yar me hearties and such like, we're on a boat. this be where the landlubbers deadfox081 and pinkcaptainfalcon be fighting to send the other to davy jones' locker! even a pirate has rules, so let's fix our telescopes on them now, yar.
team deadfox081:
Kingdra* [Dreeko] (F)
Nature: Mild (+1 Special Attack, -1 Defense)
Type: Water/Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Attacks:
Bubble (*)
Smokescreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
Bubblebeam (*)
Agility (*)
Dragon Dance
Dragon Pulse
Yawn
Brine
Hydro Pump
Draco Meteor
Scald (*)
Dive (*)
Rain Dance (*)
Ice Beam
Aurora Beam (*)
Dragonbreath (*)
Signal Beam (*)
Timburr [Puncha] (M)
Nature: Careful (+1 Special Defence, -1 Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 35
EC: 3/9
MC: 0
DC: 3/5
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist: [DW LOCKED] (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Hammer Arm
Focus Punch
Bulk Up
Taunt
Dig
Focus Blast
Poison Jab
Drain Punch
Mach Punch
Detect
Grimer [Stinka] (M)
Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (25/1.15)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch: [DW LOCKED] (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect)..
Attacks:
Poison Gas
Pound
Harden
Mud Slap
Disable
Minimize
Sludge
Mud Bomb
Toxic
ThunderBolt
Flamethrower
Shadow Sneak
Curse
Shadow Punch
team pinkcaptainfalcon:
Was a gift to PCF as a Machop from a mysterious man with odd clothes and a helmet.
Which later evolved into a mutant Machamp with the two arms instead of four.
It is very overconfident of its strength and will take on stronger opponents without a second thought to try and impress its current owner.
PCF was so impressed by that mysterious man that he has since fashioned himself after him, even donning a variation of the man's name as his own
Rumor has it that PCF admired that mysterious man so much he even named the Machop he was given after him
Machamp* Captain Falcon (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
DW Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Stats:
HP: 100
Atk: 5 +1 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 55
EC: Fully Evolved
MC: 0
DC: Unlocked
Attacks:
Low Kick*
Leer*
Focus Energy*
Karate Chop*
Foresight*
Low Sweep*
Seismic Toss*
Revenge*
Vital Throw
Cross Chop
Dynamic Punch
Scary Face
Ice Punch*
Rock Slide*
Counter*
Magic Coat
Bulk Up*
Earthquake*
Payback*
Light Screen
Brick Break
Sableye Lucy (Female)
Nature: Adamant Adamant (Adds * Rank to Attack; Subtracts * Rank From Special Attack)
Type: Ghost/Dark
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Keen Eye: Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Stall: Type: Innate
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
DW Prankster: Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 50
MC: 0
DC: 0/5
Attacks
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Metal Burst
Feint
Recover
Brick Break
Will-o-Wisp
Poison Jab
Ralts River (Female)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize:Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
DW Telepathy:Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: 1 (-)
Def: 1
SpA: 3 (+)
SpD: 2
Spe: 40
EC: 0/9
MC: 0
DW: 0
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Disable
Encore
Skill Swap
Reflect
Psyshock
Willowisp
and now we can pick up our cutlasses and fight, yar. deadfox081 sends out his first mate and chooses its ability, then pinkcaptainfalcon does too and gives his mate his commands, then deadfox081 does and then i see how things have gone. yar!
3v3 Singles
2 Recoveries/5 Chills
2 Day DQ
The total evolution stage of the team cannot exceed 5 (ie Blastoise = 3, Pikachu = 2, Pinsir = 1)
Arena: We're on a boat!
For some unknown reason we thought it would be a good idea to have a Pokemon battle on a sailboat, and the seas are a little rough. Water is abundant, so not only are moves like Surf both available and encouraged, the energy cost of any water type move is reduced by one. Seismic activity is not possible (you would sink the boat!). In addition there is a 25% chance for it to begin raining at the end of every round. Should the rain start it will last for 2 rounds rather than the usual four (storms pass quickly at sea). Arr me hearties there be no land lubbers welcomed here (or something along those lines...)
here be the teams.Taking Deadfoxes Singles challenge
1 Ability
No items or switch
team deadfox081:
Kingdra* [Dreeko] (F)
Nature: Mild (+1 Special Attack, -1 Defense)
Type: Water/Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Attacks:
Bubble (*)
Smokescreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
Bubblebeam (*)
Agility (*)
Dragon Dance
Dragon Pulse
Yawn
Brine
Hydro Pump
Draco Meteor
Scald (*)
Dive (*)
Rain Dance (*)
Ice Beam
Aurora Beam (*)
Dragonbreath (*)
Signal Beam (*)
Timburr [Puncha] (M)
Nature: Careful (+1 Special Defence, -1 Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 35
EC: 3/9
MC: 0
DC: 3/5
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist: [DW LOCKED] (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Hammer Arm
Focus Punch
Bulk Up
Taunt
Dig
Focus Blast
Poison Jab
Drain Punch
Mach Punch
Detect
Grimer [Stinka] (M)
Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (25/1.15)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch: [DW LOCKED] (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect)..
Attacks:
Poison Gas
Pound
Harden
Mud Slap
Disable
Minimize
Sludge
Mud Bomb
Toxic
ThunderBolt
Flamethrower
Shadow Sneak
Curse
Shadow Punch
team pinkcaptainfalcon:
Was a gift to PCF as a Machop from a mysterious man with odd clothes and a helmet.
Which later evolved into a mutant Machamp with the two arms instead of four.
It is very overconfident of its strength and will take on stronger opponents without a second thought to try and impress its current owner.
PCF was so impressed by that mysterious man that he has since fashioned himself after him, even donning a variation of the man's name as his own
Rumor has it that PCF admired that mysterious man so much he even named the Machop he was given after him
Machamp* Captain Falcon (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
DW Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Stats:
HP: 100
Atk: 5 +1 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 55
EC: Fully Evolved
MC: 0
DC: Unlocked
Attacks:
Low Kick*
Leer*
Focus Energy*
Karate Chop*
Foresight*
Low Sweep*
Seismic Toss*
Revenge*
Vital Throw
Cross Chop
Dynamic Punch
Scary Face
Ice Punch*
Rock Slide*
Counter*
Magic Coat
Bulk Up*
Earthquake*
Payback*
Light Screen
Brick Break
Sableye Lucy (Female)
Nature: Adamant Adamant (Adds * Rank to Attack; Subtracts * Rank From Special Attack)
Type: Ghost/Dark
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Keen Eye: Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Stall: Type: Innate
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
DW Prankster: Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 50
MC: 0
DC: 0/5
Attacks
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Metal Burst
Feint
Recover
Brick Break
Will-o-Wisp
Poison Jab
Ralts River (Female)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize:Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
DW Telepathy:Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: 1 (-)
Def: 1
SpA: 3 (+)
SpD: 2
Spe: 40
EC: 0/9
MC: 0
DW: 0
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Disable
Encore
Skill Swap
Reflect
Psyshock
Willowisp
and now we can pick up our cutlasses and fight, yar. deadfox081 sends out his first mate and chooses its ability, then pinkcaptainfalcon does too and gives his mate his commands, then deadfox081 does and then i see how things have gone. yar!