What the heck the castle is burrnnning!!! Why are Blaziken-Zeo and Rommert even risking battling here. Why the heck I'm reffffing?!?!?! Since when did I agree to this? In the battle tower? O yeah, but I didn't know it was in a burning castle. No I don't want to know your teams. No don't give them to me, match info? Of course not, I neeeeeed to escape this burning castle. Why are the people of the castle watching? Why are people not escaping? Aaaaaaaaaaaahhhhhh!!!
Team Blaziken-Zeo
Duoclohm (Cloudy) (Female)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 90(+)
Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
EC 4/9
MC 0
DC 2/5
Level Up Moves
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Hurricane
Slack Off
Egg Moves
Hydro Pump
Power Gem
Dragon Breath
HM/TM
Taunt
Flamethrower
Substitute
Thunder
Surf
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Tepig(King Pig) (Male)
Type: Fire
Nature: Adamant
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 45
EC:3/9
MC: 1
DC: 2/5
Moves
Level Up
Tackle
Tail Whip
Ember
Odor Sleuth
Defence Curl
Flame Charge
Smog
Rollout
Take Down
Assurence
Flare Blitz
Egg Moves
Curse
Super Power
Yawn
TM/HM Moves
Taunt
Rock Tomb
Wild Charge
Abilties
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
DW Ability
Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Kirlia, Psycho(F)
Nature: Modest (+ 1 SpA, -1 Att)
Type: Psychic- Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Kirlia
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 50
EC: 5/9
MC: 1
DW: 2/5
Attacks:
Level up moves
Growl
Confusion
Double team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Egg Moves
Confuse Ray
Disable
Will-o-wisp
TM/HM Moves
Toxic
Thunder Bolt
Grass Knot
Shadow Ball
Abilities:
Synchronize: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: Innate(DW) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Team Rommert
Spinda(*) Spot (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Tangled Feet: (Innate)When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 60
EC: 0/0
MC: 0
DC: 2/5
Attacks:
Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Teeter Dance
Thrash
Wish(*)
Rapid Spin(*)
Rock Slide(*)
Protect(*)
Drain Punch(*)
Work Up(*)
Ledyba(*) Francis (F)
Nature:Jolly (+15% Speed, +9% Accuracy; -1 SpA.)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: *
Def: **
SpA: * (-)
SpD: ***
Spe: 86 (55x1.5)(+)
EC: 1/6
MC: 1
DC: 1/5
Attacks:
Tackle(*)
Supersonic(*)
Comet Punch(*)
Light Screen(*)
Reflect(*)
Safeguard(*)
Mach Punch(*)
Baton Pass(*)
Silver Wind(*)
Encore(*)
Drain Punch(*)
Dizzy Punch(*)
Fling(*)
U-Turn(*)
Acrobatics(*)
O my goodness!!!! What if we diiiiiiiiiiiieeeeee before the battle finishs, 4 RC is sooo not worth it!!! Calm down, metal bagon, calm down. if the fire gets too bad Smiley the Happy Dragon the Dragonair can use Aqua Tail. OK while I'm calm enough to do this I'll post the order of the battle.
Order of actions
1. Blaziken-Zeo sends out Pokemon
2. Rommert sends out Pokemon+actions
3. Blaziken-Zeo posts actions
4. I ref (after travellog has approved it)
5. Blaziken-Zeo actions
6. Rommert actions
7. I ref (after travellog has approved it)
Rinse and Repeat
Now lets GO-GO-GO
Blaziken-Zeo said:Looking for a quick match to gage how well my pokemon is.
2v2 Singles
DQ 2 days
Arena: Palace of Fire: Nothing really special, a giant castle thats on fire. You can try to throw your foe's into the fire to burn them and no damage. The people of the Palace hate seeing people get hurt.
Rommert said:I'll battle you, Blazikenmaster-Zeo!
Switch=OK
All Abilities
No Items
Team Blaziken-Zeo

Duoclohm (Cloudy) (Female)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 90(+)
Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
EC 4/9
MC 0
DC 2/5
Level Up Moves
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Hurricane
Slack Off
Egg Moves
Hydro Pump
Power Gem
Dragon Breath
HM/TM
Taunt
Flamethrower
Substitute
Thunder
Surf
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Tepig(King Pig) (Male)
Type: Fire
Nature: Adamant
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 45
EC:3/9
MC: 1
DC: 2/5
Moves
Level Up
Tackle
Tail Whip
Ember
Odor Sleuth
Defence Curl
Flame Charge
Smog
Rollout
Take Down
Assurence
Flare Blitz
Egg Moves
Curse
Super Power
Yawn
TM/HM Moves
Taunt
Rock Tomb
Wild Charge
Abilties
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
DW Ability
Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Kirlia, Psycho(F)
Nature: Modest (+ 1 SpA, -1 Att)
Type: Psychic- Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Kirlia
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 50
EC: 5/9
MC: 1
DW: 2/5
Attacks:
Level up moves
Growl
Confusion
Double team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Egg Moves
Confuse Ray
Disable
Will-o-wisp
TM/HM Moves
Toxic
Thunder Bolt
Grass Knot
Shadow Ball
Abilities:
Synchronize: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: Innate(DW) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Team Rommert

Spinda(*) Spot (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Tangled Feet: (Innate)When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 60
EC: 0/0
MC: 0
DC: 2/5
Attacks:
Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Teeter Dance
Thrash
Wish(*)
Rapid Spin(*)
Rock Slide(*)
Protect(*)
Drain Punch(*)
Work Up(*)

Ledyba(*) Francis (F)
Nature:Jolly (+15% Speed, +9% Accuracy; -1 SpA.)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: *
Def: **
SpA: * (-)
SpD: ***
Spe: 86 (55x1.5)(+)
EC: 1/6
MC: 1
DC: 1/5
Attacks:
Tackle(*)
Supersonic(*)
Comet Punch(*)
Light Screen(*)
Reflect(*)
Safeguard(*)
Mach Punch(*)
Baton Pass(*)
Silver Wind(*)
Encore(*)
Drain Punch(*)
Dizzy Punch(*)
Fling(*)
U-Turn(*)
Acrobatics(*)
O my goodness!!!! What if we diiiiiiiiiiiieeeeee before the battle finishs, 4 RC is sooo not worth it!!! Calm down, metal bagon, calm down. if the fire gets too bad Smiley the Happy Dragon the Dragonair can use Aqua Tail. OK while I'm calm enough to do this I'll post the order of the battle.
Order of actions
1. Blaziken-Zeo sends out Pokemon
2. Rommert sends out Pokemon+actions
3. Blaziken-Zeo posts actions
4. I ref (after travellog has approved it)
5. Blaziken-Zeo actions
6. Rommert actions
7. I ref (after travellog has approved it)
Rinse and Repeat
Now lets GO-GO-GO