Burning Castle Battle, Blaziken-Zeo v Rommert (Metal bagon reffing TravelLog tutor)

Status
Not open for further replies.
What the heck the castle is burrnnning!!! Why are Blaziken-Zeo and Rommert even risking battling here. Why the heck I'm reffffing?!?!?! Since when did I agree to this? In the battle tower? O yeah, but I didn't know it was in a burning castle. No I don't want to know your teams. No don't give them to me, match info? Of course not, I neeeeeed to escape this burning castle. Why are the people of the castle watching? Why are people not escaping? Aaaaaaaaaaaahhhhhh!!!


Blaziken-Zeo said:
Looking for a quick match to gage how well my pokemon is.
2v2 Singles
DQ 2 days
Arena: Palace of Fire: Nothing really special, a giant castle thats on fire. You can try to throw your foe's into the fire to burn them and no damage. The people of the Palace hate seeing people get hurt.

Rommert said:
I'll battle you, Blazikenmaster-Zeo!

Switch=OK
All Abilities
No Items

Team Blaziken-Zeo
Duohm.png


Duoclohm (Cloudy) (Female)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 90(+)

Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
EC 4/9
MC 0
DC 2/5

Level Up Moves
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Hurricane
Slack Off

Egg Moves
Hydro Pump
Power Gem
Dragon Breath

HM/TM
Taunt
Flamethrower
Substitute
Thunder
Surf

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
498.png

Tepig(King Pig) (Male)
Type: Fire
Nature: Adamant

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 45

EC:3/9
MC: 1
DC: 2/5

Moves

Level Up
Tackle
Tail Whip
Ember
Odor Sleuth
Defence Curl
Flame Charge
Smog
Rollout
Take Down
Assurence
Flare Blitz

Egg Moves
Curse
Super Power
Yawn

TM/HM Moves
Taunt
Rock Tomb
Wild Charge

Abilties

Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

DW Ability
Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

281.png

Kirlia, Psycho(F)
Nature: Modest (+ 1 SpA, -1 Att)
Type: Psychic- Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Kirlia
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 50


EC: 5/9
MC: 1
DW: 2/5

Attacks:
Level up moves
Growl
Confusion
Double team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic

Egg Moves
Confuse Ray
Disable
Will-o-wisp

TM/HM Moves
Toxic
Thunder Bolt
Grass Knot
Shadow Ball

Abilities:
Synchronize: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy: Innate(DW) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Team Rommert

bb358f5bad.png

Spinda(*) Spot (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Tangled Feet: (Innate)When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:

HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 60

EC: 0/0
MC: 0
DC: 2/5

Attacks:
Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Teeter Dance
Thrash

Wish(*)
Rapid Spin(*)
Rock Slide(*)

Protect(*)
Drain Punch(*)
Work Up(*)
Spr_5b_165_m.png

Ledyba(*) Francis (F)
Nature:Jolly (+15% Speed, +9% Accuracy; -1 SpA.)

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 90
Atk: *
Def: **
SpA: * (-)
SpD: ***
Spe: 86 (55x1.5)(+)

EC: 1/6
MC: 1
DC: 1/5

Attacks:
Tackle(*)
Supersonic(*)
Comet Punch(*)
Light Screen(*)
Reflect(*)
Safeguard(*)
Mach Punch(*)
Baton Pass(*)
Silver Wind(*)

Encore(*)
Drain Punch(*)
Dizzy Punch(*)

Fling(*)
U-Turn(*)
Acrobatics(*)

O my goodness!!!! What if we diiiiiiiiiiiieeeeee before the battle finishs, 4 RC is sooo not worth it!!! Calm down, metal bagon, calm down. if the fire gets too bad Smiley the Happy Dragon the Dragonair can use Aqua Tail. OK while I'm calm enough to do this I'll post the order of the battle.

Order of actions
1. Blaziken-Zeo sends out Pokemon
2. Rommert sends out Pokemon+actions
3. Blaziken-Zeo posts actions
4. I ref (after travellog has approved it)
5. Blaziken-Zeo actions
6. Rommert actions
7. I ref (after travellog has approved it)
Rinse and Repeat

Now lets GO-GO-GO
 
Spot, you can do this! ...maybe. Probably not, but that's besides the point!

Either way, start off by straight out by Thrashing around (kind of like what Metal Bagon is doing at the moment). And, well, just continue to Thrash for the rest of the round.

Thrash>Thrash>Thrash
 
I've sent my reffings to TravelLog however he hasen't yet got back to me. Will edit this post with my reffings when he does aprrove it.

EDIT: Yeah I didn't edit the round into this post but O well.
 
Round 1

Duohm.png

Duoclohm – Cloudy (F)
HP: 100
Energy: 100
Stat Boosts/Drops:
Other:

VS
bb358f5bad.png

Spinda – Spot (F)
HP: 90
Energy: 100
Stat Boosts/Drops:
Other:

Even though we are all going to DIE Blazikenmaster-Zeo sent out his Duocholm and Rommert sent out a Spinda. The fire is spreading Aaaaah! OK I must stay calm ... must ... stay ... calm.

OMG Cloudy the Duoclohm just sent a GIANT Thunder attack at the caaaastle. We are going to die. It missed and landed in the next room. We liiiivvvve, but the fire is now worse than before, darn you Cloudy. Woah, that Spinda is throwing a massive psycho after that bolt struck the castle. Yay, I’m not the psychotic one anymore. Spot the Spinda is thrashing all the way towards Cloudy and hits him haaaarrrrrd.

Cloudy is now going get revenge and launches a Hydro Pump in the opposite direction from where Spot is. Wait... that doesn’t do anything to Spot, what possibly could he be planning. O I get it now; he’s trying to put out the fire with that water. It seems that the fire is kept at bay, for now (aka Fire in room doused for 3 rounds). Spinda keeps his Psycho up through all of this, Thrashing at Cloudy again.

THIS IS NOT THE TIME TO BE PLAYING WITH DOLLS CLOUDY, KEEP PUTTING THE FIRE OUT NOW! Wait a sec, I think Cloudy has finally realised that he is in a serious battle and is using substitute to take damage for him. That is very good for him as he won’t take any pain from a very strong thrash from Spot. It seems that my shouting has caused Spot to throw the mama of all psychos’. It was critical that Cloudys Sub took that damage because that would have really hurt her.

The fire is starting to singe this rooms a bit. Both battlers still don’t feel in any way scared and are preparing to issue commands to their Pokemon. It looks like Blaikenmaster-Zeo will issue his actions first this round.
Duohm.png

Duoclohm – Cloudy (F)
HP: 50
Energy: 66
Stat Boosts/Drops:
Other: 2 HP Sub

VS
bb358f5bad.png

Spinda – Spot (F)
HP: 90
Energy: 76
Stat Boosts/Drops: + 1 accuracy +1
Other: Confused for 6 (six) actions
Duoclohm
Thunder 8 energy rolled 10/10 on the RNG fora miss
Hydro Pump 8 energy Fire in room doused for 3 rounds.
20 HP Sub 18 energy
Spinda
Thrash 8 energy 15 damage
Thrash 8 energy 15 damage
Thrash 8 energy 18 damage rolls 1/100 for crit and rolled 3/4 for 3 actions confusion.

EDIT: Spot's abilities taken into effect.
 
Unless I misunderstand something(sorry if I do), my confusion should be doubled, along with a boost in Accuracy and Evasion, since I have both Own Tempo and Twisted Feet as abilities.

Okay Spot, start off with a Rock Slide to finish off the Substitute, than use a Teeter Dance to make yourself even harder to hit. After that, give Cloudy a Drain Punch.

Rock Slide>Teeter Dance>Drain Punch
 
Pre-round
Duohm.png

Duoclohm – Cloudy (F)
HP: 50
Energy: 66
Stat Boosts/Drops:
Other: 2 HP Sub

VS
bb358f5bad.png

Spinda – Spot (F)
HP: 90
Energy: 76
Stat Boosts/Drops: +1 accuracy +1 evasiveness
Other: Confused for 6 (six) actions

As the battlers issue their pokemon actions, Metal Bagon obtained Calm status for 2 (two) actions.

Cloudy the Duoclohm uses Slack Off, what a calm move *carefree sigh.* Spot thinks some rocks could lighten up the mood even more so she slides some of the stone wall supports away. The room is still standing though and Spinda misses everyone and it lands on a fire that seemed to be spread quickly. Spinda has postponed the flames from entering the room for another round. Thank you Spinda, Thank you.

Cloudy summons a cool, rotating breeze of wind to lighten up the mood. “I think that’s called a Hurricane,” one of the onlookers says. “A hurricane, what a happy sounding name” I reply. Cloudy sure knows how to lighten up the mood, but, oopsy daisy! It crashed into Spot who seems very bemused by these events a stupidly hits himself in his confusion. Silly Spot!!!

Metal Bagon’s calmness has worn off.
Aaaaahhhh!!! What the heck are you doing Cloudy!!! Throwing flames all around the rooms is not going to put out the fire!!! You critically injured Spot as well and he was helping with his rocks for once! Spot don’t get mad it was an accident please keep helping! No don’t use Drain Punch on Cloudy, Nooooooooooo. What Cloudy’s over there but you just hit Cloudy ... O, I forgot that Cloudy substituted himself with a doll last round, O well it’s gone now.

Wait, that means that Cloudy can’t help put out the flames anymore because now he’ll have to battle Spot!! Romeert please go quickly so we can escape before we al diiiiiiieeeeee!!!
(If you didn’t catch the drift from that last sentence it means you go first Rommert).

Post-round
Duohm.png

Duoclohm – Cloudy (F)
HP: 70
Energy: 39
Stat Boosts/Drops:
Other:

VS
bb358f5bad.png

Spinda – Spot (F)
HP: 55
Energy: 55
Stat Boosts/Drops:
Other: Confused for 3 (three) actions

Duoclohm
Slack Off 12 energy +20 HP
Hurricane 8 energy 14 damage
Flamethrower 7 energy 15 damage RNGed 1/100 for a crit
Spinda
Rock Slide 6 energy RNG 99/100 for a Miss
Teeter Dance RNG 2/2 confusion takes effect 3 energy 6 damage
Drain Punch 12 energy 2 damage to the sub, breaks sub


Note: I only post the RNG if the effect of the attack actually happens. For example, if Flamethrower doesn’t burn I won’t put the RNG number in, but if it does I will.
 
Tangled Feet: (Innate)When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

Well, either way, Spot, Thrash around some more, as that seemed to quite a bit of damage last time.

Thrash>thrash>Thrash
 
Round 3

Pre-round
Duoclohm – Cloudy (F)
HP: 70
Energy: 39
Stat Boosts/Drops:
Other:

VS

Spinda – Spot (F)
HP: 55
Energy: 55
Stat Boosts/Drops:
Other: Confused for 3 (three) actions

Welcome back to this battle that is conveniently being battled in a burning castle. We may be about to diiiiiiiiieeeeeeeeee but I’m but I’m still smiling.

Co: > (o: > IO: > Jo: > )o:

Cloudy still doesn’t seem to mind that flames continue to creep into the room and chills out. While Spot takes the exact opposite approach and starts thrashing towards Cloudy, obviously cracking under the pressure of NEEDING TO SAVE US. You hear that you two, YOU NEED TO SAVE US.

Cloudy thinks I’m using reverse Psychology on him and launches a massive Flamethrower at Spot. While Spot keeps thrashing around. The audience now see that they are going to die if they stay here and run to the door, only to see that Spot’s earlier rock slide blocked off the only exit.

Now that audience decide to watch one last Pokemon battle before they all die they start booing as Cloudy starts being a wuss and sets up a substitute (RNG chose 15 HP Sub) and Spot hits herself in her confusion.

“What an uneventful round,” one of the onlookers jeer. Both battlers then say, that they are going to knock out the other pokemon next round. Then they start to give their pokemon commands. It seems that BlazikenMaster-Zeo is telling Cloudy his actions first.

Post-round
Duoclohm – Cloudy (F)
HP: 25
Energy: 32
Stat Boosts/Drops:
Other: 15 HP Sub

VS

Spinda – Spot (F)
HP: 38
Energy: 39
Stat Boosts/Drops: +1 evasiveness +1 accuracy
Other: Confused for 4 (four) actions


Duocholm
Chill +12 energy
Flamethrower 7 energy 15 damage RNG rolled 1/100 for a crit
Subsitute because amount of HP for sub wasn’t specified sub RNG rolled 1/3 for a 15 HP Sub! 12 energy -15 HP
Spinda
Thrash 8 energy 15 damage
Thrash 8 energy 15 damage
Thrash RNG rolled 2/2 Spinda hits herself in her confusion No damage taken due abilities
RNG rolled 2/4 for 2 action confusion, abilities takes affect for boosts.
 
Sorry, whenever I use Substitute, I almost always for get to put an Hp amount, shows how bad I am lol.

Anyways, this doesn't look to good Cloudy. we don't have a lot of energy to play around with, That Sub can only survive one more Thrash attack. So, Flamethrower-Dragon breath- Flamethrower
 
Okay, first Wish to heal some health. Afterwards, Thrash around even more! It might not be creative, but hopefully it'll work!

Wish>Thrash>Thrash
 
Round 4

Pre-round
Duohm.png

Duoclohm – Cloudy (F)

HP: 25
Energy: 32
Stat Boosts/Drops:
Other: 15 HP Sub

VS
bb358f5bad.png

Spinda – Spot (F)
HP: 32
Energy: 36
Stat Boosts/Drops: +1 evasiveness +1 accuracy
Other: Confused for 4 (four) actions
Welcome back to the burning castle, with, no way out, where two trainers randomly decided to battle.

To start the round Spot wants to be helpful and launches a flamethrower. Wait...What? You were supposed to use hydro Pump not make this situation even woooorrrrsssseee. Spot doesn’t seem to mind all the flames at all even though Cloudy blasted some at her only a few seconds ago. Spot seems to be doing some kind of ritual that has to do with the wish granting pokemon Jirachi. Suddenly a bright light which isn’t fire (thank goodness) appears in the air, and it is now slowly descending towards Spot.

Cloudy doesn’t care he uses the power of his ancestors to launch a graceful Dragonbreath. “BURP!” That burp made Spinda throw yet another psycho. Thrashing towards Cloudy everyone apart from Spinda notice that sparkling light descends right over Spinda’s head, and then...

“BURP!” Cloudy uses Flamethrower again to knock Spinda out of they and then jumps to try and get the wish, but over jumps and lands on Spot. Cloudy just realised that she got a KO against Spot because she was so obsessed with obtaining the wish.
(RNG rolls 2/3 for Duocholm to miss (I gave it a 33% of actually happening).

Romeert now sends out a Pokemon that is sure to win him the battle. That Pokemon is *Drum roll* a Lebyba called Francis. What the heck! Blazikenmaster-Zeo then tells Cloudy what to do and finally Romeert tells Francis how to counter those movements.
Post-round
Duohm.png

Duoclohm – Cloudy (F)
HP: 25
Energy: 13
Stat Boosts/Drops:
Other:

VS
bb358f5bad.png

Spinda – Spot (F)
HP: Koed
Energy: Flamed
Stat Boosts/Drops:
Other:

Duocholm
Flamethrower 7 energy 12 damage
Dragonbreath 5 energy 11 damage
Flamethrower 7 energy 12 damage

Spinda
Wish 17 energy
Thrash 8 energy 15 damage
KOed
 
Okay, start by setting up a Light Screen, than hit Cloudy with a Silver Wind, and finish off with a U-Turn.

Light Screen>Silver Wind>U-Turn
 
Pre-round
Duohm.png

Duoclohm – Cloudy (F)

HP: 25
Energy: 13
Stat Boosts/Drops:
Other:

VS
Spr_5b_165_m.png

Ledyba – Francis (F)
HP: 90
Energy: 100
Stat Boosts/Drops:
Other:

Cloudy looks very tired and with a Ledyba called Francis staring him down the future doesn’t look bright.

Francis is looking around and sees the flames and is terrified that the flames will jump out at her, so she sets up a light screen to minimize damage done by special attacks. However, this gives Cloudy a chance to chill out and regain some energy.

Cloudy now tries to use Flamethrower against Francis but it does less damage then she excepted, maybe that screen of light surrounding Francis weakened the power. Francis who is still safe inside her light screen uses silver wind to deal good damage to the opposing Duocholm.

Cloudy is still not giving in though and tries to use thunder, despite the miss earlier. This time it hit’s but some of the electrical current got absorbed by the force field. Francis, for the first time this round darts out of the safety of the light screen and hits Cloudy with all of her 6 gloved arms, but she doesn’t say out in the open for long, Francis U-turns back inside the light screen. Then, the beam of light that every forgot about landed on Francis who regained a lot of HP because of it

Aaaaaaahhhhh!!! The room is now blazing as hard as it was at the start of the round! Pokemon can now be pushed into the fire and burned! Noooooooooo! Blazikenmaster-Zeo please go first this round so we can get out of here. O wait, the doors blocked there is no escape anyway!!!

Post-round
Duohm.png

Duoclohm – Cloudy (F)
HP: 10
Energy: 10
Stat Boosts/Drops:
Other:

VS
Spr_5b_165_m.png

Ledyba – Francis (F)
HP: 82
Energy: 83
Stat Boosts/Drops:
Other: Light Screen 3 (three) more actions

Duocholm
Chill +12 energy
Flamethrower 7 energy 11 damage (light screen)
Thunder 8 energy 17 damage (light screen)

Ledyba
Light screen 8 energy power of special attacks reduced by 5 (five) for 6 (six) actions.
Silver wind 4 energy 8 damage
U-turn 5 energy 7 damage
 
Okay, let's hopefully finish Cloudy off with a Silver Wind, followed by a U-turn. If he's still standing, use another Silver Wind.

Silver Wind>U-Turn>Silver Wind
 
Pre-round
Duohm.png

Duoclohm – Cloudy (F)
HP: 10
Energy: 10
Stat Boosts/Drops:
Other:

VS
Spr_5b_165_m.png

Ledyba – Francis (F)
HP: 82
Energy: 83
Stat Boosts/Drops:
Other: Light Screen (3 more actions)

Hey Francis can I please have some of that light screen, pleeeeeaaassssse. I don’t want to die out here with all of these awful people.
*TravelLog, Blazikenmaster-zeo and Romeert all give me a weird look.*

Don’t Cloudy, don’t Cloudy... *Burp* Nooooooooooooooooooooo!!!! The flamethrower will burn us all, or at least Francis. Francis is angry, Wooooosh!!! A Silver Wind pushes Cloudy to the edge of the room; he could fall through that hole in the wall at any moment. But Cloudy just chills where he is, even though Blazikenmaster-Zeo is telling him to get out the way. “Duo Duocholm Duo Duo” Cloudy says. (Translation: get out of the way of what?). “Francis’ U-Turn,” Blazikenmaster-Zeo replies.

As a KOed Duocholm called Cloudy helplessly falls to the ground a brave trainer leans over the edge of a hole of the castle’s walls and recalls the Duocholm to its Pokemon. Now, seeking revenge, the trainer will send out a new Pokemon.
Post-round
Duohm.png

Duoclohm – Cloudy (F)
HP: KOed
Energy: Koed
Stat Boosts/Drops: KOed
Other: Do I really need to say KOed again?

VS
Spr_5b_165_m.png

Ledyba – Francis (F)
HP: 67
Energy: 74
Stat Boosts/Drops:
Other: Burned



Duocholm
Flamethrower 7 energy 11 damage (light screen) rolled 1/10 for a burn
Chill +12 energy
KOed
Ledyba
Silver wind 4 energy 8 damage
U-turn 5 energy 4 damage

Order of actions
1. Blazikenmaster-Zeo's Pokemon
2. Romeerts Actions
3. Blazikenmaster-Zeo's Actions
 
Status
Not open for further replies.
Back
Top