Flora
Yep, that tasted purple!
nifty
I accept your challenge!
switch = KO
all abilities
no items
Breezi [Ivaldii(F)]
Nature: Modest( +Rank in SAtk; -Rank in Atk )
Personality:
Retaining a close relationship with her trainer, Ivaldii is an arrogant individual who can't stand to lose. She is very bratty and taunts the rest of the team by sitting on her trainer's shoulder. Her fighting style is usually airborne, but uses her amazing craftsmanship skills to create sculptures of herself as substitutes. Also, she abuses encore and taunt (these moves reflect her personality) constantly, destroying walls and set-up sweepers. Ivaldii and Frigga have the most tension, as they frequently dispute over her trainer's attention. She will only eat sweets.
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Ablilities:
Persistant: (Innate)This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW LOCKED): (Innate)This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP:90
Atk: Rank 1(-)
Def: Rank 2
SAtk: Rand 4(+)
SDef: Rank 2
Spd: 85
EC: 2/6
DC: 1/5
MC: 2
Moves:
Heal Pulse
Entertainment
Razor Wind
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Taunt
Toxic
Substitute
Disable
Earth Power
Wish
Lileep [Frickasee(M)]
Nature: Relaxed (+1 Rank in Defence; -15% evasion; reduction in speed(23*.9=20.7))
Type: Grass/Rock
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Suction Cups: (Inate)This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain(DWLocked): (Innate)This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP:100
Atk: Rank 2
Def: Rank 4(+)
SAtk: Rank 3
SDef: Rank 3
Spd: 20(23*.9 = 20.7)
EC: 0/6
MC: 0
DC: 0/5
Moves:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Toxic
Protect
Substitute
Magic Coat
Mirror Coat
Mega Drain
Rock Slide
Energy Ball
Chinchou
Esa (F)
Type: Water / Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirley amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate (Can be activated): At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Water Absorb (Innate ~ DW-LOCKED): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Calm(+SpD, -Atk)
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 67
EC: 0/6
MC: 0
DC: 0/5
Attacks:
~Supersonic(*)
~Bubble(*)
~Thunder Wave(*)
~Flail(*)
~Confuse Ray(*)
~Water Gun(*)
~Spark(*)
~Take Down(*)
~Psybeam(*)
~Brine(*)
~Amnesia(*)
~Toxic(*)
~Thunderbolt(*)
~Scald(*)
Ponyta
Mosely (F)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a glow in dark places, takes additional dammage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Run Away(Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body(Innate ~DW-LOCKED): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Lonely (+Atk, -Def)
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 90
EC: 0/6
MC: 0
DC: 0/5
Attacks:
~Growl(*)
~Tackle(*)
~Tail Whip(*)
~Ember(*)
~Quick Attack(*)
~Flame Wheel(*)
~Stomp(*)
~Flame Charge(*)
~Fire Spin(*)
~Thrash(*)
~Double Kick(*)
~Hypnosis(*)
~Hidden Power Ice 7(*)
~Wild Charge(*)
~Flamethrower(*)
Type: Water / Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirley amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate (Can be activated): At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Water Absorb (Innate ~ DW-LOCKED): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Calm(+SpD, -Atk)
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 67
EC: 0/6
MC: 0
DC: 0/5
Attacks:
~Supersonic(*)
~Bubble(*)
~Thunder Wave(*)
~Flail(*)
~Confuse Ray(*)
~Water Gun(*)
~Spark(*)
~Take Down(*)
~Psybeam(*)
~Brine(*)
~Amnesia(*)
~Toxic(*)
~Thunderbolt(*)
~Scald(*)
Ponyta
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a glow in dark places, takes additional dammage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Run Away(Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body(Innate ~DW-LOCKED): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Lonely (+Atk, -Def)
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 90
EC: 0/6
MC: 0
DC: 0/5
Attacks:
~Growl(*)
~Tackle(*)
~Tail Whip(*)
~Ember(*)
~Quick Attack(*)
~Flame Wheel(*)
~Stomp(*)
~Flame Charge(*)
~Fire Spin(*)
~Thrash(*)
~Double Kick(*)
~Hypnosis(*)
~Hidden Power Ice 7(*)
~Wild Charge(*)
~Flamethrower(*)
K, Albino's Pokemon, Chocolate's Pokemon and actions, then Albino's actions!