2v2 at the Swampee Gorj! Albinoloon vs chocolate-kipp!

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Flora

Yep, that tasted purple!
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nifty
I accept your challenge!

switch = KO
all abilities
no items

Breezi [Ivaldii(F)]
Nature: Modest( +Rank in SAtk; -Rank in Atk )
Personality:
Retaining a close relationship with her trainer, Ivaldii is an arrogant individual who can't stand to lose. She is very bratty and taunts the rest of the team by sitting on her trainer's shoulder. Her fighting style is usually airborne, but uses her amazing craftsmanship skills to create sculptures of herself as substitutes. Also, she abuses encore and taunt (these moves reflect her personality) constantly, destroying walls and set-up sweepers. Ivaldii and Frigga have the most tension, as they frequently dispute over her trainer's attention. She will only eat sweets.
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ablilities:
Persistant: (Innate)This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW LOCKED): (Innate)This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP:90
Atk: Rank 1(-)
Def: Rank 2
SAtk: Rand 4(+)
SDef: Rank 2
Spd: 85

EC: 2/6
DC: 1/5
MC: 2

Moves:
Heal Pulse
Entertainment
Razor Wind
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Taunt
Toxic
Substitute
Disable
Earth Power
Wish


Lileep [Frickasee(M)]
Nature: Relaxed (+1 Rank in Defence; -15% evasion; reduction in speed(23*.9=20.7))
Type: Grass/Rock
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Suction Cups: (Inate)This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain(DWLocked): (Innate)This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP:100
Atk: Rank 2
Def: Rank 4(+)
SAtk: Rank 3
SDef: Rank 3
Spd: 20(23*.9 = 20.7)

EC: 0/6
MC: 0
DC: 0/5

Moves:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Toxic
Protect
Substitute
Magic Coat
Mirror Coat
Mega Drain
Rock Slide
Energy Ball


Chinchou
Esa (F)
Type: Water / Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirley amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate (Can be activated): At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Water Absorb (Innate ~ DW-LOCKED): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Calm(+SpD, -Atk)
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 67

EC: 0/6
MC: 0
DC: 0/5

Attacks:
~Supersonic(*)
~Bubble(*)
~Thunder Wave(*)
~Flail(*)
~Confuse Ray(*)
~Water Gun(*)
~Spark(*)
~Take Down(*)

~Psybeam(*)
~Brine(*)
~Amnesia(*)

~Toxic(*)
~Thunderbolt(*)
~Scald(*)

Ponyta
Mosely (F)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a glow in dark places, takes additional dammage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Run Away(Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body(Innate ~DW-LOCKED): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Lonely (+Atk, -Def)
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 90

EC: 0/6
MC: 0
DC: 0/5

Attacks:
~Growl(*)
~Tackle(*)
~Tail Whip(*)
~Ember(*)
~Quick Attack(*)
~Flame Wheel(*)
~Stomp(*)
~Flame Charge(*)
~Fire Spin(*)

~Thrash(*)
~Double Kick(*)
~Hypnosis(*)

~Hidden Power Ice 7(*)
~Wild Charge(*)
~Flamethrower(*)


K, Albino's Pokemon, Chocolate's Pokemon and actions, then Albino's actions!
 
Alright, Esa! Let's see what you can do. Amnesia to keep you sturdy of course, then throw a Scald his way. Try burning him with Scald again if it fails to work the first time, otherwise hit him with a Psybeam instead.

(Amnesia -> Scald -> Psybeam if Scald burns, Scald again if it doesn't)
 
I'm impressed with your ability to bolster, but we neednt worry about that. Frickasee, start this match off with some painful toxins to get the ball rolling, then, launch a ray of confusion at point blank as it scalds you. To finish off, use some surrounding rocks to cause an avalance on top of it!

Toxic - Confuse Ray - Rock Slide
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Frickasee (M)
HP: 100
EN: 100

Esa (F)
HP: 100
EN: 100

Round 1

In this dreaded "city" showdown, Esa begins by depleting her mind of all the non-competitive thoughts that will surely make her lose. That must be an Amnesia! The stable Frickasee just laughs at the wasted effort as he slobbers Esa with a lethal Toxic, which starts to take effect right away! Wanting to inflict some sort of status, Esa goes ahead and sprays a Scalding blast that splashes warm water over Frickasee. Sadly, the water easily washes away onto the ground and doesn't manage a single burn. Frickasee retaliates by firing a Confuse Ray that swarms into Esa's soul and confuses her mind for three actions! However, it seems like Esa has great mind control on this last action as she keeps her balance and fires another Scald onto Frickasee, which again doesn't burn because Scald hates chocolate-kipp so much (just noticed you have lower-cased letters lol). Frickasee wraps up the round by summoning some rocks to slide down and crush Esa with Titan's might. That was a deadly blow!

A1
Esa: Amnesia > [7 EN]
Frickasee: Toxic > [7 EN]

-1 HP (Esa)

A2
Esa: Scald > (8+3-1.5) = 9.5 ~ [10 DMG/5 EN]
Frickasee: Confuse Ray > [5 EN]

-1 HP (Esa)

A3
Esa: Scald > (8+3-1.5) = 9.5 ~ [10 DMG/9 EN] (+4 for movespam)
Frickasee: Rock Slide > (8+3+0) = [11 DMG/5 EN]

-1 HP (Esa)


Frickasee (M)
HP: 80
EN: 83

Esa (F)
HP: 86
EN: 79
+1 SpD (decayed)
Confused (2 more actions)
Toxic (2 DPA)

Albinoloon's actions!
 
Isn't Esa supposed to be badly poisoned too (Just forgot to mark it down, fixed.), but still, that round went to our advantage! Start this round off by leeching off of Esa's life force with a mega drain, then, plant yourself in the ground with an Ingrain. To finish off, preform one last mega drain!

Mega Drain - Ingrain - Mega Drain

E: best ref evah c:
 
Well aren't we in a tight spot here. Figures I'd mess up the first battle, but hey, first time for everything!

I'm not sure exactly how you can poison something if you just have two lights attached to your body, but poison him with a nice and potent Toxic. Send him a Confuse Ray right back at him too, return the favor like the nice little Chinchou you are. what a cutie. Not much we can do on the offensive though...go for a Psybeam.

(Toxic -> Confuse Ray -> Psybeam)
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Frickasee (M)
HP: 80
EN: 83

Esa (F)
HP: 86
EN: 79
+1 SpD (decayed)
Confused (2 more actions)
Toxic (2 DPA)

Round 2

Disliking the toxic within, Esa, despite the confusion, goes ahead and exhales some of the toxic and pukes it out onto Frickasee, who gets deeply infected by it! Sadly, Frickasee doesn't really care much about it when he has Mega Drain in his attacking department! He sucks the life out of Esa and deals a serious blow to his health. Oh sheesh, what a lucky fish! Esa manages to NEVER hit herself once from the confusion and fire her own Confuse Ray onto the eep. Sadly, this only manages to last for two actions. But happily, this causes Frickasee to hit himself in confusion! How? Maybe he mistakened his own tentacles for Esa, IDK! Still, due to the self-hit, the confusion counter goes down and Frickasee is no longer confused! Afterward, the two exchange a Psybeam and Mega Drain, respectively. Weak.

A1
Esa: Toxic > [7 EN]
Frickasee: Mega Drain > (6+3+0)x1.5 = 14-1.5 = [13 DMG/7 Heal/8 EN]

-2 HP (Esa)
-1 HP (Frick)

A2
Esa: Confuse Ray > [5 EN]
Frickasee: Hit Self > (4-3) = [1 DMG/3 EN]

-2 HP (Esa)
-1 HP (Frick)

A3
Esa: Psybeam > (7-1.5) = [6 DMG/5 EN]
Frickasee: Mega Drain > (6+3+0)x1.5 = 14-1.5 = [13 DMG/7 Heal/8 EN]

-2 HP (Esa)
-1 HP (Frick)


Frickasee (M)
HP: 84
EN: 64
Toxic (2 DPA)

Esa (F)
HP: 52
EN: 62
Toxic (3 DPA)

chocolate-kipp's actions!
 
I thought Loon was supposed to go first unless I'm missing something (yep, you're missing something, you two alternate going first), but okie-dokie.

We're getting a bit luckier now! But there isn't much we can do now. ho hum. Let's go for another Confuse Ray. Psybeam once more, and finally, go for Brine now that his HP is slipping down the drain.

(Confuse Ray -> Psybeam -> Brine)
 
Frickasee, your tanking abilities are amazing! Even though we performed few actions, we still managed to rack up the damage! alright, let's start off this round by avoiding that darned confuse ray by reflecting back onto Esa! Then, begin with the health sipping with a drain of mega porportions! To finish off, bring out the big guns with an energy ball!

Magic Coat - Mega Drain - Energy Ball
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Frickasee (M)
HP: 84
EN: 64
Toxic (2 DPA)

Esa (F)
HP: 52
EN: 62
Toxic (3 DPA)

Round 3

Still not happy with anything, Esa goes ahead and fires a Confuse Ray onto Frickasee, which... is immediately bounced back thanks to Magic Coat! Looks like Esa is the victim of a 3-action confusion! And right off the bat, Esa trips on herself in confusion for MASSIVE damage! (Okay but not like she died.) Frickasee takes advantage of this opening by sucking some of Esa's life with a miracle Mega Drain. Dawww! It looks like this is TOTALLY not Esa's round at all as she smacks herself in confusion once again! Afterward, Frickasee wraps up the round by sucking in some grassy energies and firing them as a ball onto Esa, making her cry in pain!

A1
Esa: Confuse Ray > [5 EN]
Frickasee: Magic Coat > [10 EN]

-3 HP (Esa)
-2 HP (Frick)

A2
Esa: Hit Self > (4-1.5) = [3 DMG/3 EN]
Frickasee: Mega Drain > (6+3+0)x1.5 = 14 = [14 DMG/7 Heal/8 EN]

-3 HP (Esa)
-2 HP (Frick)

A3
Esa: Hit Self > (4-1.5) = [3 DMG/3 EN]
Frickasee: Energy Ball > (8+3+0)x1.5 = [17 DMG/5 EN]

-3 HP (Esa)
-2 HP (Frick)


Frickasee (M)
HP: 85
EN: 41
Toxic (3 DPA)

Esa (F)
HP: 6
EN: 51
Toxic (4 DPA)

Albinoloon's actions!
 
Awesome job, Frickasee!! Now that Esa is stumbling in confusion, let's wrap this up! First, spread your roots through the ground with Ingrain, then, just sit back and relax. If she's somehow still alive, finish her with a mega drain!

Ingrain - chill - Mega Drain
If she uses Confuse Ray, replace that action with Magic Coat!
 
this is bad, bad for Team Plasma, or Plasbad for short

WELL, this isn't going too great. But let's see what we can do. Not much. How about a Thunder Wave, and we can hope Frickasee is fully paralyzed for a turn or so. We still can't do much though, now can we...huh. Well, let's just go for a Scald and then you can chill and relax for the rest of this.

(Thunder Wave -> Scald -> chill)
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Frickasee (M)
HP: 85
EN: 41
Toxic (3 DPA)

Esa (F)
HP: 6
EN: 51
Toxic (4 DPA)

Round 4

In an attempt to do something, Esa lets loose a jolt of electrical currents that make their way to the sedentary Frickasee. What a Thunder Wave! Sadly, Frickasee can still move and Ingrains with her roots into the ground. STILL alive, Esa blows her last move of the round - a Scald! The hot water splashes over the plant and gives him a second degree burn! Despite the ugly burn on his face, Frickasee just takes it easy and chills. After the action ends, Esa suffocates from the toxic, rolls over, and faints as a result!

A1
Esa: T-wave > [6 EN]
Frickasee: Ingrain > [8 EN]

-4 HP (Esa)
-3 HP (Frick)
+3 HP (Frick)

A2
Esa: Scald > (8+3-1.5) = 9.5 ~ [10 DMG/5 EN]
Frickasee: chill > +12 EN

-4 HP (Esa)
-3 HP (Frick)
+3 HP (Frick)
-2 HP (Frick)

Frickasee (M)
HP: 73
EN: 45
Toxic (4 DPA)
2nd Degree Burn (-3 BAP, 2 DPA)
Paralysis (20%)
Ingrain (4 more actions)

Esa (F)
HP: KOed
EN: KOed

chocolate-kipp's new Pokemon and its actions!
 
Ugly Frickasee just got uglier. ooh. tss. Want some ice for that burn? Sorry, babe, oh wait, no I'm not. I'll stop now

You did good, Esa, and now it's Mosely's turn to heat things up a bit (pardon the pun). How about we start this off by lulling Frickasee into a deep sleep with Hypnosis, and kick things up (...again) with a carefully-aimed Double Kick. Finish it all off with a nice Hidden Power Ice.

(Hypnosis -> Double Kick -> Hidden Power Ice)
 
Teehee kippo bad move c: Start off this round with a coat of magic to enduce Mosely into a deep sleep! Next, force your toxins onto the pony, and finally, end this round with a slide of rocks!

Magic Coat - Toxic - Rock Slide
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Frickasee (M)
HP: 73
EN: 45
Toxic (4 DPA)
2nd Degree Burn (-3 BAP, 2 DPA)
Paralysis (20%)
Ingrain (4 more actions)

Mosely (F)
HP: 90
EN: 100

Round 5

The newcomer Mosely attempts to stare into Frickasee's eyes for a Hypnosis! When Frickasee attempted to retaliate with a Magic Coat... it seems as if he's been fully paralyzed! As such, Mosely's Hypnosis turns out successful and Frickasee falls asleep for three actions! Afterward, Mosely just pounds Frickasee with pretty weak Double Kicks and a single Hidden Power.

A1
Frickasee: Magic Coat > [6 EN]
Mosely: Hypnosis > [7 EN]

-4 HP (Frick)
-2 HP (Frick)
+3 HP (Frick)

A2
Frickasee: zzz
Mosely: Double Kick > (6+0) x 1.5 = [9 DMG/4 EN]

-4 HP (Frick)
-2 HP (Frick)
+3 HP (Frick)

A3
Frickasee: zzz
Mosely: Hidden Power Ice > (7+0) x 1.5 = [11 DMG/5 EN]

-4 HP (Frick)
-2 HP (Frick)
+3 HP (Frick)

Frickasee (M)
HP: 44
EN: 45
Toxic (5 DPA)
2nd Degree Burn (-3 BAP, 2 DPA)
Paralysis (15%)
Ingrain (1 more action)

Mosely (F)
HP: 90
EN: 84

Albinoloon's actions!
 
Alright, Frickasee, that didn't go well, but no matter! First, time to rack up the damage with some toxins, then, barrage Mosely with a double rock slide combo!!

Toxic - Rock Slide - Rock Slide
(if he uses Hypnosis at any time, use Magic Coat and push your actions back)
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Okay, Albinoloon told me that chocolate-kipp doesn't want to play anymore so yeah gg.

Rewards
Albinoloon (W): 2 TCs
- Frickasee: 1 EC | 2 MCs | 1 DC | 1 KOC
- Ivaldii: 1 EC | 2 MCs | 1 DC
chocolate-kipp (L): 2 TCs
- Esa: 1 EC | 2 MCs | 1 DC
- Mosely: 1 EC | 2 MCs | 1 DC
Flora: 4 RCs
 
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