Gardevoir (Update)

Flora

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http://www.smogon.com/dp/pokemon/gardevoir

[Overview]

<p>At first sight, Alakazam and Uxie both seem to outclass Gardevoir, but she can distinguish herself by being offensive and defensive at the same time. Gardevoir's support movepool includes Will-O-Wisp, Wish, Taunt, and Encore, and allows her to disrupt the enemy's team while aiding her own side. Offensively, Gardevoir has base 125 Special Attack, along with Psychic, Shadow Ball, Focus Blast, and Thunderbolt to deal massive damage to incoming foes. She also comes with the rare Trace ability, allowing her to copy an opponent's ability and turn the tables on them.</p>

<p>Gardevoir has a few problems to address, however. Due to Gardevoir being a balance of offense and defense, if you're looking for a Pokemon who specializes towards one specific role, Alakazam or Uxie may be more suitable. As with Alakazam, Gardevoir has low Defense and HP stats, meaning that she is vulnerable to Pursuit-wielding physical attackers. Gardevoir's 80 base Speed is also rather average, allowing many other Pokemon to outspeed her. Nevertheless, Gardevoir's Trace ability, great movepool, and spectacular special stats all are advantages that make her unique.</p>

[SET]
name: Support
move 1: Will-O-Wisp
move 2: Psychic
move 3: Wish / Pain Split
move 4: Protect / Heal Bell
item: Leftovers
ability: Trace
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>This set aims to support the team by burning and cutting the opponent's Attack stat in half while providing overall healing with the help of Gardevoir's immense special bulk.</p>

<p>Will-O-Wisp allows Gardevoir to cripple enemy physical attackers, such as Absol, Drapion, and Spiritomb, with a damaging burn. To restore Gardevoir's health, she can use Wish and Protect; the combination essentially gives Gardevoir a 50% recovery move. Protect also helps Gardevoir stall while the opponent is continuously hurt by burn. If a cleric is needed, Gardevoir can perform that role as well thanks to Heal Bell, but note that Wish will become much more difficult to use since you no longer have room for Protect. Therefore, when using Heal Bell, choosing Pain Split as the health recovery move is recommended. Last but not least, Psychic is Gardevoir's STAB option to deal damage.</p>

[ADDITIONAL COMMENTS]

<p>If Pain Split is being used, note that it can perform either better or worse than Wish and Protect depending on the circumstances. Against Clefable, Wish and Protect would be the superior option (note that Pain Split can still heal from Clefable even though she won't take any damage from it). However, if Pain Split is used on Chansey, expect a massive amount of health stolen due to her base 250 HP. In other cases, the opponent could switch in a low HP Pokemon on a Pain Split, essentially making Gardevoir waste a turn hurting herself.</p>

<p>Although not mentioned, Thunderbolt can be used in the fourth slot if Protect or Heal Bell aren't necessary. Thunderbolt allows Gardevoir to attack Pokemon who take little or no damage from Psychic, such as Drapion, Houndoom, and Mesprit. Gardevoir can also utilize Taunt, which can stop slower walls from using support moves. Lastly, Hypnosis and Thunder Wave are usable for double status. Hypnosis can effectively remove a Pokemon from play. Thunder Wave can slow down deadly Pokemon such as Arcanine and Houndoom, allowing your teammates to outrun and KO them.</p>

<p>The EVs allow Gardevoir to be as specially bulky as possible. 252 HP and 252 Special Defense EVs allow Gardevoir to survive dangerous attacks such as Life Orb Dark Pulse from +2 Modest Toxicroak, Choice Specs Shadow Ball from Timid Rotom, and Life Orb Surf in the rain from Omastar. Gardevoir can also use a more physically bulky spread with 252 HP / 124 Def / 132 SpD. With this spread, Gardevoir takes 42.4% - 50% from Jolly Life Orb Hitmonlee's Close Combat. In return, Gardevoir has a high chance to OHKO Hitmonlee even without Close Combat's defenses drops with Psychic despite no Special Attack investment.</p>

<p>Gardevoir will usually run into trouble against Flash Fire Pokemon—namely Houndoom and Arcanine—who can absorb her Will-O-Wisp. Teammates who can deal with these Pokemon are extremely beneficial to Gardevoir. Against these Fire-types, Water-type Pokemon such as Blastoise and Milotic can switch in and destroy them with Surf. Pokemon with Calm Mind and Taunt or Substitute, such as Mismagius and Alakazam, are equally threatening. Encore can be used over Heal Bell to remedy this weakness if the foe isn't using Taunt, but note that Will-O-Wisp is illegal with Encore, so Thunder Wave or Hypnosis will have to replace Will-O-Wisp. Alternatively, Registeel deals with Mismagius, Alakazam, and even certain physical priority users such as Ambipom and Scyther, but be wary that Registeel may take a good chunk of damage in return, especially if you mispredict and switch into the wrong attack.</p>

<p>Strong physical attackers who outspeed Gardevoir and have not been burned by Will-O-Wisp will be a problem, especially Pursuit users. Venusaur, Scyther, and Absol all fall in this problematic category. Therefore, a strong physical tank or wall, such as Registeel, Rotom, or Weezing, will make a good partner for Gardevoir. Registeel can Thunder Wave these threats, while the other two can burn them if Gardevoir fails to do so on the switch.</p>

[SET]
name: Choice
move 1: Psychic
move 2: Thunderbolt
move 3: Focus Blast
move 4: Trick / Shadow Ball
item: Choice Specs / Choice Scarf
ability: Trace
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With a Choice item, Gardevoir becomes either an efficient revenge killer or an extreme damage dealer. A great offensive movepool, access to Trick, and acceptably distributed base stats allow Gardevoir to become a dangerous threat.</p>

<p>Psychic, combined with Thunderbolt, gives Gardevoir the ability to hit every Pokemon in UU for neutral damage, except for Steelix, Magneton, Shedinja, and Exeggutor. Steel-types including Steelix, Magneton, or Registeel are hammered by Focus Blast. To top the set off, Trick allows Gardevoir to cripple an incoming wall, such as Chansey, Clefable, and Registeel, with an unwanted item. To deal with Psychic- and Ghost-types, such as the aforementioned Shedinja and Exeggutor, Shadow Ball is a great alternative move over Trick.</p>

[ADDITIONAL COMMENTS]

<p>The EVs listed apply only if Gardevoir is using a Timid nature. 252 Speed EVs allow Gardevoir to reach 426 Speed with a Choice Scarf, outrunning everything up to and including Electrode and Modest Choice Scarf Rotom. If Modest is the chosen nature, 16 Def / 252 SpA / 240 Spe should be used. 240 Speed EVs reach 384 Speed, outrunning max Speed positive nature base 125 Pokemon, namely Swellow. As for the item, Choice Scarf is the main option as it gives Gardevoir's base 80 Speed a grand boost, allowing her to outrun and deal good damage to most threats. On the other hand, Choice Specs does nothing for Gardevoir's Speed, but it does provide an incredible power boost behind every attack; for instance, Gardevoir has a chance to 2HKO standard Registeel and OHKO 252 / 252 Calm Clefable with Focus Blast.</p>

<p>Choice Gardevoir has a rough time with Pursuit users, especially those who resist or are immune to Psychic. Drapion, Absol, and Spiritomb are all massive threats for this reason. Unfortunately, there is not much that can be done, especially if Gardevoir finishes off a Pokemon and a Pursuit user switches in for the revenge kill. Caution is therefore required if you want to have Gardevoir stick around to KO important Pokemon. Double switching Gardevoir out to a Pokemon who can take on the aforementioned Dark-types, such as Donphan and Venusaur, may seem like a lousy waste of a turn, but this effectively scouts what Pursuit user the foe may have.</p>

<p>Even with Trick, Gardevoir will still have problems with special walls, primarily Chansey. Dugtrio will solve any Chansey problems with his Arena Trap ability and Earthquake unless Chansey holds Shed Shell. If Dugtrio isn't suitable, Pursuit users on Gardevoir’s side will work as well. Drapion, Absol, and Spiritomb, despite being vulnerable to status from Chansey, are some STAB Pursuit users who can trap and kill her. Defensive Fighting-types such as Hitmontop and Hariyama will also help out against Chansey, although rare is the scenario where an opponent will leave Chansey in against these Fighting-types. Hitmontop also comes with a Technician-boosted Pursuit.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Focus Blast
move 3: Shadow Ball / Thunderbolt
move 4: Psychic / Taunt
item: Leftovers / Life Orb
ability: Trace
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Gardevoir with Calm Mind can sweep whole teams given the right scenario. With the moves to provide neutral coverage as well as stopping walls or tanks from being annoying, Gardevoir can prove to be a stable Calm Mind sweeper.</p>

<p>Calm Mind is the purpose of this set, allowing Gardevoir to increase her special stats to astounding levels. Focus Blast and Shadow Ball together hit every Pokemon for neutral damage, and crucially both can hit Pokemon whom Gardevoir cannot harm with her STAB Psychic for super effective damage, such as Registeel, Uxie, and Absol. Thunderbolt is a great alternative move over Shadow Ball to provide more damage against a different group of Pokemon, such as Milotic, Moltres, and Drifblim. Psychic is Gardevoir's best STAB attack to use, but its coverage may be redundant. As such, Taunt is a great replacement over Psychic to prevent status from incoming walls while also stopping them from restoring their health.</p>

[ADDITIONAL COMMENTS]

<p>If Gardevoir has Taunt in place of Psychic, note that there will be cases where Psychic's reliable STAB will be missed. For example, a Clefable with around 30% HP can die from Gardevoir's Focus Blast, but in this case Psychic would be the better option due to its 100% accuracy as opposed to Focus Blast's 70%. Against Pokemon who take neutral damage from both Shadow Ball and Focus Blast, such as Arcanine and Lanturn, Psychic does more damage.</p>

<p>Although better suited for defensive sets, Will-O-Wisp in the fourth slot can help Gardevoir cripple physical threats, which enables Gardevoir to set up more Calm Minds. This gives Gardevoir two roles in one: a supporter and a sweeper.</p>

<p>Maxing Gardevoir's Speed stat gives 284 Speed, Speed-tying with Pokemon such as Venusaur, Kabutops, and Blaziken. All three of these Pokemon can be slaughtered by Psychic (or Thunderbolt in Kabutops's case). As for the item, Life Orb allows Gardevoir to dish out more damage at the cost of being more fragile. However, if that's not favorable, Leftovers can be used to give Gardevoir more survivability.</p>

<p>Because Gardevoir has only base 80 Speed and base 65 Defense, faster physical attackers such as Dugtrio, Drapion, and Scyther can switch in on a Calm Mind and threaten with their most damaging move or Pursuit (or plainly trap Gardevoir in Dugtrio's case). Scouting for these Pokemon beforehand and burning or paralyzing them with Pokemon such as Rotom, Registeel, and Clefable would help Gardevoir destroy these Pokemon when they switch back in.</p>

<p>Encore users and dedicated special walls, such as Clefable, Chansey, and Spiritomb, also pose problems for this set if it lacks Taunt, as they can lock Gardevoir into one move, which Calm Mind Gardevoir does not like, or just plainly wall and wear down Gardevoir. Physically-minded Pokemon such as Guts Hariyama, Aggron, and Arcanine can help Gardevoir out against these threats. Guts Hariyama can pummel the two Normal-types while absorbing status from all three. Stone Edge or Payback from Hariyama will also eventually destroy Spiritomb who lack Rest. Aggron must watch out for status from the three Pokemon, but if he can get in on an attack, he will deal devastating damage against them with his Head Smash. Non-RestTalk Arcanine plays much more conservatively with Morning Sun and Flash Fire, but watch out for incoming Thunder Wave when using him. Arcanine with Intimidate also helps out against physical Spiritomb.</p>

[SET]
name: Dual Screen
move 1: Reflect
move 2: Light Screen
move 3: Memento
move 4: Taunt / Will-O-Wisp / Psychic
item: Light Clay
ability: Trace
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]

<p>The goal of this set is to reliably set up dual screens and then use Memento, giving a sweeper an essential free switch-in. With her sacrifice, Gardevoir ensures that your incoming sweeper has a higher chance of sweeping the opponent's team.</p>

<p>With the help of Light Clay increasing the duration of dual screens, Reflect and Light Screen become very potent for handling packs of vicious attackers. Reflect should be used first to patch up Gardevoir's weaker Defense stat, followed by Light Screen as a matter of course. Once both screens have been set up, Memento should be used to faint Gardevoir while crippling both of the opponent's offensive stats. This allows a sweeper to switch in without fear of being damaged greatly while also forcing the opponent to switch out. To help Gardevoir set up the screens and support the sweepers, Taunt can be used to safeguard against annoying status moves, especially sleep, and support moves, such as Stealth Rock, Wish, and Toxic Spikes. Will-O-Wisp is a great alternative to cripple physical attackers; when combined with with Reflect, physical attackers will no longer be a problem. Lastly, Psychic allows Gardevoir to avoid being set-up bait when Taunted.</p>

[ADDITIONAL COMMENTS]

<p>Healing Wish can be used over Memento if the protection provided by dual screens is generally enough. This allows a sweeper from early-game to be usable again in late-game. However, if Gardevoir did not take the attack beforehand, make sure that when switching in the sweeper won't be KOed by the incoming attack while switching in.</p>

<p>This particular Gardevoir specifically wants dedicated set-up sweepers who can make use of the dual screens and Memento. Sweepers who are resistant or take little damage from Gardevoir's weaknesses should be considered; examples include Swords Dance Drapion, Rock Polish Aggron, Dragon Dance Altaria, and Swords Dance or Agility Blaziken.</p>

<p>Fast Taunt and Encore users can be annoying to this Gardevoir as they can stop her from doing her job or lock her into a useless move. Ambipom, Mismagius, and Alakazam are able to do this, but at the same time are very fragile as well. Choice Band Spiritomb can easily switch into any of these Pokemon and remove them with Pursuit. Toxic Orb Swellow, on the Taunt or Encore, can outspeed and OHKO all three of these Pokemon with Brave Bird or Facade, but needs to be sure he is not switching into an attack. Swellow can also utilize Pursuit to trap the aforementioned threats.</p>

[Team Options]

<p>On the support side, if Gardevoir does not carry Will-O-Wisp or did not burn a target Pokemon, Will-O-Wisp and Thunder Wave users such as Arcanine, Rotom, and Chansey can greatly help Gardevoir out in the long run. Stealth Rock, Spikes, and/or Toxic Spikes can weaken Chansey and Registeel, and thus help Calm Mind Gardevoir strike themdown. Chansey will especially suffer from two layers of Toxic Spikes if Gardevoir carries Taunt.</p>

<p>For offensive partners, any Pokemon who benefits from burnt Pokemon and Wish support are welcome on Gardevoir's team. Aggron can switch into Bug-, Ghost-, and Dark-type attacks aimed at Gardevoir and smack their respective users with Head Smash. Set-up users who are somewhat physically weak, such as Mismagius, Houndoom, and Scyther, appreciate both Gardevoir's Will-O-Wisp and Wish so they can safely switch in and set up. Ground-type Pokemon such as Dugtrio, Donphan, and Rhyperior are all viable offensive partners as well due to their ability to switch into Registeel, Clefable, and Chansey; they can then proceed to trap and kill, set up Stealth Rock, and set up with Rock Polish respectively.</p>

<p>Dark- and Steel-types who are either bulky or have high Speed annoy Gardevoir constantly. If Gardevoir can burn these Pokemon when they switch in, it will be easier for her to switch to a counter. Unfortunately, Houndoom is a vicious pest to Gardevoir, with his higher base Speed, access to Pursuit, and immunity to both Psychic and Will-O-Wisp. To aid Gardevoir, defensive Pokemon such as Hariyama and Registeel can help. Hariyama can switch into the majority of Dark- and Steel-types, such as the aforementioned Houndoom (not Spiritomb, however), and slay them with a Fighting attack. Houndoom's Nasty Plotted Hidden Power Flying will not OHKO Careful Hariyama, so Houndoom is forced to either dent the sumo hard and get defeated or switch out. Against Spiritomb, defensive Fire-type Pokemon such as Moltres and Arcanine take little damage from his attacks and can pummel the ghost with STAB Fire-type attacks. Lastly, Registeel works well as a defensive partner because it resists Dark-, Bug-, and Ghost-type attacks. Registeel can then set up Stealth Rock and use Thunder Wave to support Gardevoir.</p>

<p>Gardevoir's base 65 Defense is one of her most vulnerable areas that must be covered. Threats such as Absol, Scyther, and even strong physical Pokemon including Nidoking and Leafeon can pose a danger with their STAB or a super effective attack, and can be annoying if not burnt on the switch. Defensive Rotom can take on all of these Pokemon bar Absol, burning them with Will-O-Wisp or attacking them with Shadow Ball or Thunderbolt. Absol is trickier to counter due to his deadly Attack stat and Super Luck ability. Hitmontop can be used for his ability to strike down Absol with his Intimidate ability, resistance to Dark-type attacks, and Mach Punch. Weezing is also a great wall to consider as he has the typing, stat distribution, and access to Will-O-Wisp and Pain Split to annoy the four threats constantly.</p>

[Optional Changes]

<p>Gardevoir has an incredible movepool, making gimmicky and unusual sets possible. Signal Beam is a great move for offensive sets, striking Dark- and Psychic-type Pokemon for super effective damage. Trick Room can support Pokemon with low Speed; a Quiet nature and 0 Speed IVs coupled with her average base 80 Speed make Gardevoir quite a comfortable Trick Room user. Thunder Wave, Toxic, and Hypnosis are usable to inflict even more status upon Gardevoir's enemies. Encore is mentioned throughout the analysis because it's a wonderful move in general, but Gardevoir is strapped for moveslots; it is also illegal with Will-O-Wisp. Torment is an interesting move but Gardevoir can't use it well because she lacks resistances. Grass Knot and Energy Ball are available if Water-, Ground-, and Rock-type Pokemon are troubling you. As a last resort, Destiny Bond can take a troublesome enemy down, but Gardevoir's base 80 Speed makes the idea mildly lackluster. Confuse Ray with Thunder Wave can be annoying to your enemy. Substitute and Pain Split can be utilized together, but Rotom generally does this better with lower HP, higher Speed, and three immunities.</p>

<p>A "stallbreaker" set with Taunt / Will-O-Wisp / Pain Split / Encore and 252 HP / 4 Def / 252 Spe as well as a Timid nature can be used. Some of the usual counters to Gardevoir such as Spiritomb and Chansey will regret approaching Gardevoir as they can't do much against this set. But because this set does not have an attacking move, it can be easily countered by any opposing Fire-type Pokemon.</p>

[Counters]

<p>Any Pokemon who generally strikes hard on the physical side will usually bring down Gardevoir; however, these Pokemon should beware of Will-O-Wisp. Houndoom, although weak to Focus Blast, makes a great counter to any Gardevoir set due to his Flash Fire ability, which absorbs Will-O-Wisp for enhanced Fire-type damage, and Pursuit, which will destroy Gardevoir if she switches. Other Dark-type Pursuit users, such as Drapion, Absol, Skuntank, and Spiritomb, will usually end Gardevoir's life immediately if they avoid switching into Will-O-Wisp (or Focus Blast, in Absol's case).</p>

<p>On the defensive side, Chansey, and to a lesser extent Clefable, both wall Gardevoir comfortably, although Clefable is vulnerable to Focus Blast at times. Clefable can come in and Encore any support move that Gardevoir uses. Gardevoir will only end up hindering herself if she tries Tricking Clefable, as the Choice item will usually be swapped for a Toxic Orb in the exchange. Chansey can come in on any move except Trick and wall Gardevoir with her massive HP and Special Defense while draining Gardevoir’s HP with Seismic Toss; however, Chansey should watch out for Pain Split stealing her massive HP. Clefable also doesn't mind Will-O-Wisp due to Magic Guard while Chansey has Natural Cure to heal the burn off on the switch. Both must watch out for Taunt though, which can turn both into set-up bait for Gardevoir.</p>

<p>In addition to the specially defensive Normal-types, Steel-types who can survive a Focus Blast will be a nuisance to Gardevoir. Registeel can switch into a Psychic or Shadow Ball, cripple Gardevoir with Thunder Wave, and strike her down with repeated Iron Heads, although it must be wary of Will-O-Wisp. Having a user of Aromatherapy or Heal Bell, such as Chansey, Uxie, or Umbreon, is a great way to heal your precious check from Gardevoir's status moves.</p>
 
Looking mainly for content additions or subtractions (like new sets maybe?) although some grammar checks, especially flow, are welcomed. I think the Dual Screen Team Options needs some more fat, but I don't know what to put there.

http://www.smogon.com/dp/pokemon/gardevoir


[Overview]

<p>At first sight, Gardevoir may seem outclassed by Uxie due to its better defenses, Speed, and other support moves including Stealth Rock, but Gardevoir has a few niches of its own that can make it interesting. Gardevoir's Base 125 Special Attack anticipates that Gardevoir is not a sitting duck like Uxie, who carries Base 75 offenses, and can easily go on the offensive side and, at the same time, the defensive side. Not only that, but Gardevoir owns a few other useful support moves, such as Encore, Will-O-Wisp, Wish, and Taunt.</p>

<p>Ability-wise, Gardevoir may not have the Ground immunity that Uxie has from Levitate, but its own Trace ability merits a huge amount of possibilities. Gardevoir can easily switch into a handful amount of troublesome Pokemon and turn the tables upon themselves, such as weather-abusing Pokemon, Intimidate users, and a few selected others.</p>

[SET]
name: Support
move 1: Will-O-Wisp
move 2: Wish / Pain Split
move 3: Psychic
move 4: Heal Bell
item: Leftovers
ability: Trace
nature: Calm
evs: 236 HP / 176 Sp Def / 96 Spe

[SET COMMENTS]

<p>Gardevoir's vast supportive movepool and grand Base 115 Special Defense allows it to aid its team in a handful of ways. At the same time, Gardevoir is able to dish out enormous damage with Psychic despite the lack of any Special Attack investments. Though the amount of pressure from attacks have increased vastly in this generation, Gardevoir can still switch in on weak attacks from the likes of support Blastoise, special Venusaur, and special Claydol. When Gardevoir is switched in, be sure to fire off a Will-O-Wisp to cripple the dangerous physical-inclined Pokemon that may switch in, such as Absol, Scyther, and Ambipom. After that, Gardevoir can start restoring its HP back with Pain Split or the team with Wish and Heal Bell.</p>

<p>With 236 HP and 176 Special Defense EVs, Gardevoir reaches 336 HP, a Leftovers numbers, and 341 Special Defense, a bonus point mark, allowing it to survive dangerous attacks from the likes of Life Orb Dark Pulse from a +2 Modest Toxicroak, Choice Specs Shadow Ball from a Rotom, and Life Orb Surf in the rain from a Omastar. 96 Speed EVs allow Gardevoir to hit the 220 mark, outspeeding neutral Base 91 Pokemon and the others below, such as Lead Nidoqueen, ResTalk Rotom, and support Venusaur. Gardevoir can then proceed to destroy the mentioned Pokemon with Psychic, 2HKOing them with Stealth Rock support.</p>

[ADDITIONAL COMMENTS]

<p>Due to not having a completely reliable recovery move, like Clefable and Chansey, one should not switch Gardevoir as freely compared to the mentioned two. Unless the foe is a Pokemon that cannot dish out damage well or is harmless to a good amount of your team, take advantage of Gardevoir's Trace ability to switch into or revenge kill potentially troublesome foes, such as Hypnosis Hypno, Swift Swim and Chlorophyll users, and Claydol.</p>

<p>Support Gardevoir will usually run into trouble against Flash Fire Pokemon, namely Houndoom and Arcanine, switching in to absorb the incoming Will-O-Wisp. Pokemon that can deal with these Pokemon would be extremely beneficial to the survival of Gardevoir; against these Fire-types, Water-type Pokemon like Ludicolo and Milotic can switch in and proceed to destroy them with Surf. Not only are Flash Fire Pokemon harsh, but Pokemon with Calm Mind and/or Taunt or Substitute, like Mismagius and Alakazam, are just as cruel. Encore as an alternative move over Heal Bell on this set can solve this weakness if the foe isn't using Taunt, but note that Will-O-Wisp is illegal with Encore so Thunder Wave or Hypnosis will have to substitute. Besides swapping moves, the use of Iron Head Registeel against Mismagius and physical priority users, like Azumarill and Scyther, against Alakazam may help out, but note that the Pokemon will be taking a good chunk of damage in return.</p>

<p>Strong physical attackers that have not been burned by Will-O-Wisp and outspeed Gardevoir will be a problem, especially Pursuit users. Venusaur, Scyther, and Leafeon all fall in this problematic category. In assistance, a strong physical tank or wall would be worthwhile to use, such as Registeel, Rotom, and Weezing. Registeel has the benefit of Thunder Waving these threats while the other two can burn them if Gardevoir couldn't earlier.</p>

[SET]
name: Choice
move 1: Psychic
move 2: Thunderbolt
move 3: Signal Beam / Shadow Ball
move 4: Trick / Focus Blast
item: Choice Specs / Choice Scarf
ability: Trace
nature: Timid / Modest
evs: 12 Def / 252 Sp Atk / 244 Spe

[SET COMMENTS]

<p>Though Gardevoir is primarily seen as a defensive Pokemon due to its great supportive movepool, one should not forget about Gardevoir's Base 125 Special Attack and wide attacking movepool. Psychic is Gardevoir's main STAB attack that also has a 10% chance to lower the foe's Special Defense. Thunderbolt offers great neutral coverage with Psychic, being resistant or immune to by namely Shedinja, Steelix, Magneton, and Exeggutor. Signal Beam goes well on the third slot to hit even more targets neutrally or super effectively, especially Dark- and Psychic-type Pokemon. Shadow Ball can be used here if Focus Blast comes in the fourth slot for unresistant coverage. Trick is the primary fourth slot option due to its crippling factor against a vast amount of troublesome Pokemon, such as Clefable, Chansey, and Drapion.</p>

<p>It should also be noted that this is one of the best sets to take advantage of Trace due to the constant switching the Choice sets offer. Gardevoir can switch in on a handful amount of Pokemon and use their abilities against themselves while destroying them with its respectful super effective attacks, such as Magneton, Rain Dance Omastar, and Sunny Day Exeggutor.

<p>The EVs listed are if Gardevoir is Timid. 244 Speed EVs allow Gardevoir to reach 420 Speed, outrunning Electrode, Modest Choice Scarf Rotom and those dwelling under. If Modest is the chosen nature, a small change of EVs will need to happen; 18 Def / 240 Spe / 252 Sp Atk should be used. 240 Speed EVs enable Gardevoir to reach 384 Speed, outrunning max Speed positive nature Base 125 Pokemon, namely Swellow.</p>

[ADDITIONAL COMMENTS]

<p>Choice Gardevoir has a rough time with Pursuit users, especially those that resist or are immune to Psychic. Drapion, Absol, and Spiritomb all crumple down on this mess. Unfortunately, there is not much that can be done especially if Gardevoir finishes off a target Pokemon and a Pursuit user comes. If keeping Gardevoir alive throughout the match is a goal because the foe is trying to keep an important Pokemon from dying from Gardevoir, then be wary of what Pokemon Gardevoir may be attacking at the start. Double switching Gardevoir out to a Pokemon that can take on the mentioned three, such as Donphan and Venusaur, may seem like a lousy waste of a turn, but doing this is great scouting material in what Pursuit user the foe could have.</p>

<p>Gardevoir, with and without Trick, will still have problems with special walls, primarily Chansey. Dugtrio will automatically solve any Chansey problem existing with its Arena Trap ability and Earthquake. If Dugtrio is not the cup of tea, ironically, Pursuit users will do well. Drapion, Absol, and Spiritomb, despite getting statused by any of Chansey's moves, are some users of Pursuit with STAB in tact. Defensive Fighters like Hitmontop and Hariyama will also help out against Chansey problems although there must be a "check-mate" scenario happening to let the foe leave Chansey in to be hit by their Fighting-type moves.</p>

[SET]
name: Calm Mind
move 1: Psychic
move 2: Shadow Ball / Thunderbolt
move 3: Focus Blast / Signal Beam
move 4: Calm Mind
item: Leftovers / Life Orb
ability: Trace
nature: Timid
evs: 18 Def / 252 Sp Atk / 236 Spe

[SET COMMENTS]

<p>Despite having only a Base 80 Speed, Gardevoir can use a Calm Mind set, given the scenario. Its Base 115 Special Defense and Base 125 Special Attack give it an immediate defense and offense at the same time, something that Uxie and Alakazam do not have. Mesprit may rival Gardevoir and have Levitate, but Gardevoir's Trace ability and higher special stats make a difference. Moveset-wise, Psychic is the main attacking move of the set, with the others providing coverage. Shadow Ball and Focus Blast together create the best coverage one can get with two moves, although Thunderbolt and Signal Beam can be used as well for reliability if the 70% accuracy of Focus Blast is not welcomed.</p>

<p>The listed Speed EVs give Gardevoir 280 Speed, outrunning neutral max Speed Base 90 Pokemon and under, such as Moltres, Hitmonlee, and Nidoking. All three of these Pokemon can be slaughtered by Psychic (or Thunderbolt in Moltres's case).</p>

[ADDITIONAL COMMENTS]

<p>As Gardevoir's Base 80 Speed and Base 65 Defense are extremely vulnerable, faster physical attackers, such as Dugtrio, Drapion, and Scyther, can switch in on a Calm Mind and threaten with their most damaging move or Pursuit (not in Dugtrio's case). Scouting for these Pokemon beforehand and burning or paralyzing them with Pokemon such as Rotom, Registeel, Venusaur, and Clefable would be beneficial for Gardevoir to destroy these Pokemon when they switch back in.</p>

<p>Encore users and/or dedicated special walls, such as Clefable, Chansey, and Spiritomb, also pose as extreme problems for this set as they can lock Gardevoir into one move, which Calm Mind Gardevoir does not like to do, or just plainly wall Gardevoir. Gardevoir can use a different move in place of an attack, such as Substitute, Encore, Pain Split, or Taunt, to help against these Pokemon; losing coverage will be something Gardevoir will have to deal with. If replacing a move isn't in mind, using physical-minded Pokemon such as Guts Hariyama, Aggron, and Arcanine can help Gardevoir out. Guts Hariyama can pummel the two Normal-type special sponges while absorbing status from the three; Stone Edge or Payback will eventually destroy Spiritomb. Aggron must watch out for status from the three Pokemon, but if it can get in on an attack, it will deal devastating damage against them with its Head Smash. Non-Rest Talk Arcanine plays much more conservative with Morning Sun and Flash Fire, but watch out for Thunder Wave when using it.</p>

[SET]
name: Dual Screen
move 1: Taunt / Will-O-Wisp / Psychic
move 2: Reflect
move 3: Light Screen
move 4: Memento
item: Light Clay
ability: Trace
nature: Timid
evs: 252 HP / 22 Def / 236 Spe

[SET COMMENTS]

<p>Gardevoir can be a prime user of dual screen with Memento ensuring a sweep for a set-up sweeper of yours. However, there is another user of the same strategy: Uxie. Gardevoir has a few merits of its own to distinguish itself from the pixie. Taunt or Will-O-Wisp allow Gardevoir to stop or weaken the foe from being disruptive while creating the screens. If the feeling of a sitting duck is not great, then the usage of Psychic off 125 Base Special Attack is always there. Trace is a welcomed ability for Gardevoir as it allows Gardevoir to pull off some odd switch-ins and use them as set-up bait, such as against Houndoom, Arcanine, and Poliwrath. Reflect should be used first when executing the dual screen strategy to neglect Gardevoir's weak Defense stat unless you are against an attacker that hits Gardevoir for super effective on the special side. Continue off with Light Screen or the other screen if you didn't use it to have both barriers down and use Memento to weaken the foe offensively so they do not do as much damage to your set-up sweeper as they are suppose to do.</p>

[ADDITIONAL COMMENTS]

<p>Fast Taunt and Encore users can prove to be annoying to Dual Screen Gardevoir as they can stop Gardevoir from doing its job or lock it in one useless move. Ambipom, Mismagius, and Alakazam are all part of this crew, but note their fragility as well. Choice Band Spiritomb can easily switch into any of these Pokemon and remove them with Pursuit. Swellow, on the Taunt or Encore, can OHKO all three of these Pokemon with Brave Bird or Facade, with a Flame or Toxic Orb in effect.</p>

<p>Although not really necessary, Healing Wish can be used in place of Memento if one of your sweepers is extremely weakened. Memento proves to be the most useful due to its ability to weaken and scare the foe into switching.</p>

[TEAM OPTIONS]

<p>On the supportive side, if Gardevoir does not carry Will-O-Wisp or did not burn a Pokemon, Will-O-Wisp and Thunder Wave users such as Arcanine, Rotom, and Chansey greatly help Gardevoir out in the long run. Stealth Rock, Spikes, and/or Toxic Spikes can help Calm Mind Gardevoir strike down weakened Chansey and Registeel. Chansey will especially suffer from two layers of Toxic Spikes and a Taunting, Substituting, or Pain Splitting Gardevoir.</p>

<p>For a selection of offensive Pokemon to use, most Pokemon that can benefit from burnt Pokemon and Wish support are welcomed in Gardevoir's team. Aggron can switch into Bug, Ghost, and Dark attacks and smack their respectful owners with a Head Smash. Set-up users that are somewhat physically weak, such as Mismagius, Houndoom, and Scyther, appreciate both Gardevoir's Will-O-Wisp and Wish so they can continually use their respectful set-up moves.

<p>With all these Dark-, Steel-, and Psychic-types floating around, Gardevoir appreciates Pokemon that can remove such Pokemon so it can further support its team. When a majority of these Pokemon switch in, however, they risk being burned by a Will-O-Wisp, making it easier for Gardevoir to switch into a counter. Sadly, Houndoom is a vicious pest to Gardevoir with its higher Base Speed and access to Pursuit. To aid Gardevoir in its defense, defensive Pokemon such as Hariyama and Registeel can be of great help. Hariyama can switch into a majority of Dark- and Steel-types, such as the aforementioned Houndoom and not including Spiritomb, and slay them down with a Force Palm or Close Combat. Houndoom's Nasty Plotted Hidden Power Flying will not OHKO a Careful Hariyama, so Houndoom is forced to dent the sumo hard and get defeated or switch out; this will greatly help Gardevoir out so it doesn't die right away. Houndoom will also suffer from bulky Waters such as Milotic and Azumarill. For Registeel, it has the honor of resisting Dark-, Steel-, Psychic-, Bug-, and Ghost-type attacks, all of which plague Gardevoir. Setting up Stealth Rock and Thunder Wave is also a great plus for Registeel's aid for Gardevoir as its Base 80 Speed is pitifully below average and residual damage can aid it in changing 2HKOs to OHKOs.</p>

<p>Gardevoir's Base 65 Defense is also one of the most vulnerable areas that must be concealed to ensure its survivability. Threats such as Absol, Scyther, and even strong physical users like Donphan and Azumarill with a STAB attack can be annoying if not burnt on the switch or another scenario. Defensive Rotom can take on three out of four of these Pokemon (Absol being the one out), burning them with Will-O-Wisp or attacking respectively with Shadow Ball or Thunderbolt. Absol is the more trickier one to counter due to its deadly high Attack and critical hits; Hitmontop can be considered to strike down the dark wolf with its Intimidate ability, resistance to Dark attacks, and Mach Punch.</p>

[OPTIONAL CHANGES]

<p>Gardevoir has an incredible movepool to behold, making gimmicky and unusual sets very welcome in its disposal. Trick Room can be very valuable for Gardevoir to support Pokemon with low Speed; a Quiet nature and 0 Speed IVs coupled with its below average Base 80 Speed makes Gardevoir quite a comfortable Trick Room user. Thunder Wave, Toxic, and Hypnosis can be used to conjure even more status upon Gardevoir's enemies. Encore is mentioned throughout the analysis because it's, in general, a wonderful move, but Gardevoir is strapped for moveslots. Torment could be an interesting move, but the lack of resistances Gardevoir has is not a great view for the move. Taunt with Calm Mind could prove to be a sufficient wall-breaking combination against the likes of Chansey and Clefable; in general, Taunt could be useful to stop set-up users from using Gardevoir as set-up bait. Safeguard could be a neat option to use if you don't like using Heal Bell frequently. A combination of Mean Look, Hypnosis, Substitute, and Nightmare can be a fun moveset to play with, but the lack of team support it provides can be futile. Grass Knot or Energy Ball can be used if you really hate Water/Ground, Rock/Ground, or Rock/Water Pokemon. As a last resort, Destiny Bond could prove useful to take an annoying enemy down, but the Base 80 Speed Gardevoir has makes the idea mildly lackluster. Confuse Ray with Thunder Wave can be an annoyance to your enemy.</p>

[COUNTERS]

<p>Any Pokemon that generally strikes hard on the physical side will usually bring down Gardevoir; however, these Pokemon should beware of Will-O-Wisp. Houndoom makes a great counter to any Gardevoir set due to its Flash Fire ability, which absorbs Will-O-Wisp for enhanced Fire-type damage, and Pursuit, which will destroy Gardevoir if it switches. Dark-type Pursuit users in general, such as Drapion, Absol, and Spiritomb, will usually end Gardevoir's life immediately. These Dark-types, excluding Spiritomb, should all beware of Signal Beam and Focus Blast.</p>

<p>On the defensive side, Clefable and Chansey both wall Gardevoir endlessly, although Clefable is suspect to Focus Blast at times. Clefable can come in and Encore any support move that Gardevoir uses, not to mention that Gardevoir's offensive attacks will not easily penetrate the fairy. If Gardevoir Tricks Clefable, a Toxic/Flame Orb will usually end up in its hands, hindering it with a damaging status. Chansey can come in on any move except for Trick and wall Gardevoir with her massive HP and Special Defense while draining its HP with Seismic Toss; however, Chansey should watch out for Pain Split stealing her massive HP. Clefable also doesn't mind Will-O-Wisp due to Magic Guard while Chansey has Natural Cure to heal the burn off on the switch.</p>

<p>In addition to the specially inclined Normal-types, Steel-types that can survive a Focus Blast will be a nuisance to Gardevoir. Registeel can switch into a Psychic, Shadow Ball, or Signal Beam and cripple Gardevoir with Thunder Wave and strike it down with flinching Iron Heads, although it must be wary of Will-O-Wisp; having a user of Aromatherapy or Heal Bell, such as Chansey, Uxie, or Umbreon, is a great way to avoid having your precious Pokemon afflicted by Gardevoir's plentiful amount of status moves.</p>
 
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[Overview]

<p>At first sight, Uxie may seem to outclassed by Gardevoir (make sure the "it" fits the subject) due to its better defenses, Speed, and other support moves including Stealth Rock, but Gardevoir has a few niches of its own that can make it interesting. Gardevoir's base 125 Special Attack anticipates (did you mean "means"?) that it is not a sitting duck like Uxie, who carries base 75 offenses, (throws off the subject of the sentence and can be easily thrown out) and can easily play offensively and defensively simultaneously. Not only that, but Gardevoir owns a few other useful support moves, such as Encore, Will-O-Wisp, Wish, and Taunt. Gardevoir does have a couple of problems though, mainly its mediocre Speed, low HP, and low Defense, making it very vulnerable to Pursuit users and physical attackers in general.</p>

<p>Ability-wise, Gardevoir may not have the Ground immunity that Uxie gets from Levitate, but its own Trace ability merits a huge amount of possibilities. Gardevoir can easily switch into a handful amount of troublesome Pokemon and turn the tables upon themselves, such as weather-abusing Pokemon (careful with this, not all weather abusers utilize their natures to do so), Intimidate users, and a few selected others.</p>

[SET]
name: Support
move 1: Will-O-Wisp
move 2: Wish / Pain Split
move 3: Psychic
move 4: Heal Bell
item: Leftovers
ability: Trace
nature: Calm
evs: 236 HP / 176 Sp Def / 96 Spe

[SET COMMENTS]

<p>Gardevoir's vast supportive movepool and grand (Ctrl+F -->) base 115 Special Defense allows it to aid its team in a handful of ways. At the same time, Gardevoir is able to dish out enormous (hyperbole) damage with Psychic despite no Special Attack investments. Though the amount of pressure from attacks has increased vastly in this generation, Gardevoir can still switch in on weak attacks from the likes of support Milotic, special Venusaur, and special Claydol. When Gardevoir is switched in, be sure to fire off a Will-O-Wisp to cripple the dangerous physical-inclined Pokemon that may switch in, such as Absol, Scyther, and Ambipom (you'll want to get rid of "be sure to" and want to mention that this is situational -- the situation being that you know the enemy is going to switch). After that, Gardevoir can start restoring its HP back with Pain Split or the team with Wish and Heal Bell.</p>

I don't think Pain Split should be used when you have a move like Wish that can help the team, but that's just me. What have your experiences been with it?

[ADDITIONAL COMMENTS]

<p>With 236 HP and 176 Special Defense EVs, Gardevoir reaches 336 HP, a Leftovers numbers, and 341 Special Defense, a bonus point mark (bonus point?), allowing it to survive dangerous attacks from the likes of Life Orb Dark Pulse from a +2 Modest Toxicroak, Choice Specs Shadow Ball from a Timid Rotom, and Life Orb Surf in the rain from a Omastar. 96 Speed EVs allow Gardevoir to hit the 220 mark, outspeeding neutral (neutral refers to their nature, rephrase to say no speed or something like that) Base 91 Pokemon and the others such as Lead Nidoqueen, ResTalk Rotom (this is implied by the "base 91", so you should replace it with something else), and support Venusaur. Gardevoir can then proceed to destroy the aforementioned Pokemon with Psychic, 2HKOing them with Stealth Rock support.</p>

[ADDITIONAL COMMENTS]

<p>Due to not having a completely reliable recovery move like Clefable and Chansey, one should not switch in Gardevoir as freely by comparison. Unless the foe is a Pokemon that cannot dish out damage well or is harmless to a good amount of your team (I don't quite get this part, maybe it's just me, but you might want to try rewording it. The entire paragraph feels a little disparaging toward Gardy, but IDK), take advantage of Gardevoir's Trace ability to switch into or revenge kill potentially troublesome foes, such as Hypnosis Hypno (Hyp who? :P), Swift Swim and Chlorophyll users, and Claydol.</p>

<p>Support Gardevoir will usually run into trouble against Flash Fire Pokemon -- namely Houndoom and Arcanine -- switching in to absorb the incoming Will-O-Wisp. Teammates that can deal with these Pokemon would be extremely beneficial to the survival of Gardevoir; against these Fire-types, Water-type Pokemon like Ludicolo (Ludicolo doesn't fare too well here) and Milotic can switch in and proceed to destroy them with Surf. Not only are Flash Fire Pokemon harsh, but Pokemon with Calm Mind and/or Taunt or Substitute, like Mismagius and Alakazam, are just as cruel. Encore as an alternative move over Heal Bell on this set can solve this weakness if the foe isn't using Taunt, but note that Will-O-Wisp is illegal with Encore so Thunder Wave or Hypnosis will have to replace it. Alternatively, the use of Iron Head Registeel against Mismagius and physical priority users, like Azumarill and Scyther, against Alakazam may help out, but note that the Pokemon could be taking a good chunk of damage in return (if you mispredict and switch into an attack).</p>

<p>Strong physical attackers that outspeed Gardevoir and have not been burned by Will-O-Wisp will be a problem, especially Pursuit users. Venusaur, Scyther, and Leafeon all fall in this problematic category. In assistance, a strong physical tank or wall would be worthwhile to use, such as Registeel, Rotom, or Weezing. Registeel has the ability to Thunder Wave these threats while the other two can burn them if Gardevoir fails to do so on the switch.</p>
Congrats on your first write up. I'll edit more when I have the time.
 

Flora

Yep, that tasted purple!
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@Lady Gaga, thanks, but I went with Diesel's suggestion on that part.

@Diesel, thanks for what you've done so far! I've edited in all of the stuff you noted. And, I'll check your post whenever you add in those newer edits.

Pain Split is cool to use when Chansey switches in; usually, when I use Wish, it does support the team, but Gardevoir will sometimes be left with around 30%ish of HP, so it's basically dead the next time it switches in. Pain Split seemed to be an alright substitute to keep Gardevoir around more.

The "bonus point" thing was when the stat advances by 2 instead of 1. Like, putting Timid and 216 Speed on any Pokemon.

At the comparing Gardy to Clefable/Chansey part, Gardevoir is more like a special tank than a special wall like those two. It'll easily be wore down from repeated switches due to the lack of a instant 50% recovery move.
 
@Lady Gaga, thanks, but I went with Diesel's suggestion on that part.

@Diesel, thanks for what you've done so far! I've edited in all of the stuff you noted. And, I'll check your post whenever you add in those newer edits.

Pain Split is cool to use when Chansey switches in; usually, when I use Wish, it does support the team, but Gardevoir will sometimes be left with around 30%ish of HP, so it's basically dead the next time it switches in. Pain Split seemed to be an alright substitute to keep Gardevoir around more.

The "bonus point" thing was when the stat advances by 2 instead of 1. Like, putting Timid and 216 Speed on any Pokemon.

At the comparing Gardy to Clefable/Chansey part, Gardevoir is more like a special tank than a special wall like those two. It'll easily be wore down from repeated switches due to the lack of a instant 50% recovery move.
Yea I guess I'll have to take your word for the Pain Split. Perhaps Gardy isn't quite sturdy enough to run Wish without Protect. Few things are I suppose.

And your description of Gardy v. Clefable right there ^^^ is much better, I get it now.
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
[Overview]

<p>At first sight, Uxie may seem to outclass Gardevoir due to its better defenses, Speed, and support moves including Stealth Rock, but Gardevoir has a few niches of its own that can make it completely viable. [it made more sense with what you're trying to say in the first sentence] Gardevoir's base 125 Special Attack means that it is not a sitting duck like Uxie, and can easily play offensively and defensively simultaneously. Not only that, but Gardevoir owns a few other useful support moves, such as Encore, Will-O-Wisp, Wish, and Taunt. Gardevoir does have a couple of problems though, mainly its mediocre Speed, decent HP, and low Defense, making it very vulnerable to Pursuit users and physical attackers in general.</p>

<p>Ability-wise, Gardevoir may not have the Ground immunity that Uxie has from Levitate, but its own Trace ability merits a huge amount of possibilities. Gardevoir can easily switch into a handful of troublesome Pokemon and turn the tables on them, such as dedicated weather-abusing Pokemon, Intimidate users [very rare in UU], and a few selected others.</p>

[SET]
name: Support
move 1: Will-O-Wisp
move 2: Wish / Pain Split
move 3: Psychic
move 4: Heal Bell
item: Leftovers
ability: Trace
nature: Calm
evs: 236 HP / 176 Sp Def / 96 Spe

[SET COMMENTS]

<p>Gardevoir's vast supportive movepool and grand base 115 Special Defense allows it to aid its team in a handful of ways. At the same time, Gardevoir is able to dish out damage with Psychic despite no Special Attack investment. Though the amount of pressure from attacks has increased vastly in this generation, Gardevoir can still switch in on weak attacks from the likes of support Milotic, special Venusaur, and Claydol. When Gardevoir is switched in, if you know your opponent is going to switch, fire off a Will-O-Wisp to cripple the dangerous physical-inclined Pokemon that may switch in, such as Absol, Scyther, and Ambipom. After that, Gardevoir can start restoring its HP back with either Wish or Pain Split or heal off status with Heal Bell.</p>

[ADDITIONAL COMMENTS]

<p>With 236 HP and 176 Special Defense EVs, Gardevoir reaches 336 HP, a Leftovers numbers, and 341 Special Defense, a bonus point mark, allowing it to survive dangerous attacks from the likes of Life Orb Dark Pulse from a +2 Modest Toxicroak, Choice Specs Shadow Ball from Timid Rotom, and Life Orb Surf in the rain from Omastar. 96 Speed EVs allow Gardevoir to hit the 220 mark, outspeeding no Speed base 91 Pokemon and the others below, such as Lead Nidoqueen, Poliwrath, and support Venusaur. Gardevoir can then proceed to destroy the aforementioned Pokemon with Psychic, 2HKOing them with Stealth Rock support.</p>

<p>Due to not having a completely reliable recovery move, like the special walls Clefable and Chansey, one should not switch in Gardevoir, a special tank, as freely by comparison. Unless the foe is a Pokemon that cannot dish out damage well or is harmless to a good amount of your team, take advantage of Gardevoir's Trace ability to switch into or revenge kill potentially troublesome foes, such as Intimidate Hitmontop, Swift Swim and Chlorophyll users, and Levitate users. [more general than Claydol]</p>

<p>Gardevoir will usually run into trouble against Flash Fire Pokemon - namely Houndoom and Arcanine - switching in to absorb the incoming Will-O-Wisp. Teammates that can deal with these Pokemon would be extremely beneficial to the survival of Gardevoir; against these Fire-types, Water-type Pokemon like Blastoise and Milotic can switch in and proceed to destroy them with Surf. Not only are Flash Fire Pokemon a threat, but Pokemon with Calm Mind and/or Taunt or Substitute, like Mismagius and Alakazam, are equally threatening. Encore can be used as an alternative move over Heal Bell on this set can solve this weakness if the foe isn't using Taunt, but note that Will-O-Wisp is illegal with Encore so Thunder Wave or Hypnosis will have to replace it. Alternatively, Registeel deals with Mismagius, Alakazam and physical priority users, like Azumarill and Scyther; but note that the Pokemon could be taking a good chunk of damage in return, especially if you mispredict and switch into an attack.</p>

<p>Strong physical attackers that outspeed Gardevoir and have not been burned by Will-O-Wisp will be a problem, especially Pursuit users. Venusaur, Scyther, and Leafeon all fall in this problematic category. In assistance, a strong physical tank or wall would be worthwhile to use, such as Registeel, Rotom, or Weezing. Registeel has the ability to Thunder Wave these threats while the other two can burn them if Gardevoir fails to do so on the switch.</p>

[SET]
name: Choice
move 1: Psychic
move 2: Thunderbolt
move 3: Signal Beam / Shadow Ball
move 4: Trick / Focus Blast
item: Choice Specs / Choice Scarf
ability: Trace
nature: Timid / Modest
evs: 12 Def / 252 SpA / 244 Spe

[SET COMMENTS]

<p>Though Gardevoir is primarily seen as a defensive Pokemon due to its great supportive movepool, one should not forget about Gardevoir's base 125 Special Attack and wide attacking movepool. Psychic is Gardevoir's main STAB attack that also has a 10% chance to lower the foe's Special Defense. Thunderbolt offers great neutral coverage with Psychic, being resistant or immune to by namely Shedinja, Steelix, Magneton, and Exeggutor. Signal Beam goes well on the third slot to hit even more targets neutrally or super effectively, especially Dark- and Psychic-type Pokemon. Shadow Ball can be used here if Focus Blast comes in the fourth slot for unresistant coverage.Trick is the primary fourth slot option due to its crippling factor against a vast amount of specially inclined walls, such as Clefable, Chansey, and Drapion.</p>

<p>It should also be noted that this is one of the best sets to take advantage of Trace due to the constant switching the Choice sets offer. Gardevoir can switch in on a handful amount of Pokemon and use their abilities against themselves while destroying them with its respectful super effective attacks, such as Magneton, Rain Dance Omastar, and Sunny Day Exeggutor.

[ADDITIONAL COMMENTS]

<p>The EVs listed apply if Gardevoir is using a Timid nature. 244 Speed EVs allow Gardevoir to reach 420 Speed, outrunning Electrode, Modest Choice Scarf Rotom and those dwelling under. If Modest is the chosen nature, a small change of EVs will need to happen; 18 Def / 240 Spe / 252 SpA should be used. 240 Speed EVs enable Gardevoir to reach 384 Speed, outrunning max Speed positive nature base 125 Pokemon, namely Swellow.</p>

<p>Choice Gardevoir has a rough time with Pursuit users, especially those that resist or are immune to Psychic. Drapion, Absol, and Spiritomb all crumple down on this mess. Unfortunately, there is not much that can be done especially if Gardevoir finishes off a target Pokemon and a Pursuit user comes. If keeping Gardevoir alive throughout the match is a goal because the foe is trying to keep an important Pokemon from dying from Gardevoir, then be wary of what Pokemon Gardevoir may be attacking at the start. Double switching Gardevoir out to a Pokemon that can take on the mentioned three, such as Donphan and Venusaur, may seem like a lousy waste of a turn, but doing this is great scouting material in what Pursuit user the foe could have.</p>

<p>Gardevoir, with and without Trick, will still have problems with special walls, primarily Chansey. Dugtrio will automatically solve any Chansey problem existing with its Arena Trap ability and Earthquake. If Dugtrio is not the cup of tea, ironically, Pursuit users will do fine well. Drapion, Absol, and Spiritomb, despite getting statused by any of Chansey's moves, are some users of Pursuit with STAB in tact. Defensive Fighting-types like Hitmontop and Hariyama will also help out against Chansey problems, although there must be a "check-mate" scenario happening to let the foe leave Chansey in to be hit by their Fighting-type moves.</p>

[SET]
name: Calm Mind
move 1: Psychic
move 2: Shadow Ball / Thunderbolt
move 3: Focus Blast / Signal Beam
move 4: Calm Mind
item: Leftovers / Life Orb
ability: Trace
nature: Timid
evs: 18 Def / 252 Sp Atk / 236 Spe

[SET COMMENTS]

<p>Despite having only a base 80 Speed, Gardevoir can use a Calm Mind set, given the scenario. Its base 115 Special Defense and base 125 Special Attack give it an immediate defense and offense at the same time, something that Uxie and Alakazam do not have. Mesprit may rival Gardevoir due to its ability Levitate, but Gardevoir's Trace ability and higher special stats make a difference. Moveset-wise, Psychic is the main attacking move of the set, with the others providing coverage. Shadow Ball and Focus Blast together create the best coverage one can get with two moves; however, Thunderbolt and Signal Beam can be used as replacements for reliability if the 70% accuracy of Focus Blast is not welcomed. To find the opportunity to set-up Calm Mind, one should usually deal with weakening the opponent with paralyze and residual damage and let Gardevoir appear late-game.</p>

[ADDITIONAL COMMENTS]

<p>The listed Speed EVs give Gardevoir 280 Speed, outrunning neutral max Speed base 90 Pokemon and under, such as Moltres, Hitmonlee, and Nidoking. All three of these Pokemon can be slaughtered by Psychic (or Thunderbolt in Moltres's case).</p>

<p>As Gardevoir's base 80 Speed and base 65 Defense are extremely vulnerable, faster physical attackers, such as Dugtrio, Drapion, and Scyther, can switch in on a Calm Mind and threaten with their most damaging move or Pursuit (not in Dugtrio's case). Scouting for these Pokemon beforehand and burning or paralyzing them with Pokemon such as Rotom, Registeel, Venusaur, and Clefable would be beneficial for Gardevoir in order to destroy these Pokemon when they switch back in.</p>

<p>Encore users and/or dedicated special walls, such as Clefable, Chansey, and Spiritomb, also pose as extreme problems for this set as they can lock Gardevoir into one move, which Calm Mind Gardevoir does not like to do, or just plainly wall Gardevoir. Gardevoir can use a different move in place of an attack, such as Substitute, Encore, Pain Split, or Taunt, to help against these Pokemon; losing coverage will be something Gardevoir will have to deal with. If replacing a move isn't in mind, using physical-minded Pokemon such as Guts Hariyama, Aggron, and Arcanine can help Gardevoir out. Guts Hariyama can pummel the two Normal-type special sponges while absorbing status from the three; Stone Edge or Payback will eventually destroy Spiritomb. Aggron must watch out for status from the three Pokemon, but if it can get in on an attack, it will deal devastating damage against them with its Head Smash. Non-Rest Talk Arcanine plays much more conservative with Morning Sun and Flash Fire, but watch out for Thunder Wave when using it.</p>

[SET]
name: Dual Screen
move 1: Taunt / Will-O-Wisp / Psychic
move 2: Reflect
move 3: Light Screen
move 4: Memento
item: Light Clay
ability: Trace
nature: Timid
evs: 252 HP / 22 Def / 236 Spe

[SET COMMENTS]

<p>Gardevoir can be a prime user of dual screen with Memento by ensuring a sweep for a set-up sweeper of yours. However, there is another user of the same strategy: Uxie. Gardevoir has a few merits of its own to distinguish itself from the pixie. Taunt or Will-O-Wisp allow Gardevoir to stop or weaken the foe from being disruptive while creating the screens. If the feeling of being completely useless against Taunt users is not favorable, [reword to avoid sitting duck again] then the usage of Psychic off 125 base Special Attack is always there. Trace is a welcomed ability for Gardevoir as it allows Gardevoir to pull off some odd switch-ins and use them as set-up bait, such as against Claydol, Arcanine, and Poliwrath. Reflect should be used first when executing the dual screen strategy to neglect Gardevoir's weak Defense stat unless you are against an attacker that hits Gardevoir for super effective on the special side. Continue off with Light Screen or the other screen if you didn't use it to have both barriers down and use Memento to weaken the foe offensively so they do not do as much damage to your set-up sweeper as they are suppose to do.</p>

[ADDITIONAL COMMENTS]

<p>Fast Taunt and Encore users can prove to be annoying to Dual Screen Gardevoir as they can stop Gardevoir from doing its job or lock it in one useless move. Ambipom, Mismagius, and Alakazam are all able to do this, but note their fragility as well. Choice Band Spiritomb can easily switch into any of these Pokemon and remove them with Pursuit. Swellow, on the Taunt or Encore, can OHKO all three of these Pokemon with Brave Bird or Facade, with a Flame or Toxic Orb in effect.</p>

<p>Although not really necessary, Healing Wish can be used in place of Memento if one of your sweepers is extremely weakened. Memento proves to be the most useful due to its ability to weaken and scare the foe into switching.</p>

[Team Options]

<p>On the supportive side, if Gardevoir does not carry Will-O-Wisp or did not burn a Pokemon, Will-O-Wisp and Thunder Wave users such as Arcanine, Rotom, and Chansey greatly help Gardevoir out in the long run. Stealth Rock, Spikes, and/or Toxic Spikes can help Calm Mind Gardevoir strike down weakened Chansey and Registeel. Chansey will especially suffer from two layers of Toxic Spikes and a Taunting, Substituting, or Pain Splitting Gardevoir.</p>

<p>For offensive partners, most Pokemon that can benefit from burnt Pokemon and Wish support are welcomed in Gardevoir's team. Aggron can switch into Bug-, Ghost-, and Dark-type attacks and smack their respectful owners with a Head Smash. Set-up users that are somewhat physically weak, such as Mismagius, Houndoom, and Scyther, appreciate both Gardevoir's Will-O-Wisp and Wish so they can continually use their respectful set-up moves.

<p>With all these Dark-, Steel-, and Psychic-types floating around, Gardevoir appreciates Pokemon that can remove such Pokemon so it can further support its team. When a majority of these Pokemon switch-in, however, they risk being burned by a Will-O-Wisp, making it easier for Gardevoir to switch into a counter. Sadly, Houndoom is a vicious pest to Gardevoir with its higher base Speed and access to Pursuit. To aid Gardevoir in its defense, defensive Pokemon such as Hariyama and Registeel can be of great help. Hariyama can switch into a majority of Dark- and Steel-types, such as the aforementioned Houndoom and not including Spiritomb, and slay them down with a Force Palm or Close Combat. Houndoom's Nasty Plotted Hidden Power Flying will not OHKO a Careful Hariyama, so Houndoom is forced to dent the sumo hard and get defeated or switch out; this will greatly help Gardevoir out so it doesn't die right away. Houndoom will also suffer from bulky Waters such as Milotic and Azumarill. For Registeel, it has the ability to resist Dark-, Steel-, Psychic-, Bug-, and Ghost-type attacks, all of which plague Gardevoir. Setting up Stealth Rock and Thunder Wave is also a great plus for Registeel's aid for Gardevoir, as its base 80 Speed is average [base 80 is not bad; 50 is something pitifully below average] and residual damage can aid it in changing 2HKOs to OHKOs.</p>

<p>Gardevoir's base 65 Defense is one of the most vulnerable areas that must be concealed to ensure its survivability. Threats such as Absol, Scyther, and even strong physical users like Nidoking and Leafeon with a STAB attack can be annoying if not burnt on the switch or another scenario. Defensive Rotom can take on three out of four of these Pokemon (Absol being the one out), burning them with Will-O-Wisp or attacking respectively with Shadow Ball or Thunderbolt. Absol is the more trickier one to counter due to its deadly high Attack and critical hits; Hitmontop can be considered to strike down the dark wolf with its Intimidate ability, resistance to Dark attacks, and Mach Punch. Weezing is also a great Pokemon to consider as it has the typing and stat distribution, as well as Will-O-Wisp and Pain Split, to annoy the four threats constantly.</p>

[OPTIONAL CHANGES]

<p>Gardevoir has an incredible movepool to behold, making gimmicky and unusual sets very welcome in its disposal. Trick Room can be very valuable for Gardevoir to support Pokemon with low Speed; a Quiet nature and 0 Speed IVs coupled with its below average base 80 Speed makes Gardevoir quite a comfortable Trick Room user. Thunder Wave, Toxic, and Hypnosis can be used to conjure even more status upon Gardevoir's enemies. Encore is mentioned throughout the analysis because it's a wonderful move in general, but Gardevoir is strapped for moveslots. Torment could be an interesting move, but the lack of resistances Gardevoir has is not a great view for the move. Taunt with Calm Mind could prove to be a sufficient wall-breaking combination against the likes of Chansey and Clefable; in general, Taunt could be useful to stop set-up users from using Gardevoir as set-up bait. Safeguard could be a neat option to use if you don't like using Heal Bell frequently. A combination of Mean Look, Hypnosis, Substitute, and Nightmare can be a fun moveset to play with, but the lack of team support it provides can be futile. Grass Knot or Energy Ball can be used if you really hate Water/Ground, Rock/Ground, or Rock/Water Pokemon. As a last resort, Destiny Bond could prove useful to take an annoying enemy down, but the base 80 Speed Gardevoir has makes the idea mildly lackluster. Confuse Ray with Thunder Wave can be an annoyance to your enemy.</p>

[COUNTERS]

<p>Any Pokemon that generally strikes hard on the physical side will usually bring down Gardevoir; however, these Pokemon should beware of Will-O-Wisp. Houndoom makes a great counter to any Gardevoir set due to its Flash Fire ability, which absorbs Will-O-Wisp for enhanced Fire-type damage, and Pursuit, which will destroy Gardevoir if it switches. Dark-type Pursuit users in general, such as Drapion, Absol, and Spiritomb, will usually end Gardevoir's life immediately. These Dark-types, excluding Spiritomb, should all beware of Signal Beam and Focus Blast.</p>

<p>On the defensive side, Chansey and to a lesser extent, Clefable both wall Gardevoir comfortably [Focus Blast hurts clefable a lot, so I changed the word endlessly to make it more accurate]. Clefable can come in and Encore any support move that Gardevoir uses, not to mention that Gardevoir's offensive attacks will not easily penetrate the fairy. If Gardevoir Tricks Clefable, a Toxic/Flame Orb will usually end up in its hands, hindering it with a damaging status. Chansey can come in on any move except for Trick and wall Gardevoir with her massive HP and Special Defense while draining its HP with Seismic Toss; however, Chansey should watch out for Pain Split stealing her massive HP. Clefable also doesn't mind Will-O-Wisp due to Magic Guard while Chansey has Natural Cure to heal the burn off on the switch.</p>

<p>In addition to the specially inclined Normal-types, Steel-types that can survive a Focus Blast will be a nuisance to Gardevoir. Registeel can switch into a Psychic, Shadow Ball, or Signal Beam and cripple Gardevoir with Thunder Wave and strike it down with repeated Iron Heads, although it must be wary of Will-O-Wisp; having a user of Aromatherapy or Heal Bell, such as Chansey, Uxie, or Umbreon, is a great way to avoid having your precious check afflicted by Gardevoir's plentiful amount of status moves.</p>

---

As promised this is my edit aforaflora; great write-up and nearly flawless for a first timer I think? Well anyways, just keep in mind that the EVs have to be HP / Atk / Def / SpA / SpD / Spe at all times, I saw a Sp Atk at one point in your analysis, so watch out for that. Anyways here are my set suggestions:

-taunt + cm may not be a bad idea to be honest. a possible slash with psychic or something could work since psychic is such an okay move in general. taunt on the other hand could be quite useful in dealing with enemy clefable who attempt to encore, heal, etc. chansey could potentially be shut down by preventing it to heal your focus blasts. just a thought, i think taunt really works for gardevoir thanks to its bulk in comparison with alakazam.

-speaking of the cm set, i think a 252 spe max should be just fine. trust me, speed-tieing with the most popular pokemon: see venusaur is important. a lot of the top threats linger in that speed point. outpaces enemy blaziken, feraligatr, etc. i think 252 spe max timid should be a nice speed point for gardevoir, for the sole purpose on speed-tieing with venusaur.

-add skuntank as a counter. why? it peaks at 83 speed, outpacing gardevoir quite easily and can dismantle it with pursuit or crunch.

-lastly, more emphasize on dugtrio, donphan, and rhyperior as an offensive partner. switches in on regi and normal-types quite easily and can proceed to trap, set up sr, or set up rock polish respectively.

overall good job on this.
 

Flora

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Thanks a lot franky for the edits! I've took your suggestions in as they do seem pretty nice.

Yeah, I'm used to Sp Atk instead of SpA, but I'll keep that in mind if I do future analysis writings.
 

Snorlaxe

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[Overview]

<p>At first sight, Uxie may seem to outclass Gardevoir due to its better defenses, Speed, and support moves including Stealth Rock, but Gardevoir has a few niches of its own that can make it completely viable. Gardevoir's base 125 Special Attack means that it is not a sitting duck like Uxie, and can easily play offensively and defensively simultaneously. Not only that, but Gardevoir owns a few other useful support moves, such as Encore, Will-O-Wisp, Wish, and Taunt. Gardevoir does have a couple of problems though, mainly its mediocre Speed, decent HP, and low Defense, making it very vulnerable to Pursuit users and physical attackers in general.</p>

<p>Ability-wise, Gardevoir may not have the Ground immunity that Uxie has from Levitate, but its own Trace ability merits a huge amount of possibilities. Gardevoir can easily switch into a handful of troublesome Pokemon and turn the tables on them, such as dedicated weather-abusing Pokemon, rare Intimidate users, and a few selected others.</p>

[SET]
name: Support
move 1: Will-O-Wisp
move 2: Wish / Pain Split
move 3: Psychic
move 4: Heal Bell
item: Leftovers
ability: Trace
nature: Calm
evs: 236 HP / 176 SpD / 96 Spe

[SET COMMENTS]

<p>Gardevoir's vast support movepool and grand base 115 Special Defense allows it to aid its team in a handful of ways. At the same time, Gardevoir is able to dish out damage with Psychic despite no Special Attack investment. Though the amount of pressure from attacks has increased vastly in this generation, Gardevoir can still switch in on weak attacks from the likes of support Milotic, special Venusaur, and Claydol. When Gardevoir is switched in, if you know your opponent is going to switch, fire off a Will-O-Wisp to cripple the dangerous physically-inclined Pokemon that may switch in, such as Absol, Scyther, and Ambipom. After that, Gardevoir can start restoring its HP back with either Wish or Pain Split, or heal off status with Heal Bell.</p>

[ADDITIONAL COMMENTS]

<p>With 236 HP and 176 Special Defense EVs, Gardevoir reaches 336 HP, a Leftovers number, and 341 Special Defense, a bonus point mark, allowing it to survive dangerous attacks like a Life Orb Dark Pulse from a +2 Modest Toxicroak, Choice Specs Shadow Ball from Timid Rotom, and Life Orb Surf in the rain from Omastar. 96 Speed EVs allow Gardevoir to hit the 220 mark, outspeeding no Speed base 91 Pokemon and the others below, such as lead Nidoqueen, Poliwrath, and support Venusaur. Gardevoir can then proceed to destroy the aforementioned Pokemon with Psychic, 2HKOing them with Stealth Rock support.</p>

<p>Due to not having a completely reliable recovery move, like the special walls Clefable and Chansey, one should not switch in Gardevoir, a special tank, as freely by comparison. Unless the foe is a Pokemon who cannot dish out damage well or is harmless to a good amount of your team, take advantage of Gardevoir's Trace ability to switch into or revenge kill potentially troublesome foes, such as Intimidate Hitmontop, Swift Swim and Chlorophyll users, and Levitate users using Ground attacks.</p>

<p>Gardevoir will usually run into trouble against Flash Fire Pokemon - namely Houndoom and Arcanine - switching in to absorb the incoming Will-O-Wisp. Teammates that can deal with these Pokemon would be extremely beneficial to the survival of Gardevoir; against these Fire-types, Water-type Pokemon like Blastoise and Milotic can switch in and proceed to destroy them with Surf. Not only are Flash Fire Pokemon a threat, but Pokemon with Calm Mind and Taunt or Substitute, like Mismagius and Alakazam, are equally threatening. Encore can be used over Heal Bell on this set can solve this weakness if the foe isn't using Taunt, but note that Will-O-Wisp is illegal with Encore, so Thunder Wave or Hypnosis will have to replace it. Alternatively, Registeel deals with Mismagius, Alakazam, and physical priority users, like Azumarill and Scyther, but note that the Pokemon could be taking a good chunk of damage in return, especially if you mispredict and switch into an attack.</p>

<p>Strong physical attackers who outspeed Gardevoir and have not been burned by Will-O-Wisp will be a problem, especially Pursuit users. Venusaur, Scyther, and Leafeon all fall in this problematic category. In assistance, a strong physical tank or wall would be worthwhile to use, such as Registeel, Rotom, or Weezing. Registeel has the ability to Thunder Wave these threats, while the other two can burn them if Gardevoir fails to do so on the switch.</p>

[SET]
name: Choice
move 1: Psychic
move 2: Thunderbolt
move 3: Signal Beam / Shadow Ball
move 4: Trick / Focus Blast
item: Choice Specs / Choice Scarf
ability: Trace
nature: Timid / Modest
evs: 12 Def / 252 SpA / 244 Spe

[SET COMMENTS]

<p>Though Gardevoir is primarily seen as a defensive Pokemon due to its great support movepool, one should not forget about Gardevoir's base 125 Special Attack and wide attacking movepool. Psychic is Gardevoir's main STAB attack that also has a 10% chance to lower the foe's Special Defense. Thunderbolt offers great neutral coverage with Psychic, being resistant or immune to by only Shedinja, Steelix, Magneton, and Exeggutor. Signal Beam goes well on the third slot to hit even more targets neutrally or super effectively, especially Dark- and Psychic-type Pokemon. Shadow Ball can be used here if Focus Blast comes in the fourth slot for unresisted coverage. Trick is the primary fourth slot option due to its crippling factor against a vast amount of specially-inclined tanks and walls, such as Clefable, Chansey, and Drapion.</p>

<p>It should also be noted that this is one of the best sets to take advantage of Trace due to the constant switching the Choice sets offer. Gardevoir can switch in on a handful of Pokemon and use their abilities against themselves while destroying them with its respectful super effective attacks, such as Magneton, Rain Dance Omastar, and Sunny Day Exeggutor.

[ADDITIONAL COMMENTS]

<p>The EVs listed apply if Gardevoir is using a Timid nature. 244 Speed EVs allow Gardevoir to reach 420 Speed, outrunning Electrode, Modest Choice Scarf Rotom, and those dwelling under. If Modest is the chosen nature, a small change of EVs will need to happen; 18 Def / 240 Spe / 252 SpA should be used. 240 Speed EVs enable Gardevoir to reach 384 Speed, outrunning max Speed positive nature base 125 Pokemon, namely Swellow.</p>

<p>Choice Gardevoir has a rough time with Pursuit users, especially those who resist or are immune to Psychic. Drapion, Absol, and Spiritomb all crumple down on this mess. Unfortunately, there is not much that can be done, especially if Gardevoir finishes off a target Pokemon and a Pursuit user comes. If keeping Gardevoir alive throughout the match is a goal because the foe is trying to keep an important Pokemon from dying from Gardevoir, then be wary of what Pokemon Gardevoir may be attacking at the start. Double switching Gardevoir out to a Pokemon that can take on the mentioned three, such as Donphan and Venusaur, may seem like a lousy waste of a turn, but doing this is great scouting material in what Pursuit user the foe could have.</p>

<p>Gardevoir, with and without Trick, will still have problems with special walls, primarily Chansey. Dugtrio will automatically solve any Chansey problem existing with its Arena Trap ability and Earthquake. If Dugtrio is not your cup of tea, ironically, Pursuit users will do well. Drapion, Absol, and Spiritomb, despite getting statused by any of Chansey's moves, are some users of Pursuit with STAB intact. Defensive Fighting-types like Hitmontop and Hariyama will also help out against Chansey problems, although there must be a "check-mate" scenario happening to let the foe leave Chansey in to be hit by their Fighting-type moves.</p>

[SET]
name: Calm Mind
move 1: Psychic / Taunt
move 2: Shadow Ball / Thunderbolt
move 3: Focus Blast / Signal Beam
move 4: Calm Mind
item: Leftovers / Life Orb
ability: Trace
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Despite having only a base 80 Speed, Gardevoir can use a Calm Mind set, given the scenario. Its base 115 Special Defense and base 125 Special Attack give it an immediate defense and offense at the same time, something that Uxie and Alakazam do not have. Mesprit may rival Gardevoir due to its ability Levitate, but Gardevoir's Trace ability and higher special stats make a difference. Moveset-wise, Psychic is the main attacking move of the set, with the others providing coverage. However, even though Psychic is Gardevoir's only STAB attack, it provides limited coverage. As such, Taunt can be a suitable replacement to stop walls such as Chansey from using a status or recovery move. Shadow Ball and Focus Blast together create the best coverage one can get with two moves; however, Thunderbolt and Signal Beam can be used as replacements for reliability if the 70% accuracy of Focus Blast is not welcome. To find the opportunity to set up Calm Mind, one should usually deal with weakening the opponent with paralysis and residual damage and let Gardevoir appear late-game.</p>

[ADDITIONAL COMMENTS]

<p>The listed Speed EVs give Gardevoir 284 Speed, outrunning neutral max Speed base 90 Pokemon and under, such as Moltres, Hitmonlee, and Nidoking. All three of these Pokemon can be slaughtered by Psychic (or Thunderbolt in Moltres's case). Max Speed also allows Gardevoir to Speed tie with Jolly Venusaur, who is common within the metagame. As for the item, Life Orb allows Gardevoir to dish out more damage at the cost of being more fragile. However, if that is not to your liking, Leftovers can be used to give Gardevoir move survival.</p>

<p>As Gardevoir's base 80 Speed and base 65 Defense are extremely vulnerable, faster physical attackers, such as Dugtrio, Drapion, and Scyther, can switch in on a Calm Mind and threaten with their most damaging move or Pursuit (not in Dugtrio's case). Scouting for these Pokemon beforehand and burning or paralyzing them with Pokemon such as Rotom, Registeel, Venusaur, and Clefable would be beneficial for Gardevoir in order to destroy these Pokemon when they switch back in.</p>

<p>Encore users and/or dedicated special walls, such as Clefable, Chansey, and Spiritomb, also pose extreme problems for this set as they can lock Gardevoir into one move, which Calm Mind Gardevoir does not like to do, or just plainly wall Gardevoir. Gardevoir can use a different move in place of an attack, such as Substitute, Encore, Pain Split, or Taunt, to help against these Pokemon; losing coverage will be something Gardevoir will have to deal with. If replacing a move isn't in mind, using physically-minded Pokemon such as Guts Hariyama, Aggron, and Arcanine can help Gardevoir out. Guts Hariyama can pummel the two Normal-type special sponges while absorbing status from the three; Stone Edge or Payback will eventually destroy Spiritomb. Aggron must watch out for status from the three Pokemon, but if it can get in on an attack, it will deal devastating damage against them with its Head Smash. Non-Rest Talk Arcanine plays much more conservatively with Morning Sun and Flash Fire, but watch out for Thunder Wave when using it.</p>

[SET]
name: Dual Screens
move 1: Taunt / Will-O-Wisp / Psychic
move 2: Reflect
move 3: Light Screen
move 4: Memento
item: Light Clay
ability: Trace
nature: Timid
evs: 252 HP / 22 Def / 236 Spe

[SET COMMENTS]

<p>Gardevoir can be a prime user of dual screens with Memento by ensuring a sweep for a set-up sweeper of yours. However, there is another user of the same strategy: Uxie. Gardevoir has a few merits of its own to distinguish itself from the pixie. Taunt or Will-O-Wisp allow Gardevoir to stop or weaken the foe from being disruptive while creating the screens. If the feeling of being completely useless against Taunt users is not favorable, then the usage of Psychic off of 125 base Special Attack is always there. Trace is a welcomed ability for Gardevoir as it allows Gardevoir to pull off some odd switch-ins and use them as set-up bait, such as against Claydol, Arcanine, and Poliwrath. Reflect should be used first when executing the dual screen strategy to neglect Gardevoir's weak Defense stat unless you are against an attacker who hits Gardevoir super effectively on the special side. Continue off with Light Screen or the other screen if you didn't use it to have both barriers down, and use Memento to weaken the foe offensively so they do not do as much damage to your set-up sweeper as they are supposed to do.</p>

[ADDITIONAL COMMENTS]

<p>Fast Taunt and Encore users can prove to be annoying to Dual Screens Gardevoir as they can stop Gardevoir from doing its job or lock it into one useless move. Ambipom, Mismagius, and Alakazam are able to do this, but note their fragility as well. Choice Band Spiritomb can easily switch into any of these Pokemon and remove them with Pursuit. Swellow, on the Taunt or Encore, can OHKO all three of these Pokemon with Brave Bird or Facade, with a Flame or Toxic Orb in effect.</p>

<p>Although not really necessary, Healing Wish can be used in place of Memento if one of your sweepers is extremely weakened. Memento proves to be the most useful due to its ability to weaken and scare the foe into switching.</p>

EDIT: and the rest of it! ;)

[Team Options]

<p>On the support side, if Gardevoir does not carry Will-O-Wisp or did not burn a Pokemon, Will-O-Wisp and Thunder Wave users such as Arcanine, Rotom, and Chansey greatly help Gardevoir out in the long run. Stealth Rock, Spikes, and/or Toxic Spikes can help Calm Mind Gardevoir strike down weakened Chansey and Registeel. Chansey will especially suffer from two layers of Toxic Spikes and a Taunting, Substituting, or Pain Splitting Gardevoir.</p>

<p>For offensive partners, most Pokemon who can benefit from burnt Pokemon and Wish support are welcomed on Gardevoir's team. Aggron can switch into Bug-, Ghost-, and Dark-type attacks and smack their respective owners with a Head Smash. Set-up users who are somewhat physically weak, such as Mismagius, Houndoom, and Scyther, appreciate both Gardevoir's Will-O-Wisp and Wish so they can continually use their respective set-up moves. Ground-type Pokemon such as Dugtrio, Donphan, and Rhyperior are all viable offensive partners as well due to their ability to switch into Registeel, Clefable, and Chansey. They can then proceed to trap and kill, set up Stealth Rock, or Rock Polish respectively.

<p>With all these Dark-, Steel-, and Psychic-types floating around, Gardevoir appreciates Pokemon who can remove such Pokemon so it can further support its team. When a majority of these Pokemon switch in, however, they risk being burned by a Will-O-Wisp, making it easier for Gardevoir to switch into a counter. Sadly, Houndoom is a vicious pest to Gardevoir with its higher base Speed and access to Pursuit. To aid Gardevoir in its defense, defensive Pokemon such as Hariyama and Registeel can be of great help. Hariyama can switch into a majority of Dark- and Steel-types, such as the aforementioned Houndoom (not Spiritomb, however), and slay them down with a Force Palm or Close Combat. Houndoom's Nasty Plotted Hidden Power Flying will not OHKO a Careful Hariyama, so Houndoom is forced to dent the sumo hard and get defeated or switch out; this will greatly help Gardevoir out so it doesn't die right away. Houndoom will also suffer from bulky Water-types such as Milotic and Azumarill. For Registeel, it has resistances to Dark-, Steel-, Psychic-, Bug-, and Ghost-type attacks, all of which plague Gardevoir. Setting up Stealth Rock and Thunder Wave is also a great plus for Registeel's aid for Gardevoir as its base 80 Speed is average and residual damage can aid it in changing 2HKOs to OHKOs.</p>

<p>Gardevoir's base 65 Defense is one of the most vulnerable areas that must be concealed to ensure its survivability. Threats such as Absol, Scyther, and even strong physical users like Nidoking and Leafeon with a STAB attack can be annoying if not burnt on the switch or another scenario. Defensive Rotom can take on three out of four of these Pokemon (Absol being the one out), burning them with Will-O-Wisp or attacking respectively with Shadow Ball or Thunderbolt. Absol is the trickier one to counter due to its deadly high Attack and critical hits; Hitmontop can be considered to strike down the dark wolf with its Intimidate ability, resistance to Dark attacks, and Mach Punch. Weezing is also a great Pokemon to consider as it has the typing and stat distribution, as well as Will-O-Wisp and Pain Split, to annoy the four threats constantly.</p>

[OPTIONAL CHANGES]

<p>Gardevoir has an incredible movepool to behold, making gimmicky and unusual sets very welcome in its disposal. Trick Room can be very valuable for Gardevoir to support Pokemon with low Speed; a Quiet nature and 0 Speed IVs coupled with its below average base 80 Speed makes Gardevoir quite a comfortable Trick Room user. Thunder Wave, Toxic, and Hypnosis can be used to inflict even more status upon Gardevoir's enemies. Encore is mentioned throughout the analysis because it's a wonderful move in general, but Gardevoir is strapped for moveslots. Torment could be an interesting move, but the lack of resistances Gardevoir has is not a great view for the move. Although it's already listed as an option in the Calm Mind set, Taunt can be useful in general to stop set-up users from using Gardevoir as set-up bait. Safeguard could be a neat option to use if you don't like using Heal Bell frequently. A combination of Mean Look, Hypnosis, Substitute, and Nightmare can be a fun moveset to play with, but the lack of team support it provides can be futile. Grass Knot or Energy Ball can be used if you really hate Water/Ground, Rock/Ground, or Rock/Water Pokemon. As a last resort, Destiny Bond can prove useful to take an annoying enemy down, but the base 80 Speed Gardevoir has makes the idea mildly lackluster. Confuse Ray with Thunder Wave can be an annoyance to your enemy.</p>

[COUNTERS]

<p>Any Pokemon who generally strikes hard on the physical side will usually bring down Gardevoir; however, these Pokemon should beware of Will-O-Wisp. Houndoom makes a great counter to any Gardevoir set due to its Flash Fire ability, which absorbs Will-O-Wisp for enhanced Fire-type damage, and Pursuit, which will destroy Gardevoir if it switches. Dark-type Pursuit users in general, such as Drapion, Absol, Skuntank, and Spiritomb, will usually end Gardevoir's life immediately. These Dark-types, excluding Spiritomb, should all beware of Signal Beam and Focus Blast. [Drapion and Skuntank don't really mind these moves either, so the sentence is kinda inaccurate]</p>

<p>On the defensive side, Chansey, and to a lesser extent, Clefable, both wall Gardevoir comfortably, although Clefable is suspect to Focus Blast at times. Clefable can come in and Encore any support move that Gardevoir uses, not to mention that Gardevoir's offensive attacks will not easily penetrate the fairy. If Gardevoir Tricks Clefable, a Toxic Orb will usually end up in its hands, hindering it poison. Chansey can come in on any move except for Trick and wall Gardevoir with her massive HP and Special Defense while draining its HP with Seismic Toss; however, Chansey should watch out for Pain Split stealing her massive HP. Clefable also doesn't mind Will-O-Wisp due to Magic Guard while Chansey has Natural Cure to heal the burn off on the switch.</p>

<p>In addition to the specially-inclined Normal-types, Steel-types who can survive a Focus Blast will be a nuisance to Gardevoir. Registeel can switch into a Psychic, Shadow Ball, or Signal Beam and cripple Gardevoir with Thunder Wave and strike it down with repeated Iron Heads, although it must be wary of Will-O-Wisp; having a user of Aromatherapy or Heal Bell, such as Chansey, Uxie, or Umbreon, is a great way to avoid having your precious check afflicted by Gardevoir's plentiful amount of status moves.</p>
 

Flora

Yep, that tasted purple!
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Thanks for what you've done so far Snorlaxe! Haha, I need to start using "who" and avoid "that".

EDIT: Fixed the rest up too! =) I was actually thinking of fixing the Drapion/Skuntank part myself, but I just waited to see if it really should have been fixed.
 

Darkmalice

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<p>Gardevoir will usually run into trouble against Flash Fire Pokemonnamely Houndoom and Arcanineswitching in to absorb the incoming Will-O-Wisp. Teammates that can deal with these Pokemon would be extremely beneficial to the survival of Gardevoir; against these Fire-types, Water-type Pokemon like Blastoise and Milotic can switch in and proceed to destroy them with Surf.

Also, Protect deserves a slash with Heal Bell for reliable 50% recovery alongside Wish in the first set. Whilst it may appear to make Gardy outclassed by Chansey and Clefable, a strong STAB off 125 SpA, Will-O-Wisp (which works nicely alongside Protect), and Trace make this far from the truth. Heal Bell only appears to be a luxury in the set which is useful but not necessary, especially considering that there are other viable and better Cleric supports and there are status absorbers that make Cleric support less useful.
 

Flora

Yep, that tasted purple!
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Also, Protect deserves a slash with Heal Bell for reliable 50% recovery alongside Wish in the first set. Whilst it may appear to make Gardy outclassed by Chansey and Clefable, a strong STAB off 125 SpA, Will-O-Wisp (which works nicely alongside Protect), and Trace make this far from the truth. Heal Bell only appears to be a luxury in the set which is useful but not necessary, especially considering that there are other viable and better Cleric supports and there are status absorbers that make Cleric support less useful.
Yeah, I've been considering stuffing Protect alongside Heal Bell too. Thanks, I'll add it in.

Fixed that mistake too.
 
I think destiny bond should have a slash in the choice set, as with a scarf it could get a KO. Also, in the screens set, healing wish deserves a mention next to memento, to make it differ from uxie more and to heal the next pokemon. Lastly, gardevoir could set up rain dance or sunny day, which might go in the other options.
 

Flora

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I think destiny bond should have a slash in the choice set, as with a scarf it could get a KO. Also, in the screens set, healing wish deserves a mention next to memento, to make it differ from uxie more and to heal the next pokemon. Lastly, gardevoir could set up rain dance or sunny day, which might go in the other options.
Destiny Bond is an okay option; I could mention it in the comments. I'm not really going to add it for a couple of reasons:

1.) Which moveslot? I think Gardevoir is more then capable of striking opponents down with its 125 base Special Attack, and it needs coverage to do that.

2.) Although I can see some scenarios using Destiny Bond with or without a Scarf against an opponent (like against an Absol or Drapion), what if the opponent doesn't attack? That same Absol or Drapion could very well use a Swords Dance as you Destiny Bond, and then get another Swords Dance as you switch Gardevoir out. Also, in some cases, like this, it was probably better to just have attacked, like Focus Blast against Absol or Drapion.

As for Healing Wish, perhaps, but I usually find myself switching in a 100% HP Pokemon (or slightly less due to Stealth Rock and/or taking a little damage from the opponent) right after Gardevoir uses Memento. I think the first list of options Gardevoir has is enough to distinguish itself from Uxie. Healing Wish at least has a mention in additional comments.

Rain Dance and Sunny Day, I think there are better users out there, especially for a typical Rain Dance team.
Rain Dance can use Electrode, Registeel, Rain Dance sweepers, Drifblim, Swellow/Ambipom (fast enough to use it), Lanturn, pixies, Rotom, and Toxicroak (though I wouldn't use RD on it).
Sunny Day isn't that common, but as for users, there're the fast Fire-types, usual Sunny Day sweepers, Drifblim, Swellow/Ambipom, pixies, and probably some others I'm missing.

Regardless, they are optional changes, so I'll mention them.

Thanks for your comments!

EDIT: I did some testing with Destiny Bond and I didn't like the results. Gardevoir is better off just attacking.
 
To be honest, I think Focus Blast should have its own moveslot on the Choice Specs set. Focus Blast is an extremely vital move on Choice Specs Gardevoir, simply because it helps hit the Pokemon that commonly switch into it for a great deal of damage. For instance, Registeel is 2HKOed by Timid Focus Blast, while Chansey is 2HKOed by Timid Focus Blast with Stealth Rock in play and always 2HKOed by Modest Focus Blast. Other Pokemon like Steelix, Magneton, and Clefable won't stand a chance. I think Focus Blast simply outclasses Signal Beam and Shadow Ball. If anything, the set should look like this:

[SET]
name: Choice
move 1: Psychic
move 2: Thunderbolt
move 3: Focus Blast
move 4: Trick / Shadow Ball
item: Choice Specs / Choice Scarf
ability: Trace
nature: Timid / Modest
evs: 12 Def / 252 SpA / 244 Spe

I opted out Signal Beam because I don't even know why it's on there. Okay, it hits Dark- and Psychic-types; however, Shadow Ball already hits Psychic-types for higher damage and Focus Blast takes good care of Dark-types. I don't really know what Signal Beam is good for. I guess you get to hit Tangrowth super effectively, but it's going to be 2HKOed by Psychic anyway. Is there something that Signal Beam really helps with? If not, I suggest you remove it.
 

Flora

Yep, that tasted purple!
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Yeah, it was mostly because Signal Beam can hit both Darks and Psychics at the same time, so it eases prediction. Perhaps that's not needed.

But you're right about Focus Blast. I was thinking of just doing that... but I wasn't sure.

Thanks, I've changed the set and the comments to reflect the removal.
 

Flora

Yep, that tasted purple!
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I made a new and hopefully improved Overview because I didn't really like my last one. I still have my last Overview listed in case it's more prefer, but I think listing the advantages in one paragraph and disadvantages in another is a great way to organize the Overview.

EDIT: I was also hyping Trace a bit too much, so it became basically one sentence.

I actually prefer the newer one, so the old Overview was removed.

EDIT: I fixed the analysis to the new standards while also reorganizing the movesets. Also, reorganized the items in the Calm Mind set to Life Orb first and Leftovers second.

EDIT: This is now a much more feminine analysis, with all of the "it" and "its" replaced with "she" and "her" respectively. Also did some rephrasing on certain sentences.

That's okay Snorlaxe. Thanks for what you've done so far!
 

Snorlaxe

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[Overview]

<p>At first sight, Alakazam and Uxie may seem to outclass Gardevoir offensively and defensively respectively, but Gardevoir has the ability to be both offensive and defensive at the same time. Gardevoir's support movepool, including Encore, Will-O-Wisp, Wish, and Taunt, allows her to disrupt the enemy's team while aiding her own side. Offensively, Gardevoir has a base 125 Special Attack, along with Psychic, Shadow Ball, Focus Blast, and Thunderbolt to deal massive damage to incoming foes. Gardevoir also comes with the rare Trace ability, allowing her to copy an opponent's ability and turn the tables on them.</p>

<p>Gardevoir has a few problems to address, however. Being a balance of offense and defense, Gardevoir may not be suited for a task and, as such, you may want another Psychic-type who's better suited for pure defense or offense, such as the aforementioned Uxie and Alakazam. As with Alakazam, Gardevoir has low Defense and HP stats, meaning that she is exposed to Pursuit-wielding physical attackers. Gardevoir's 80 base Speed is also rather average, allowing many other Pokemon to outpace her. Nevertheless, Gardevoir's Trace ability, great movepool, and spectacular special stats all do her a favor.</p>

[SET]
name: Support
move 1: Will-O-Wisp
move 2: Wish / Pain Split
move 3: Protect / Heal Bell
move 4: Psychic
item: Leftovers
ability: Trace
nature: Calm
evs: 236 HP / 176 SpD / 96 Spe

[SET COMMENTS]

<p>This set aims to support your team by burning and cutting the opponent's Attack stat in half while providing overall healing.</p>

<p>Will-O-Wisp allows Gardevoir to cripple enemy physical attackers, such as Absol, Drapion, and Spiritomb, with a damaging burn. To restore Gardevoir's health you can use Wish and Protect; the combination essentially gives Gardevoir a 50% recovery move. Protect also helps increase the damage Will-O-Wisp does by neglecting a turn. If you need a cleric to restore status, Gardevoir can do that with Heal Bell, but note that Wish will become much more unstable to use. Therefore, using Pain Split to restore health with Heal Bell is recommended.</p>

[ADDITIONAL COMMENTS]

<p>If you opt to use Pain Split and Heal Bell together, note that there will be several cases of unreliability and also cases where such moves perform better than Wish and Protect. Against the two Normal-type special sponges, Clefable and Chansey, both pairs of attacks both have their ups and downs. Pain Split fails to affect Clefable due to her Magic Guard ability, and thus Gardevoir is unable to fully restore her HP. Against Clefable, Wish and Protect or Heal Bell would be the superior option to use. However, if Pain Split is used upon Chansey, expect a massive amount of health stolen in return due to her massive base 250 HP.</p>

<p>The EVs in this spread allow Gardevoir to be specially bulky and, at the same time, retain enough Speed to outrun certain foes. With 96 Speed EVs, Gardevoir reaches 220 Speed, outspeeding minimum Speed base 91 Pokemon and the others below, such as Nidoqueen, Poliwrath, and support Venusaur. Gardevoir can then proceed to destroy the aforementioned Pokemon with Psychic, 2HKOing them with Stealth Rock support. On the other hand, the 236 HP and 176 Special Defense EVs allow Gardevoir to reach 336 HP, a Leftovers number, and 341 Special Defense, a bonus point mark, allowing her to survive dangerous attacks like a Life Orb Dark Pulse from a +2 Modest Toxicroak, Choice Specs Shadow Ball from Timid Rotom, and Life Orb Surf in the rain from Omastar.</p>

<p>Gardevoir will usually run into trouble against Flash Fire Pokemon — namely Houndoom and Arcanine — switching in to absorb her Will-O-Wisp. Teammates who can deal with these Pokemon are extremely beneficial to Gardevoir. Against these Fire-types, Water-type Pokemon like Blastoise and Milotic can switch in and destroy them with Surf. Not only are Flash Fire Pokemon a threat, but Pokemon with Calm Mind and Taunt or Substitute, like Mismagius and Alakazam, are equally threatening. Encore can be used over Heal Bell on this set to solve this weakness if the foe isn't using Taunt, but note that Will-O-Wisp is illegal with Encore, so Thunder Wave or Hypnosis will have to replace the useful burning move. Alternatively, Registeel deals with Mismagius, Alakazam, and even certain physical priority users, like Ambipom and Scyther, but note that Registeel could be taking a good chunk of damage in return, especially if you mispredict and switch into the wrong attack.</p>

<p>Strong physical attackers who outspeed Gardevoir and have not been burned by Will-O-Wisp will be a problem, especially Pursuit users. Venusaur, Scyther, and Leafeon all fall in this problematic category. In assistance, a strong physical tank or wall will be worthwhile to use, such as Registeel, Rotom, or Weezing. Registeel has the ability to Thunder Wave these threats, while the other two can burn them if Gardevoir fails to do so on the switch.</p>

I know I told you I would proofread this for you, but this is all I have time for right now, sorry :(
 
[Overview]

<p>At first sight, Alakazam and Uxie seems to outclass Gardevoir offensively and defensively respectively, but Gardevoir distinguishes itself by being able to go both offensive and defensive at the same time. Gardevoir's support movepool, including Encore, Will-O-Wisp, Wish, and Taunt, allows her to disrupt the enemy's team while aiding her own side. Offensively, Gardevoir has base 125 Special Attack, along with Psychic, Shadow Ball, Focus Blast and Thunderbolt to deal massive damage to incoming foes. Gardevoir also comes with the rare Trace ability, allowing her to copy an opponent's ability and turn the tables on them.</p>

<p>Gardevoir has a few problems to address, however. Being a balance of offense and defense, Gardevoir may not be suited for a task and, as such, you may want another Psychic-type who's better suited for pure defense or offense, such as the aforementioned Uxie and Alakazam (this entire section is unclear to me: what task? Why is being a balance of offense and defense not suitable? I suggest rewriting to something like, "She is a balance of offense and defense, so if you're looking for a pure defensive or offensive Psychic-type, she is inferior to the aforementioned Uxie and Alakazam"). As with Alakazam, Gardevoir has low Defense and HP stats, meaning that she is vulnerable to Pursuit-wielding physical attackers. Gardevoir's 80 base Speed is also rather average, allowing many other Pokemon to outpace her. Nevertheless, Gardevoir's Trace ability, great movepool, and spectacular special stats all do her a favor.</p>

[SET]
name: Support
move 1: Will-O-Wisp
move 2: Wish / Pain Split
move 3: Protect / Heal Bell
move 4: Psychic
item: Leftovers
ability: Trace
nature: Calm
evs: 236 HP / 176 SpD / 96 Spe

[SET COMMENTS]

<p>This set aims to support your team by burning and cutting the opponent's Attack stat in half while providing overall healing.</p>

<p>Will-O-Wisp allows Gardevoir to cripple enemy physical attackers, such as Absol, Drapion, and Spiritomb, with a damaging burn. To restore Gardevoir's health, you can use Wish and Protect; the combination essentially gives Gardevoir a 56% (should factor in Leftovers imo) recovery move. Protect also helps increase the damage Will-O-Wisp does by essentially skipping a turn. If you need a cleric to restore status, Gardevoir can do that with Heal Bell, but note that Wish will become much more difficult to use. Therefore, using Pain Split to restore health with Heal Bell is recommended.</p>

[ADDITIONAL COMMENTS]

<p>If you opt to use Pain Split and Heal Bell together, note that there will be several cases where such moves perform better (or worse)than Wish and Protect. Against the two Normal-type special sponges, Clefable and Chansey, both pairs of attacks both have their ups and downs. Pain Split fails to hurt (but might want to check this, since the Magic Guard analysis page says Pain Split works normally against a Pokemon with Magic Guard) Clefable due to her Magic Guard ability, and thus Gardevoir is unable to fully restore her HP. Against Clefable, Wish and Protect or Heal Bell would be the superior option. However, if Pain Split is used on Chansey, expect a massive amount of health stolen due to her massive base 250 HP.</p>

<p>The EVs in this spread allow Gardevoir to be specially bulky and, at the same time, retain enough Speed to outrun certain foes. With 96 Speed EVs, Gardevoir reaches 220 Speed, outspeeding minimum Speed base 91 Pokemon and the others below, such as Nidoqueen, Poliwrath, and support Venusaur. Gardevoir can then proceed to destroy the aforementioned Pokemon with Psychic, 2HKOing them with Stealth Rock support. On the other hand, the 236 HP and 176 Special Defense EVs allow Gardevoir to reach 336 HP (a Leftovers number) and 341 Special Defense (a bonus point mark), allowing her to survive dangerous attacks like a Life Orb Dark Pulse from a +2 Modest Toxicroak, Choice Specs Shadow Ball from Timid Rotom, and Life Orb Surf in the rain from Omastar.</p>

<p>Gardevoir will usually run into trouble against Flash Fire Pokemon — namely Houndoom and Arcanine — switching in to absorb her Will-O-Wisp. Teammates who can deal with these Pokemon are extremely beneficial to Gardevoir. Against these Fire-types, Water-type Pokemon like Blastoise and Milotic can switch in and destroy them with Surf. Pokemon with Calm Mind and Taunt or Substitute, like Mismagius and Alakazam, are equally threatening. Encore can be used over Heal Bell on this set to solve this weakness if the foe isn't using Taunt, but note that Will-O-Wisp is illegal with Encore, so Thunder Wave or Hypnosis will have to be used instead. Alternatively, Registeel deals with Mismagius, Alakazam, and even certain physical priority users like Ambipom and Scyther, but note that Registeel may take a good chunk of damage in return, especially if you mispredict and switch into the wrong attack.</p>

<p>Strong physical attackers who outspeed Gardevoir and have not been burned by Will-O-Wisp will be a problem, especially Pursuit users. Venusaur, Scyther, and Absol all fall in this problematic category. Therefore, a strong physical tank or wall will be worthwhile to use such as Registeel, Rotom, or Weezing. Registeel can Thunder Wave these threats, while the other two can burn them if Gardevoir fails to do so on the switch.</p>

[SET]
name: Choice
move 1: Psychic
move 2: Thunderbolt
move 3: Focus Blast
move 4: Trick / Shadow Ball
item: Choice Specs / Choice Scarf
ability: Trace
nature: Timid / Modest
evs: 12 Def / 252 SpA / 244 Spe

[SET COMMENTS]

<p>With a Choice item, Gardevoir becomes either an efficient revenge killer or an extreme damage dealer. A great offensive movepool including Trick and decently placed base stats allow Gardevoir to become a dangerous threat for the foe to deal with.</p>

<p>Psychic, combined with Thunderbolt, gives Gardevoir the ability to hit every Pokemon in UU for neutral damage except Steelix, Magneton, Shedinja, and Exeggutor. Steel-types like Steelix, Magneton, and Registeel are hammered by Focus Blast. To top the set off, Trick allows Gardevoir to cripple an incoming wall with an unwanted item, such as Chansey, Clefable, and Registeel. Against other Psychic- and Ghost-types, such as the aforementioned Shedinja and Exeggutor, Shadow Ball is a great alternative move over Trick.</p>

[ADDITIONAL COMMENTS]

<p>The EVs listed apply if Gardevoir is using a Timid nature. 244 Speed EVs allow Gardevoir to reach 420 Speed with a Choice Scarf, outrunning Electrode, Modest Choice Scarf Rotom, and those dwelling under. If Modest is the chosen nature, 18 Def / 240 Spe / 252 SpA should be used. 240 Speed EVs enable Gardevoir to reach 384 Speed, outrunning max Speed positive nature base 125 Pokemon, namely Swellow. As for the choice of item, the Choice Scarf is the main option as it gives Gardevoir's base 80 Speed a grand boost in conjunction with its already-high base 125 Special Attack. On the other hand, Choice Specs does nothing for Gardevoir's Speed, but it gives an incredible power boost to every attack, giving Gardevoir the chance to 2HKO standard Registeel and OHKO 252/252 Calm Clefable with Focus Blast.</p>

<p>Choice Gardevoir has a rough time with Pursuit users, especially those who resist or are immune to Psychic. Drapion, Absol, and Spiritomb all crumple down on this mess (I don't understand this expression?). Unfortunately, there is not much that can be done, especially if Gardevoir finishes off a target Pokemon and a Pursuit user switches in. If you need to keep Gardevoir alive throughout the match to KO an important Pokemon, then be wary of what Pokemon Gardevoir may be attacking at the start. Double switching Gardevoir out to a Pokemon that can take on the mentioned three Dark-types, such as Donphan and Venusaur, may seem like a lousy waste of a turn, but this scouts what Pursuit user the foe could be using.</p>

<p>With and without Trick, Gardevoir will still have problems with special walls, primarily Chansey. Dugtrio will solve any Chansey problems with his Arena Trap ability and Earthquake unless Chansey holds Shed Shell. If Dugtrio is not your cup of tea, ironically, Pursuit users on Gardevoir’s side work as well. Drapion, Absol, and Spiritomb, despite being vulnerable to status by Chansey, are some STAB users of Pursuit who can trap and kill her. Defensive Fighting-types like Hitmontop and Hariyama will also help out against Chansey, although to force the foe to leave Chansey in against these Fighting types, there must be a "check-mate" scenario happening. Hitmontop also comes with a Technician-boosted Pursuit should you want to use it.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Focus Blast
move 3: Shadow Ball / Thunderbolt
move 4: Psychic / Taunt
item: Leftovers / Life Orb
ability: Trace
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With Calm Mind, Gardevoir can sweep teams given the scenario. With certain moves providing overall neutral coverage as well as the ability to stop walls or tanks from being annoying, Gardevoir can prove to be a stable Calm Mind sweeper.</p>

<p>Calm Mind is the key to this set, allowing Gardevoir to increase her special stats to astounding levels. Focus Blast and Shadow Ball together hit every Pokemon for neutral damage, especially Pokemon that Gardevoir cannot harm with her STAB Psychic, such as Registeel, Uxie, and Absol. Thunderbolt is a great alternative move over Shadow Ball to provide more damage over a different group of Pokemon, such as Milotic, Moltres, and Drifblim. Psychic is Gardevoir's best STAB attack to use, but its coverage may be redundant. As such, Taunt is a great replacement over Psychic to block status from incoming walls while also preventing them from restoring their health.</p>

[ADDITIONAL COMMENTS]

<p>If you opt to use Taunt in place of Psychic, note that you will sometimes be forced to rely on Focus Blast's shaky accuracy. For example, a Clefable at around 30% HP will die to Focus Blast, but it will also die to Psychic. In this case, Psychic's 100% accuracy makes it the better attack. Against Pokemon that take neutral damage from both Shadow Ball and Focus Blast, such as Arcanine and Lanturn, STAB Psychic does more damage than both Shadow Ball and Focus Blast.</p>

<p>Maxing Gardevoir's Speed stat gives 284 Speed, outrunning neutral max Speed base 90 Pokemon and under, such as Moltres, Hitmonlee and Nidoking. All three of these Pokemon are slaughtered by Psychic (or Thunderbolt if present in Moltres's case). Max Speed also allows Gardevoir to Speed tie with Jolly Venusaur, a common Pokemon in the metagame, and destroy him with a STAB Psychic. As for the item, Life Orb allows Gardevoir to dish out more damage at the cost of being more fragile. If that is not to your liking, Leftovers can be used to give Gardevoir move survivability.</p>

<p>Because Gardevoir has only base 80 Speed and base 65 Defense, faster physical attackers such as Dugtrio, Drapion and Scyther, can switch in on a Calm Mind and threaten with their most damaging move or Pursuit (or plain trap Gardevoir in Dugtrio's case). Scouting for these Pokemon beforehand and burning or paralyzing them with Pokemon such as Rotom, Registeel, Venusaur, and Clefable would help Gardevoir destroy these Pokemon when they switch back in.</p>

<p>Encore users and dedicated special walls, such as Clefable, Chansey, and Spiritomb, also pose extreme problems for this set as they can lock Gardevoir into one move, which Calm Mind Gardevoir does not like to do, or just plainly wall and wear down Gardevoir. Gardevoir can use a different move in place of an attack, such as Substitute, Encore, Pain Split, Will-O-Wisp, or Taunt, to help against these Pokemon; losing coverage will be something Gardevoir will have to deal with. If the coverage is too important to lose, using physically-minded Pokemon such as Guts Hariyama, Aggron and Arcanine can help Gardevoir out. Guts Hariyama can pummel the two Normal-type special sponges while absorbing status from all three. Stone Edge or Payback will also eventually destroy Spiritomb without Rest. Aggron must watch out for status from the three Pokemon, but if he can get in on an attack, he will deal devastating damage to them with his Head Smash. Non-RestTalk Arcanine plays much more conservatively with Morning Sun and Flash Fire, but watch out for Thunder Wave when using him.</p>

[SET]
name: Dual Screen
move 1: Reflect
move 2: Light Screen
move 3: Memento
move 4: Taunt / Will-O-Wisp / Psychic
item: Light Clay
ability: Trace
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]

<p>The goal of this set is to reliably set up dual screens for your sweepers to enjoy, then Memento giving one of your sweepers an essential free switch-in.</p>

<p>Reflect should be used first to patch up Gardevoir's weaker Defense stat with Light Screen tagging along afterward. Once both screens have been set up, you can use Memento, fainting Gardevoir while weakening the opponent down on both attacking sides. This allows you to switch in your sweeper without fear of being damaged greatly while also forcing your opponent to switch out his Pokemon. To help Gardevoir set up the screens and support the sweepers waiting under Gardevoir's wings, Taunt can be used to safeguard against annoying status moves, especially sleep, as well as support moves such as Stealth Rock, Wish and Toxic Spikes. Will-O-Wisp is a great alternative to cripple physical attackers; together with Reflect, physical attackers will no longer be a problem. Lastly, Psychic allows Gardevoir to avoid being set up bait when Taunted.</p>

[ADDITIONAL COMMENTS]

<p>Healing Wish can be used over Memento if the protection from dual screens is generally enough. This allows you to use a sweeper early-game and use it again in late-game. However, if Gardevoir did not take the attack beforehand, make sure that when switching in the sweeper won't be KOed by the incoming attack.</p>

<p>This particular Gardevoir is meant to partner dedicated set up sweepers that can make use of the dual screens and Memento. Sweepers that are resistant or take little damage from Gardevoir's weaknesses should be considered, such as Swords Dance Drapion, Rock Polish Aggron, Dragon Dance Altaria, and Swords Dance or Agility Blaziken.</p>

<p>Fast Taunt and Encore users can prove to be annoying to Dual Screen Gardevoir as they can stop Gardevoir from doing its job or lock it into one useless move. Ambipom, Mismagius, and Alakazam are able to do this, but they are all fragile. Choice Band Spiritomb can easily switch into any of these Pokemon and remove them with Pursuit. Toxic Orb Swellow, on the Taunt or Encore, can outspeed and OHKO all three of these Pokemon with Brave Bird or Facade but be careful not to switch into an attack.</p>

[Team Options]

<p>On the support side, Will-O-Wisp and Thunder Wave users such as Arcanine, Rotom and Chansey can greatly help Gardevoir out in the long run. Stealth Rock, Spikes, and/or Toxic Spikes can help Calm Mind Gardevoir strike down weakened Chansey and Registeel. Chansey will especially suffer from two layers of Toxic Spikes and a Taunting, Substituting, or Pain Splitting Gardevoir.</p>

<p>For offensive partners, any Pokemon who benefits from burnt Pokemon and Wish support are welcome on Gardevoir's team. Aggron can switch into Bug-, Ghost-, and Dark-type attacks aimed at Gardevoir and smack their respective users with a Head Smash. Set-up users who are somewhat physically weak, such as Mismagius, Houndoom, and Scyther, appreciate both Gardevoir's Will-O-Wisp and Wish so they can continually use their respective set up moves. Ground-type Pokemon such as Dugtrio, Donphan, and Rhyperior are all viable offensive partners as well due to their ability to switch into Registeel, Clefable and Chansey. They can then proceed to trap and kill, set up Stealth Rock, or Rock Polish respectively.</p>

<p>With all the Dark-, Steel-, and Psychic-types floating around, Gardevoir appreciates Pokemon who can remove such Pokemon so she can further support her team. If Gardevoir can burn these Pokemon when they switch in, it will be easier for her to switch to a counter. Unfortunately, Houndoom is a vicious pest to Gardevoir with his higher base Speed, access to Pursuit, and immunity to both Psychic and Will-O-Wisp. To aid Gardevoir, defensive Pokemon such as Hariyama and Registeel can be of great help. Hariyama can switch into the majority of Dark- and Steel-types, such as the aforementioned Houndoom (not Spiritomb, however), and slay them with Force Palm or Close Combat. Houndoom's Nasty Plotted Hidden Power Flying will not OHKO a Careful Hariyama, so Houndoom is forced to dent the sumo hard and get defeated or switch out. Houndoom will also suffer from bulky Water-types, such as Milotic and Azumarill, as well as Stealth Rock. Against Spiritomb, defensive Fire-type Pokemon such as Moltres and Arcanine take little damage from his attacks and can pummel the ghost with STAB Fire attacks. Registeel resists Dark-, Bug-, and Ghost-type attacks, all of which plague Gardevoir. Setting up Stealth Rock and Thunder Wave is also a great plus as Gardevoir's base 80 Speed is average and residual damage can change many 2HKOs to OHKOs for Gardevoir's offensive sets.</p>

<p>Gardevoir's base 65 Defense is one of her most vulnerable areas that must be covered to ensure her survivability. Threats such as Absol, Scyther, and even strong physical users like Nidoking and Leafeon with a STAB or super effective attack can be annoying if not burnt on the switch. Defensive Rotom can take on three out of four of these Pokemon (Absol being the one out), burning them with Will-O-Wisp or attacking them respectively with Shadow Ball or Thunderbolt. Absol is trickier to counter due to his deadly high Attack and critical hits. Hitmontop can strike down the dark wolf with his Intimidate ability, resistance to Dark-type attacks, and Mach Punch. Weezing is also a great Pokemon to consider as he has the typing, stat distribution, Will-O-Wisp and Pain Split to annoy the four threats constantly.</p>

[Optional Changes]

<p>Gardevoir has an incredible movepool, making gimmicky and unusual sets possible. Signal Beam is a great move to consider for offensive sets, striking Dark- and Psychic-type Pokemon for super effective damage. Trick Room can be valuable for Gardevoir to support Pokemon with low Speed; a Quiet nature and 0 Speed IVs coupled with her average base 80 Speed makes Gardevoir quite a good Trick Room user. Thunder Wave, Toxic, and Hypnosis can be used to inflict even more status upon Gardevoir's enemies. Encore is mentioned throughout the analysis because it's a wonderful move in general, but Gardevoir is strapped for moveslots; it is also illegal with Will-O-Wisp. Torment is an interesting move, but because of the lack of resistances Gardevoir has she is not a great user of the move. Taunt can be useful in general to stop set up users. Safeguard is an option if you don't like using Heal Bell frequently. A combination of Mean Look, Hypnosis, Substitute, and Nightmare can be a fun moveset to play with, but it doesn't provide team support. Grass Knot or Energy Ball is available if you really hate Water / Ground, Rock / Ground, or Rock / Water Pokemon. As a last resort, Destiny Bond can take an annoying enemy down, but the base 80 Speed Gardevoir has makes the idea mildly lackluster. Confuse Ray with Thunder Wave can be annoy your enemy. For weather support, Sunny Day and Rain Dance are possible, but there are better users out there.</p>

[Counters]

<p>Any Pokemon which strikes hard on the physical side will usually bring down Gardevoir; however, these Pokemon should beware of Will-O-Wisp. Houndoom, although weak to Focus Blast, deserves a special mention due to his Flash Fire ability, which absorbs Will-O-Wisp for enhanced Fire-type damage, and Pursuit, which will destroy Gardevoir if she switches. Other Dark-type Pursuit users, such as Drapion, Absol, Skuntank and Spiritomb, will usually end Gardevoir's life immediately if they avoid switching into Will-O-Wisp (or Focus Blast, in Absol's case).</p>

<p>On the defensive side, Chansey, and to a lesser extent, Clefable, both wall Gardevoir comfortably, although Clefable is susceptible to Focus Blast at times. Clefable can come in and Encore any support move that Gardevoir uses, not to mention that Gardevoir's offensive attacks will not easily hurt the fairy. If Gardevoir Tricks Clefable, she may end up with a Toxic Orb, hindering herself. Chansey can come in on any move except Trick and wall Gardevoir with her massive HP and Special Defense while draining Gardevoir’s HP with Seismic Toss; however, Chansey should watch out for Pain Split stealing her massive HP. Clefable also doesn't mind Will-O-Wisp due to Magic Guard while Chansey has Natural Cure to heal the burn off on the switch. Both must watch out for Taunt, which can turn both into set up bait for Gardevoir.</p>

<p>In addition to the specially-defensive Normal-types, Steel-types who can survive a Focus Blast will be a nuisance to Gardevoir. Registeel can switch into a Psychic or Shadow Ball and cripple Gardevoir with Thunder Wave and strike her down with repeated Iron Heads, although it must be wary of Will-O-Wisp. Having a user of Aromatherapy or Heal Bell, such as Chansey, Uxie, or Umbreon, is a great way to heal your precious check from Gardevoir's status moves.</p>
Other notes:

1. This analysis is really verbose. I'd suggest rewriting for conciseness.
2. I think Wish should be an option on the CM set - it's a heal, after all.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Other notes:

1. This analysis is really verbose. I'd suggest rewriting for conciseness.
2. I think Wish should be an option on the CM set - it's a heal, after all.
I don't think it's that wordy, after your edits anyways. There's a paragraph though that I did want to concise, which is the team option's third paragraph. If you think the other parts are wordy, can you tell me specifically which ones? I feel they're fine now.

Wish would be cool but I don't think so on offensive Gardevoir. I'm guessing you're considering it to be over the Psychic / Taunt area? It's not that reliable of a heal without Protect. Even with a Calm nature (the first set), I find that Wish by itself isn't good enough to sustain longevity and that Gardevoir is usually fainted before Wish even comes. I think Gardevoir is better off attacking or stopping walls from being annoying than healing HP. By doing this, Gardevoir keeps the offensive momentum going.

I can see where you're coming from though, and I'd love to fight teams full of special attackers while using Calm Mind + Wish or eliminate every physical attacker the foe has. I've used a Bold Gardevoir with Calm Mind + Wish (and even tried Will-O-Wisp alongside but then now I mono attack with Psychic...) and although the physical side seems more patched up, Gardevoir still falls to the plentiful physical attackers in UU. Well, although this is a poor analogy, it works for Jirachi in OU because of its 100/100 physical defenses and Steel-typing, but not for Gardevoir in UU.

I put in most of your edits plus added a few more of my own (I saw a typo lol).

Thanks a lot for taking your time editing this analysis!
 
<p>At first sight, Alakazam and Uxie seems to outclass Gardevoir offensively and defensively respectively, but Gardevoir distinguishes herself by being able to be both offensive and defensive at the same time. Gardevoir's useful support movepool, including Encore, Will-O-Wisp, Wish, and Taunt, allows her to disrupt the enemy's team while aiding her own side. Offensively, Gardevoir has a base 125 Special Attack, which, when paired with Psychic, Shadow Ball, Focus Blast, and Thunderbolt, deal massive damage to incoming foes. Gardevoir also comes with the rare Trace ability, allowing her to copy an opponent's ability and turn the tables on them.</p>

<p>Gardevoir has a few problems to address, however. Being a balance of offense and defense, you may want another Psychic-type who's better suited for pure offense or defense, such as the aforementioned Alakazam and Uxie. As with Alakazam, Gardevoir has low Defense and HP stats, meaning that she is vulnerable to Pursuit-wielding physical attackers. Gardevoir's 80 base Speed is also rather average, allowing many other Pokemon to outpace her. Nevertheless, Gardevoir's Trace ability, great movepool, and spectacular special stats all do her a favor.</p>

[SET]
name: Support
move 1: Will-O-Wisp
move 2: Wish / Pain Split
move 3: Protect / Heal Bell
move 4: Psychic
item: Leftovers
ability: Trace
nature: Calm
evs: 236 HP / 176 SpD / 96 Spe

[SET COMMENTS]

<p>This set aims to support your team by burning and cutting the opponent's Attack stat in half while providing overall healing.</p>

<p>Will-O-Wisp allows Gardevoir to cripple enemy physical attackers, such as Absol, Drapion, and Spiritomb, with a damaging burn. To restore Gardevoir's health, you can use Wish and Protect; the combination essentially gives Gardevoir a 50% recovery move. Protect also helps increase the damage Will-O-Wisp does by skipping a turn. If you need a cleric to restore status, Gardevoir can do that with Heal Bell, but note that Wish will become much more difficult to use. Therefore, using Pain Split to restore health with Heal Bell is recommended.</p>

[ADDITIONAL COMMENTS]

<p>If you opt to use Pain Split and Heal Bell together, note that there will be several cases where such moves perform better or worse than Wish and Protect. Against the two Normal-type special sponges, Clefable and Chansey, both pairs of attacks both have their ups and downs. Against Clefable, Wish and Protect or Heal Bell would be the superior option. However, if Pain Split is used on Chansey, expect a massive amount of health stolen due to her massive (I thought it was strange to say massive so much, and it's not really needed) base 250 HP.</p>

<p>The EVs in this spread allow Gardevoir to be specially bulky and, at the same time, retain enough Speed to outrun certain foes. With 96 Speed EVs, Gardevoir reaches 220 Speed, outspeeding minimum Speed base 91 Pokemon and the others below (don't think you need to say this, it's pretty obvious), such as Nidoqueen, Poliwrath, and support Venusaur. Gardevoir can then proceed to destroy the aforementioned Pokemon with Psychic, 2HKOing them with Stealth Rock support. On the other hand, the 236 HP and 176 Special Defense EVs allow Gardevoir to reach 336 HP (a Leftovers number) and 341 Special Defense (a bonus point mark), allowing her to survive dangerous attacks like a Life Orb Dark Pulse from a +2 Modest Toxicroak, Choice Specs Shadow Ball from Timid Rotom, and Life Orb Surf in the rain from Omastar.</p>

<p>Gardevoir will usually run into trouble against Flash Fire Pokemon — namely Houndoom and Arcanine — switching in to absorb her Will-O-Wisp. Teammates who can deal with these Pokemon are extremely beneficial to Gardevoir. Against these Fire-types, Water-type Pokemon like Blastoise and Milotic can switch in and destroy them with Surf. Pokemon with Calm Mind and Taunt or Substitute, like Mismagius and Alakazam, are equally threatening to this set. Encore can be used over Heal Bell on this set in order to solve this weakness if the foe isn't using Taunt, but note that Will-O-Wisp is illegal with Encore, so Thunder Wave or Hypnosis will have to replace the useful burning move. Alternatively, Registeel deals with Mismagius, Alakazam, and even certain physical priority users (just wondering, but isn't Mismagius immune to Fake Out and Quick Attack, which are the priority moves I think you're talking about? Also, you might want to note that Fake out doesn't flinch either of them because of a normal-immunity and Inner Focus, respectively.) like Ambipom and Scyther can take down Mismagius and Alakazam, but note that Registeel may take a good chunk of damage in return, especially if you mispredict and switch into the wrong attack.</p>

<p>Strong physical attackers who outspeed Gardevoir and have not been burned by Will-O-Wisp will be a problem, especially Pursuit users. Venusaur, Scyther, and Absol all fall in this problematic category. Therefore, a strong physical tank or wall will be worthwhile to use such as Registeel, Rotom, or Weezing. Registeel can Thunder Wave these threats, while the other two can burn them if Gardevoir fails to do so on the switch.</p>
 

Flora

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Thanks CHENN!

Alternatively, Registeel deals with Mismagius, Alakazam, and even certain physical priority users (just wondering, but isn't Mismagius immune to Fake Out and Quick Attack, which are the priority moves I think you're talking about? Also, you might want to note that Fake out doesn't flinch either of them because of a normal-immunity and Inner Focus, respectively.)
You misread the sentence. This is about Registeel dealing with Mismagius, not priority users dealing with Mismagius. Yes, Mismagius is immune to those priority moves, but this is about Registeel being able to take them.

EDIT: Thanks Mercury!

I've went through the analysis again and I think it's fine now. This can be uploaded.
 
Hey Flora :3


<p>At first sight, Alakazam and Uxie seems to outclass Gardevoir offensively and defensively respectively, but Gardevoir distinguishes herself by being able to be both offensive and defensive at the same time. Gardevoir's support movepool, including Encore, Will-O-Wisp, Wish, and Taunt, allows her to disrupt the enemy's team while aiding her own side. Offensively, Gardevoir has a base 125 Special Attack, along with Psychic, Shadow Ball, Focus Blast, and Thunderbolt to deal massive damage to incoming foes. Gardevoir also comes with the rare Trace ability, allowing her to copy an opponent's ability and turn the tables on them.</p>


I don't know why the person above changed this...It should be seem.
 
Rewriting the entire Team Options section -

<p>Gardevoir's many options mean she has different good teammates for different situations as well.</p>

<p>As a support Pokemon, Gardevoir pairs well with almost every Pokemon in the game. Gardevoir's support movepool is so wide that there is no Pokemon (aside from Shedinja) that cannot make some use of it. Walls that lack reliable recovery, like Registeel, will especially appreciate Gardevoir's Wish. Other Pokemon, like Mismagius, can make good use of Gardevoir's Will-O-Wisp to cover their weaker defensive side.</p>

<p>On the defensive side, Gardevoir's pure Psychic typing leaves it with a deadly Pursuit weakness, especially if Gardevoir is unable to catch the Pursuit user with Will-O-Wisp. Houndoom in particular is extremely dangerous - not only does it have access to Pursuit, it is immune to Gardevoir's Psychic attacks AND uses Garedvoir's Will-O-Wisp to power its own attacks with Flash Fire. Stealth Rock makes a good first line of defense against Houndoom. After Houndoom has switched in, a specially-defensive Hariyama can survive a +2 Life Orb HP Flying and OHKO back with Force Palm or Close Combat. Bulky Water types like Milotic and Azumarill make for good switch ins against Houndoom as well, especially Milotic, whose high special defense means it won't take much from Houndoom's Dark Pulse as well. Another deadly threat to Gardevoir is Spiritomb, who is immune to both Psychic and Focus Blast. Defensive Fire types like Moltres and Arcanine make good switch ins to Spiritomb, taking little damage if Spiritomb attacks and recovering off the damage with Roost and Morning Sun respectively. Immunity to Spiritomb's Will-O-Wisp is a plus as well. </p>

<p>Aside from Pursuit, Gardevoir's low defense means she is vulnerable to strong physical attacks, even if they are not super effective. As such, you may want to consider a physical wall to partner Gardevoir. Weezing is a good option; its high physical defense and access to Will-O-Wisp makes it an excellent general-purpose physical wall. Furthermore, it does not share a weakness with Gardevoir, instead resisting one of Gardevoir's weakness (Bug). Registeel is another good choice as it easily takes Dark, Ghost and Bug attacks for Gardevoir, supports Gardevoir's average 80 speed with Thunder Wave and aids a sweep with Stealth Rock.</p>

<p>Depending on choice of moves, offensive Gardevoir may have trouble sweeping through Steel, Dark and Psychic types, all of which resist her Psychic STAB. Gardevoir's options for sweeping through these Pokemon are Focus Blast, Signal Beam and Shadow Ball. If Gardevoir cannot fit all three moves into a moveset, then Gardevoir's teammates must pick up the slack. Fighting types, such as Guts Hariyama or Hitmonlee, resist Dark-type attacks and can absorb Registeel's Thunder Wave as well. Both Pokemon can also strike back hard with Close Combat. If you can safely switch it in, Dugtrio is another option to remove these Pokemon, being capable of outspeeding and seriously hurting Absol, Houndoom, Drapion and Registeel (but beware Sucker Punch from Absol and Houndoom). As for Gardevoir's Psychic brethren, what works on Gardevoir works on them as well: Pursuit. Not surprisingly, Gardevoir's worst enemies are also the best users of Pursuit. If all else fails, Stealth Rock, Spikes and Toxic Spikes can help wear Gardevoir's counters down as well.</p>

<p>In addition to Dark, Steel and Psychic types, Chansey causes problems for an offensive Gardevoir. Unfortunately, Gardevoir cannot move the pink blob alone - Chansey shrugs off Gardevoir's Focus Blast in spite of her 125 base special attack and 120 base power. Therefore, Chansey should be weakened before a sweep attempted. You can also try Pokemon like Rhyperior or Kabutops, who can safely set up on Chansey. Finally, you can use a different Gardevoir set. A Substituting, Taunting or Pain Splitting Gardevoir gives Chansey major problems.</p>
Deleted a bunch of stuff and added a bunch of stuff as well, tell me what you think.

PS: I seem to have made it longer @_@
 

Flora

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Haha, Banedon, thanks for worrying about this analysis, but I think the team options is fine.

If you're that worried, I'll take a deeper look after class and remove the fillers I see and rephrase some of the odd sentences.
 

Komodo

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<p>With a Choice item, Gardevoir becomes either an efficient revenge killer or an extreme damage dealer. A great offensive movepool including Trick and decently placed base stats allow Gardevoir to become a dangerous threat for the foe to deal with.</p>
Sorry, but reading this makes me think that Trick is part of Gardevoir's offensive movepool, where it clearly isn't. I hope you don't mind me rewording it to:

"A great offensive movepool, access to Trick, and decently placed base stats..."
 

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