Battle Hall Challenge - Maxim

(hm i think the accuracy of rock slide/blast was supposed to be 750 since it technically has 100% accuracy due to nincada's quiet nature but oh well.)
290.png

Nincada (F)
HP: 68
EN: 87
SPE: 34
NATR: Quiet
ABIL: Compoundeyes
STAT: -10% Eva
OTHR: N/A
557.png

Nya (F)
HP: 64
EN: 66
SPE: 55
NATR: Careful
ABIL: Sturdy
STAT: +2 Atk/SpA/Spe, -1 Def/SpD, -1 Acc (2a)
OTHR: N/A

Arena: N/A

Action 1:

Nya used Rock Slide!
RNG Roll (To-Hit) [<=750 Yes]: 18/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 351/1000 (No)
(8+3+0) = 11 + 3.5 = 14.5 ~ 15 damage
-5 energy
RNG Roll (To-Flinch) [<=300 Yes]: 331/1000 (No)
Nincada used Bug Buzz!
RNG Roll (To-Crit) [<=63 Yes]: 130/1000 (No)
((9-1)+3+0) = 11 + 1.75 = 12.75 ~ 13 damage
-5 energy
RNG Roll (To-Lower SpD) [<=100 Yes]: 70/1000 (Yes)
Nya's SpD was lowered by one stage! (4a)

Action 2:

Nya used Rock Slide!
RNG Roll (To-Hit) [<=750 Yes]: 979/1000 (No)
The attack missed!
-9 energy
Nincada used Leech Life!
RNG Roll (To-Crit) [<=63 Yes]: 107/1000 (No)
((6-1)+3-1.5) = 6.5 + 1.75 = 8.25 ~ 8 damage
Nincada recovered 4 HP!
-8 energy

Post-action:
Sand-attack wears off (Nya).

Action 3:

Nya used Rock Slide!
RNG Roll (To-Crit) [<=63 Yes]: 957/1000 (No)
(8+3+0) = 11 + 3.5 = 14.5 ~ 15 damage
-13 energy
RNG Roll (To-Flinch) [<=300 Yes]: 442/1000 (No)
Nincada used Bug Buzz!
RNG Roll (To-Crit) [<=63 Yes]: 122/1000 (No)
((9-1)+3+0) = 11 + 3.5 = 14.5 ~ 15 damage
-5 energy
RNG Roll (To-Lower SpD) [<=100 Yes]: 625/1000 (No)
290.png

Nincada (F)
HP: 42
EN: 69
SPE: 34
NATR: Quiet
ABIL: Compoundeyes
STAT: -10% Eva
OTHR: N/A
557.png

Nya (F)
HP: 28
EN: 39
SPE: 55
NATR: Careful
ABIL: Sturdy
STAT: +2 Atk/SpA/Spe, -1 Def/SpD, -1 SpD (2a)
OTHR: N/A

Arena: N/A

Turn Order:

Maxim issues orders.
Super Nerd Gushers issues orders.
REFEREE
 
290.png

Nincada (F)
HP: 42
EN: 69
SPE: 34
NATR: Quiet
ABIL: Compoundeyes
STAT: -10% Eva
OTHR: N/A
557.png

Nya (F)
HP: 28
EN: 39
SPE: 55
NATR: Careful
ABIL: Sturdy
STAT: +2 Atk/SpA/Spe, -1 Def/SpD, -1 SpD (2a)
OTHR: N/A

Arena: N/A

Action 1:

Nincada used Bug Buzz!
RNG Roll (To-Crit) [<=63 Yes]: 793/1000 (No)
((9-1)+3+0) = 11 + 3.5 = 14.5 ~ 15 damage
-9 energy
RNG Roll (To-Lower SpD) [<=100 Yes]: 377/1000 (No)
Nya used Rock Blast + Rock Slide!
RNG Roll ((Rock Blast) # of hits + 1) [2-5]: (3+1)
RNG Roll (To-Crit) [<=63 Yes]: 492/1000 (No)
(12+8) = 20
(20+3+0) = 23 + 3.5 = 26.5 ~ 27 damage
(5+5) x 2 = 20
-20 energy

Action 2:

Nya is resting from the combo!
Nincada used Bug Buzz!
RNG Roll (To-Crit) [<=63 Yes]: 738/1000 (No)
((9-1)+3+0) = 11 + 3.5 = 14.5 ~ 15 damage
-13 energy
RNG Roll (To-Lower SpD) [<=100 Yes]: 342/1000 (No)
Nya fainted!
290.png

Nincada (F)
HP: 15
EN: 47
SPE: 34
NATR: Quiet
ABIL: Compoundeyes
STAT: -10% Eva
OTHR: N/A
557.png

Nya (F)
HP: KOed
EN: KOed
SPE: 55
NATR: Careful
ABIL: Sturdy
STAT: +2 Atk/SpA/Spe, -1 Def/SpD
OTHR: N/A

Arena: N/A

Result:

Maxim defeated.
Challenge ended.

-------------

HGSS_Super_Nerd.png

"You're no match for me and my skills! Try again in a week and goodness gracious you went far!"

Rewards
Maxim: 13 TC/BP
- Nya: 26 HC (aka KOC)
Flora: 2+(26) = 28 BTs

didn't think nincada could beat nya. eh it was probably the hax. A_A anyway, nice playing with you and enjoy your rewards!
 
Only users: iiMKUltra and Maxim should be posting in this thread.

Maxim will be using Privatyke with Unaware:
nautacur2.png

Privatyke(*) [Diagnos] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC: 5/6
MC: 0
DC: 4/5

Attacks:
Bubble(*)
Smokescreen(*)
Yawn(*)
Wrap(*)
Arm Thrust(*)
Mach Punch
Taunt
Focus Punch

Bulk Up (*)
Recover(*)
Ice Punch (*)
Drain Punch

Protect (*)
Earthquake (*)
Substitute(*)
Waterfall
Poison Jab

Maxim, you may choose your first type. Your options are:
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Best of luck.
 
Well, let's do this one Diagnos.

Diagnos: Aye Captn' but hasn't everyone else failed pretty much.

Maxim: Don't be such a lilly liver, I only lost last time because of a fluke! Let's start this one with a nice
RockType.png
 
Spr_BW_School_Kid_M.png

School Kid Clayton would like to battle!
RNG Roll for Pokemon - 1/5 (Rebble)
"Oh no Rebble, a Water Type! My superior knowledge means we're sure to win though."
RNG Roll for Ability - 1/2 (Technician)
"Let's get technical Rebble!"
Gempre1.png

Rebble (M)

Nature: Mild

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Double-Edge
Paleo Wave
Head Smash
Earth Power

Calm Mind
Fire Blast
Energy Ball

Your actions please Maxim.
 
Eh, this is sort of a good thing actually, no hax devices.

Ok then let's start with a nice 25 HP Substitute, then while behind it, use Focus Punch, then finish with a nice Drain Punch.

Summary:
25 HP Sub~Focus Punch~Drain Punch
If the sub is somehow not there when focus punch is to be used, use Waterfall instead.
 
nautacur2.png

Privatyke(*) [Diagnos] (M)
HP: 100
EN: 100
SPE: 35
Gempre1.png

Rebble (M)
HP: 90
EN: 100
SPE: 90

Action 1

Rebble used Energy Ball:
RNG Roll for Crit - 1/16 (Yes)
RNG Roll for SDef Lower - 7/10 (No)
21 damage, 6 energy

Privatyke used Substitute:
-25 HP, 24 energy

Action 2

Privatyke tightened its focus!

Rebble used Energy Ball:
RNG Roll for Crit - 10/16 (No)
The Substitute took the attack!
16.5 (rounded to 17) damage, 10 energy

Privatyke used Focus Punch:
RNG Roll for Crit - 12/16 (No)
33.75 (rounded to 34) damage, 8 energy

Action 3

Rebble used Power Gem:
RNG Roll for Crit - 3/16 (No)
The Substitute took the attack!
9 damage, 4 energy
The Substitute broke!

Privatyke used Drain Punch:
RNG Roll for Crit - 1/16 (Yes)
30.75 (rounded to 31) damage, 9 energy, 15 recovery
nautacur2.png

Privatyke(*) [Diagnos] (M)
HP: 69
EN: 59
SPE: 35
Gempre1.png

Rebble (M)
HP: 25
EN: 80
SPE: 90
 
"We can still do this Rebble!"

Energy Ball-Energy Ball-Energy Ball

Disable Substitute on any action he uses Substitute.
 
Let's finish this, fire another Drain Punch, then Waterfall, and finish with Arm thrust.

Drain Punch~Waterfall~Arm Thrust
If your HP falls at or below 17, use recover for that action
 
nautacur2.png

Privatyke(*) [Diagnos] (M)
HP: 69
EN: 59
SPE: 35
Gempre1.png

Rebble (M)
HP: 25
EN: 80
SPE: 90

Action 1

Rebble used Energy Ball:
RNG Roll for Crit - 14/16 (No)
RNG Roll for SDef - 7/10 (No)
16.5 (rounded to 16) damage, 6 energy

Privatyke used Drain Punch:
RNG Roll for Crit - 1/16 (Yes)
30.75 (rounded to 31) damage, 13 energy, 12.5 (rounded to 13) recovery
nautacur2.png

Privatyke(*) [Diagnos] (M)
HP: 66
EN: 46
SPE: 35
Gempre1.png

Rebble (M)
HP: -6
EN: 74
SPE: 90

"You fought well Rebble..."

Maxim, you may now choose your next type. Your options are:
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
IceType.png
BugType.png

DragonType.png
GhostType.png
DarkType.png

SteelType.png
 
Wow. How did i manage to crit twice in a row with Drain Punch. This isn't looking good though, because the Law of Conservation of Luck means I'm about to have very BAD luck.

DarkType.png
 
HGSS_Burglar.png

Burglar Molloy would like to battle!
RNG Roll for Pokemon - 5/5 (Pawniard)
"Ok Pawniard, your time, SLICE EM UP BUDDY!"
RNG Roll for Ability - 2/3 (Inner Focus)
"Gotta be focused, gotta stay calm, that way they won't know when you're about to STRIKE!"
624.png

Pawniard (M)

Nature: Adamant

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Attacks:

Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Slash

Thunder Wave
Toxic
Double Team

Psycho Cut
Revenge
Sucker Punch

Your actions please.
 
Wow, I'm being set up for some REALLY unlucky turns later on aren't I?

Anyways,

25 HP Sub~Focus Punch~Arm Thrust
If Toxic is used before the sub is up, then use Protect and push actions back, but not twice in a row (i.e. Protect~Sub~Thrust)
 
nautacur2.png

Privatyke(*) [Diagnos] (M)
HP: 100
EN: 100
SPE: 35
624.png

Pawniard (M)
HP: 90
EN: 100
SPE: 60

Action 1

Pawniard used Thunder Wave:
Privatyke became paralysed!
7 energy

Privatyke used Substitute:
RNG Roll for Full Para - 3/4 (No)
-25 HP, 24 energy

Action 2

Privatyke tightened its focus!

Pawniard used Psycho Cut:
RNG Roll for Crit - 1/8 (Yes)
The Substitute took the attack!
17.25 (rounded to 17) damage, 5 energy

Privatyke used Focus Punch:
RNG Roll for Full Para - 4/4 (No)
RNG Roll for Crit - 6/16 (No)
44 damage, 8 energy

Action 3

Pawniard used Psycho Cut:
RNG Roll for Crit - 6/8 (No)
The Substitute took the attack!
14.25 (rounded to 14) damage, 9 energy
The Substitute broke!

Privatyke used Arm Thrust:
RNG Roll for Full Para - 3/4 (No)
RNG Roll for Hits - 3/8 (2)
RNG Roll for Crit - 15/16 (No)
19 damage, 4 energy
nautacur2.png

Privatyke(*) [Diagnos] (M)
HP: 75
EN: 64
SPE: 9
Paralysed (20%)
624.png

Pawniard (M)
HP: 27
EN: 79
SPE: 60
 
Well, let's finish this with a Drain Punch, followed by a Waterfall, then with Recover

Drain Punch~Waterfall~Recover
 
nautacur2.png

Privatyke(*) [Diagnos] (M)
HP: 75
EN: 64
SPE: 9
Paralysed (20%)
624.png

Pawniard (M)
HP: 27
EN: 79
SPE: 60

Action 1

Pawniard used Torment:
Privatkye became Tormented!
9 energy

Privatkye used Drain Punch:
RNG Roll for Full Para - 2/5 (No)
RNG Roll for Crit - 3/16 (No)
33 damage, 9 energy, 13.5 (rounded to 14) recovery
nautacur2.png

Privatyke(*) [Diagnos] (M)
HP: 89
EN: 55
SPE: 9
Paralysed (20%)
Tormented (5 actions)
624.png

Pawniard (M)
HP: -6
EN: 70
SPE: 60

"How could you do that to my poor Pawniard! If I'm ever allowed near the knife shop again..."

You may now choose your next type. Your options are:
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
IceType.png
BugType.png

DragonType.png
GhostType.png
SteelType.png
 
Well, I'd like to try
FireType.png


I think you got my type options mixed up with someone else's, I'll definately take the free wins though :P.
 
DPjogger.png

Jogger Mo would like to battle!
RNG Roll for Pokemon - 4/5 (Growlithe)
"Go get him Growlithe!"
RNG Roll for Ability - 1/3 (Intimidate)
"Put your scariest face on Growlithe, time to Intimidate!"
58.png

Growlithe (F)

Nature: Naughty

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60

Abilities:

Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Attacks:

Bite
Roar
Ember
Leer
Oder Sleuth
Take Down
Helping Hand
Flame Wheel
Reversal
Fire Fang

Wild Charge
Flame Charge
Fire Blast

Morning Sun
Flare Blitz
Close Combat

Growlithe's Intimidate lowered Privatyke's Attack by one stage.
2 energy
 
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