Battle Subway Challenge: elDino

533.png

Gurdurr (M)
HP: 78
Energy: 73%
2nd Degree burn

frontnormal-mpyroak.png

Pyroak Doom (Male)
HP: 54
Energy: 77%

Round 1
Doom used Reflect!
Doom's team's Defense rose!
-8 energy

Gurdurr used Stone Edge!
RNG Roll-To Hit(<=200 miss): 492 Hit
RNG Roll-To Crit(<=125 crit): 981 No
(10+4.5-3-5)*1.5=9.75~10 damage
-13 energy

Gurdurr was hurt by its burn!

Round 2
Doom used Giga Drain!
RNG Roll-To Crit(<=63 crit): 673 No
8+3+3=14 damage
-11 energy
Doom restored 7 HP!

Gurdurr used Stone Edge!
RNG Roll-To Hit(<=200 miss): 918 Hit
RNG Roll-To Crit(<=125 crit): 798 No
(10+4.5-3-5)*1.5=9.75~10 damage
-15 energy

Gurdurr was hurt by its burn!

Round 3
Doom used Giga Drain!
RNG Roll-To Crit(<=63 crit): 631 No
8+3+3=14 damage
-15 energy
Doom restored 7 HP!

Gurdurr used Stone Edge!
RNG Roll-To Hit(<=200 miss): 860 Hit
RNG Roll-To Crit(<=125 crit): 58 Crit
(10+4.5-3+3)*1.5=17.25~17 damage
-17 energy

Gurdurr was hurt by its burn!

533.png

Gurdurr (M)
HP: 44
Energy: 28%
2nd Degree burn

frontnormal-mpyroak.png

Pyroak Doom (Male)
HP: 48
Energy: 43%
Reflect(3)
 
533.png

Gurdurr (M)
HP: 44
Energy: 28%
2nd Degree burn

frontnormal-mpyroak.png

Pyroak Doom (Male)
HP: 48
Energy: 43%
Reflect(3)

Round 1
Doom used Giga Drain!
RNG Roll-To Crit(<=63 crit): 399 No
8+3+3=14 damage
-19 energy
Doom restored 7 HP!

Gurdurr used Brick Break!
The Reflect broke!
RNG Roll-To Crit(<=63 crit): 306 No
8+3-3+4.5=12.5~13 damage
-5 energy

Gurdurr was hurt by its burn!

Round 2
Doom took in sunlight!

Gurdurr used Brick Break!
RNG Roll-To Crit(<=63 crit): 393 No
8+3-3+4.5=12.5~13 damage
-9 energy

Doom used SolarBeam!
RNG Roll-To Crit(<=63 crit): 224 No
RNG Roll-To Crit(<=63 crit): 399 No
12+3+3=18 damage
-7 energy

Gurdurr was hurt by its burn!

Round 3
Doom used Giga Drain!
RNG Roll-To Crit(<=63 crit): 625 No
8+3+3=14 damage
-11 energy
Doom restored 7 HP!

Gurdurr has been KO'd!

Subway Challenger elDino has won!

533.png

Gurdurr (M)
HP: KO
Energy: KO
2nd Degree burn

frontnormal-mpyroak.png

Pyroak Doom (Male)
HP: 35
Energy: 4%
 
Spr_BW_Clerk_M_A.png


Clerk Dusk wants to battle!

"I'm a multitasking champion!"

RNG Roll-Pokemon: 27/40

"Go Archen!"

566.png

Archen (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Defeatist:
(Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will disappear.

Item:
Flying Gem

Stats:
HP: 90
Atk+: 5
Def: 2
SpA-: 2
SpD: 2
Spe: 70

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard

Bite
Head Smash
Knock Off

Hone Claws
Dragon Claw
Taunt
Earthquake
Dig
Sandstorm
Acrobatics
Shadow Claw
Rock Polish
Stone Edge
Bulldoze
Rock Slide

"Use Acrobatics~Stone Edge~Acrobatics! If on an action he uses Will-O-Wisp, use Taunt on that action if he's not already Taunted!"
 
Ok Pyroak, I think we can handle this one!
Begin with a Reflect to dampen the damage from his hits. Then, use Grasswhistle to send him to sleep! Finally, finish up with a Hidden Power Ice for some damage.
 
566.png

Archen (F)
HP: 90
Energy: 100%

frontnormal-mpyroak.png

Pyroak Doom (Male)
HP: 110
Energy: 100%

Round 1
Archen used Acrobatics!
RNG Roll-To Crit(<=73 crit): 956 No
(6+3+1.5+3)*1.5=20.25~20 damage
-6 energy

Doom used Reflect!
Doom's team's Defense rose!
-8 energy

Round 2
Archen used Stone Edge!
RNG Roll-To Hit(<=90 miss): 814 Hit
RNG Roll-To Crit(<=135 crit): 152 No
(10+3+1.5-5)*1.5=14.25~14 damage
-6 energy

Doom used Grasswhistle!
RNG Roll-To Hit(<=460 Miss): 238 Miss
Archen evaded the attack!
-4 energy

Round 3
Archen used Acrobatics!
RNG Roll-To Crit(<=73 crit): 460 No
(6+3+1.5+3-5)*1.5=12.75~13 damage
-6 energy

Doom used Hidden Power!
RNG Roll-To Crit(<=53 crit): 148 No
(7+3)*1.5=15 damage
-5 energy

566.png

Archen (F)
HP: 75
Energy: 82%
Flying Gem(3)

frontnormal-mpyroak.png

Pyroak Doom (Male)
HP: 77
Energy: 83%
 
Ok, thanks to Flora for subreffing this one for me.
Anyway, here goes!

Ok Pyroak, we're doing well so far, and this is our last battle before the boss, so let's concentrate. We need to cause some damage now, and I think that starting with a Hidden Power Ice is the best option. Then, we'll follow up with a Giga Drain. Finally, follow up with a Leech Seed, but if he Taunts us, then hit him with another Hidden Power Ice.
 
Spr_BW_Clerk_M_A.png

"Why in the world Destiny Warrior called me "Dusk" I have no idea but I know for sure that I'll kick your ass!"

Stone Edge - Head Smash - Dig
 
(Apparently it's the 3rd battle so RNG Adjust: 1%)
566.png

Archen (F)
HP: 75
EN: 82
SPE: 70
NATR: Adamant
ABIL: Defeatist
ITEM: Flying Gem (3)
STAT: N/A
OTHR: N/A
frontnormal-mpyroak.png

Doom (M)
HP: 77
EN: 83
SPE: 52
NATR: Quiet (+10% acc to foes)
ABIL: Rock Head
ITEM: Oran Berry (1)
STAT: N/A
OTHR: Reflect (4a)

Arena: N/A

Action 1:

Archen used Stone Edge!
RNG Roll (T-Hit) [<=910 Yes]: 397/1000 (Yes)
RNG Roll (To-Crit) [<=135 Yes]: 134/1000 (Yes)
A critical hit! Reflect didn't absorb the damage!
(10+3+3+1.5) x 1.5 = 26.25 ~ 26 damage
-7 energy
Doom used Hidden Power!
RNG Roll (To-Crit) [<=53 Yes]: 589/1000 (No)
(7+3) x 1.5 = 15 damage
-5 energy

Action 2:

Archen used Head Smash!
RNG Roll (T-Hit) [<=910 Yes]: 17/1000 (Yes)
RNG Roll (To-Crit) [<=73 Yes]: 555/1000 (No)
(15+3+1.5-5) x 1.5 = 21.75 ~ 22 damage
Archen took 11 damage in recoil!
-8 energy
Doom used Giga Drain!
RNG Roll (To-Crit) [<=53 Yes]: 69/1000 (No)
(8+3+3) = 14 damage
Archen's Defeatist activated!
Doom recovered 7 HP!
-11 energy

Action 3:

Archen used Dig!
Doom used Leech Seed!
The attack missed!
-9 energy
Archen used Dig!
RNG Roll (To-Crit) [<=73 Yes]: 97/1000 (No)
(8+1.5-3-5) = 1.5 ~ 2 damage
-6+2 = 4 energy
566.png

Archen (F)
HP: 35
EN: 63
SPE: 70
NATR: Adamant
ABIL: Defeatist (Activated)
ITEM: Flying Gem (3)
STAT: N/A
OTHR: N/A
frontnormal-mpyroak.png

Doom (M)
HP: 34
EN: 58
SPE: 52
NATR: Quiet (+10% acc to foes)
ABIL: Rock Head
ITEM: Oran Berry (1)
STAT: N/A
OTHR: Reflect (1a)

Arena: N/A

Turn Order:

Clerk Dusk issues actions.
elDino issues actions.
REFEREE

-------------------

Spr_BW_Clerk_M_A.png

"I'm afraid it's time to close! I wanna go home!"

Rock Slide - Head Smash - Head Smash
If Giga Drain is used, replace the action with Dig
 
Umm, you forgot the Reflect boost, I should have taken a lot less damage!

Floraedit: OH, I didn't forget. Destiny Warrior just didn't label it. Editing.

Ok then, we can still win this Pyroak!
Begin with a Grasswhistle, then hit him with a Giga Drain, and then Hidden Power Ice to finish!
 
566.png

Archen (F)
HP: 35
EN: 63
SPE: 70
NATR: Adamant
ABIL: Defeatist (Activated)
ITEM: Flying Gem (3)
STAT: N/A
OTHR: N/A
frontnormal-mpyroak.png

Doom (M)
HP: 34
EN: 58
SPE: 52
NATR: Quiet (+10% acc to foes)
ABIL: Rock Head
ITEM: Oran Berry (1)
STAT: N/A
OTHR: Reflect (1a)

Arena: N/A

Action 1:

Archen used Rock Slide!
RNG Roll (T-Hit) [<=910 Yes]: 772/1000 (Yes)
RNG Roll (To-Crit) [<=73 Yes]: 484/1000 (Yes)
RNG Roll (To-Flinch) [<=310 Yes]: 508/1000 (No)
(8+3+1.5-3-5) x 1.5 = 6.75 ~ 7 damage
-5+2 = 3 energy
Doom used Grasswhistle!
RNG Roll (To-Hit) [<=540 Yes]: 929/1000 (No)
The attack missed!
-4 energy

Post-action:
Reflect worn out.

Action 2:

Archen used Dig!
Doom used Giga Drain!
The attack missed!
-11 energy
Archen used Dig!
RNG Roll (To-Crit) [<=73 Yes]: 97/1000 (No)
(8+1.5-3) = 6.5 ~ 7 damage
-6+2 = 4 energy
Doom's Oran Berry activated! +10 HP!

Action 3:

Archen used Head Smash!
RNG Roll (T-Hit) [<=910 Yes]: 57/1000 (Yes)
RNG Roll (To-Crit) [<=73 Yes]: 861/1000 (No)
(15+3+1.5-3) x 1.5 = 24.75 ~ 25 damage
Archen took 13 damage in recoil!
-8+2 = 6 energy
Doom used Hidden Power!
RNG Roll (To-Crit) [<=53 Yes]: 589/1000 (No)
(7+3) x 1.5 = 15 damage
-5 energy
566.png

Archen (F)
HP: 7
EN: 50
SPE: 70
NATR: Adamant
ABIL: Defeatist (Activated)
ITEM: Flying Gem (3)
STAT: N/A
OTHR: N/A
frontnormal-mpyroak.png

Doom (M)
HP: 5
EN: 38
SPE: 52
NATR: Quiet (+10% acc to foes)
ABIL: Rock Head
ITEM: Oran Berry (0)
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

elDino issues actions.
Clerk Dusk issues actions.
REFEREE
 
566.png

Archen (F)
HP: 35
EN: 63
SPE: 70
NATR: Adamant
ABIL: Defeatist (Activated)
ITEM: Flying Gem (3)
STAT: N/A
OTHR: N/A
frontnormal-mpyroak.png

Doom (M)
HP: 34
EN: 58
SPE: 52
NATR: Quiet (+10% acc to foes)
ABIL: Rock Head
ITEM: Oran Berry (1)
STAT: N/A
OTHR: Reflect (1a)

Arena: N/A

Action 1:

Archen used Stone Edge!
RNG Roll (To-Hit) [<=910 Yes]: 679/1000 (Yes)
RNG Roll (To-Crit) [<=135 Yes]: 38/1000 (Yes)
A critical hit!
(10+3+3+1.5-3) x 1.5 = 21.75 ~ 22 damage
-6+2 = 4 energy
Doom fainted!
566.png

Archen (F)
HP: 7
EN: 46
SPE: 70
NATR: Adamant
ABIL: Defeatist (Activated)
ITEM: Flying Gem (3)
STAT: N/A
OTHR: N/A
frontnormal-mpyroak.png

Doom (M)
HP: KOed
EN: KOed
SPE: 52
NATR: Quiet (+10% acc to foes)
ABIL: Rock Head
ITEM: Oran Berry (0)
STAT: N/A
OTHR: N/A

Arena: N/A

Results:

elDino defeated
Challenge ended.
REFEREE

---------------

Spr_BW_Clerk_M_A.png

"Whoa! Maybe having my name as "Dusk" makes me stronger! Anyway gtg!"

Oops! Better luck next time!

Rewards:

Final Streak: 2
Continuable: No

elDino:
1+2=3 BPs
Doom:
9 MCs, 2 KOCs

Flora:
2+(2) = 4 BTs

Destiny_Warrior:
2+(2+2) = 6 BTs

heh you might want to get Counter on Pyroak! ^_^ gg regardless!
 
Arrghh, if only there wasn't that Stone Edge crit earlier, I would have gotten up to the boss!
Thanks for reffing Flora and DW, it was really great.
And yes, I will buy counter right now!
 
Right, I would like to be the first person to take on the honour of challenging TRIPLES!!!

Mode: Triples
Thread: http://www.smogon.com/forums/showthread.php?t=3447982

Chosen Abilities:
Gengar:
Levitate
Pyroak: Rock Head
Lucario: Justified
Krillowat: Magic Guard
Empoleon: Torrent
Scizor: Technician

Chosen Items:
Gengar:
Cheri Berry
Pyroak: Oran Berry
Lucario: Cheri Berry
Krillowat: Oran Berry
Empoleon: Chesto Berry
Scizor: Pecha Berry

Pokemon:
94.png

Gengar* Death (Male)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Typing:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110

EC 9/9
MC 0
DW None

Moves:

Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Night Shade*
Confuse Ray*
Sucker Punch*
Shadow Ball
Shadow Punch
Destiny Bond
Dream Eater

Clear Smog*
Disable*
Fire Punch*

Thunderbolt*
Sludge Bomb*
Will-O-Wisp*
Taunt
Dark Pulse
Focus Blast
frontnormal-mpyroak.png

Pyroak Doom (Male)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Typing:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)

EC 9/9
MC 0
DW 5/5

Moves:

Wood Hammer
Flare Blitz
Heat Wave

Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel
Leaf Blade
Synthesis
Lava Plume

Grasswhistle
Giga Drain
Aromatherapy
Fire Blast
Counter
AncientPower

Will-o-Wisp
SolarBeam
Substitute
Sunny Day
Hidden Power Ice (7)
Light Screen
Reflect
Earthquake
Swords Dance
Dragon Tail
Flash Cannon
448.png

Lucario* Destruction (Male)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)

Typing:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90

EC 6/6
MC 5
DW 5/5

Moves:

Dark Pulse
Quick Attack*
Foresight*
Detect
Metal Claw
Endure*
Counter*
Force Palm*
Feint*
Bone Rush
Metal Sound
Reversal*
Screech*
Aura Sphere
Extremespeed
Dragon Pulse
Heal Pulse
Ice Punch

Hi Jump Kick*
Crunch*
Agility*

Swords Dance*
Shadow Claw*
Dig*
Nasty Plot
Psychic
Drain Punch
frontnormal-mkrilowatt.png

Krillowatt Dingbat (Male)
Nature: Timid Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Accuracy Boost: 13

Typing:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)


EC 6/6
MC 0
DW 1/5

Moves:

Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Imprison

Counter
Mirror Coat
Me First

Scald
Thunderbolt
Ice Beam
395.png

Empoleon Domination (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Typing:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant:The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 60

EC 9/9
MC 4
DW 5/5

Moves:

Tackle
Pound
Growl
Bubble
Water Sport
Peck
Metal Claw
Bide
Bubblebeam
Fury Attack
Swagger
Swords Dance

Agility
Hydro Pump
Featherdance

Ice Beam
Scald
Grass Knot
Brick Break
Flash Cannon
212.png

Scizor Destiny (Male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Typing:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Swarm: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal: The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65

EC 6/6
MC 3
DW 5/5

Moves:

Bullet Punch
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Metal Claw
Wing Attack
Fury Cutter

Counter
Light Screen
Steel Wing

Swords Dance
Giga Impact
U-turn
Brick Break
Roost
Acrobatics
Battle 1

Spr_BW_School_Kid_M.png

School Kid Bill wants to fight!
"I'm not very good at Pokemon battles...."

Format: 3v3 Triples
RNG Adjust: 0%

RNG roll(s) for Pokemon:
19/40
25/40
9/40

Pokemon:
545.png

Scolipede (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Quick Feet (DW):
(Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Item:
Sitrus Berry

Stats:
HP: 90
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 112

Attacks:
Megahorn
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defense
Bug Bite
Venoshock
Toxic

Pin Missile
Twineedle
Take Down

Frustration
Earthquake
Return
Dig
Double Team
Facade
Rest
Swords Dance
X-Scissor
Poison Jab
Swagger
Substitute
559.png

Scraggy (F)


Nature: Careful
+1 SpD, -1 SpA

Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Ability:
Shed Skin

Item:
Rocky Helmet

Stats:
HP: 90
Atk: 3
Def: 3
SpA-: 1
SpD+: 4
Spe: 48

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch

Counter
Fire Punch
Ice Punch

Dragon Claw
Roar
Toxic
Bulk Up
Taunt
Protect
Torment
Facade
Rest
Incinerate
Rock Slide
Dragon Tail
Substitute
Snarl
523.png

Zebstrika (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Lightning Rod:
(Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Sap Sipper (DW):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Item:
Electric Gem

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 2
SpD: 3
Spe: 116

Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark

Double Kick
Screech
Rage

Hidden Power Water 7
Return
Facade
Giga Impact
Flash
Thunder Wave
Wild Charge
Turn Order:

elDino sends out the first 3 Pokemon in his challenge list. (No Post Necessary)
School Kid Bill sends out his Pokemon and issues actions.
elDino issues actions.
REFEREE
 
Spr_BW_School_Kid_M.png

"Well, here goes..."

RNG rolls for ability:
3/3
X/3
3/3

545.png

Scolipede (M)
Ability: Quick Feet
Item: Sitrus Berry
559.png

Scraggy (F)

Ability: Shed Skin
Item: Rocky Helmet
523.png

Zebstrika (F)
Ability: Sap Sipper
Item: Electric Gem

Scolipede:
Pursuit Gengar ~ Swords Dance ~ Pursuit Gengar

Scraggy:
Crunch Gengar ~ Crunch Gengar ~ Crunch Gengar
IF (An opponent uses Reflect) THEN (Replace that action with Brick Break Lucario)

Zebstrika:
(Gem) Wild Charge Lucario ~ Flame Charge Lucario ~ (Gem) Wild Charge Lucario
IF (Lucario uses Counter) THEN (Replace action with Thunderbolt Lucario)
 
Ok guys, let's own this little kid!

Gengar:
Hypnosis Scolipede ~ Disable Scraggy (Crunch) ~ Dream Eater Scolipede

Pyroak:
Swords Dance ~ Flare Blitz Scolipede ~ Wood Hammer Scraggy

Lucario:
Dig (stay underground) ~ attack with Dig (Zebstrika) ~ Drain Punch Zebstrika

 
545.png
|
559.png
|
523.png

Scolipede | Scraggy | Zebstrika
HP: 90 | 90 | 100
EN: 100 | 100 | 100
SPE: 112 | 48 | 116
NATR: Adamant | Careful| Adamant
ABIL: Quick Feet | Shed Skin | Sap Sipper
ITEM: Sitrus Berry | Rocky Helmet | Electric Gem
STAT: N/A | N/A | N/A
OTHR: N/A | N/A | N/A
94.png
|
frontnormal-mpyroak.png
|
448.png

Gengar | Pyroak | Lucario
HP: 90 | 110 | 100
EN: 100 | 100 | 100
SPE: 110 | 52 | 90
NATR: Modest | Quiet | Naughty
ABIL: Levitate | Rock Head | Justified
ITEM: Cheri Berry | Oran Berry | Cheri Berry
STAT: N/A | N/A | -10% Eva
OTHR: N/A | N/A | N/A

Arena: N/A

Action 1:

Zebstrika used Wild Charge on Lucario!
RNG Roll (To-Crit) [<=63 Hit]: 165/1000 (No)
(9+3+3+4.5) x 1.0 = 19.5 ~ 20 damage
Item Change: Electric Gem (4)
-5 HP Zebstrika (Recoil)
-7+1 energy
Scolipede used Pursuit on Gengar!
RNG Roll (To-Crit) [<=63 Hit]: 66/1000 (No)
(4+3) x 1.5 = 10.5 ~ 11 damage
-4 energy
Gengar used Hypnosis on Scolipede!
RNG Roll (To-Hit) [<=600 Hit]: 680/1000 (Miss)
Missed
-7 energy
Lucario used Dig!
Underground
-3 energy
Pyroak used Swords Dance!
Stat Change: +2 Atk
-7 energy
Scraggy used Crunch on Gengar!
RNG Roll (To-Crit) [<=63 Hit]: 167/1000 (No)
(8+3+1.5) x 1.5 = 18.75 ~ 19 damage
RNG Roll (To-Drop) [<=200 Drop]: 934/1000 (No)
-6+1 energy

Action 2:

Zebstrika used Flame Charge on Lucario!
Missed (Underground)
-4 energy
Scolipede used Swords Dance!
Stat Change: +2 Atk
-7 energy
Gengar used Disable on Scraggy!
Other Change: Disable (6a) [Crunch]
-10 energy
Lucario used Dig on Zebstrika!
RNG Roll (To-Crit) [<=63 Hit]: 307/1000 (No)
(8+3) x 1.5 = 16.5 ~ 17 damage
-6 energy
Pyroak used Flare Blitz on Scolipede!RNG Roll (To-Crit) [<=63 Hit]: 491/1000 (No)
(12+3) x 1.5 + 3.5 = 22.5 ~ 23 damage
RNG Roll (To-BRN) [<=100 BRN]: 259/1000 (No)
-8+1 energy
Scraggy used Crunch on Gengar!
Failed (Disabled)
-6+1-4 energy

545.png
|
559.png
|
523.png

Scolipede | Scraggy | Zebstrika
HP: 67 | 90 | 83
EN: 89 | 86 | 90
SPE: 112 | 48 | 116
NATR: Adamant | Careful| Adamant
ABIL: Quick Feet | Shed Skin | Sap Sipper
ITEM: Sitrus Berry | Rocky Helmet | Electric Gem (4)
STAT: +2 Atk | N/A | N/A
OTHR: N/A | Disable (5a) [Crunch] | N/A
94.png
|
frontnormal-mpyroak.png
|
448.png

Gengar | Pyroak | Lucario
HP: 60 | 110 | 80
EN: 83 | 86 | 91
SPE: 110 | 52 | 90
NATR: Modest | Quiet | Naughty
ABIL: Levitate | Rock Head | Justified
ITEM: Cheri Berry | Oran Berry | Cheri Berry
STAT: N/A | +2 Atk | N/A
OTHR: N/A | N/A | N/A

Arena: N/A

Turn Order:

elDino issues actions.
School Kid Bill issues actions.
REFEREE
 
Ok, quick nitpick, but why did you post three actions, but then only referee two? I followed your example, and I wouldn't have made some of those moves had you posted two actions. I thought perhaps the subway format for triples was different...

Anyway, I'll only post two actions this time.

Gengar
Hypnosis (Scolipede) ~ Dream Eater (Scolipede) unless it is still awake, in which case use Shadow Ball

Pyroak
Flare Blitz
(Zebstrika) ~ Flare Blitz (Zebstrika)

Lucario
Swords Dance ~ Drain Punch (Zebstrika)
 
(It actually saved you quite the blunder of using Dream Eater on an awake Pokemon! That said, I forgot it was triples and issued 3 actions, though only 2 are allowed. My actions would've been different had I remembered too, so I think it's fair. Sorry!)

Spr_BW_School_Kid_M.png

"Such a big battle..."

Scolipede:
Substitute (20) ~ Pursuit Gengar

Scraggy:
Payback Gengar ~
Payback Gengar

Zebstrika:
(Gem) Wild Charge Lucario ~
(Gem) Wild Charge Lucario
 
545.png
|
559.png
|
523.png

Scolipede | Scraggy | Zebstrika
HP: 67 | 90 | 83
EN: 89 | 86 | 90
SPE: 112 | 48 | 116
NATR: Adamant | Careful | Adamant
ABIL: Quick Feet | Shed Skin | Sap Sipper
ITEM: Sitrus Berry | Rocky Helmet | Electric Gem (4)
STAT: +2 Atk | N/A | N/A
OTHR: N/A | Disable (5a) [Crunch] | N/A
94.png
|
frontnormal-mpyroak.png
|
448.png

Gengar | Pyroak | Lucario
HP: 60 | 110 | 80
EN: 83 | 86 | 91
SPE: 110 | 52 | 90
NATR: Modest | Quiet | Naughty
ABIL: Levitate | Rock Head | Justified
ITEM: Cheri Berry | Oran Berry | Cheri Berry
STAT: N/A | +2 Atk | N/A
OTHR: N/A | N/A | N/A

Arena: N/A

Action 1:

Zebstrika used Wild Charge on Lucario!
RNG Roll (To-Crit) [<=63 Hit]: 458/1000 (No)
(9+3+3+4.5) x 1.0 = 19.5 ~ 20 damage
Item Change: Electric Gem (3)
-5 HP Zebstrika (Recoil)
-7+1 energy
Scolipede used Substitute!
Other Change: Substitute (20)
Item Change: Sitrus Berry (0)
Other Change: Sitrus Berry (4r)
+5 HP Scolipede (Sitrus Berry)
-18 energy
Gengar used Hypnosis on Scolipede!
Failed (Substitute)
-7 energy
Lucario used Swords Dance!
Stat Change: +2 Atk
-7 energy
Pyroak used Flare Blitz on Zebstrika!
RNG Roll (To-Crit) [<=63 Hit]: 252/1000 (No)
(12+3) x 1.0 + 3.5 = 18.5 ~ 19 damage
RNG Roll (To-BRN) [<=100 BRN]: 663/1000 (No)
-8+1-4 energy
Scraggy used Payback on Gengar!
RNG Roll (To-Crit) [<=63 Hit]: 108/1000 (No)
(10+3+1.5) x 1.5 = 21.75 ~ 22 damage
-7+1 energy

Action 2:

Zebstrika used Wild Charge on Lucario!
RNG Roll (To-Crit) [<=63 Hit]: 348/1000 (No)
(9+3+3+4.5) x 1.0 = 19.5 ~ 20 damage
Item Change: Electric Gem (2)
-5 HP Zebstrika (Recoil)
-7+1-4 energy
Scolipede used Pursuit on Gengar!
RNG Roll (To-Crit) [<=63 Hit]: 66/1000 (No)
(4+3) x 1.5 + 3.5 = 14 damage
-4 energy
Gengar used Shadow Ball on Scolipede!
RNG Roll (To-Crit) [<=63 Hit]: 98/1000 (No)
(8+3+3) x 1.0 = 14 damage
Other Change: Substitute (6)
-6+1 energy
Lucario used Drain Punch on Zebstrika!
RNG Roll (To-Crit) [<=63 Hit]: 10/1000 (Crit)
(8+3+3) x 1.0 + 3.5 = 17.5 ~ 18 damage
+9 HP Lucario
-12+1 energy
Pyroak used Flare Blitz on Zebstrika!
RNG Roll (To-Crit) [<=63 Hit]: 739/1000 (No)
(12+3) x 1.5 + 3.5 = 22.5 ~ 23 damage
RNG Roll (To-BRN) [<=100 BRN]: 864/1000 (No)
-8+1-8 energy
Scraggy used Payback on Gengar!
RNG Roll (To-Crit) [<=63 Hit]: 108/1000 (No)
(10+3+1.5) x 1.5 = 21.75 ~ 22 damage
-7+1-4 energy

545.png
|
559.png
|
523.png

Scolipede | Scraggy | Zebstrika
HP: 52 | 90 | 13
EN: 67 | 70 | 74
SPE: 112 | 48 | 116
NATR: Adamant | Careful | Adamant
ABIL: Quick Feet | Shed Skin | Sap Sipper
ITEM: N/A | Rocky Helmet | Electric Gem (2)
STAT: +1 Atk | N/A | N/A
OTHR: Substitute (6), Sitrus Berry (4r) | Disable (3a) [Crunch] | N/A
94.png
|
frontnormal-mpyroak.png
|
448.png

Gengar | Pyroak | Lucario
HP: 2 | 110 | 49
EN: 71 | 60 | 73
SPE: 110 | 52 | 90
NATR: Modest | Quiet | Naughty
ABIL: Levitate | Rock Head | Justified
ITEM: Cheri Berry | Oran Berry | Cheri Berry
STAT: N/A | +1 Atk | +2 Atk
OTHR: N/A | N/A | N/A

Arena: N/A

Turn Order:

School Kid Bill issues actions.
elDino issues actions.
REFEREE
 
Spr_BW_School_Kid_M.png

"What do I do now..."

Scolipede:
Pursuit Gengar ~ Megahorn Pyroak
IF (Gengar isn't KOed by your 2nd action) THEN (Replace that action with Pursuit Gengar)

Scraggy:
Hi Jump Kick Pyroak ~
Hi Jump Kick Pyroak
IF (An opponent uses Reflect) THEN (Replace that action with Brick Break Lucario)

Zebstrika:
(Gem) Wild Charge Lucario ~
(Gem) Wild Charge Lucario
 
Gengar
Destiny Bond (Scolipede) ~ Focus Blast Scraggy
if Destiny Bond does not work through a sub, use Shadow Ball in the first action.

Pyroak
Giga Drain (Scraggy) ~ Flare Blitz Scolipede

Lucario
Drain Punch Zebstrika ~ Drain Punch Scraggy
 
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