1v1 Metagame Guide

Before this gets uploaded, I'd like to suggest that another section be added: Yawn+Protect. This strategy is extremely effective in 1v1 considering that no pokemon is able to switch out, thus enabling a pseudo-spore on many Pokemon. This is probably the most effective user (which I have no. 1'd with on the ladder multiple times):


Swampert @ Rindo Berry
EVs: 252 HP|80 Def|176 Sp.D
Nature: Impish
Yawn
Protect
Waterfall
Avalance/Earthquake

Protect the first turn, then Yawn, then Protect. Always survives a porygon-z Hyper Beam, allowing it to yawn back that Waterfall 3 times for the KO. Avalanche vs. EQ is a metagame choice, Avalanche is mainly for dragons and fliers. Empoleon can play this role effectively, as can Kingdra.

There's a few more strategies I'd like to see given a minor writeup:

  • Encore+Disable. Alakazam and Golduck are the main offenders, forcing the opponent to struggle while they Counter the struggling or Surf away. Sets like this have won me a few tourneys before:

Alakazam @ Sitrus Berry
252 HP, 252 Defense, 4 Speed
Counter
Encore
Protect
Disable
Alakazam can be surprisingly bulky, and I chose it over Golduck due to its higher speed.
  • The second thing that IMO deserves a writeup is the usage of Pokemon with Sticky Hold.

Gastrodon @ Rindo Berry
Ability: Sticky Hold|Nature: Calm
EVs: 252 HP|212 Def|44 SDef
Mirror Coat
Counter
Protect/Toxic
Earthquake/Waterfall
This is good mainly as an anti-metagame pokemon. If there are a high preponderance of trickers, this does an effective job of beating them.
  • The last thing is: please mention Kingdra SOMEWHERE! It's one of the best pokemon in the tier, and can run so many different sets. yawn+protect|chesto-rest|etc. It's also extremely hard to ohko, so haban berry is useful on it.
In addition, I would like to recommend that in each section, a list of "Pokemon that can play this role" would be great. For example, in the All-out attackers section, you could mention:

Code:
 Metagross, Machamp, Porygon-Z, Dragonite, Slaking can all play this role.
And I guess that's all. Nice article, I'm glad someone's introducing 1v1 to the general smogonite.
 

Badal

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The point of this guide was not to post all the viable sets in 1v1. I have mentioned Yawn + Protect in the guide, but there's no need for it to have another section in my opinion since the point of this guide was to give them a few viable sets along with what kinds of strategies are useful and then let the users create their own sets
 
I edited my post quite a bit, but yours still addresses it. If you are writing a guide to a metagame, it should be as comprehensive as possible.

You could just add an "Other strategies" section, featuring minor writeups of some other strategies.
 

Fatecrashers

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Yawn and Protect together can be a deadly combination duo if used correctly. This set strategy is highly effective in 1v1 due to sleep allowing as sleep allows you to get a few a couple of free hits. Yawn lets you sends your opponent to sleep at the end of the next turn, while Protect renders you invulnerable for that turn, effectively sleeping the opponent without fear of retaliation allows you to stall the 1 turn while the opponent falls asleep. It is important for the user to be bulky since it will usually have to take at least one atleast 1 hit as it uses Yawn. This style is highly effective as its almost guaranteed due to its ability to send the opponent to sleep, very effectively and then quickly finish the game can then usually be quickly finished off with a hard hitting attacking move or two, or by statting up.
 

firecape

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HTML:
[title]
1v1 Metagame Guide
[head]
<meta name="description" content="A guide to the 1v1 metagame, thanks to badalcristiano, coolking49, Ditto, Ferrouswheel, LinIsKorean, and Wild Eep." />
[page]
<div class="author">By <a href="/forums/member.php?u=41965">badalcristiano</a>, <a href="/forums/member.php?u=40793">coolking49</a>, <a href="/forums/member.php?u=10012">Ditto</a>, <a href="/forums/member.php?u=35240">Ferrouswheel</a>, <a href="/forums/member.php?u=22375">LinIsKorean</a>, and <a href="/forums/member.php?u=4896">Wildeep</a>.</div>
 
<ol class="toc">
<li><a href="#intro">Intro</a>
<ul>
<li><a href="#what_is">What is 1v1</a></li>
<li><a href="#how_is">How 1v1 is Different From the Standard Metagame</a></li>
<li><a href="#history">History of 1v1</a></li>
<li><a href="#overview">Overview of Rules</a></li>
</ul>
</li>
<li><a href="#common">Common Strategies</a>
<ul>
<li><a href="#fear">F.E.A.R.</a></li>
<li><a href="#counter">CounterCoat</a></li>
<ul>
<li><a href="#sash">Sash CounterCoat</a></li>
</ul>
<li><a href="#trick">Trick</a></li>
<li><a href="#all">All-out Attackers</a></li>
<li><a href="#stat">Stat Changing Pokemon</a></li>
<li><a href="#toxic">Toxic Stalling</a></li>
<li><a href="#flinch">Flinch</a></li>
<li><a href="#sleepers">Sleepers</a></li>
</ul>
</li>
<li><a href="#common_items">Common Items in 1v1</a>
<ul>
<li><a href="#status">Status Berries</a></li>
<li><a href="#choice">Choice Items</a></li>
<li><a href="#mail">Mail</a></li>
<li><a href="#focus">Focus Sash</a></li>
</ul>
</li>
<li><a href="#final">Final Words</a></li>
</ol>
 
<h2><a name="intro">Intro</a></h2>
 
<h3><a name="what_is">What is 1v1?</a></h3>
 
<p>1v1 is exactly what you think it is: each player only brings one Pokémon into the battle. This offers quick, entertaining and interesting matches with a whole new outlook on Pokémon.</p>
 
<h3><a name="how_is">How 1v1 is different from the Standard metagame</a></h3>
 
<p>Since your Pokemon are not able to switch out, there is literally no point in setting up entry hazards such as Toxic Spikes, Stealth Rock. Whirlwind and Roar fail to activate, so those moves would be useless on a Pokémon. Due to the fast pace of the metagame, Choice items are exceedingly common as the aim of the or game is to hit hard and fast and Choice items help in doing so.</p> 
 
<p>In the 1v1 metagame, most standard sets are not viable. This is because the standard Pokemon used in 1v1 are completely different from those used in standard OU, necessitating the use of very different sets.</p> 
 
<p>You also need to have good coverage. In the standard OU metagame, you can switch out to a counter if your Pokemon has an inferior match-up, but this is impossible in 1v1. So what you are looking for is a Pokemon that is very versatile. In this metagame, most Pokémon used usually have variations of the standard sets that are present in the standard OU metagame.</p>
 
<p>In 1v1 it is important to have a strategy in mind and stick to it; it is also advisable to have a Pokemon that has various functions so that it can adapt to the given situation. Some common and effective strategies for the 1v1 metagame are outlined below.</p>
 
<h3><a name="history">History of 1v1</a></h3>
 
<p>The first implementation of this metagame at a large scale was seen on Smogon with user Ditto's "Close Combat Tournament" over Wi-Fi. This idea was taken from YouTube user MtGXerxe's Pokémon Charity Event. This metagame was an instant hit at Smogon, with around 84 people signing up for the eventual 64-man tournament; on this occasion, user Ferrouswheel was the ultimate winner.</p> 
 
<p>All of this led to an increase of activity in the 1v1 metagame thread, with the users themselves developing numerous new strategies periodically. Soon after, battle simulator Pokemon Online recognized this metagame and added it to their client. This has helped the popularity of the metagame grow and now we find ourselves here in this guide trying to understand what 1v1 really is.</p>
 
<h3><a name="overview">Overview of Rules</a></h3>
 
<p>Here are the basic rules of 1v1:</p>
 
<ul>
<li><strong>1 vs 1:</strong> Each player will only bring one Pokemon into the battle.</li>
<li><strong>Hax Items Clause:</strong> BrightPowder, Focus Band, Quick Claw, Lax Incense, King's Rock, Razor Fang, Scope Lens and Razor Claw cannot be held by your Pokemon.</li>
<li><strong>Soul Dew Clause:</strong> Soul Dew cannot be held by your Pokemon.</li>
<li><strong>Evasion Clause:</strong> A Pokemon may not use Double Team or Minimize.</li>
<li><strong>Accuracy Clause:</strong> A Pokemon may not use Flash, Kinesis, Sand-Attack, or SmokeScreen.</li>
<li><strong>OHKO Clause:</strong> A Pokemon may not use Horn Drill, Sheer Cold, Guillotine, or Fissure.</li>
<li><strong>Self-KO Clause:</strong> A Pokemon may not use Destiny Bond, Explosion, Perish Song, or Selfdestruct.</li>
<li><strong>Uber Clause:</strong> Players cannot use Arceus, Darkrai, Deoxys (All Formes), Dialga, Garchomp, Giratina, Giratina-O, Groudon, Ho-Oh, Kyogre, Latias, Latios, Lugia, Manaphy, Mew, Mewtwo, Palkia, Rayquaza, Salamence, Shaymin-S, Wobbuffet and Wynaut.</li>
</ul>
 
<h2><a name="common">Common Strategies</a></h2>
 
<h3><a name="fear">F.E.A.R</a></h3>
 
<p>Although initially banned, the item Focus Sash has been allowed to the metagame after a suspect test. As there are no entry hazards in 1v1, the advantages of Focus Sash here is considerably higher than in OU. However, Focus Sash is normally not a strategy in itself, but something that is added on to complement other strategies. The only specific Focus Sash strategy would be FEAR, where you take a hit, go down to 1 HP, use Endeavor to get the opponent down to 1 HP as well and then hit them with a priority move for the KO. Aside from Endeavor, the CounterCoating strategies are one of the more popular ways of combining two ideas into a coherent whole. Another common strategy is to combine Focus Sash with one of the heavy-hitting sweepers with frail defenses to ensure that they can survive a hit. There is no real difference in use of Focus Sash between 1v1 and OU aside from the lack of entry hazards, so it can be more easily used on any Pokemon that needs to survive a hit.</p>
 
<p>This strategy also has its weaknesses, namely priority moves. It should also be noted that this strategy is namely weak to Counter Coating Focus Sash users along with other Pokémon running F.E.A.R. If your opponent is made to fall asleep, then then whether the opponent has a Focus Sash or not is irrelevant.Sometimes it's possible to Trick the other Pokémon's Focus Sash away and take advantage of it, in addition to crippling the opponent. Pokémon that don't depend on OHKOing the opponent also tend to excel against Focus Sash holders.</p>
 
<p><img src="/download/sprites/dp/235.png" alt="Smeargle" /><br />
Smeargle @ Focus Sash<br /> 
Ability: Own Tempo<br /> 
Nature: Brave<br /> 
EVs: 252 Atk<br />
- Bullet Punch<br /> 
- Endeavor<br />
- Spore<br />
- Substitute</p>
 
<p><strong>Explanation:</strong> The main idea of this set is to either Spore the opponent into falling asleep the first turn, or take a hit, survive through Focus Sash and use Endeavor and then Bullet Punch for the KO. Substitute can be used against another Pokemon using the FEAR strategy.</p>
 
<h3><a name="counter">CounterCoat</a></h3>
 
<p>Protect, Counter and Mirror Coat work miracles in 1v1. This is mostly due to the large number of Pokemon being all-out attackers. This strategy utilizes bulky Pokemon and their ability to shrug off a hit and bounce the attack back at the opponent for double the damage, most likely KOing them in the process.</p>
 
<p>This strategy is often countered by very powerful attackers that can OHKO you and also by using weak attacks to chip away at your Pokemon's health and then using a strong attack for the finishing blow. Most CounterCoat Pokemon are slow and bulky; the most commonly-seen versions of these are Swampert and Blissey. This strategy also has Toxic stalling variants in which the Pokemon uses Toxic against the opponent and semi-stalls their way to victory, but this can be a hassle due to Steel-types being very common in the metagame.</p>
 
<p><img src="/download/sprites/dp/260.png" alt="Swampert" /><br />
Swampert @ Rindo Berry<br />
Nature: Relaxed<br />
EVs: 252 HP / 108 Atk / 84 Def / 64 SpD<br />
- Counter<br />
- Mirror Coat<br />
- Earthquake<br />
- Protect</p>
 
<p><strong>Explanation:</strong> Similarly to Blissey, this Swampert set uses Protect first to see what move the opponent is using, then uses Counter/Mirror Coat as appropriate. Earthquake is a powerful attack that makes sure Swampert isn't Taunt bait. Rindo Berry lets Swampert survive unSTABed Grass-type attacks such as Infernape's Grass Knot. Swampert should otherwise be able to survive all attacks outside of STAB Grass-type attacks and Choice Specs Porygon-Z's Hyper Beam. The Defense EVs let it survive a Jolly Life Orb Breloom's Seed Bomb if it chooses to attack instead of Sporing first. Protect helps it beat potential mixed attackers and Slaking, whose Giga Impact may also KO Swampert. The only problems to this set are sleep abusers, Grass-types, stat-uppers and also physical Ghost-types such as Shedinja that Counter can't hit. Specially-based Dark-types tend to not be a problem.</p>
 
<h4><a name="sash">Sash CounterCoat</a></h4>
 
<p>This strategy uses the item Focus Sash to its advantage assuming that it is allowed under the rules you are playing. The idea behind this strategy is to allow the opponent to break your Focus Sash and then either use Counter or Mirror Coat depending on the move. Instead of taking a risk, the move Protect could also be used in order to scout the opponent's move. This way you would know whether to Counter or Mirror Coat. Since these two moves return double the damage, having no Defense and Special Defense EVs on the Pokemon will allow the Focus Sash to be activated, leaving the user with 1 HP and knocking out the opponent's Pokemon by returning double the damage.</p>
 
<p>External weather effects along with moves that have a fixed damage amount easily counter this strategy. A sandstorm could cause the user to be buffeted by it and thus lose the 1 HP that it had left, thus causing a tie. An example of this is Tyranitar and its ability Sand Stream,which summons a sandstorm. Moves that don't do a lot of damage or fixed amounts of damage could prevent the Focus Sash from being activated and thus making the strategy useless. Conditions such as sleep, burn and poison could also ruin the strategy since if the opponent statuses the CounterCoating Pokemon, then the Pokemon will lose a certain amount of health or not be able to move, thus allowing the opponent to prevent the activation of Focus Sash (in the case of burn and poison) or not let them move and in turn 2HKO them (in the case of freeze and sleep).</p>
 
<h3><a name="trick">Trick</a></h3>
 
<p>The move Trick can be really useful in this metagame, especially against Pokemon that Protect on the first turn. This way, you can lock them into Protect on the second turn, leaving them helpless for the rest of the match as you proceed to KO them.</p>
 
<p>This strategy is quite viable unless you're facing a powerful attacker in which case Tricking them will just help them KO you faster. This strategy also counters common sleep/Toxic and FEAR strategies. It's not seen very often however, since only a few Pokemon can use this strategy well; similar to the standard OU metagame, this is mostly seen on Jirachi that like to run Choice Scarf/Choice Specs and Trick.</p>
 
<h3><a name="all">All-out Attackers</a></h3>
 
<p>These are the most used and one of the most effective strategies in 1v1. Choice Band or Choice Specs Pokemon are an example of this. Slaking with Choice Band is very effective due to its base 160 Attack. It can KO most Pokemon in one turn and thus not have to face a second turn of Truant.</p>
 
<p>Powerful attackers come in two variants - bulky and non-bulky. The bulky ones, such as Metagross, are similar to the ones in the standard OU metagame. They can take a hit or two and proceed to OHKO or 2HKO their opponent in return and can usually be paired up with either a Choice Band or a Choice Specs to bolster their damage output. The non-bulky ones strive to KO their opponent using their good base Speed and attacking stats and can usually hold a Choice Scarf to boost their Speed even further. However, the Choice items are mostly interchangeable and can be equipped as you see fit.</p>
 
<p><img src="/download/sprites/dp/68.png" alt="Machamp" /><br /> 
Machamp @ Lum Berry<br /> 
Ability: No Guard<br /> 
Nature: Jolly<br /> 
EVs: 244 HP / 252 Atk / 12 SpD<br /> 
- DynamicPunch<br /> 
- Payback<br /> 
- Bullet Punch<br /> 
- Ice Punch</p>
 
<p><strong>Explanation:</strong> This set is extremely similar to the standard lead Machamp used in OU. The basic idea is to always DynamicPunch on the first turn, except against Ghost-types, to confuse the opponent and bring their chances of successfully attacking down to a coin toss. After that, Machamp can use the most damaging move depending on what the opposing Pokemon is. Payback is there for Ghosts that are immune to DynamicPunch. Bullet Punch off weakened enemies (usually Focus Sash Pokemon), while Ice Punch covers Flying-types. Lum Berry is the preferred item to make sleep moves useless the first turn as you confuse the opponent with DynamicPunch.</p>
 
<p><img src="/download/sprites/dp/479.png" alt="Porygon-Z" /><br />
Porygon-Z @ Choice Scarf<br />
Ability: Adaptability<br />
Nature: Modest<br />
EVs: 4 HP / 252 SpA / 252 Spe<br />
- Dark Pulse<br /> 
- Hyper Beam<br />
- Ice Beam<br />
- Thunderbolt</p> 
 
<p><strong>Explanation:</strong> This set abuses Porygon-Z's base 135 Special Attack to KO several threats. The wide array of moves grant it amazing type coverage and with a Choice Scarf enhancing its above-average Speed, it is able to outspeed most Pokémon.</p>
 
<h3><a name="stat">Stat Changing Pokémon</a></h3>
 
<p>Using stat-boosting moves such as Calm Mind can be an effective strategy in 1v1. Because there is no phazing in 1v1, the only way a Pokemon can lose its stat boosts is if the opposing Pokemon has Haze, which is a rare scenario. This means that any stat boosts the Pokemon receives are virtually permanent. Another benefit to using stat-boosting moves is the ability to set up on the Mirror Coat and Counter users that are popular in the 1v1 metagame. Using stat-boosting moves in tandem with recovery moves allows some Pokémon to become extremely powerful. One example of this strategy is CroCune, or Suicune with Calm Mind / Rest / Sleep Talk / Surf. With Suicune's natural bulk combined with a few Calm Mind boosts, it becomes an extremely powerful force both offensively and defensively. Add in the ability to Rest and recover any damage and we get a force to be reckoned with in the 1v1 metagame.</p> 
 
<p>However, while stat-boosting moves are great, they face their downfall against Taunt users that can prevent any form of stat boosting from happening. Aside from this weakness, stat-boosting moves are a great strategy to consider when choosing your Pokemon for 1v1.</p>
 
<p><img src="/download/sprites/dp/245.png" alt="Suicune" /><br />
Suicune @ Leftovers / Lum Berry<br />
Nature: Bold<br />
EVs: 252 HP / 252 Def / 4 SpD<br /> 
- Calm Mind<br />
- Rest<br />
- Sleep Talk<br />
- Surf</p>
 
<p><strong>Explanation:</strong> Calm Mind up while your HP is slowly cut down and then use Rest to regain that health and then Sleep Talk and win. This strategy is very useful, unless facing something that is an all-out attacker, such as Slaking or Porygon-Z.</p>
 
<h3><a name="toxic">Toxic Stalling</a></h3>
 
<p>Using Toxic on a Pokémon and then using protect or a recovery move every turn is an effective way to secure a win. A Pokemon can Toxic on turn one and then proceed to alternate between Protect and a recovery move as the opponent's health drains away.</p>
 
<p>This strategy is countered by Steel-types and also by fast attackers. Lum Berry on the opponent can be devastating too, as you will effectively waste your first turn whereas they can attack twice in a row and effectively KO you; making Toxic stalling not the most reliable strategy around. Opposing sleep inducers can also ruin this strategy. Supporting this strategy with actual attacks is a good idea, as then your Toxic staller now has an option to fall back on should things go wrong. Aside from this the rare case of taunt can also absolutely counter this style of play.</p> 
 
<h3><a name="flinch">Flinch</a></h3>
 
<p>Another strategy in the 1v1 metagame is to rely on the RNG to flinch your opponent for the win. Serene Grace users such as Jirachi and Togekiss, combined with their respective flinching moves, Iron Head and Air Slash, have a 60% chance to flinch the enemy with each attack. While a 60% flinch rate alone is a force to be reckoned with, by combining this with paralysis moves such as Body Slam and Thunder Wave, you can further abuse the RNG to your advantage. When a 60% flinch rate move attacks a paralyzed Pokemon, your opponent only has a 30% chance of successfully completing an attack because of the 25% chance for full paralysis. Paralysis also reduces the Pokémon's Speed to 25%, which ensures that the flincher can outspeed the opposing Pokémon and hax it to death. Serene Grace users can also abuse this flinch rate by using Choice Scarf in lieu of a paralysis move to ensure that they outspeed their opponents so that they can flinch their way to victory. Fake out is also a highly effective strategy, since this way you can use Fake Out's priority along with the ability to flinch, to your advantage in being able to make the opponent loose some health and thus breaking Focus Sash strategies.</p>
 
<p>While using a flincher may seem "cheap", it is simply a strategy that relies on probability to win and is definitely a viable strategy.</p>
 
<p><img src="/download/sprites/dp/385.png" alt="Jirachi" /><br /> 
Jirachi @ Choice Scarf<br />
Nature: Jolly<br />
EVs: 4 HP / 252 Atk / 252 Spe<br />
- Iron Head<br />
- Zen Headbutt<br />
- ThunderPunch<br />
- Ice Punch</p>
 
<p><strong>Explanation:</strong> The main strategy behind Choice Scarf Jirachi is to outspeed the opposing Pokemon and flinch it to death with either Iron Head or Zen Headbutt, depending on what the opposing Pokemon is. Thanks to Serene Grace, Jirachi has a 40% flinch rate with both moves, allowing it to hax its way to victory. The other moves are there for coverage in case the opposing Pokemon resists both of Jirachi's STAB flinching moves. Fire Punch can be used over one of the elemental punches so that Jirachi can hit Steels for super effective damage.</p>
 
<p>It should probably be noted that Heatran completely counters this set, but as Heatran isn't extremely common in the 1v1 metagame it isn't too big of a worry.</p>
 
<h3><a name="sleepers">Sleepers</a></h3>
 
<p>Using sleep-inducing moves can be extremely effective in 1v1. Disabling your opponent with sleep for 2-5 turns is invaluable as it allows you to bombard your opponent with attacks while remaining unharmed. Some of the common moves for this strategy are Spore, Sleep Powder, Hypnosis and Yawn. Spore is probably the most commonly used sleep move due to its 100% accuracy and the fact that it is used on Breloom, which can take full advantage of the sleep turns to set up a Substitute and begin using Focus Punch. As Spore is only found on a select few Pokemon, Sleep Powder and Hypnosis are used as well. However, these moves are risky due to their lower accuracy. Yawn is almost always used in conjunction with Protect to let the sleep take effect while avoiding damage. A FEAR Smeargle can also be an example of this strategy, using Spore to send the opponent to sleep, followed by Endeavor and a Bullet Punch for the KO.</p>
 
<p>Yawn and Protect can be a deadly combination if used correctly. This strategy is highly effective in 1v1 as sleep allows you to get a couple of free hits. Yawn sends at the end of the next turn, while Protect renders you invulnerable for that turn, effectively sleeping the opponent without fear of retaliation. It is important for the user to be bulky since it will usually have to take at least one hit as it uses Yawn. This style is highly effective as its almost guaranteed sleep, the game can then usually be quickly finished with a hard hitting attacking move or two.</p>
 
<p>While sleep is certainly a very good strategy, it does have its weaknesses. Some Pokemon, such as Machamp, will run Lum Berry just to counter the sleep move and then OHKO the sleep user. Although uncommon in 1v1, some Pokemon have abilities such as Insomnia to prevent sleep or Early Bird to limit its effectiveness. Also, many of the sleep users are frail and can easily be taken out by a faster Pokemon.</p> 
 
<p><img src="/download/sprites/dp/286.png" alt="Breloom" /><br />  
Breloom @ Toxic Orb<br />
Ability: Poison Heal<br />
Nature: Jolly<br />
EVs: 252 Atk / 4 SpD / 252 Spe<br />
- Focus Punch<br />
- Seed Bomb<br />
- Spore<br />
- Substitute</p>
 
<p><strong>Explanation:</strong> This strategy uses substitute and Spore to its advantage making sure that the opponent is asleep, the Breloom can Substitute and then use Focus Punch or Seed Bomb depending on the opponent.</p>
 
<h2><a name="common_items">Common items in 1v1</a></h2>
 
<h3><a name="status">Status Berries</a></h3>
 
<p>Lum Berry and Chesto Berry are common on Pokemon in this metagame, seeing as sleep-inducers can have a free sweep if a Pokemon goes off to sleep. These berries prevent the user from falling asleep and this helps to counter opposing sleep-inducers, especially for those Pokemon most at risk. This strategy is very effective against Pokemon that use Yawn/Protect since they waste 1 turn with Yawn and give you a free hit until they realize that you have a Lum Berry and that you get another free hit at them. These berries are mostly seen on all-out attackers such as Machamp.</p>
 
<h3><a name="choice">Choice Items</a></h3> 
 
<p>Choice Items are plentiful in this metagame, ranging from Choice Scarf to Choice Specs and Choice Band. Choice Specs and Band are usually seen on attackers that tend to aim for the OHKO if not a 2HKO. These items boost previously high stats of these attacking Pokemon and thus increase the chances of a win. A Choice Band for instance would be a good item choice on a Slaking due to Slaking having a very high base Attack stat, which combined with Attack EVs and a Choice Band sends Slaking's power through the roof.</p>
 
<h3><a name="mail">Mail</a></h3>
 
<p>The item Mail is a very peculiar choice to put on a Pokemon. It seemingly has no benefits, as it does nothing inside of battle. It does, in fact, have one benefit, since it cannot be Tricked away from the holder. While this may not seem useful, it has merits on some Pokemon, namely on those who are dependent on changing moves but have little use for an item.</p> 
 
<p>The most prominent example of this is Blissey. The idea behind it is to use Counter against Pokemon using physical attacks and wear down Pokemon using special attacks with Toxic and a recovery move. The problem is, a Pokemon with Trick ruins this strategy by Tricking Blissey a Choice item. This prevents it from healing and limits it to one move, which is fatal. Mail cannot be Tricked away and is a nasty surprise for a Pokemon using Trick, only to get locked into a useless move while its HP is whittled down by Toxic. This strategy was popularized by Ferrouswheel, when he won the Close Combat tournament using this Pokemon:</p>
 
<p><img src="/download/sprites/dp/242.png" alt="Blissey" /><br />
Blissey @ Heart Mail<br /> 
Nature: Bold<br />
Ability: Natural Cure<br />
EVs: 252 HP / 252 Def / 4 Spe<br />
-Toxic<br />
-Counter<br />
-Rest<br /> 
-Protect</p> 
 
<h3><a name="focus">Focus Sash</a></h3>
 
<p>This item serves 1 main purpose: To prevent OHKOs and give the user another chance to make an attack. The item Focus Sash is mostly paired with the F.E.A.R. strategy. Focus Sash can also be used with weak Pokémon that carry Counter/Mirror Coat, so the Focus Sash can serve as a medium to give the user a definite KO if Counter/Mirror Coat is used.</p> 
 
<h2><a name="final">Final words</a></h2>
 
<p>1v1 is a fast-paced metagame where the Pokemon you choose can mean everything. This metagame has a lot of luck involved and that's what makes it exciting, as you don't know what is coming next. I hope this guide has helped you get a better understanding of what the metagame is like and if fast-paced and fun is what you're looking for, then the 1v1 metagame is for you.</p>
 

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