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Old Jul 1st, 2011, 8:22:48 PM   #1
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Default AlphaJolt vs. Albinoloon (Korski refs)

BATTLE ON!

Arena:

ASB Arena

Rules:
3 vs. 3 Singles
3-day DQ
2 Recovers / 5 Chills
All Abilities
No Items
Switch=KO

Teams:

AlphaJolt:
Hermes the DRAGONAIR
Heracles the MACHOKE
Ares the SCYTHER

Albinoloon:
Sone the DUSKNOIR
Yuki the FROSLASS
Vayn the LAMPENT
Ivaldii the BREEZI

AlphaJolt releases Poke --> Albinoloon releases Poke + Actions --> AlphaJolt issues Actions --> Korski refs
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Last edited by Korski; Jul 14th, 2011 at 11:35:11 AM. Reason: dusknoir has 90 hp not 80, hopefully korski wasn't confused!
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Old Jul 2nd, 2011, 9:55:33 AM   #2
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Heracles show your power! Heracles evolves upon coming out.

Heracles the Machamp

Heracles learned Vital Throw and Wide Guard!
EDIT: still starting off with Heracles cause he's awesome!
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[19:35:22] <@Charmander> alphajolt just has the worst luck
[19:35:22] <@Charmander> like
[19:35:35] <@Charmander> his luck is worse than prem's lc abilities

[03:49:23]<toshimelonhead> jolteon's shiny looks like gf pissed on the normal one

Last edited by AlphaJolt; Jul 3rd, 2011 at 12:36:26 AM.
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Old Jul 3rd, 2011, 9:27:41 AM   #3
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Okay thanks, AlphaJolt! We can now continue as usual.
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Old Jul 5th, 2011, 7:09:20 AM   #4
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Alrighty then, Sone, you're still up!

Well, well, well... What exactly ARE we facing? Something from a freak show, I presume.
Master, what is required this round?

This is going to be a good match, so let's snatch the advantage early! First, call upon the mysterious blue flames of the will 'o-the' wisp to singe our mythological hero. Next action, summon the shadows to our aid and pummel him with you fist. To finish off, fire a ray of confusion at him!

Will 'o' wisp ~ Shadow Punch ~ Confuse Ray
If will 'o' wisp should fail, replace your actions with
Shadow Punch ~ Shadow Punch ~ Will 'o' Wisp
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Old Jul 5th, 2011, 9:05:09 AM   #5
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Is it an allowed substitution to say "if x misses use y"?
Use Foresight so that he's no longer immune to your Fighting attacks. After that Encore his Will-o-Wisp. If it isn't his first action then use Counter on his Shadow Punch. Then, confuse him with a Dynamicpunch.

Summary: Foresight, Encore WoW/Counter ShadowPunch, Dynamicpunch
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[19:35:22] <@Charmander> alphajolt just has the worst luck
[19:35:22] <@Charmander> like
[19:35:35] <@Charmander> his luck is worse than prem's lc abilities

[03:49:23]<toshimelonhead> jolteon's shiny looks like gf pissed on the normal one
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Old Jul 5th, 2011, 9:36:10 AM   #6
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Yeah for the record, “if x misses, use y” is not an allowed Substitution, although I’m pretty sure that Albinoloon meant “fail” to mean if the move was in any way blocked or manipulated, not if the move missed.

~ROUND 1 BEGINS~

HP: 100
Energy: 80
Boosts: None
Other: None

VS.

HP: 90
Energy: 100
Boosts: None
Other: None

----------------------

Alright time for another no-frills match in the ASB Arena! On one side is the challenger, Albinoloon AlphaJolt, who sends out his Machoke Heracles, and on the other stands AlphaJolt Albinoloon, accepting the challenge with his unusual-looking Dusknoir, Sone!

As the battle begins, Heracles takes in the applause and camera flashes of the adoring fans, growing confident enough to evolve into a Machamp! Finally on even terms with its opponent, Heracles pinpoints the shifty Sone with Foresight for the next few attacks! Sone, meanwhile, floats a nasty Will-o-Wisp at the four-armed bruiser, administering 2nd-degree Burns! Heracles is impressed but becomes even more resolved to win due to the setback! Wow, what Guts! In fact, Heracles is so impressed with the tactic that he calls for an Encore, one that Sone is more than happy to oblige! Finally, Heracles gets on the offensive with a huge DynamicPunch that Sone was unable to avoid, despite its ectoplasmic body! How does that work? As confusing as it is to me, it’s even more confusing to Sone, who gets severely confused from the blow, but not too confused to fire off one final Will-o-Wisp!

-----------------------

Action 1:

Machamp: Foresight (-6 energy, Dusknoir locked onto for 6 Actions)
Dusknoir: Will-o-Wisp (-7 energy, Machamp 2nd-degree Burned (activates Guts, 2 DPA))

End of Action: Burn (Machamp -2 HP)

Action 2:

Machamp: Encore (-10 energy, Dusknoir’s Will-o-Wisp Encored for 2 Actions)
Dusknoir: Will-o-Wisp (fails, -7 energy)

End of Action: Burn (Machamp -2 HP)

Action 3:

Machamp: DynamicPunch (17 damage, -7 energy, crit fails, Dusknoir Severely Confused for 3 Actions)
Dusknoir: Will-o-Wisp (fails, -7 energy, Encore done, Dusknoir cannot be Encored for 1 Action)

End of Action: Burn (Machamp -2 HP)

~ROUND 1 ENDS~

HP: 94
Energy: 57
Boosts: None
Other: Locked onto Dusknoir for 4 Actions, 2nd-degree Burn (activates Guts, 2 DPA)

VS.

HP: 73
Energy: 79
Boosts: None
Other: Confused (2 Actions)

AlphaJolt --> Albinoloon --> Korski
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Old Jul 5th, 2011, 9:59:21 AM   #7
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I should be at 77 Energy, but I assume that's just a typo. Also, he should be getting penalized with 4 extra energy for using WoW consecutively even if it fails (7, 11, 15) making his energy now 67. EDIT: my bad sorry.

Good job Heracles! Now use Bulk Up, Dynamicpunch, Payback.
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[19:35:22] <@Charmander> alphajolt just has the worst luck
[19:35:22] <@Charmander> like
[19:35:35] <@Charmander> his luck is worse than prem's lc abilities

[03:49:23]<toshimelonhead> jolteon's shiny looks like gf pissed on the normal one

Last edited by AlphaJolt; Jul 5th, 2011 at 4:50:17 PM.
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Old Jul 5th, 2011, 10:17:24 AM   #8
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When a Poke evolves at the start of the match, it does so at the expense of 20% energy. Check out the Battle Tower OP for info on that. Machamp is right where it should be at 100 EN - 20 [evo] - 23 [moves] = 57 EN.

Secondly:
Quote:
Originally Posted by Fat Data Audit Thread
Encore: The Pokemon gives its opponent an enthusiastic round of applause. The target is so flattered that it can’t help but repeat its last action for the next two (2) actions. The afflicted Pokemon will not expend extra energy from consecutive attacks while Encore is in effect. Encore fails when used on a target whose Encore ended on the previous action.
I hope this alleviates your concerns.
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Old Jul 6th, 2011, 8:18:17 AM   #9
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Grr... he's playing with me. And that punch.. was so...DYNAMIC... oww... By our own folly, too!
I'm sure you'll know what to do.


Right. Start off by forcing Heracles' memory of dynamicpunch out of his mind, so you won't be afflicted with it any longer. Then, get the ball rolling with a conduse ray- I see. Then, finish off by- punching it until it cringes.


Disable(Dynamicpunch) - Toxic - Shadow Punch
If the first move is not by the end of the first action, push your actions back.


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Last edited by Albinoloon; Jul 6th, 2011 at 9:36:30 AM.
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Old Jul 7th, 2011, 2:50:34 AM   #10
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~ROUND 2 BEGINS~

HP: 94
Energy: 57
Boosts: None
Other: Locked onto Dusknoir for 4 Actions, 2nd-degree Burn (activates Guts, 2 DPA)

VS.

HP: 73
Energy: 79
Boosts: None
Other: Confused (2 Actions)

-------------------

The battle rolls on as Heracles Bulks Up his muscles to appear stronger to its opponent! Sone, dizzy from that massive DynamicPunch, Disables Heracles so that he can't use that attack anymore! What do you know? Machamp struggles to remember how to pull its elbow back and thrust one of its four arms forward with a fist on the end to create a DynamicPunch, so as it goes to repeat the attack, the move fails! If you thought that was dumb, look at Sone, who just hit itself in confusion! Way to take advantage of an opening, Sone! Anyway, the battlers get back on track, trading off a devastating Payback for a not-as-devastating Shadow Punch to end the Round!

-------------------

Action 1:

Machamp: Bulk Up (-6 energy, +1 Atk/Def for 4 Actions)
Dusknoir: Disable [DynamicPunch] (-6 energy, Machamp's DynamicPunch Disabled for 6 Actions)

End of Action: Burn (Machamp -2 HP)

Action 2:

Machamp: DynamicPunch (fails, -7 energy)
Dusknoir: Hurts self in confusion (-4 HP, -3 energy, Confusion cleared)

End of Action: Burn (Machamp -2 HP)

Action 3:

Machamp: Payback (15 damage, -7 energy, crit fails)
Dusknoir: Shadow Punch (11 damage, -3 energy, crit fails)

End of Action: Burn (Machamp -2 HP)

~ROUND 2 ENDS~

HP: 77
Energy: 44
Boosts: +1 Atk/Def (2 Actions)
Other: Locked onto Dusknoir for 1 Action, 2nd-degree Burn (activates Guts, 2 DPA), DynamicPunch Disabled (4 Actions)

VS.

HP: 54
Energy: 67
Boosts: None
Other: None

Albinoloon --> AlphaJolt --> Korski
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Old Jul 7th, 2011, 8:51:57 AM   #11
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Things went alright, if I do say so myself. Although activating Guts was a bad idea from the start.
I await your command.

Alright, time to kick things up a notch! Start this with by sharing your pain with that sumo-wrestler to make things more even. Next, take a rest for 2 actions!

Pain Split ~ Rest ~ Rest
if encore is used on the first action, replace your actions with
Shadow Punch ~ Pain Split ~ Shadow Punch
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Old Jul 7th, 2011, 9:25:21 AM   #12
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You don't want to run out of energy. Chill, then Encore his Pain Split so he can't rest. Finish with another Bulk Up.
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[19:35:22] <@Charmander> alphajolt just has the worst luck
[19:35:22] <@Charmander> like
[19:35:35] <@Charmander> his luck is worse than prem's lc abilities

[03:49:23]<toshimelonhead> jolteon's shiny looks like gf pissed on the normal one
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Old Jul 7th, 2011, 10:22:05 AM   #13
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~ROUND 3 BEGINS~

HP: 77
Energy: 44
Boosts: +1 Atk/Def (2 Actions)
Other: Locked onto Dusknoir for 1 Action, 2nd-degree Burn (activates Guts, 2 DPA), DynamicPunch Disabled (4 Actions)

VS.

HP: 54
Energy: 67
Boosts: None
Other: None

--------------------

Heracles thinks its time to chill out and check its opponent's strategy. Sone shows just what that strategy will be with a Pain Split that Heracles quickly Encores, seeing a chance to maintain even ground while setting up! But hey, watch out for that burn, Heracles! As Sone recklessly continues Pain Splitting and even healing Heracles, Heracles once again Bulks Up all those giant muscles because, guess what, it gets DynamicPunch back pretty soon! Overall a pretty boring round!

--------------------

Action 1:

Machamp: Chill (+12 energy, 1/5 Chills)
Dusknoir: Pain Split (11 damage, +12 HP, -14 energy)

End of Action: Burn (Machamp -2 HP)

Action 2:

Machamp: Encore (-10 energy, Dusknoir's Pain Split Encored for 2 Actions)
Dusknoir: Pain Split (-1 damage, -1 HP, -5 energy)

End of Action: Burn (Machamp -2 HP)

Action 3:

Machamp: Bulk Up (-6 energy, +1 Atk/Def for 4 Actions)
Dusknoir: Pain Split (-1 damage, -1 HP, -5 energy, Encore ends)

End of Action: Burn (Machamp -2 HP)

~ROUND 3 ENDS~

HP: 62
Energy: 40
Boosts: +1 Atk/Def (4 Actions)
Other: 2nd-degree Burn (activates Guts, 2 DPA), DynamicPunch Disabled (1 Action)

VS.

HP: 64
Energy: 43
Boosts: None
Other: Cannot be Encored (1 Action)

AlphaJolt --> Albinoloon --> Korski
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Old Jul 7th, 2011, 10:51:46 AM   #14
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Start by making a 25 HP Substitute so that he can't Pain Split you again. Then use Foresight followed by more destruction from Dynamicpunch.
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[19:35:22] <@Charmander> alphajolt just has the worst luck
[19:35:22] <@Charmander> like
[19:35:35] <@Charmander> his luck is worse than prem's lc abilities

[03:49:23]<toshimelonhead> jolteon's shiny looks like gf pissed on the normal one
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Old Jul 8th, 2011, 3:53:23 PM   #15
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iPad =\= flavor

Shadow Punch - chill - Shadow Punch
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Old Jul 8th, 2011, 4:10:19 PM   #16
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~ROUND 4 BEGINS~

HP: 62
Energy: 40
Boosts: +1 Atk/Def (4 Actions)
Other: 2nd-degree Burn (activates Guts, 2 DPA), DynamicPunch Disabled (1 Action)

VS.

HP: 64
Energy: 43
Boosts: None
Other: Cannot be Encored (1 Action)

--------------------

As we get back into the action, Heracles makes a 25 HP Substitute that takes a Shadow Punch from Done in stride! Heracles then re-locks onto Sone with Foresight, which doesn't bother Sone at all, so it just chills out! And here it comes, the inevitable DynamicPunch that slightly confuses Sone, causing it to hurt itself in confusion! Ouch!

--------------------

Action 1:

Machamp: 25 HP Substitute (-25 HP, -24 energy)
Dusknoir: Shadow Punch (10 damage [Substitute], -3 energy, crit fails)

End of Action: Burn (Machamp -2 HP)

Action 2:

Machamp: Foresight (-6 energy, Dusknoir locked onto for 6 Actions)
Dusknoir: Chill (+12 energy, 1/5 Chills)

End of Action: Burn (Machamp -2 HP)

Action 3:

Machamp: DynamicPunch (18 damage, -7 energy, crit fails, Dusknoir slightly confused for 2 Actions)
Dusknoir: Hurts self in confusion (4 damage, -3 energy, Dusknoir snapped out of confusion)

End of Action: Burn (Machamp -2 HP)

~ROUND 4 ENDS~

HP: 31
Energy: 3
Boosts: +1 Atk/Def (1 Action)
Other: 2nd-degree Burn (activates Guts, 2 DPA), Substitute (15 HP), Locked onto Dusknoir (5 Actions)

VS.

HP: 42
Energy: 49
Boosts: None
Other: None

Albinoloon --> AlphaJolt --> Korski
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Old Jul 8th, 2011, 9:01:45 PM   #17
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Still on iPad

Shadow Punch - Fire Punch - Shadow Punch
if Heracles chills on the second action, also chill on that action
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Old Jul 9th, 2011, 11:30:27 AM   #18
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Wow you're low on energy. Chill, Chill, Dynamicpunch.
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[19:35:22] <@Charmander> alphajolt just has the worst luck
[19:35:22] <@Charmander> like
[19:35:35] <@Charmander> his luck is worse than prem's lc abilities

[03:49:23]<toshimelonhead> jolteon's shiny looks like gf pissed on the normal one
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Old Jul 9th, 2011, 3:04:49 PM   #19
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~ROUND 5 BEGINS~

HP: 31
Energy: 3
Boosts: +1 Atk/Def (1 Action)
Other: 2nd-degree Burn (activates Guts, 2 DPA), Substitute (15 HP), Locked onto Dusknoir (5 Actions)

VS.

HP: 42
Energy: 49
Boosts: None
Other: None

--------------------

Heracles looks like its about to pass out from exhaustion, which is why it's a good idea for it to chill out while Sone tries in vain to break its Substitute. The two then both chill out because they are forgetting that they are in combat with each other, after which they get back into it with a DynamicPunch from Heracles that once again confuses Sone, and a Shadow Punch that finally destroys Heracles's Substitute! Finally, some action! Anyway, it's still pretty close, so let's find out who comes out ahead (preferably in the next Round)!

--------------------

Action 1:

Machamp: Chill (+12 energy, 2/5 Chills)
Dusknoir: Shadow Punch (10 damage [Substitute], -3 energy, crit fails)

End of Action: Burn (Machamp -2 HP)

Action 2:

Machamp: Chill (+12 energy, 3/5 Chills)
Dusknoir: Chill (+12 energy, 2/5 Chills)

End of Action: Burn (Machamp -2 HP)

Action 3:

Machamp: DynamicPunch (17 damage, -7 energy, crit fails, Dusknoir slightly confused for 2 Actions)
Dusknoir: Shadow Punch (5 damage [Substitute], Sub breaks, -3 energy)

End of Action: Burn (Machamp -2 HP)

~ROUND 5 ENDS~

HP: 25
Energy: 20
Boosts: None
Other: 2nd-degree Burn (activates Guts, 2 DPA), Locked onto Dusknoir (2 Actions)

VS.

HP: 25
Energy: 55
Boosts: None
Other: Confused (1 Action)

Oh my god somebody get KO'd please it's been 5 Rounds now.

AlphaJolt --> Albinoloon --> Korski
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Old Jul 9th, 2011, 10:13:59 PM   #20
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Let's try to finish this if we can. Payback, Dynamicpunch, chill.
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[19:35:22] <@Charmander> alphajolt just has the worst luck
[19:35:22] <@Charmander> like
[19:35:35] <@Charmander> his luck is worse than prem's lc abilities

[03:49:23]<toshimelonhead> jolteon's shiny looks like gf pissed on the normal one
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Old Jul 10th, 2011, 7:26:58 AM   #21
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give it your all!!

Double Shadow Punch Combo - xxx - Shadow Punch
if the combo fails, push your actions back
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Old Jul 10th, 2011, 11:13:20 AM   #22
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~ROUND 6 BEGINS~

HP: 25
Energy: 20
Boosts: None
Other: 2nd-degree Burn (activates Guts, 2 DPA), Locked onto Dusknoir (2 Actions)

VS.

HP: 25
Energy: 55
Boosts: None
Other: Confused (1 Action)

--------------------

Things are finally getting interesting as Heracles nails Sone with a big Payback for stalling so much and wasting everyone's time! Sone gets embarrassed for being called out like that which, combined with its confusion, causes it to hurt itself and not do the crazy combo that could've been awesome (sorry, but hax)! Then Heracles finishes the weird-looking Ghost off with a final DynamicPunch to draw first blood in today's match!

--------------------

Action 1:

Machamp: Payback (13 damage, -7 energy, crit fails)
Dusknoir: Hurts self in confusion (4 damage, -3 energy, Dusknoir snaps out of confusion)

End of Action: Burn (Machamp -2 HP)

Action 2:

Machamp: DynamicPunch (8 damage, -7 energy, KO)
Dusknoir: KO'd

End of Action: Burn (Machamp -2 HP)

~ROUND 6 ENDS~

HP: 21
Energy: 6
Boosts: None
Other: 2nd-degree Burn (activates Guts, 2 DPA)

VS.

HP: 0
Energy: 52
Boosts: Done
Other: Gone

Albinoloon releases Pokemon + Actions --> AlphaJolt issues Actions --> Korski refs
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Old Jul 13th, 2011, 11:10:34 AM   #23
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Albinoloon has 24 hours to post or he/she will be DQ'd from the match (1-time extension and warning).
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Old Jul 14th, 2011, 11:34:45 AM   #24
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Albinoloon has passed the 3-day Player DQ and a 24-hour extension at this point, so I'm going to call the match in favor of AlphaJolt via DQ, unfortunately. GG to the both of you; it's a shame we couldn't keep going. Rules are rules, though.

AlphaJolt: 2 TC
Heracles the MACHAMP: 1 EC (spent), 2 MC, 1 KOC

Albinoloon: 0

Korski: 2 RC
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Old Jul 14th, 2011, 12:06:53 PM   #25
AlphaJolt
 
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GG, now i need to do another match to evolve my mons lol.
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[19:35:22] <@Charmander> alphajolt just has the worst luck
[19:35:22] <@Charmander> like
[19:35:35] <@Charmander> his luck is worse than prem's lc abilities

[03:49:23]<toshimelonhead> jolteon's shiny looks like gf pissed on the normal one
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