynx: Ice Beam (-6EN)
Crit: <=625
=9626 (N)
Altaria: [9+3+6-6]*2.25
=27HP
Freeze: <=1000
=1442 (N)

Altaria: Sky Attack (-4.5EN)
Hit: <=9000
=4845 (Y)
Crit: <=625
=2334 (N)
Jynx: [14+3+6-3]
=20HP

Action Two

Altaria: Sky Attack (-6.5EN)
Altaria is charging.

Jynx: Blizzard (-7EN)
Hit: <=7000
=3435 (Y)
Crit: <=625
=1122 (N)
Altaria: [11+3+6-6]*2.25
=31.5HP
Freeze: <=1000
=9159 (N)

Altaria: Sky Attack (-6.5EN)
Hit: <=9000
=689 (Y)
Crit: <=625
=2904 (N)
Jynx: [14+3+6-3]
=20HP

Action Three

Altaria: Sky Attack (-8.5EN)
Altaria is charging.

Jynx: Ice Beam (-6EN)
Crit: <=625
=5818 (N)
Altaria: [9+3+6-6]*2.25
=27HP
Freeze: <=1000
=7370 (N)

Altaria: Sky Attack (-8.5EN)
Hit: <=9000
=3303 (Y)
Crit: <=625
=2050 (N)
Jynx: [14+3+6-3]
=20HP

Summary:
Jynx: -60HP, -19EN
Altaria: -86HP, -39EN

Post-Round

Field: Nothing

Gerard
Jynx (F)
124.png

HP: 40
EN: 81
Ranks: 1/2/4/3/100
Size / Weight: 3 / 3
Ability: Forewarn
Other: +14% Accuracy

Altaria
Altaria (F)
334.png

HP: 14
EN: 61
Ranks: 4/3/2/4/80
Size / Weight: 2 / 2
Ability: Natural Cure
Other: None

Sky Attack > Sky Attack > Sky Attack
 
Pre-Round

Field: Nothing

Gerard
Jynx (F)
124.png

HP: 40
EN: 81
Ranks: 1/2/4/3/100
Size / Weight: 3 / 3
Ability: Forewarn
Other: +14% Accuracy

Altaria
Altaria (F)
334.png

HP: 14
EN: 61
Ranks: 4/3/2/4/80
Size / Weight: 2 / 2
Ability: Natural Cure
Other: None

Round Two

Action One

Altaria: Sky Attack (-10.5EN)
Altaria is charging.

Jynx: Ice Beam (-10EN)
Crit: <=625
=4444 (N)
Altaria: [9+3+6-6]*2.25
=27HP
Altaria fainted.

Post-Round

Field: Nothing

Gerard
Jynx (F)
124.png

HP: 40
EN: 71
Ranks: 1/2/4/3/100
Size / Weight: 3 / 3
Ability: Forewarn
Other: +14% Accuracy

Altaria
Altaria (F)
334.png

HP: KO
EN: KO
Ranks: 4/3/2/4/80
Size / Weight: 2 / 2
Ability: Natural Cure
Other: KO

You may choose your next type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
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