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#1 |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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BATTLE ON!
Arena: ASB Arena Rules: 3 vs. 3 Singles 3-day DQ 2 Recovers / 5 Chills All Abilities No Items Switch=KO Teams: AlphaJolt:
Hermes the DRAGONAIR
Heracles the MACHOKE
Ares the SCYTHER
Albinoloon:
Sone the DUSKNOIR
Yuki the FROSLASS
Vayn the LAMPENT
Ivaldii the BREEZI
AlphaJolt releases Poke --> Albinoloon releases Poke + Actions --> AlphaJolt issues Actions --> Korski refs
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"You may say I'm a dreamer, but I'm not." - John Lennon Last edited by Korski; Jul 14th, 2011 at 11:35:11 AM. Reason: dusknoir has 90 hp not 80, hopefully korski wasn't confused! |
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#2 |
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Join Date: Jan 2010
Posts: 1,674
Minnesota
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Heracles show your power! Heracles evolves upon coming out.
Heracles the Machamp
Heracles learned Vital Throw and Wide Guard! EDIT: still starting off with Heracles cause he's awesome!
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ASB Profile [19:35:22] <@Charmander> alphajolt just has the worst luck [19:35:22] <@Charmander> like [19:35:35] <@Charmander> his luck is worse than prem's lc abilities [03:49:23]<toshimelonhead> jolteon's shiny looks like gf pissed on the normal one Last edited by AlphaJolt; Jul 3rd, 2011 at 12:36:26 AM. |
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#3 |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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Okay thanks, AlphaJolt! We can now continue as usual.
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#4 |
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Join Date: Apr 2010
Posts: 1,408
Very afraid
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Alrighty then, Sone, you're still up!
![]() Well, well, well... What exactly ARE we facing? Something from a freak show, I presume. Master, what is required this round? This is going to be a good match, so let's snatch the advantage early! First, call upon the mysterious blue flames of the will 'o-the' wisp to singe our mythological hero. Next action, summon the shadows to our aid and pummel him with you fist. To finish off, fire a ray of confusion at him! Will 'o' wisp ~ Shadow Punch ~ Confuse Ray If will 'o' wisp should fail, replace your actions with Shadow Punch ~ Shadow Punch ~ Will 'o' Wisp |
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#5 |
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Join Date: Jan 2010
Posts: 1,674
Minnesota
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Is it an allowed substitution to say "if x misses use y"?
Use Foresight so that he's no longer immune to your Fighting attacks. After that Encore his Will-o-Wisp. If it isn't his first action then use Counter on his Shadow Punch. Then, confuse him with a Dynamicpunch. Summary: Foresight, Encore WoW/Counter ShadowPunch, Dynamicpunch
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ASB Profile [19:35:22] <@Charmander> alphajolt just has the worst luck [19:35:22] <@Charmander> like [19:35:35] <@Charmander> his luck is worse than prem's lc abilities [03:49:23]<toshimelonhead> jolteon's shiny looks like gf pissed on the normal one |
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#6 |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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Yeah for the record, “if x misses, use y” is not an allowed Substitution, although I’m pretty sure that Albinoloon meant “fail” to mean if the move was in any way blocked or manipulated, not if the move missed.
~ROUND 1 BEGINS~ HP: 100 Energy: 80 Boosts: None Other: None VS. ![]() HP: 90 Energy: 100 Boosts: None Other: None ---------------------- Alright time for another no-frills match in the ASB Arena! On one side is the challenger, As the battle begins, Heracles takes in the applause and camera flashes of the adoring fans, growing confident enough to evolve into a Machamp! Finally on even terms with its opponent, Heracles pinpoints the shifty Sone with Foresight for the next few attacks! Sone, meanwhile, floats a nasty Will-o-Wisp at the four-armed bruiser, administering 2nd-degree Burns! Heracles is impressed but becomes even more resolved to win due to the setback! Wow, what Guts! In fact, Heracles is so impressed with the tactic that he calls for an Encore, one that Sone is more than happy to oblige! Finally, Heracles gets on the offensive with a huge DynamicPunch that Sone was unable to avoid, despite its ectoplasmic body! How does that work? As confusing as it is to me, it’s even more confusing to Sone, who gets severely confused from the blow, but not too confused to fire off one final Will-o-Wisp! ----------------------- Action 1: Machamp: Foresight (-6 energy, Dusknoir locked onto for 6 Actions) Dusknoir: Will-o-Wisp (-7 energy, Machamp 2nd-degree Burned (activates Guts, 2 DPA)) End of Action: Burn (Machamp -2 HP) Action 2: Machamp: Encore (-10 energy, Dusknoir’s Will-o-Wisp Encored for 2 Actions) Dusknoir: Will-o-Wisp (fails, -7 energy) End of Action: Burn (Machamp -2 HP) Action 3: Machamp: DynamicPunch (17 damage, -7 energy, crit fails, Dusknoir Severely Confused for 3 Actions) Dusknoir: Will-o-Wisp (fails, -7 energy, Encore done, Dusknoir cannot be Encored for 1 Action) End of Action: Burn (Machamp -2 HP) ~ROUND 1 ENDS~ HP: 94 Energy: 57 Boosts: None Other: Locked onto Dusknoir for 4 Actions, 2nd-degree Burn (activates Guts, 2 DPA) VS. ![]() HP: 73 Energy: 79 Boosts: None Other: Confused (2 Actions) AlphaJolt --> Albinoloon --> Korski
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#7 |
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Join Date: Jan 2010
Posts: 1,674
Minnesota
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I should be at 77 Energy, but I assume that's just a typo. Also, he should be getting penalized with 4 extra energy for using WoW consecutively even if it fails (7, 11, 15) making his energy now 67. EDIT: my bad sorry.
Good job Heracles! Now use Bulk Up, Dynamicpunch, Payback.
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ASB Profile [19:35:22] <@Charmander> alphajolt just has the worst luck [19:35:22] <@Charmander> like [19:35:35] <@Charmander> his luck is worse than prem's lc abilities [03:49:23]<toshimelonhead> jolteon's shiny looks like gf pissed on the normal one Last edited by AlphaJolt; Jul 5th, 2011 at 4:50:17 PM. |
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#8 | |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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When a Poke evolves at the start of the match, it does so at the expense of 20% energy. Check out the Battle Tower OP for info on that. Machamp is right where it should be at 100 EN - 20 [evo] - 23 [moves] = 57 EN.
Secondly: Quote:
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#9 |
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Join Date: Apr 2010
Posts: 1,408
Very afraid
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![]() Grr... he's playing with me. And that punch.. was so...DYNAMIC... oww... By our own folly, too! I'm sure you'll know what to do. Right. Start off by forcing Heracles' memory of dynamicpunch out of his mind, so you won't be afflicted with it any longer. Then, get the ball rolling with a conduse ray- I see. Then, finish off by- punching it until it cringes. Disable(Dynamicpunch) - Toxic - Shadow Punch If the first move is not by the end of the first action, push your actions back.
1,000 post
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~*~*~* an ASB Team of love *~*~*~ +-=+-=+-= Fakedex =-+=-+=-+ I custom sprite ASB 'mons and trainers; PM me x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x
Last edited by Albinoloon; Jul 6th, 2011 at 9:36:30 AM. |
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#10 |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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~ROUND 2 BEGINS~
HP: 94 Energy: 57 Boosts: None Other: Locked onto Dusknoir for 4 Actions, 2nd-degree Burn (activates Guts, 2 DPA) VS. ![]() HP: 73 Energy: 79 Boosts: None Other: Confused (2 Actions) ------------------- The battle rolls on as Heracles Bulks Up his muscles to appear stronger to its opponent! Sone, dizzy from that massive DynamicPunch, Disables Heracles so that he can't use that attack anymore! What do you know? Machamp struggles to remember how to pull its elbow back and thrust one of its four arms forward with a fist on the end to create a DynamicPunch, so as it goes to repeat the attack, the move fails! If you thought that was dumb, look at Sone, who just hit itself in confusion! Way to take advantage of an opening, Sone! Anyway, the battlers get back on track, trading off a devastating Payback for a not-as-devastating Shadow Punch to end the Round! ------------------- Action 1: Machamp: Bulk Up (-6 energy, +1 Atk/Def for 4 Actions) Dusknoir: Disable [DynamicPunch] (-6 energy, Machamp's DynamicPunch Disabled for 6 Actions) End of Action: Burn (Machamp -2 HP) Action 2: Machamp: DynamicPunch (fails, -7 energy) Dusknoir: Hurts self in confusion (-4 HP, -3 energy, Confusion cleared) End of Action: Burn (Machamp -2 HP) Action 3: Machamp: Payback (15 damage, -7 energy, crit fails) Dusknoir: Shadow Punch (11 damage, -3 energy, crit fails) End of Action: Burn (Machamp -2 HP) ~ROUND 2 ENDS~ HP: 77 Energy: 44 Boosts: +1 Atk/Def (2 Actions) Other: Locked onto Dusknoir for 1 Action, 2nd-degree Burn (activates Guts, 2 DPA), DynamicPunch Disabled (4 Actions) VS. ![]() HP: 54 Energy: 67 Boosts: None Other: None Albinoloon --> AlphaJolt --> Korski
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#11 |
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Join Date: Apr 2010
Posts: 1,408
Very afraid
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Things went alright, if I do say so myself. Although activating Guts was a bad idea from the start.I await your command. Alright, time to kick things up a notch! Start this with by sharing your pain with that sumo-wrestler to make things more even. Next, take a rest for 2 actions! Pain Split ~ Rest ~ Rest if encore is used on the first action, replace your actions with Shadow Punch ~ Pain Split ~ Shadow Punch |
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#12 |
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Join Date: Jan 2010
Posts: 1,674
Minnesota
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You don't want to run out of energy. Chill, then Encore his Pain Split so he can't rest. Finish with another Bulk Up.
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ASB Profile [19:35:22] <@Charmander> alphajolt just has the worst luck [19:35:22] <@Charmander> like [19:35:35] <@Charmander> his luck is worse than prem's lc abilities [03:49:23]<toshimelonhead> jolteon's shiny looks like gf pissed on the normal one |
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#13 |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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~ROUND 3 BEGINS~
HP: 77 Energy: 44 Boosts: +1 Atk/Def (2 Actions) Other: Locked onto Dusknoir for 1 Action, 2nd-degree Burn (activates Guts, 2 DPA), DynamicPunch Disabled (4 Actions) VS. ![]() HP: 54 Energy: 67 Boosts: None Other: None -------------------- Heracles thinks its time to chill out and check its opponent's strategy. Sone shows just what that strategy will be with a Pain Split that Heracles quickly Encores, seeing a chance to maintain even ground while setting up! But hey, watch out for that burn, Heracles! As Sone recklessly continues Pain Splitting and even healing Heracles, Heracles once again Bulks Up all those giant muscles because, guess what, it gets DynamicPunch back pretty soon! Overall a pretty boring round! -------------------- Action 1: Machamp: Chill (+12 energy, 1/5 Chills) Dusknoir: Pain Split (11 damage, +12 HP, -14 energy) End of Action: Burn (Machamp -2 HP) Action 2: Machamp: Encore (-10 energy, Dusknoir's Pain Split Encored for 2 Actions) Dusknoir: Pain Split (-1 damage, -1 HP, -5 energy) End of Action: Burn (Machamp -2 HP) Action 3: Machamp: Bulk Up (-6 energy, +1 Atk/Def for 4 Actions) Dusknoir: Pain Split (-1 damage, -1 HP, -5 energy, Encore ends) End of Action: Burn (Machamp -2 HP) ~ROUND 3 ENDS~ HP: 62 Energy: 40 Boosts: +1 Atk/Def (4 Actions) Other: 2nd-degree Burn (activates Guts, 2 DPA), DynamicPunch Disabled (1 Action) VS. ![]() HP: 64 Energy: 43 Boosts: None Other: Cannot be Encored (1 Action) AlphaJolt --> Albinoloon --> Korski
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#14 |
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Join Date: Jan 2010
Posts: 1,674
Minnesota
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Start by making a 25 HP Substitute so that he can't Pain Split you again. Then use Foresight followed by more destruction from Dynamicpunch.
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ASB Profile [19:35:22] <@Charmander> alphajolt just has the worst luck [19:35:22] <@Charmander> like [19:35:35] <@Charmander> his luck is worse than prem's lc abilities [03:49:23]<toshimelonhead> jolteon's shiny looks like gf pissed on the normal one |
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#15 |
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Join Date: Apr 2010
Posts: 1,408
Very afraid
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iPad =\= flavor
Shadow Punch - chill - Shadow Punch |
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#16 |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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~ROUND 4 BEGINS~
HP: 62 Energy: 40 Boosts: +1 Atk/Def (4 Actions) Other: 2nd-degree Burn (activates Guts, 2 DPA), DynamicPunch Disabled (1 Action) VS. ![]() HP: 64 Energy: 43 Boosts: None Other: Cannot be Encored (1 Action) -------------------- As we get back into the action, Heracles makes a 25 HP Substitute that takes a Shadow Punch from Done in stride! Heracles then re-locks onto Sone with Foresight, which doesn't bother Sone at all, so it just chills out! And here it comes, the inevitable DynamicPunch that slightly confuses Sone, causing it to hurt itself in confusion! Ouch! -------------------- Action 1: Machamp: 25 HP Substitute (-25 HP, -24 energy) Dusknoir: Shadow Punch (10 damage [Substitute], -3 energy, crit fails) End of Action: Burn (Machamp -2 HP) Action 2: Machamp: Foresight (-6 energy, Dusknoir locked onto for 6 Actions) Dusknoir: Chill (+12 energy, 1/5 Chills) End of Action: Burn (Machamp -2 HP) Action 3: Machamp: DynamicPunch (18 damage, -7 energy, crit fails, Dusknoir slightly confused for 2 Actions) Dusknoir: Hurts self in confusion (4 damage, -3 energy, Dusknoir snapped out of confusion) End of Action: Burn (Machamp -2 HP) ~ROUND 4 ENDS~ HP: 31 Energy: 3 Boosts: +1 Atk/Def (1 Action) Other: 2nd-degree Burn (activates Guts, 2 DPA), Substitute (15 HP), Locked onto Dusknoir (5 Actions) VS. ![]() HP: 42 Energy: 49 Boosts: None Other: None Albinoloon --> AlphaJolt --> Korski
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#17 |
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Join Date: Apr 2010
Posts: 1,408
Very afraid
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Still on iPad
Shadow Punch - Fire Punch - Shadow Punch if Heracles chills on the second action, also chill on that action |
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#18 |
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Join Date: Jan 2010
Posts: 1,674
Minnesota
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Wow you're low on energy. Chill, Chill, Dynamicpunch.
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ASB Profile [19:35:22] <@Charmander> alphajolt just has the worst luck [19:35:22] <@Charmander> like [19:35:35] <@Charmander> his luck is worse than prem's lc abilities [03:49:23]<toshimelonhead> jolteon's shiny looks like gf pissed on the normal one |
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#19 |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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~ROUND 5 BEGINS~
HP: 31 Energy: 3 Boosts: +1 Atk/Def (1 Action) Other: 2nd-degree Burn (activates Guts, 2 DPA), Substitute (15 HP), Locked onto Dusknoir (5 Actions) VS. ![]() HP: 42 Energy: 49 Boosts: None Other: None -------------------- Heracles looks like its about to pass out from exhaustion, which is why it's a good idea for it to chill out while Sone tries in vain to break its Substitute. The two then both chill out because they are forgetting that they are in combat with each other, after which they get back into it with a DynamicPunch from Heracles that once again confuses Sone, and a Shadow Punch that finally destroys Heracles's Substitute! Finally, some action! Anyway, it's still pretty close, so let's find out who comes out ahead (preferably in the next Round)! -------------------- Action 1: Machamp: Chill (+12 energy, 2/5 Chills) Dusknoir: Shadow Punch (10 damage [Substitute], -3 energy, crit fails) End of Action: Burn (Machamp -2 HP) Action 2: Machamp: Chill (+12 energy, 3/5 Chills) Dusknoir: Chill (+12 energy, 2/5 Chills) End of Action: Burn (Machamp -2 HP) Action 3: Machamp: DynamicPunch (17 damage, -7 energy, crit fails, Dusknoir slightly confused for 2 Actions) Dusknoir: Shadow Punch (5 damage [Substitute], Sub breaks, -3 energy) End of Action: Burn (Machamp -2 HP) ~ROUND 5 ENDS~ HP: 25 Energy: 20 Boosts: None Other: 2nd-degree Burn (activates Guts, 2 DPA), Locked onto Dusknoir (2 Actions) VS. ![]() HP: 25 Energy: 55 Boosts: None Other: Confused (1 Action) Oh my god somebody get KO'd please it's been 5 Rounds now. AlphaJolt --> Albinoloon --> Korski
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#20 |
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Join Date: Jan 2010
Posts: 1,674
Minnesota
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Let's try to finish this if we can. Payback, Dynamicpunch, chill.
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ASB Profile [19:35:22] <@Charmander> alphajolt just has the worst luck [19:35:22] <@Charmander> like [19:35:35] <@Charmander> his luck is worse than prem's lc abilities [03:49:23]<toshimelonhead> jolteon's shiny looks like gf pissed on the normal one |
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#21 |
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Join Date: Apr 2010
Posts: 1,408
Very afraid
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give it your all!!
Double Shadow Punch Combo - xxx - Shadow Punch if the combo fails, push your actions back
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~*~*~* an ASB Team of love *~*~*~ +-=+-=+-= Fakedex =-+=-+=-+ I custom sprite ASB 'mons and trainers; PM me x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x
Last edited by Albinoloon; Jul 10th, 2011 at 8:00:35 AM. |
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#22 |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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~ROUND 6 BEGINS~
HP: 25 Energy: 20 Boosts: None Other: 2nd-degree Burn (activates Guts, 2 DPA), Locked onto Dusknoir (2 Actions) VS. ![]() HP: 25 Energy: 55 Boosts: None Other: Confused (1 Action) -------------------- Things are finally getting interesting as Heracles nails Sone with a big Payback for stalling so much and wasting everyone's time! Sone gets embarrassed for being called out like that which, combined with its confusion, causes it to hurt itself and not do the crazy combo that could've been awesome (sorry, but hax)! Then Heracles finishes the weird-looking Ghost off with a final DynamicPunch to draw first blood in today's match! -------------------- Action 1: Machamp: Payback (13 damage, -7 energy, crit fails) Dusknoir: Hurts self in confusion (4 damage, -3 energy, Dusknoir snaps out of confusion) End of Action: Burn (Machamp -2 HP) Action 2: Machamp: DynamicPunch (8 damage, -7 energy, KO) Dusknoir: KO'd End of Action: Burn (Machamp -2 HP) ~ROUND 6 ENDS~ HP: 21 Energy: 6 Boosts: None Other: 2nd-degree Burn (activates Guts, 2 DPA) VS. ![]() HP: 0 Energy: 52 Boosts: Done Other: Gone Albinoloon releases Pokemon + Actions --> AlphaJolt issues Actions --> Korski refs
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#23 |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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Albinoloon has 24 hours to post or he/she will be DQ'd from the match (1-time extension and warning).
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#24 |
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Distilled, 80 proof
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Join Date: Mar 2009
Posts: 2,004
Minneapolis
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Albinoloon has passed the 3-day Player DQ and a 24-hour extension at this point, so I'm going to call the match in favor of AlphaJolt via DQ, unfortunately. GG to the both of you; it's a shame we couldn't keep going. Rules are rules, though.
AlphaJolt: 2 TC Heracles the MACHAMP: 1 EC (spent), 2 MC, 1 KOC Albinoloon: 0 Korski: 2 RC
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#25 |
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Join Date: Jan 2010
Posts: 1,674
Minnesota
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GG, now i need to do another match to evolve my mons lol.
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ASB Profile [19:35:22] <@Charmander> alphajolt just has the worst luck [19:35:22] <@Charmander> like [19:35:35] <@Charmander> his luck is worse than prem's lc abilities [03:49:23]<toshimelonhead> jolteon's shiny looks like gf pissed on the normal one |
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