Dragonair (Analysis)

Tauros outspeeds and kills Dragonair while not taking much from Extremespeed due to Intimidate. However, the reason I'm not bothering with it is because Tauros is quite rare. However, if you're paranoid about it, you can always just change the spread to 20 HP / 252 Atk / 232 Spe to outspeed it.
 
The analysis is a bit too slash-y at the moment. I don't see the appeal of Lum Berry with Shed Skin (if something statuses you, just keep DDing until it goes away...) and you NEED life orb for important kills. Dragon Rush sucks, and Aqua Tail should be the only option because Waterfall doesn't ohko 136/0 Rhyperior after Stealth Rock.

Also, since this will be Dragonair's analysis, also consider a Mixed set and a bulky dancer set. The mixed set comes very close to being outclassed by Altarian, but the bulky dancer has a major advantage over Altaria: not getting wrecked by Ice Beam. For instance, a simple 252 HP/252 Adamant set with leftovers, DD, Outrage, and...other moves will take a maximum of 66% from Milotic's Ice Beam and 2hko back with Outrage.
 
I've used the Mixed set and it's actually pretty good. Unlike Altaria, Dragonair doesn't need as many Atk EVs to do substantial damage with Outrage, and for Speed, all you need is enough to outspeed Milotic. It 2HKOs Registeel with a layer of Spikes with Fire Blast, which is actually pretty impressive. I don't see the appeal with a bulky Dancer set, Dragonair is just way too frail and bulk isn't going to help you very much.
 
Just as a heads up, the set currently has 514 EVs, so make it 52 HP / 252 Atk / 204 Spe. I'll playtest this asap.
 
Mention an alternative spread on AC that allows it to outspeed Swellow after a DD (Jolly and 228 Speed EVs). Outside of that, approved.
 
http://www.smogon.com/dp/pokemon/dragonair

QC 2/2

Let me start by saying that although Dragonair has no significant impact in the UU metagame and is seemingly outclassed in many ways, fragile, an analysis has to be written on it and the 'Dragon Dance' set is by far the best regarding what Dragonair has to offer.

[Overview]

<p>Dragonair is often overlooked in UU, no thanks due to its mediocre stats and not fully evolved NFE status; however, it does have a few strong points. A movepool filled with a wide array of great moves and the sheer power of Outrage make up for its not-so-great offensive attributes. The dragon snake is also a great choice for teams which need a wall-breaking partner or a late-game sweeper. Having a priority attack in ExtremeSpeed, combined with the fact that it lacks a 4x weakness to Ice-type attacks gives it reason to be used over Altaria and Gabite. Overall, Dragonair is a great example of a Pokemon that exhibits good coverage, powerful STAB attacks, combined with its many resistances and lack of Stealth Rock weakness, making it a foe not to be underestimated.</p>

[SET]
name: Dragon Dancer
move 1: Dragon Dance
move 2: ExtremeSpeed
move 3: Outrage
move 4: Aqua Tail
ability: Shed Skin
item: Life Orb
nature: Adamant
evs: 52 HP / 252 Att / 204 Spe

[SET COMMENTS]

<p>Despite having a wide array of moves, Dragonair unfortunately cannot utilize them all to play various roles at once due to its mediocre stats, which are typical of a not fully evolved Pokemon. Nevertheless, functioning as a Dragon Dancer sweeper is the closest this Dragon gets to not being a liability on its team. mates as Unlike other sweepers, Dragonair does not fear getting inflicted by status thanks to its awesome ability, Shed Skin.</p>

<p>After a single Dragon Dance, Dragonair hits a respectable 341 Speed, outspeeding a huge majority of the metagame. The majority of Pokemon with a base Speed of 110 or more still that outspeed Dragonair although the majority of them are fragile enough to be taken down by a boosted ExtremeSpeed, such as Dugtrio and Alakazam. As stated above, ExtremeSpeed is one of the biggest reasons why Dragonair is to be considered over other Dragon-types in UU; it not only allows it to revenge kill weakened fast threats, but also prevents itself from being revenge killed by priority moves after it has set up a Dragon Dance or two. Outrage is Dragonair's most reliable physical STAB move, since Dragon Rush can cause a potential sweep go astray due its unimpressive has poor accuracy, not to mention the extra power that Outrage provides is vital to Dragonair. Aqua Tail has unresisted coverage with Outrage and helps Dragonair deal with bulky Ground- and Steel-types, hitting the likes of Registeel for neutral damage. One of the primary reasons Aqua Tail is used over Waterfall is that it can OHKO 140 HP / 0 Def Rhyperior after Stealth Rock, something Waterfall cannot accomplish.</p>


[ADDITIONAL COMMENTS]

<p>The EV spread set is tailored to outspeed specific Pokemon as well as giving Dragonair maximum power. 204 Speed EVs are invested into with an Adamant nature allows Dragonair to drop the hammer on the likes of Mismagius and Manectric after a single Dragon Dance boost. If 341 Speed is not sufficient for you, a Jolly nature combined with 232 Speed EVs allows Dragonair to outrun positive base 125 Speed Pokemon after a Dragon Dance boost.</p>

<p>Due to Dragonair's mediocre offensive stats, entry hazard support is greatly appreciated. Omastar and Qwilfish have good synergy with Dragonair and can set up Stealth Rock and Spikes respectively. Donphan despite shares an Ice-type weakness with the Dragon, is though it makes a good teammate as it can set up and dispose of entry hazards, while Rapid Spin can remove them. with Rapid Spin as well as Donphan also deals with Steel-types such as Registeel that Dragonair finds a hard time dealing with. Venusaur is a great comrade to Dragonair as it can put opposing Pokemon to sleep, thereby granting Dragonair a safe switch-in and possibly a few turns to set up. Bulk is something Dragonair lacks, so finding set up bait is quite a task. Dragonair can set up a Dragon Dance or two on against Chansey and Clefable at most, due to Seismic Toss, although that should be leaving sufficient health to get a late-game sweep. Non-offensive Spiritomb are good set up bait as Shadow Sneak and Will-O-Wisp won't be doing much. Paralysis support is also invaluable to Dragonair as it finds it much easier to set up and sweep a crippled team. Uxie and Chansey are bulky enough to get of status several times in the match of the opponent's team, and can absorb powerful physical and special attacks aimed at Dragonair respectively.</p>


[Team Options]

<p>What usually hinders Dragonair from attempting a successful sweeping are the roaming Steel-types in UU. Registeel and even Steelix whom is weak to Aqua Tail can take several hits and in return retaliate with Gyro Ball (which nails an easy 2HKO on Dragonair after a Dragon Dance.). Magneton and Dugtrio come first in mind as they can trap the aforementioned walls and dispose of them. Magneton can switch in on Ice Punch or Gyro Ball, use Magnet Rise, and work from there. It Magneton also has great synergy with Dragonair, resisting both Ice- and Dragon-type attacks, making them a great duo. Dugtrio is also a good option thanks to its ability, Arena Trap, allowing it to trap pesky Steel-types and hit them with STAB Earthquake. Unfortunately both it and Dragonair they share an Ice-type weakness, so another partner to absorb Ice-type attacks is a must. Blaziken and Moltres again are good partners here, as they do well against Steel-types and bulky physical walls in general, threatening them with STAB Fire- or Fighting-type move respectively. Bulky Waters such as Milotic and Slowbro have impressive bulk, and can slowly wear down Registeel with Surf while the likes of Steelix and Aggron are drowned by STAB Surf it. Spiritomb can get rid of opposing Mismagius and Rotom with Pursuit, doing Dragonair a big favour as the aforementioned Ghosts are immune to its priority attack ExtremeSpeed.</p>

<p>To use this set to its maximum potential, entry hazards are a neccessary to make up for Dragonairs not-so-great stats. Uxie and Omastar are great entry hazard users, the former being able to set up Stealth Rock and Spikes, while the latter, despite only being able to set up Stealth Rock, can provide paralysis support which can greatly aid Dragonair when attempting to sweep or set up. Cloyster and Donphan can spin away enemy hazards as well as setting up their own and Donphan can both get rid of opposing Steel-types with their its STAB attacks Earthquake. Dual screens is another effective way to boost Dragonair's defenses temporarily, allowing it to set up without taking too much damage. Both Uxie and Mespirit are excellent candidates for this role due to their bulk.</p>

[Optional Changes]

<p>Dragonair has been blessed with a huge movepool which sadly is held back thanks due to its poor stats. Dragon Rush is an option if you dislike the prospect of being locked into a single move Outrage for several turns, although as stated before, its inferior power and accuracy are unattractive. Return has little reason to be considered as it has poor coverage alongside Outrage. Moving onto its special movepool, Dragonair has a considerable amount of viable moves to choose from. Fire Blast can be used on a special or mixed set, and is the only way Dragonair can take on Registeel. Other moves Dragonair can learn are Surf and Thunderbolt, the former move annihilating Rock-types such as Rhyperior as well as dealing with Fire-types, while the latter although admittedly less useful, can hit Water-type Pokemon for serious damage, being able to land a 2HKO on Milotic after Stealth Rock damage (Considering a Modest nature in combination with 252 Special Attack EVs.). Draco Meteor is Dragonair's strongest attack, severely denting almost anything that does not resist it and can pick off defensive walls such as Donphan and Slowbro.</p>


[Counters]

<p>Due to the typical not fully evolved stats Dragonair has, it has a very limited amount of Pokemon it can scare away in order for it to set up Dragon Dance. Cloyster is one of the best counters there is thanks to its sheer bulk and can easily dispose of Dragonair with its STAB Ice-type attacks. Bulky Pokemon such as Milotic and Omastar can 2HKO Dragonair with Ice Beam and can take a boosted Outrage pretty well. Registeel resists anything on this set bar Aqua Tail, which will not even deal too much damage after a boost, and can temporarily hinder Dragonair with Thunder Wave and proceed to finish it off with Ice Punch or Iron Head. Slowbro falls in the same category, being able to taking repeated attacks and take down beating Dragonair with STAB Psychic, or Ice Beam. Donphan's with its sheer bulk in addition to and its great Attack, can easily take boosted hits and finish off Dragonair with an Earthquake + Ice Shard combo. Torterra can take a boosted hit or two and can retaliate with STAB Earthquake. Generally speaking, Pokemon that outspeed Dragonair and have powerful attacks can easily remove it from play, although the majority of them are fragile and need to switch-in safely. Good examples of these Pokemon are Choice Band Scyther and Heracross.</p>

Red is remove
Blue is change

quite a few run-on sentences and misplaced commas.
 
Thanks dude, yeah I need to work on that. I always tend to either not go into depth or put too much info into once sentence.
 
Don't forget to add [Overview] to the beginning, Att should be Atk, and re-read your first paragraph of the DD, and this should be good to go. There's some prose problems, but nothing the GP team can't handle. From what I saw this is much improved from your other writing.
 
Changes in bold
Removals in red
Comments in bold red

[Overview]

<p>Dragonair is often overlooked in UU due to its mediocre stats and NFE status; however, it does have a few strong points. A movepool with a wide array of great moves and the sheer power of STAB Outrage make up for its not-so-great offensive attributes. The dragon snake is also a great choice for teams which need a wall-breaking partner or late-game sweeper. Having a priority attack in ExtremeSpeed, combined with the fact that it lacks a 4x weakness to Ice-type attacks gives it reason to be used over Altaria and Gabite. Overall, Dragonair is a great example of a Pokemon that exhibits good coverage, powerful STAB attacks, combined with its many resistances and lack of Stealth Rock weakness, making it a foe that should not to be underestimated.</p>

[SET]
name: Dragon Dance (standardization)
move 1: Dragon Dance
move 2: ExtremeSpeed
move 3: Outrage
move 4: Aqua Tail
ability: Shed Skin
item: Life Orb
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]

<p>Despite having a wide array of moves, Dragonair cannot utilize them all to play various roles due to its mediocre stats, typical of a not fully evolved Pokemon. Nevertheless, functioning as a physical sweeper with Dragon Dance is the closest this Dragon gets to not being a liability on its teammates as unlike other sweepers, Dragonair does not fear getting inflicted by status thanks to its awesome ability, Shed Skin.</p>

<p>After a single Dragon Dance, Dragonair hits a respectable 341 Speed, outspeeding a huge majority of the metagame; everything up to positive-natured base 105s. The majority of Pokemon that outspeed Dragonair even after a Dragon Dance are also fragile enough to be taken down by a boosted ExtremeSpeed, such as Dugtrio and Alakazam. As stated above, ExtremeSpeed is one of the biggest reasons to consider Dragonair over other the Dragon-types in UU; it not only allows it to revenge kill weakened fast threats, but also prevents itself from being revenge killed by priority moves after it has set up a Dragon Dance or two. Outrage is Dragonair's most reliable physical STAB move, since Dragon Rush can cause a potential sweep to go astray due its unimpressive has poor accuracy, not to mention the extra power that Outrage provides is vital to Dragonair. Aqua Tail has unresisted coverage with Outrage and helps Dragonair deal with bulky Ground- and Steel-types, hitting the likes of Registeel for neutral damage. One of the primary reasons Aqua Tail is used over Waterfall is that it can OHKO 140 HP / 0 Def Rhyperior after Stealth Rock, something Waterfall can only very rarely accomplish.</p>


[ADDITIONAL COMMENTS]

<p>The EV spread set is tailored to outspeed specific Pokemon as well as giving Dragonair maximum power. 204 Speed EVs with an Adamant nature allows Dragonair to drop the hammer on the likes of Mismagius and Manectric after a single Dragon Dance boost. If 341 Speed is not sufficient for you, a Jolly nature combined with 232 Speed EVs allow Dragonair to outrun even positive-natured base 125 Speed Pokemon after a Dragon Dance.</p>

<p>Due to Dragonair's mediocre offensive stats, entry hazard support is greatly appreciated. Omastar and Qwilfish have good synergy with Dragonair and can set up Stealth Rock and Spikes respectively. Donphan shares an Ice-type weakness with the Dragon, but it still makes a good teammate as it can set up entry hazards, as well as utilize Rapid Spin to remove them from your side. Donphan also deals with Steel-types that Dragonair finds a hard time dealing with such as Registeel with its powerful STAB Earthquake. Venusaur is another great comrade to Dragonair, as it can put opposing Pokemon to sleep, thereby granting Dragonair a safe switch-in and possibly a few turns to set up. Bulk is something Dragonair lacks, so finding set-up bait is quite a task. Dragonair can set up on against Chansey and Clefable at most, due to Seismic Toss leaving sufficient health to get a late-game sweep out of. Non-offensive Spiritomb are good set up bait as well since Shadow Sneak and Will-O-Wisp won't be doing much to Dragonair. Paralysis support is also invaluable to Dragonair as it finds it much easier to set up and sweep a crippled team. Uxie and Chansey have access to Thunder Wave, and are bulky enough to reliably use it against several Pokemon, as well as absorb powerful physical and special attacks aimed at Dragonair, respectively.</p>


[Team Options]

<p>What usually hinders Dragonair from sweeping are the roaming Steel-types of UU. Registeel and even Steelix, though it is weak to Aqua Tail, can take several hits from Dragonair and retaliate with Iron Head and Gyro Ball (which nails an easy 2HKO on Dragonair), respectively. Magneton and Dugtrio are the first that come in mind as they can trap the aforementioned walls and dispose of them. Magneton can switch in on Ice Punch or Gyro Ball, use Magnet Rise, and work from there. Magneton also has great synergy with Dragonair, resisting both Ice- and Dragon-type attacks, making them a great duo. Dugtrio is also a good option thanks to its ability, Arena Trap, allowing it to trap pesky Steel-types and hit them with STAB Earthquake. Unfortunately, Dugtrio shares an Ice-type weakness with Dragonair, so another partner to absorb Ice-type attacks is a must. Blaziken and Moltres are also good partners here, as they do well against Steel-types and bulky physical walls in general, threatening them with their impressive STABs respectively. Bulky Water-types such as Milotic and Slowbro have impressive bulk, and can slowly wear down Registeel with Surf, while drowning Steelix and Aggron. Spiritomb can get rid of opposing Mismagius and Rotom with Pursuit, doing Dragonair a big favour as the aforementioned Ghosts are immune to ExtremeSpeed and can survive a +1 Aqua Tail, forcing Dragonair to lock itself in with Outrage.</p>

<p>To use Dragonair to its maximum potential, entry hazards are a neccessary to make up for Dragonairs not-so-great stats. Uxie and Omastar are great entry hazard users, the former being able to set up Stealth Rock and Spikes, while the latter, despite only being able to set up Stealth Rock, can provide paralysis support which can greatly aid Dragonair when attempting to sweep. Cloyster and Donphan can spin away enemy hazards as well as setting up their own and Donphan can get rid of opposing Steel-types with its STAB Earthquake. Dual screens are another effective way to boost Dragonair's defenses temporarily, allowing it to set up without taking too much damage. Both Uxie and Mespirit are excellent candidates for this role due to their bulk.</p>

[Optional Changes]

<p>Dragonair has been blessed with a huge movepool. However, most of its viable options are limited due to its poor stats. Dragon Rush is an option if you dislike the prospect of being locked into Outrage for several turns, though its inferior power and accuracy are unattractive. Return has little reason to be considered as it has poor coverage alongside Outrage. Moving onto its special movepool, Dragonair has a considerable amount of viable moves to choose from. Fire Blast can be used on a special or mixed set, and it is the only way Dragonair can take on Registeel. Other moves Dragonair also learns Surf and Thunderbolt, the former move annihilating Rock-types such as Rhyperior as well as dealing with Fire-types, while the latter can hit Water-type Pokemon for serious damage, being able to land a 2HKO on Milotic after Stealth Rock damage (considering maximum investment). Draco Meteor is Dragonair's strongest attack, severely denting almost anything that does not resist it and can pick off defensive walls such as Donphan and Slowbro.</p>


[Counters]

<p>Due to the typical not fully evolved stats Dragonair has, it has a very limited amount of Pokemon it can scare away in order for it to set up Dragon Dance. Cloyster is one of the best Dragonair counters thanks to its sheer bulk and STAB Ice-type attacks. Bulky Pokemon such as Milotic and Omastar can 2HKO Dragonair with Ice Beam and can take even a boosted Outrage pretty well. Registeel resists almost everything a physical Dragonair might run, bar Aqua Tail, which will not deal much damage after a boost, and can temporarily hinder Dragonair with Thunder Wave and proceed to finish it off with Ice Punch, Earthquake or Iron Head. Slowbro falls in the same category, taking repeated attacks and beating Dragonair with STAB Psychic, or Ice Beam. Donphan's sheer bulk and great Attack can easily take boosted hits and finish off Dragonair with an Earthquake + Ice Shard combo. Torterra can also take a boosted hit or two and retaliate with STAB Earthquake. Generally speaking, Pokemon that outspeed Dragonair and have powerful attacks can easily remove it from play, although the majority of them are fragile and need to switch-in safely. Good examples of these Pokemon are Choice Band Scyther and Heracross. (don't contradict yourself, you said these can be mostly picked off by Extremespeed, either change this, or delete it)</p>
 
GP CHECK 1/2

blue is additions
red is removals

[Overview]

<p>Dragonair is often overlooked in UU due to its mediocre stats and NFE status; however, it does have a few strong points. A movepool with a wide array of great moves, and in addition to the sheer power of STAB Outrage, make up for its Dragonair's not-so-great offensive attributes. The dragon snake is also a great choice for teams which that need a wall-breaking partner or late-game sweeper. Having Access to a priority attack in ExtremeSpeed, combined with the fact that it Dragonair lacks a 4x weakness to Ice-type attacks, gives it reason to be used advantages over Altaria and Gabite. Overall, Dragonair is a great example of a Pokemon that exhibits good Dragonair's excellent type coverage, powerful STAB attacks, combined with its many resistances, and lack of a Stealth Rock weakness, making it a foe that should not to weakness make it a powerful Pokemon that should not be underestimated.</p>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: ExtremeSpeed
move 3: Outrage
move 4: Aqua Tail
ability: Shed Skin
item: Life Orb
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]

<p>Despite having a wide array of moves its impressive movepool, Dragonair cannot utilize them all to play various roles successfully utilize many of its potential moves due to its mediocre stats, typical of a not fully evolved NFE Pokemon. Nevertheless, functioning as a physical sweeper with Dragon Dance is the closest this Dragon gets to not being a liability on its teammates as allows Dragonair to function as a moderately powerful physical sweeper. Additionally, unlike other sweepers, Dragonair does not fear getting inflicted by status thanks to its awesome ability, Shed Skin.</p>

<p>After a single Dragon Dance, Dragonair hits a respectable 341 Speed, outspeeding a huge majority of the metagame; everything up to positive-natured base 105s, a large majority of the UU metagame. The majority of Pokemon that outspeed Dragonair even after a Dragon Dance boost, such as Dugtrio and Alakazam, are also fragile enough to be taken down by a boosted ExtremeSpeed, such as Dugtrio and Alakazam. ExtremeSpeed. As stated above, ExtremeSpeed is one of the biggest reasons to consider Dragonair over other the Dragon-types in UU; it not only allows it to revenge kill weakened, faster threats, but also prevents itself from being revenge killed by priority moves after it has set up a Dragon Dance or two. Outrage is Dragonair's most reliable physical STAB move, since Dragon Rush can cause a potential sweep to go astray due its poor accuracy, not to mention the vital extra power that Outrage provides is vital to Dragonair. Aqua Tail has unresisted coverage with alongside Outrage, and helps Dragonair deal with bulky Ground- and Steel-types, hitting the likes of Registeel for neutral damage. One of the primary reasons Aqua Tail is used over Waterfall is that it can OHKO 140 HP / 0 Def Rhyperior after Stealth Rock, something Waterfall can only very rarely accomplish.</p>


[ADDITIONAL COMMENTS]

<p>The EV spread set is tailored to outspeed specific Pokemon, as well as giving Dragonair maximum power. 204 Speed EVs with an Adamant nature allows Dragonair to drop the hammer on outspeed and crush the likes of Mismagius and Manectric after a single Dragon Dance boost. If 341 Speed is not sufficient for you, a Jolly nature combined with 232 Speed EVs allow Dragonair to outrun even positive-natured base 125 Speed Pokemon after a Dragon Dance, though Dragonair will miss out on the power provided by the listed EV spread.</p>

<p>Due to Dragonair's mediocre offensive stats, entry hazard support is greatly appreciated. Omastar and Qwilfish have good synergy with Dragonair, and can set up Stealth Rock and Spikes, respectively. Donphan shares an Ice-type weakness with the Dragon dragon snake Pokemon, but it still makes a good teammate as it can due to its ability to set up entry hazards, as well as utilize Rapid Spin to remove them from your side. Donphan also deals can also deal with Steel-types that Dragonair finds a hard time dealing with would otherwise trouble Dragonair, such as Registeel, with its powerful STAB Earthquake. Venusaur is another great comrade to teammate for Dragonair, as it can put opposing Pokemon to sleep, thereby granting Dragonair a safe switch-in (and possibly a few turns to set up). Bulk is something Dragonair lacks, so finding set-up bait Dragonair's defensive stats are mediocre at best, so finding time to set up is quite a task. Dragonair can set up on against Chansey and Clefable at most, due to Seismic Toss leaving sufficient health to get a late-game sweep out of being the main form of offense for the aforementioned Pokemon. Non-offensive Spiritomb are good set up bait as well, since Shadow Sneak and Will-O-Wisp won't be doing much to Dragonair. Paralysis support is also invaluable to Dragonair, as it finds it much easier to set up and sweep a crippled team. Uxie and Chansey have access to Thunder Wave, and are bulky enough to reliably use it against several Pokemon utilize it throughout the match, as well as absorb powerful physical and special attacks aimed at Dragonair, respectively.</p>


[Team Options]

<p>What usually hinders prevents Dragonair from sweeping are the roaming omnipresent Steel-types of UU. Registeel and even Steelix, though it the latter is weak to Aqua Tail, can take several hits from Dragonair and retaliate with Iron Head and Gyro Ball (which nails an easy 2HKO on Dragonair), respectively. Magneton and Dugtrio are the first that come in mind wonderful teammates for this reason, as they can trap the aforementioned walls and dispose of them thanks to their abilities. Magneton also has great defensive synergy with Dragonair, resisting both Ice- and Dragon-type attacks, making them a great duo. Dugtrio is also a good option thanks to its ability, Arena Trap, allowing it to trap pesky Steel-types and hit them with STAB Earthquake. Unfortunately, Dugtrio shares an Ice-type weakness with Dragonair, so another partner to absorb packing another Pokemon capable of absorbing Ice-type attacks is a must. Blaziken and Moltres are also good partners teammates for Dragonair, as they do well against Steel-types and bulky physical walls in general, threatening them with their impressive STABs STAB Fire-type moves. Bulky Water-types such as Milotic and Slowbro have impressive bulk, and can slowly wear down Registeel with Surf, while drowning Steelix and Aggron. Spiritomb can get rid of opposing Mismagius and Rotom with Pursuit, doing Dragonair a big favour which is very helpful to Dragonair, as the aforementioned Ghosts are immune to ExtremeSpeed and can survive a +1 Aqua Tail, forcing Dragonair to lock itself in with Outrage if it hopes to OHKO them.</p>

<p>To use Dragonair to its maximum potential, entry hazards are a neccessary to make up for Dragonairs not-so-great stats Due to its below-average all-around stats, entry hazard support is neccessary for utilizing Dragonair to its full potential. Uxie and Omastar are great entry hazard users, the former being able to set up both Stealth Rock and Spikes, while the latter, despite only being able to set up Stealth Rock, can provide paralysis support, which can greatly aid Dragonair when attempting to sweep. Cloyster and Donphan can spin away enemy the opponent's entry hazards, as well as setting up their own and own; Donphan can also get rid of opposing Steel-types with its STAB Earthquake. Dual screens are another effective way to boost Dragonair's defenses temporarily provide support for Dragonair, allowing it to set up without taking too much damage. Both Uxie and Mespirit are excellent candidates for this role due to their bulk.</p>

[Optional Changes]

<p>Dragonair has been blessed with a huge movepool. However, most of its viable options are limited due to its poor stats. Dragon Rush is an option if you dislike the prospect of being locked into Outrage for several turns, though its inferior power and accuracy are unattractive. Return has little reason to be considered, as it has poor coverage alongside Outrage. Moving onto its special movepool, Dragonair has a considerable amount of viable moves to choose from While many players think of Dragonair as a physical sweeper, it actually has an extensive special movepool. Fire Blast can be used on a special or mixed set, and it is the only way Dragonair can take on Registeel. Dragonair also learns Surf and Thunderbolt, the former annihilating Rock-types such as Rhyperior, as well as dealing with Fire-types, while the latter can hit Water-type Pokemon for serious damage, being able to land landing a 2HKO on Milotic after Stealth Rock damage (considering maximum EV investment). Draco Meteor is Dragonair's strongest attack, capable of picking off physical walls, as well as denting almost anything that does not resist it and can pick off defensive walls such as Donphan and Slowbro. it.</p>

[Counters]

<p>Cloyster is one of the best counters thanks to its sheer impressive physical bulk and STAB Ice-type attacks. Bulky Pokemon such as Milotic and Omastar can 2HKO Dragonair with Ice Beam, and can take a boosted Outrage pretty well. Registeel resists anything on this set every attack Dragonair commonly carries bar Aqua Tail, which will not deal much damage after a boost, and can temporarily hinder Dragonair with Thunder Wave and proceed to finish it off with Ice Punch or Iron Head. Slowbro falls in the same category, taking able to take repeated attacks and beating Dragonair with STAB Psychic, or Ice Beam. Due to Donphan's sheer bulk and great Attack, it can easily take boosted hits and finish off Dragonair with a combination of Earthquake + and Ice Shard combo. Torterra can take a boosted hit or two and retaliate with STAB Earthquake. Generally speaking, Pokemon that outspeed Dragonair and have powerful attacks can easily remove it from play. Good examples of these such Pokemon are include Choice Band Scyther and Heracross, as they can take a boosted ExtremeSpeed and hit back with their powerful STAB attacks.</p>

problems throughout the analysis, but that's what i'm here for! the content remained good, which is the main focus of an analysis. nice job!

gp2.png
 
Thank you guys for finishing this up. I'm glad to see dragonair this close to having its own strategy-dex page =]
 
..seriously can a GP member check this, I get it that you guys might be busy at times but this ain't the first time I had to wait for a week...
 
..seriously can a GP member check this, I get it that you guys might be busy at times but this ain't the first time I had to wait for a week...

the other team members will check it when they have time to do so. many team members have a rather hefty pile of previous requests to complete, while many are currently busy with irl affairs. additionally, the UU queue is ridiculously long and needs to be tackled, and so an analysis on a pokemon such as dragonair isn't considered a top priority for the time being. RD plans on adding more members soon to help clear out the UU queue, but in the meantime, you can simply ask some existing members to help you instead of making passive-aggressive posts such as the one above.

edit: no problem :)
 
GP Check [2/2]

It must be... what, a month since you asked me to check this. Sorry for the delay. I just got some free time on my hands (I've been busy with other things) so I'm completing some obligations I have. Sorry again.

REMOVE
ADD
COMMENT


[Overview]

<p>Dragonair is often overlooked in UU due to its mediocre stats and NFE status; however, it does have a few strong points. A movepool with a wide array of great moves, in In addition to the sheer power of STAB Outrage, make Dragonair has a very impressive movepool, which makes up for Dragonair's not-so-great offensive attributes. The dragon snake is also a great choice for teams that need a wallbreaking partner or late-game sweeper. Access to a priority attack in ExtremeSpeed, combined with the fact that Dragonair lacks a 4x weakness to Ice-type attacks, gives it advantages over Altaria and Gabite. Overall, Dragonair's excellent type coverage, powerful STAB attacks, many resistances, and lack of a Stealth Rock weakness make it a powerful Pokemon that should not be underestimated.</p>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: ExtremeSpeed
move 3: Outrage
move 4: Aqua Tail
ability: Shed Skin
item: Life Orb
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]

<p>Despite its impressive movepool, Dragonair cannot successfully utilize many of its potential moves due to its mediocre stats, typical of typically for a NFE Pokemon. Nevertheless, functioning as a physical sweeper with its access to Dragon Dance allows Dragonair to function as a moderately powerful physical sweeper. Additionally, unlike other sweepers, Dragonair does not fear getting inflicted by with [status is the infliction itself, not the cause of it] status thanks to its awesome ability, Shed Skin.</p>

<p>After a single Dragon Dance, Dragonair hits a respectable 341 Speed, outspeeding everything up to positive-natured base 105s, a large majority of the UU metagame. The majority Most of the Pokemon that outspeed Dragonair even after a Dragon Dance boost, such as Dugtrio and Alakazam, are also fragile enough to be taken down by a boosted ExtremeSpeed. As stated above, ExtremeSpeed is one of the biggest reasons to consider Dragonair over other the the other Dragon-types in UU; it not only allows it to revenge kill weakened, faster threats, but also prevents to protect itself from being revenge killed by priority moves priority revenge kills after it has set up a Dragon Dance or two. Outrage is Dragonair's most reliable physical STAB move, since Dragon Rush's poor accuracy can cause a potential sweep to go astray due its poor accuracy, not to mention the vital extra power that Outrage provides. Aqua Tail has almost unresisted coverage alongside Outrage [Don't forget Shedinja], and helps Dragonair deal with bulky Ground- and Steel-types, hitting the likes of Registeel for neutral damage. One of the primary reasons Aqua Tail is used over Waterfall is that it can OHKO 140 HP / 0 Def Rhyperior after Stealth Rock, something Waterfall can only very rarely accomplish.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is tailored to outspeed specific Pokemon, as well as giving Dragonair maximum power. 204 Speed EVs with an Adamant nature allows Dragonair to outspeed and crush the likes of Mismagius and Manectric Scyther (more common threat) after a single Dragon Dance boost. If 341 Speed is not sufficient for you, a Jolly nature combined with 232 Speed EVs allow Dragonair to outrun even positive-natured base 125 Speed Pokemon after a Dragon Dance, though Dragonair will miss out on the power provided by the listed EV spread.</p>

<p>Due to Dragonair's mediocre offensive stats, entry hazard support is greatly appreciated. Omastar and Qwilfish have good synergy with Dragonair, and can set up Stealth Rock and Spikes, respectively (both of them can set up Spikes, and Qwilfish can set up Toxic Spikes as well, you might want to mention that). Donphan shares an Ice-type weakness with the dragon snake Pokemon, but it still makes a good teammate due to its ability to set up entry hazards Stealth Rock, as well as utilize Rapid Spin to remove them from your side. Donphan can also deal with Steel-types that would otherwise trouble Dragonair, such as Registeel, with its powerful STAB Earthquake. Venusaur is another great teammate for Dragonair, as it can put opposing Pokemon to sleep, thereby granting Dragonair a safe switch-in (and possibly a few turns to set up). Dragonair's defensive stats are mediocre at best, so finding time to set up is quite a task. Dragonair can set up against Chansey and Clefable, due to Seismic Toss being the main form of offense for the aforementioned Pokemon. Non-offensive Spiritomb are good set-up bait as well, since Shadow Sneak and Will-O-Wisp won't be doing much to Dragonair. Paralysis support is also invaluable to Dragonair, as it Dragonair finds it much easier to set up and sweep a crippled team when the opposing team is crippled thus. Uxie and Chansey have access to Thunder Wave, and are bulky enough to reliably utilize it throughout the match, as well as absorb powerful physical and special attacks aimed at Dragonair, respectively.</p>

[Team Options]

<p>What usually prevents Dragonair from sweeping are the omnipresent Steel-types of UU is the presence of a Steel-type on your opponent's team. Registeel and Steelix, though the latter is weak to Aqua Tail, can take several hits from Dragonair and retaliate with Iron Head and Gyro Ball (which nails an easy 2HKO on Dragonair), respectively. Magneton and Dugtrio are the first that come in mind wonderful teammates for this reason to sort out this problem, as they can trap the aforementioned walls thanks to their abilities and dispose of them thanks to their abilities. Magneton also has great defensive synergy with Dragonair making them a great duo. Dugtrio is also a good option thanks to its ability, Arena Trap, allowing it to trap pesky Steel-types and hit them with STAB Earthquake. Unfortunately, Dugtrio shares an Ice-type weakness with Dragonair, so packing another Pokemon capable of absorbing Ice-type attacks is a must. Blaziken and Moltres are also good teammates for Dragonair, as they do well against Steel-types and bulky physical walls in general, threatening them with their impressive STAB Fire-type moves. Bulky Water-types such as Milotic and Slowbro have impressive bulk, and can slowly wear down Registeel with Surf, while drowning Steelix and Aggron. Spiritomb can get rid of opposing Mismagius and Rotom with Pursuit, which is very helpful to Dragonair, as the aforementioned Ghosts are immune to ExtremeSpeed and can survive a +1 Aqua Tail, forcing Dragonair to lock itself in with Outrage if it hopes wants to OHKO them.</p>

<p>Due to its below-average all-around stats, entry hazard support is neccessary for utilizing Dragonair to its full potential. Uxie and Omastar Omastar and Uxie (wrong way round) are great entry hazard users, the former being able to set up both Stealth Rock and Spikes, while the latter, despite only being able to set up Stealth Rock, can provide paralysis support, which can greatly aid Dragonair when attempting to sweep. Cloyster and Donphan can spin away the opponent's entry hazards, as well as setting up their own; Donphan can also get rid of opposing Steel-types with its STAB Earthquake. Dual screens are another effective way to provide support for Dragonair, allowing it to set up without taking too much damage. Both Uxie and Mespirit Mesprit are excellent candidates for this role due to their bulk.</p>

[Optional Changes]

<p>Dragonair has been blessed with a huge movepool. However, most of its viable options are limited due to its poor stats. Dragon Rush is an option if you dislike the prospect of being locked into Outrage for several turns, though its inferior power and accuracy are unattractive. Return has little reason to be considered, as it has poor coverage alongside Outrage. While many players think of Dragonair as a physical sweeper, it actually has an extensive special movepool. Fire Blast can be used on a special or mixed set, and it is the only way Dragonair can take on Registeel. Dragonair also learns Surf and Thunderbolt, the former annihilating Rock-types such as Rhyperior, as well as dealing with Fire-types, while the latter can hit Water-type Pokemon for serious damage, landing a 2HKO on Milotic after Stealth Rock damage (considering maximum EV investment). Draco Meteor is Dragonair's strongest attack, capable of picking off physical walls, as well as denting almost anything that does not resist it.</p>

[Counters]

<p>Cloyster is one of the best counters thanks to its impressive physical bulk and STAB Ice-type attacks. Bulky Pokemon such as Milotic and Omastar can 2HKO Dragonair with Ice Beam, and can take a boosted Outrage pretty well. Registeel resists every attack Dragonair commonly carries bar Aqua Tail, which will not deal much damage after a boost, and can temporarily hinder Dragonair with Thunder Wave and proceed to finish it off with Ice Punch or Iron Head. Slowbro falls in the same category, able to take repeated attacks and beating Dragonair with STAB Psychic, or Ice Beam. Due to Donphan's sheer bulk and great Attack, it can easily take boosted hits and finish off Dragonair with a combination of Earthquake and Ice Shard. Torterra can take a boosted hit or two and retaliate with STAB Earthquake. Generally speaking, Pokemon that outspeed Dragonair and have powerful attacks can easily remove it from play. Good examples of such Pokemon include Choice Band Scyther and Heracross, as they can take a boosted ExtremeSpeed and hit back with their powerful STAB attacks. [Heracross was banned from UU a while back, and CB Scyther is base 105 Speed so is outrun by +1 Dragonair.]</p>

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