Remoraid (Analysis)

GIT-R-DUN




[Overview]

<p>While Remoraid appears a bit fishy at first, a closer look reveals that Remoraid is an interesting Pokemon. Amazing attacking stats and Speed mean that Remoraid has the potential to eat teams up. Being a Water-type helps in this regard, as its STAB has nice coverage. It gets even better when you realize that Remoraid has access to the most powerful Water-type move in existence, Water Spout, as well as Waterfall to take care of special walls. Combine this with excellent coverage moves such as Ice Beam, Seed Bomb, Fire Blast, and even Gunk Shot, and one realizes that Remoraid can be an immense threat to unprepared teams. If there was one thing holding Remoraid back from greatness, it would probably be faster Pokemon and users of priority; to put it bluntly, Remoraid has the defenses of a wet paper bag. Overall, Remoraid is a great Pokemon with few drawbacks, so definitely try it out and be prepared to face it.</p>


[SET]
name: Special Choice Scarf
move 1: Water Spout
move 2: Surf
move 3: Fire Blast
move 4: Hidden Power Ground / Hidden Power Grass
item: Choice Scarf
ability: Sniper
nature: Timid / Modest
evs: 236 SpA / 236 Spe

[SET COMMENTS]
<p>Remoraid is one of the fastest users of Choice Scarf in Little Cup and, thanks to Water Spout, which sits at a cool 150 Base Power when Remoraid is at full health, can blow through unprepared teams. However, if Remoraid manages to lose a significant amount of its HP, Surf is there to provide consistent damage. Fire Blast allows Remoraid to demolish Ferroseed and Croagunk, who is immune to Water Spout thanks to Dry Skin, on the switch-in. In the final moveslot, Hidden Power Ground lets Remoraid hit Croagunk and Chinchou, both of whom can take a Water Spout and hit back hard with priority and STAB Electric-type attacks, respectively. Hidden Power Grass is also an option in the final moveslot, allowing Remoraid to hit defensive Water-types, who would otherwise wall this set, hard.</p>

[ADDITIONAL COMMENTS]

<p>Timid is the preferred nature on this set, as Remoraid will hit 25 Speed with a Choice Scarf attached, allowing it to to outspeed the entire unboosted metagame as well as most users of Choice Scarf. Max EVs in Special Attack and Speed let Remoraid hit hard and fast. Sniper is the superior ability over Hustle, as Hustle only boosts physical moves. Sniper is very handy whenever it activates, however infrequent that is, thanks to the boost it gives it critical hits. Ice Beam is a potential option over Fire Blast to hit Dragon- and Flying-types, and hits Croagunk for neutral damage.</p>

<p>Given that Remoraid has very little to speak of in the defensive department, it appreciates teammates that can soak up super effective attacks aimed at it. Chinchou is an interesting example, taking Electric attacks without breaking a sweat thanks to Volt Absorb, and hitting back hard with its own STAB attacks. Since Remoraid can put even dedicated walls to a stop with Water Spout, sweepers are nice partners for Remoraid. Gastly is a good example, being able to wreck the opponent after Munchlax is 3HKOed by Water Spout.</p>

[SET]
name: Physical Choice
move 1: Waterfall
move 2: Seed Bomb
move 3: Return
move 4: Water Spout / Fire Blast
item: Choice Scarf / Choice Band
ability: Hustle
nature: Naive
evs: 236 Atk / 236 Spe

[SET COMMENTS]

<p>While Remoraid can use special attacks easily, it can also hit physically thanks to its Base 65 Attack, excellent physical movepool, and access to Hustle, which gives its attacks a huge boost. Waterfall is Remoraid's STAB move, hitting very hard thanks to Hustle. Return, when combined with Waterfall, gives Remoraid almost perfect neutral coverage, only missing out on Ferroseed and Frillish. Seed Bomb allows Remoraid to easily take on Water-types, namely Frillish with Water Absorb, who can wall Remoraid. In the final moveslot, Water Spout does massive damage, even without any investment. However, Fire Blast is another interesting option, allowing it to maul any Grass-types switching in. It's accuracy is also not affected by Hustle, which is a big plus given its fairly shaky 85% accuracy.</p>

[ADDITIONAL COMMENTS]

<p>A Jolly nature gives Remoraid as much Speed as possible, hitting 25 Speed with a Choice Scarf, though Naive is an option if you don't want Water Spout's power to be reduced. The given EVs maximize Remoraid's Attack and Speed. Choice Band is an option over Choice Scarf, giving Remoraid the ability to completely demolish teams with strength that is literally equal to that of Choice Band Cranidos. In the final moveslot, Gunk Shot is and interesting option, hitting Grass-types who otherwise wall Remoraid ridiculously hard. However, with Hustle, it's accuracy is very poor, so only use it if you feel that Dame Fortune is on your side.</p>

<p>This set is walled by Lileep, so teammates who can get rid of it are nice additions. Scraggy pairs exceptionally well, as it not only can get rid of Lileep, but also can benefit from Remoraid's ability to get rid of walls. Munchlax is also an interesting teammate, as it takes care of many special attackers who would like to knock out Remoraid. Mantyke is another example, easily absorbing the priority moves which can take out Remoraid.</p>


[SET]
name: Mixed Choice Scarf
move 1: Waterfall
move 2: Water Spout
move 3: Seed Bomb
move 4: Fire Blast
item: Choice Scarf
ability: Hustle
nature: Naughty
evs: 236 SpA / 236 Spe

[SET COMMENTS]

<p>Thanks to Hustle and its powerful special movepool, Remoraid can easily become a mixed attacker. Waterfall is the main physical STAB here, smashing into special walls aiming to take a Water Spout. Likewise, Water Spout is Remoraid's main special STAB, and should be used early on for greater effect, laying waste to anything that doesn't resist it. Seed Bomb is used in the third slot to take care of any Water-types trying to tank the two aforementioned attacks. Lastly, Fire Blast easily dispatches Grass-types such as Ferroseed as well as Croagunk, who can take every other attack Remoraid can throw at it.</p>

<p>A Naughty nature gives as much power to Remoraid's Attack as possible, as it has no investment. There is no need for investment thanks to Hustle, which gives a nice boost to Remoraid's physical attacks. Max Special Attack and Speed EVs give as much power to Water Spout as possible, as it is Remoraid's main attack.</p>

[ADDITIONAL COMMENTS]

<p>With a Choice Scarf, the given EVs, and a Naughty nature, Remoraid hits 24 Speed, as opposed to 25 from a Speed boosting nature. However, 24 Speed is still very fast, outpacing most of the metagame. Users of Stealth Rock are helpful to aid Remoraid in wallbreaking, as it helps Remoraid more easily secure some key KOes. Remoraid can easily open the path for many sweepers to clean up the remains of teams it has run through, such as Elekid, who has nice coverage but really appreciates some of its key targets to be weakened. Water Absorb users are a threat as they can soak up a Water Spout, making Ferroseed and Munchlax nice teammates to get rid of them. Lastly, Ice Beam is an interesting option if you're having a problem with Dragon-types.</p>

[Other Options]

<p>Remoraid has access to Acid Spray, which can cause a lot of switches due to the severe drop in Special Defense it brings to the target. However, Remoraid is better left outright attacking than setting up due to its frailty. Remoraid has a wide movepool which it can use, including Signal Beam, Psychic, Bullet Seed, Charge Beam, and Rock Blast. However, it will have a tough time fitting any of these on a set due to the coverage Remoraid needs. Remoraid has the potential to run a set with 3 attacks and Substitute along with a Life Orb, though it doesn't have the bulk to pull it off effectively. Life Orb along with Thunder Wave is interesting as well, hitting anything switching in with paralysis and allowing Remoraid to outspeed the target. Finally, Flamethrower is a good option over Fire Blast anywhere it is mentioned if one feels that accuracy is an issue.</p>

[Checks and Counters]

<p>When considering a check to Remoraid, one must keep in mind the just how powerful it is and how much coverage it gets. Pokemon with Water Absorb and decent defenses will usually be the best counters to Remoraid, seeing as it will be using Water Spout most of the time. Lileep is an excellent example, carrying the ability Storm Drain, which nullifies Water-types attacks. Lileep can easily take out Remoraid with a combination of Recover and Seed Bomb. Slowpoke, while lacking Water Absorb, is also a fine counter to Remoraid because it is only 4HKOed by Water Spout and 3HKOed by Hidden Power Grass. This allows it to use Slack Off and do whatever it pleases. Munchlax also works in this case, and though it is 3HKOed by Water Spout, it can KO Remoraid with Thunderpunch, and has Pursuit if the fish decides to switch. Ferroseed also gets a mention for resisting every move that the Physical Choice set carries. If you don't carry a defensive option listed above, you can still take care of Remoraid. Priority moves are usually the way to go offensively, as they bypass Remoraid's Speed and take advantage of its frailty. Status moves can also cripple Remoraid, as they will often leave it either weak or slow, making it easy prey for revenge killers. As a final note, Dragon-types resist every move on the Mixed Choice Scarf set, allowing them to come in and go to town.</p>

[Dream World]

<p>Sorry, Moody clause exists.</p>


[SET]
name: Tuna Breath
move 1: Acid Spray
move 2: Surf
move 3: Hidden Power Electric / Ice Beam
move 4: Fire Blast
item: Eviolite
ability: Sniper
nature: Timid
evs: 236 SpA / 236 Spe


This is 3rd in line
 

Diana

This isn't even my final form
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You pretty much covered it. Mention that Gunk Shot has horrible accuracy especially with Hustle... 56% is really bad.


[QC 2/2]
 
You might want to name the "Physical Choice Scarf" set "Physical Choice", that's more accurate since Choice Band is slashed.
 

Nix_Hex

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[Overview]

<p>While Remoraid looks a bit fishy at first sight, if one looks closely they can see that Remoraid is an interesting Pokemon. Amazing attacking stats and Speed mean that Remoraid has the potential to eat teams up. Being a Water-type helps in this regard, giving its STAB nice coverage. It gets even better when you realize that Remoraid has access to the most powerful Water-type move in existence, Water Spout, as well as Waterfall to take care of special walls. Combine this with excellent coverage moves such as Ice Beam, Seed Bomb, Fire Blast,(comma) and even Gunk Shot, and one realizes that Remoraid can be an immense threat to unprepared teams. If there was one thing holding Remoraid back from greatness, it would probably be faster Pokemon and users of priority; to put it bluntly, Remoraid has the defenses of a wet paper bag. Overall, Remoraid is a great Pokemon with few drawbacks, so definitely try it out and be prepared to face it.</p>


[SET]
name: Special Choice Scarf
move 1: Water Spout
move 2: Surf
move 3: Fire Blast
move 4: Hidden Power Ground / Hidden Power Grass
item: Choice Scarf
ability: Sniper
nature: Timid / Modest
evs: 236 SpA / 236 Spe

[SET COMMENTS]

<p>Remoraid is one of the fastest users of Choice Scarf in Little Cup, and thanks to Water Spout,(comma) it can blow through unprepared teams, sitting at a cool 150 Base Power when Remoraid is at full health. However, if Remoraid manages to lose a significant amount of its HP, Surf is there to provide consistent damage. Fire Blast allows Remoraid to demolish Ferroseed on the switchin as well as Croagunk, who is immune to Water Spout thanks to Dry Skin. In the final moveslot, Hidden Power Ground lets Remoraid hit Croagunk and Chinchou, both of whom can take a Water Spout and hit back hard with priority and STAB Electric-types attacks, respectively. Hidden Power Grass is also an option in the final moveslot, allowing Remoraid to hit Water-types hard, who easily wall this set if they are defensive enough.</p>

[ADDITIONAL COMMENTS]

<p>Timid is the preferred nature on this set, as Remoraid will hit 25 Speed with a Choice Scarf attached, allowing it to reach an amazing 25 Speed, which is faster than to outspeed the entire unboosted metagame as well as most users of Choice Scarf. Max EVs in Special Attack and Speed let Remoraid hit hard and fast. Sniper is the superior ability over Hustle, as Hustle only boosts physical moves. Sniper also is very handy whenever it activates, however infrequent that is, thanks to the boost it gives it critical hits. Ice Beam is a potential option over Fire Blast to hit Dragon- and Flying-types, and hits Croagunk for neutral damage.</p>

<p>Given that Remoraid has very little to speak of in the defensive department, it appreciates teammates that can soak up super effective attacks aimed at it. Chinchou is an interesting example, taking Electric-types attacks without breaking a sweat thanks to Volt Absorb,(comma) and hitting back hard with its own STAB attacks. Since Remoraid can put even dedicated walls to a stop with Water Spout, sweepers are nice partners to go with for Remoraid. Gastly is a good example, being able to wreck the opponent after Munchlax is 3HKOed by Water Spout.</p>

[SET]
name: Physical Choice
move 1: Waterfall
move 2: Seed Bomb
move 3: Return
move 4: Water Spout / Gunk Shot
item: Choice Scarf / Choice Band
ability: Hustle
nature: Jolly / Naive
evs: 236 Atk / 236 Spe

[SET COMMENTS]

<p>While Remoraid can use special attacks easily, it can also hit physically thanks to its Base 65 Attack and excellent physical movepool, as well as access to Hustle, giving its attacks a huge boost. Waterfall is Remoraid's STAB move, hitting very hard thanks to Hustle. Return, when combined with Waterfall, gives Remoraid almost perfect neutral coverage on all Pokemon in Little Cup, only missing out on Ferroseed and Frillish. Seed Bomb allows Remoraid to easily take on Water-types, namely Frillish, who can wall Remoraid with Water Absorb. In the final moveslot Water Spout does massive damage, even without any investment. However, Gunk Shot is and interesting option, hitting Grass-types who otherwise wall Remoraid ridiculously hard. However, with Hustle, it's accuracy is very poor, so only use it if you feel that Dame Fortune is on your side.</p>

[ADDITIONAL COMMENTS]

<p>A Jolly nature gives Remoraid as much Speed as possible, hitting 25 Speed with a Choice Scarf, though Naive is an option if you feel like you don't want Water Spout's power to be reduced. the given EVs maximize Remoraid's Attack and Speed. Choice Band is an option over Choice Scarf, giving Remoraid the ability to completely demolish teams with strength that is literally equal to that of Choice Band Cranidos.</p>

<p>This set is walled by Ferroseed, so teammates who can get rid of it are nice additions, especially Houndour, who also appreciates Remoraid getting rid of the walls which,(comma) all too often,(comma) get in its way. Munchlax is also an interesting teammate, as it takes care of many special attackers who would like to knock out Remoraid. Mantyke is another interesting example, easily absorbing the priority moves which can take out Remoraid.</p>


[SET]
name: Mixed Choice Scarf
move 1: Waterfall
move 2: Water Spout
move 3: Seed Bomb
move 4: Fire Blast
item: Choice Scarf
ability: Hustle
nature: Naughty
evs: 236 SpA / 236 Spe

[SET COMMENTS]

<p>Thanks to Hustle and its powerful special movepool, Remoraid can easily become a mixed attacker. Waterfall is the main physical STAB here, smashing into special walls aiming to take a Water Spout. Water Spout is Remoraid's main special STAB, and should be used early on for greater effect, laying waste to anything that doesn't resist it. Seed Bomb is used in the third slot to take care of any Water-types trying to take the two aforementioned attacks. Lastly, Fire Blast easily dispatches Grass-types like such as Ferroseed as well as Croagunk, who can take every other attack Remoraid can throw at it.</p>

<p>A Naughty nature gives as much power to Remoraid's physical attacks as possible, as they have no investment. Max Special Attack and Speed EVs give as much power to Water Spout as possible, as it is Remoraid's main attack. There is no need for physical investment thanks to Hustle, which gives a nice boost to Remoraid's physical attacks.</p>

[ADDITIONAL COMMENTS]

<p>With a Choice Scarf and the given EVs along with a Naughty nature,(comma) Remoraid hits 24 Speed,(comma) as opposed to 25,(comma) with a nature that boosts Speed. However, 24 Speed is still very fast, outpacing most of the metagame. Users of Stealth Rock are helpful in aiding Remoraid in wallbreaking, as it helps Remoraid more easily secure some key KOes. Remoraid can easily open the path for many sweepers to clean up the remains of teams Remoraid has run through, such as Elekid, who has nice coverage,(comma) though really appreciates some of its key targets being weakened. Water Absorb users are a threat as they can soak up a Water Spout, making Ferroseed and Munchlax nice teammates to get rid of them. Lastly, Ice Beam is an interesting option if you're having a problem with Dragon-types.</p>

[Other Options]

<p>Remoraid has access to Acid Spray, which can cause a lot of switches due to the severe drop in Special Defense it brings to the target. However, Remoraid is better left outright attacking than setting up due to its frailty. Remoraid has a wide movepool which it can use, including Signal Beam, Psychic, Bullet Seed, Charge Beam, and Rock Blast. However, it will have a tough time fitting any of these on a set due to the coverage Remoraid needs. Remoraid has the potential to run a set with 3 attacks and Substitute along with a Life Orb, though it doesn't have the bulk to pull it off effectively. Life Orb along with Thunder Wave is interesting as well, hitting anything switching in with paralysis and allowing Remoraid to outspeed the target. Finally, Flamethrower is a good option over Fire Blast anywhere it is mentioned if you feel that accuracy is an issue.</p>

[Checks and Counters]

<p>When considering a check to Remoraid, one must keep in mind the just how powerful Remoraid is and how much coverage it gets. Pokemon with Water Absorb and decent defenses will usually be the best counters to Remoraid, seeing as it will be using Water Spout most of the time. Slowpoke, while lacking Water Absorb, is also a fine counter to Remoraid, as it is only 4HKOed by Water Spout and 3HKOed by Hidden Power Grass, allowing it to use Slack Off and do whatever it pleases. Munchlax also works in this case, and though it is 3HKOed by Water Spout, it can KO Remoraid with Thunderpunch,(comma) and has Pursuit if the opponent is switching. Ferroseed also gets a mention for resisting every move that the Physical Choice set carries. If you don't carry a defensive option listed above, you can still take care of Remoraid. Priority moves are usually the way to go offensively, as they bypass Remoraid's Speed and take advantage of its frailty. Status moves can also cripple Remoraid, as they will often leave it either weak or slow, making it easy prey for revenge killers. As a final note, Dragon-types resist every move on the Mixed Choice Scarf set, allowing them to come in and go to town.</p>

[Dream World]

<p>Change the tier to Ubers, then you can use Moody on Remoraid.</p>


Looks like Dame Fortune was with me when I chose to GP this thing. Excellent, excellent write up. Just some missing words, but they're there now.



[GP 1/2]
 
whoa whoa whoa

a bit late, but

| 8 | Ferroseed | 1991 | 21.1763 |
| 20 | Lileep | 748 | 7.9558 |
| 33 | Cottonee | 305 | 3.2440 |
These are the only Grass-types in LC.

Ferroseed is immune to Gunk Shot.

Lileep is neutral to Gunk Shot. It does 30.8% - 38.5%, a 3HKO. Sometimes. Lileep has Recover, and it only needs one Seed Bomb to fuck you over.

Cottonee laughs at you and Subs until you inevitably miss.

Also, 56% accuracy, or whatever it is, is horrible. HORRIBLE. It's like 1% better than Sing. And anything that uses Sing only uses it because it has literally no other options.

Gunk Shot is a bad move.

Instead slash Fire Blast! As you can see, Ferroseed is by and large the most common Grass-type by faaaaar, and Fire Blast with Naive and no investment does 90.9% - 127.3%, which, with SR, leaves it with a minimum of 1 hp, so if you scratch it (or have already scratched it) (or just Fire Blast again), it will die. In addition, it does 100% - 120% to Magnemite, a check, with no investment, since Oran Berry is better than Eviolite for extra subbery. It also 2HKOs Bronzor on average, while Waterfall doesn't always 3HKO. And special moves aren't effected by Hustle's accuracy drop, or so I heard, so your Fire Blast will stay at a lovely, semi-reliable 85%.

Again, sorry I'm late, but yeah, I like Remoraid and it doesn't deserve to be subjected to Gunk Shot.

EDIT: while I'm at it, Lileep should probably be a counter, since it's immune to Water with Storm Drain and basically dicks around with you while tossing out SE Giga Drain and Seed Bomb, and healing whatever you do to it with Recover. Some of them don't have a Grass move, but they still set up all over you with Curse, Recover any shit, and Rock Slide away. Even SE Ice Beam in Sandstorm with max spa does a pitiful 32% - 40%.
 
:/

I'll put Gunk Shot in AC and put Fire Blast in its place. Lileep will be put as a counter

EDIT: Done, have at ye GP
 
[SET]
name: Physical Choice
move 1: Waterfall
move 2: Seed Bomb
move 3: Return
move 4: Water Spout / Fire Blast
item: Choice Scarf / Choice Band
ability: Hustle
nature: Jolly / Naive
evs: 236 Atk / 236 Spe

[SET COMMENTS]

<p>While Remoraid can use special attacks easily, it can also hit physically thanks to its Base 65 Attack and excellent physical movepool, as well as access to Hustle, giving its attacks a huge boost. Waterfall is Remoraid's STAB move, hitting very hard thanks to Hustle. Return, when combined with Waterfall, gives Remoraid almost perfect neutral coverage on all Pokemon in Little Cup, only missing out on Ferroseed and Frillish. Seed Bomb allows Remoraid to easily take on Water-types, namely Frillish, who can wall Remoraid with Water Absorb. In the final moveslot Water Spout does massive damage, even without any investment. However, Fire Blast is another interesting option, allowing it to maul any Grass-types switching in. It's accuracy is also not affected by Hustle, which is a big plus given its fairly shaky 85% accuracy.</p>

[ADDITIONAL COMMENTS]

<p>A Jolly nature gives Remoraid as much Speed as possible, hitting 25 Speed with a Choice Scarf, though Naive is an option if you feel like you don't want Water Spout's power to be reduced. The given EVs maximize Remoraid's Attack and Speed. Choice Band is an option over Choice Scarf, giving Remoraid the ability to completely demolish teams with strength that is literally equal to that of Choice Band Cranidos. In the final moveslot, Gunk Shot is and interesting option, hitting Grass-types who otherwise wall Remoraid ridiculously hard. However, with Hustle, it's accuracy is very poor, so only use it if you feel that Dame Fortune is on your side.</p>

<p>This set is walled by Ferroseed, so teammates who can get rid of it are nice additions, especially Houndour, who also appreciates Remoraid getting rid of the walls which, all too often, get in its way. Munchlax is also an interesting teammate, as it takes care of many special attackers who would like to knock out Remoraid. Mantyke is another interesting example, easily absorbing the priority moves which can take out Remoraid.</p>
nup

replace with lileep

replace houndour with, um, scraggy?

unslash jolly if you're always going to be going mixed
 
In the dream world section you said change the tier to ubers, then you can use Moody on remoraid, but I believe Moody is banned in ubers too.
 

Lemonade

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done
unofficial
red remove
blue add
I'm probably being too picky about this


[Overview]

<p>While Remoraid looks appears a bit fishy at first sight, a closer look reveals if one looks closely they can see that Remoraid is an interesting Pokemon. Amazing attacking stats and Speed mean that Remoraid has the potential to eat teams up. Being a Water-type helps in this regard, as giving its STAB has nice coverage. It gets even better when you realize that Remoraid has access to the most powerful Water-type move in existence, Water Spout, as well as Waterfall to take care of special walls. Combine this with excellent coverage moves such as Ice Beam, Seed Bomb, Fire Blast, and even Gunk Shot, and one realizes that Remoraid can be an immense threat to unprepared teams. If there was one thing holding Remoraid back from greatness, it would probably be faster Pokemon and users of priority; to put it bluntly, Remoraid has the defenses of a wet paper bag. Overall, Remoraid is a great Pokemon with few drawbacks, so definitely try it out and be prepared to face it.</p>


[SET]
name: Special Choice Scarf
move 1: Water Spout
move 2: Surf
move 3: Fire Blast
move 4: Hidden Power Ground / Hidden Power Grass
item: Choice Scarf
ability: Sniper
nature: Timid / Modest
evs: 236 SpA / 236 Spe

[SET COMMENTS]
Ok, this change below needs some clarification. The core sentence is "Remoraid is one of the fastest users of Choice Scarf in Little Cup and can blow through unprepared teams." Since this is not a compound sentence, there is no comma before and. "thanks to Water Spout...." is an appositive, which is supposed to be offset by commas. The sentence before grammatically says Remoraid itself sits at 150 Base Power, which doesn't make sense.
<p>Remoraid is one of the fastest users of Choice Scarf in Little Cup, and, thanks to Water Spout, which sits at a cool 150 Base Power when Remoraid is at full health, can blow through unprepared teams. it can blow through unprepared teams, sitting at a cool 150 Base Power when Remoraid is at full health. However, if Remoraid manages to lose a significant amount of its HP, Surf is there to provide consistent damage. Fire Blast allows Remoraid to demolish Ferroseed and Croagunk, who is immune to Water Spout thanks to Dry Skin, on the switch-in. [period and hypen] as well as Croagunk, who is immune to Water Spout thanks to Dry Skin. In the final moveslot, Hidden Power Ground lets Remoraid hit Croagunk and Chinchou, both of whom can take a Water Spout and hit back hard with priority and STAB Electric-type attacks, respectively. Hidden Power Grass is also an option in the final moveslot, allowing Remoraid to hit defensive Water-types, who would otherwise wall this set, [optional inclusion IMO] hard., who easily wall this set if they are defensive enough.</p>

[ADDITIONAL COMMENTS]

<p>Timid is the preferred nature on this set, as Remoraid will hit 25 Speed with a Choice Scarf attached, allowing it to to outspeed the entire unboosted metagame as well as most users of Choice Scarf. Max EVs in Special Attack and Speed let Remoraid hit hard and fast. Sniper is the superior ability over Hustle, as Hustle only boosts physical moves. Sniper is very handy whenever it activates, however infrequent that is, thanks to the boost it gives it critical hits. Ice Beam is a potential option over Fire Blast to hit Dragon- and Flying-types, and hits Croagunk for neutral damage.</p>

<p>Given that Remoraid has very little to speak of in the defensive department, it appreciates teammates that can soak up super effective attacks aimed at it. Chinchou is an interesting example, taking Electric attacks without breaking a sweat thanks to Volt Absorb, and hitting back hard with its own STAB attacks. Since Remoraid can put even dedicated walls to a stop with Water Spout, sweepers are nice partners for Remoraid. Gastly is a good example, being able to wreck the opponent after Munchlax is 3HKOed by Water Spout.</p>

[SET]
name: Physical Choice
move 1: Waterfall
move 2: Seed Bomb
move 3: Return
move 4: Water Spout / Fire Blast
item: Choice Scarf / Choice Band
ability: Hustle
nature: Naive
evs: 236 Atk / 236 Spe

[SET COMMENTS]

<p>While Remoraid can use special attacks easily, it can also hit physically thanks to its Base 65 Attack, and excellent physical movepool, and as well as access to Hustle, which gives giving its attacks a huge boost. Waterfall is Remoraid's STAB move, hitting very hard thanks to Hustle. Return, when combined with Waterfall, gives Remoraid almost perfect neutral coverage on all Pokemon in Little Cup, only missing out on Ferroseed and Frillish. Seed Bomb allows Remoraid to easily take on Water-types, namely Frillish with Water Absorb, who can wall Remoraid with Water Absorb. In the final moveslot, [<-chameleon] Water Spout does massive damage, even without any investment. However, Fire Blast is another interesting option, allowing it to maul any Grass-types switching in. It's accuracy is also not affected by Hustle, which is a big plus given its fairly shaky 85% accuracy.</p>

[ADDITIONAL COMMENTS]

<p>A Jolly nature gives Remoraid as much Speed as possible, hitting 25 Speed with a Choice Scarf, though Naive is an option if you feel like you don't want Water Spout's power to be reduced. The given EVs maximize Remoraid's Attack and Speed. Choice Band is an option over Choice Scarf, giving Remoraid the ability to completely demolish teams with strength that is literally equal to that of Choice Band Cranidos. In the final moveslot, Gunk Shot is and interesting option, hitting Grass-types who otherwise wall Remoraid ridiculously hard. However, with Hustle, it's accuracy is very poor, so only use it if you feel that Dame Fortune is on your side.</p>

<p>This set is walled by Lileep, so teammates who can get rid of it are nice additions. [period] Scraggy pairs exceptionally well, as it not only can get rid of Lileep, but also can benefit from Remoraid's ability to get rid of walls. , especially Scraggy, who also appreciates Remoraid getting rid of the walls which, all too often, get in its way. Munchlax is also an interesting teammate, as it takes care of many special attackers who would like to knock out Remoraid. Mantyke is another interesting example, easily absorbing the priority moves which can take out Remoraid.</p>


[SET]
name: Mixed Choice Scarf
move 1: Waterfall
move 2: Water Spout
move 3: Seed Bomb
move 4: Fire Blast
item: Choice Scarf
ability: Hustle
nature: Naughty
evs: 236 SpA / 236 Spe

[SET COMMENTS]

<p>Thanks to Hustle and its powerful special movepool, Remoraid can easily become a mixed attacker. Waterfall is the main physical STAB here, smashing into special walls aiming to take a Water Spout. Likewise, Water Spout is Remoraid's main special STAB, and should be used early on for greater effect, laying waste to anything that doesn't resist it. Seed Bomb is used in the third slot to take care of any Water-types trying to take tank the two aforementioned attacks. Lastly, Fire Blast easily dispatches Grass-types such as Ferroseed as well as Croagunk, who can take every other attack Remoraid can throw at it.</p>

<p>A Naughty nature gives as much power to Remoraid's Attack physical attacks as possible, as they it has have no investment. There is no need for physical investment thanks to Hustle, which gives a nice boost to Remoraid's physical attacks. Max Special Attack and Speed EVs give as much power to Water Spout as possible, as it is Remoraid's main attack. There is no need for physical investment thanks to Hustle, which gives a nice boost to Remoraid's physical attacks.</p>

[ADDITIONAL COMMENTS]

<p>With a Choice Scarf, and the given EVs, and along with a Naughty nature, Remoraid hits 24 Speed, as opposed to 25 from a Speed boosting nature., with a nature that boosts Speed. However, 24 Speed is still very fast, outpacing most of the metagame. Users of Stealth Rock are helpful to aid in aiding Remoraid in wallbreaking, as it helps Remoraid more easily secure some key KOes. Remoraid can easily open the path for many sweepers to clean up the remains of teams it Remoraid has run through, such as Elekid, who has nice coverage but, though really appreciates some of its key targets to be being weakened. Water Absorb users are a threat as they can soak up a Water Spout, making Ferroseed and Munchlax nice teammates to get rid of them. Lastly, Ice Beam is an interesting option if you're having a problem with Dragon-types.</p>

[Other Options]

<p>Remoraid has access to Acid Spray, which can cause a lot of switches due to the severe drop in Special Defense it brings to the target. However, Remoraid is better left outright attacking than setting up due to its frailty. Remoraid has a wide movepool which it can use, including Signal Beam, Psychic, Bullet Seed, Charge Beam, and Rock Blast. However, it will have a tough time fitting any of these on a set due to the coverage Remoraid needs. Remoraid has the potential to run a set with 3 attacks and Substitute along with a Life Orb, though it doesn't have the bulk to pull it off effectively. Life Orb along with Thunder Wave is interesting as well, hitting anything switching in with paralysis and allowing Remoraid to outspeed the target. Finally, Flamethrower is a good option over Fire Blast anywhere it is mentioned if you one feels that accuracy is an issue.</p>

[Checks and Counters]

<p>When considering a check to Remoraid, one must keep in mind the just how powerful it Remoraid is and how much coverage it gets. Pokemon with Water Absorb and decent defenses will usually be the best counters to Remoraid, seeing as it will be using Water Spout most of the time. Lileep is an excellent example, carrying the ability Storm Drain, which nullifies Water-types attacks. Lileep can easily take out Remoraid with a combination of Recover and Seed Bomb. Slowpoke, while lacking Water Absorb, is also a fine counter to Remoraid because, as it is only 4HKOed by Water Spout and 3HKOed by Hidden Power Grass.[period] This allows, allowing it to use Slack Off and do whatever it pleases. Munchlax also works in this case, and though it is 3HKOed by Water Spout, it can KO Remoraid with Thunderpunch, and has Pursuit if the fish decides to switch opponent is switching. Ferroseed also gets a mention for resisting every move that the Physical Choice set carries. If you don't carry a defensive option listed above, you can still take care of Remoraid. Priority moves are usually the way to go offensively, as they bypass Remoraid's Speed and take advantage of its frailty. Status moves can also cripple Remoraid, as they will often leave it either weak or slow, making it easy prey for revenge killers. As a final note, Dragon-types resist every move on the Mixed Choice Scarf set, allowing them to come in and go to town.</p>

[Dream World]

<p>Sorry, Moody clause exists.</p>
 

jc104

Humblest person ever
is a Top Contributor Alumnus


GP 2/2

Great work, V0x

You should seriously consider applying to join the team.
 

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