danmantincan vs. Flamestrike vs. Rediamond: Monster MELEE (Korski refs)

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Korski

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BATTLE ON!

Arena:

ASB Arena

Rules:

3 vs. 3 vs. 3 Melee
2-day Player DQ / 4-day Ref DQ
Infinite Recovers / Infinite Chills
Abilities=ONE
Items=OFF
Switch=OK

Teams:

danmantincan:

*Lucario(M)-Edward
Nature: Adamant (+1 Atk, -1 SpA)

Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.


Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 90


EC: 6/6
MC: 0
DC: 5/5

Attacks:
*Quick Attack
*Foresight
*Endure
*Counter
*Force Palm
*Feint
*Reversal
*Screech
Nasty Plot
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Me First
Aura Sphere
Close Combat

*Agility
*Crunch
*Blaze Kick
Circle Throw

Zen Headbutt
Magic Coat
ThunderPunch
Ice Punch
Magnet Rise

*Swords Dance
*Rock Slide
*Earthquake

Togekiss (F) - Marcia
Nature: Calm (+1 SpD, -1 Atk)

Types: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW Unlocked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 5 (+)
Spe: 80

EC: 9/9
MC: 2
DC: 5/5

Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Safeguard
Magical Leaf
Sky Attack
ExtremeSpeed
Aura Sphere
Air Slash

Extrasensory
Mirror Move
Psycho Shift

Counter

Tri Attack

Shadow Ball
Flamethrower
Grass Knot
Thunder Wave

Snorlax (M) - Oliver
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)

EC: 6/6
MC: 0
DC: 3/5

Moves:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Snatch
Rollout
Body Slam
Tackle
Headbutt
Belly Drum
Yawn
Rest
Heavy Slam
Crunch

Counter
Selfdestruct
Zen Headbutt

Ice Beam
Thunderbolt
Flamethrower
Earthquake

Flamestrike:

Golurk(*) - Shadowstrike(U)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55

EC: 6/6
MC: 4
DC: 5/5

Attacks:
Pound(*)
Astonish(*)
Defense Curl(*)
Mud-Slap(*)
Rollout(*)
Shadow Punch(*)
Iron Defense(*)
Mega Punch(*)
Magnitude(*)
Earthquake(*)
Hammer Arm(*)
Focus Punch(*)
DynamicPunch
Heavy Slam

Rock Slide(*)
Return(*)
Rock Polish(*)
Protect
Stone Edge
Substitute
Fly

Magmortar - Flamestrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 72 (83/1.15v)

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Confuse Ray
Sunny Day
Lava Plume
Flamethrower
Fire Blast

Cross Chop
Mach Punch
ThunderPunch

Heat Wave
Counter
Endure

Taunt
Thunderbolt
Psychic
Will-O-Wisp
Protect

Bide

Tauros - Ragestrike (M)
Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (110*1.15^)

MC: 0
DC: 5/5

Attacks:
Tackle
Stomp
Tail Whip
Rage
Horn Attack
Scary Face
Pursuit
Rest
Payback
Zen Headbutt
Thrash
Giga Impact

Magic Coat

Rain Dance
Earthquake
Stone Edge
Rock Slide
Wild Charge
Rock Climb

Rediamond:

Gengar* [Cloak] (Male)
Nature: Timid (+Speed, +19% accuracy, -*Att)

Type:
Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Att: 2 (-)
Def: Two
SpAtt: Five
SpDef: Three
Spe+: 127

EC: 9/9
MC: 0


Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Confuse Ray*
Night Shade*
Sucker Punch*
Destiny Bond
Dark Pulse
Hex
Nightmare

Fire Punch*
Ice Punch *
Will-o-Wisp*

Energy Ball*
Psychic*
Thunderbolt*
Shadow Ball
Sludge Bomb
Substitute
Focus Blast
Venoshock
Toxic
Bide
Taunt

Gardevoir* [Dreamer] (Female)
Nature: Modest (+* Special Attack, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Stats:
Hp: 100
Atk: Rank Two
Def: Rank Three
SpAtk: Rank 6
SpDef: Rank 4
Spe: 80

EC: 9/9
MC: 0
DC: 5/5


Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)

Attacks:
Growl*
Healing Wish
Confusion*
Double Team*
Teleport*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Hypnosis
Imprison

Will-o-wisp*
Shadow Sneak*
Destiny Bond*
Disable
Dream Eater
Encore

Psycho Shock*
Psychic*
Thunderbolt*
Hidden Power Ground (7)
Substitute
Focus Blast
Taunt
Light Screen

Ninetales (F) [Sunshine] (Female)
Nature: Timid (+Speed, +16% accuracy, -Att)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
Hp: 100
Att: 2(-)
Def: 3
SpAtt: 3
SpDef: 4
Spe+: 115


EC: 6/6
MC: 1
DC: 5/5


Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). (Dream World)

Attacks:
Ember*
Tail Whip*
Roar*
Quick Attack*
Fire Spin*
Will-o-Wisp*
Confuse Ray*
Imprison*
Flame Burst*
Flamethrower*
Safeguard*
Nasty Plot
Fire Spin

Energy Ball*
Extrasensory*
Hypnosis*
Faint Attack
Pain Split
Disable
Hex

HP Ground 7
Protect*
Toxic*
Return*
Dig
SolarBeam
Bide

danmantincan releases Poke + Ability --> Flamestrike releases Poke + Ability --> Rediamond releases Poke + Ability, issues Actions --> Flamestrike issues Actions --> danmantincan issues Actions --> Korski refs
 
Red frowned as he gazed out at the ghost and the fighting type out on the field. He knew both of the opponents he was facing for one reason or another, but that wasn't the reason he felt awkward. It was mostly because this wasn't his battle. Flamestrike, a friend of his since before the league even started, had just had his tournament hopes crushed in this very same arena by none other than opponent three. Red didn't often admit to it, but Dan had destroyed him the last time they fought. When asked, he always dismissed it as being terrible with doubles.

To be honest, this should've been more of a rematch between Flame and Dan. He was just interfering. But he was quite good at that.

"Cloak," he whispered, pressing a button on the Pokeball closest to him. A dark purple figure appeared from the confines of his Pokeball next to him. Gengar had always been number two on the team, but saw a lot more use than both his most powerful Pokemon and his favourite. Gengar never let the Female starters forget it.

"Alright, ghosts don't do well with ghosts, so let's ally with the Lucario for now. At the very least, Gardevoir knows how to deal with it's kind." Red smirked, thinking back to the last time someone had insulted dreamer. "Onto specifics. Taunt him to keep away any nasty tricks. Follow it up with a Shadow Ball and Dark Pulse to his face."

Taunt~Shadow Ball~Dark Pulse

All at Golurk
 
"Well, if they want us to attack, let's attack! Shadowstrike, start by nailing that pesky Lucario in the face with a Hammer Arm, then Shadow Punch the Gengar! Finish off with another Hammer Arm on Lucario!"

Summary:
Hammer Arm (L) -> Shadow Punch (G) -> Hammer Arm (L)
 
Dan stood there next to Edward, looking out at their competition. He knew this was going to be a tough battle. He had faced Flamestrike twice before, splitting them. He had faced Rediamond as well, coming out the victor after a hard fought victory. He prepares for one of his toughest battles to date.

Edward, start with a Detect to avoid that Hammer Arm. Then channel your dark energy to Crunch down on Shadowstrike. Finish by cooling Shadowstrike down with an Ice Punch.

Detect~Crunch (S)~Ice Punch (S)
 

Korski

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~ROUND 1 BEGINS~

Poke: Lucario
HP: 100
Energy: 100
Boosts: None
Other: None
VS.

Poke: Golurk
HP: 100
Energy: 100
Boosts: None
Other: None
VS.

Poke: Gengar
HP: 90
Energy: 100
Boosts: None
Other: None

--------------------

It's time for another melee in the ASB Arena! danmantincan releases Edward the Lucario before Flamestrike does the same with his first combatant, Shadowstrike the Golurk! Rediamond follows suit and releases Cloak the Gengar to make the match more interesting!

Edward begins the battle with a scouting move, a Detect, that does little good as Cloak turns its attentions to Shadowstrike to Taunt it before Shadowstrike tries for a Hammer Arm but lands way off target! Cloak then nabs Shadowstrike with a Shadow Ball that lowers its stats before Edward joins in the Golurk-bashing with a devastating Crunch! Shadowstrike returns with power of its own, landing an enormous Shadow Punch on Cloak, who responds with a nasty Dark Pulse! Edward moves in with a chilling Ice Punch, and then Shadowstrike connects with a Hammer Arm that absolutely crushes Edward and does some seriously critical damage!

--------------------

Action 1:

Lucario: Detect (-7 energy)
Gengar: Taunt [Golurk] (-10 energy, Golurk Taunted for 6 Actions)
Golurk: Hammer Arm [Lucario] (miss, -7 energy)

Action 2:

Gengar: Shadow Ball [Golurk] (21 damage, -5 energy, crit fails, SpD drop successful, Golurk -1 SpD)
Lucario: Crunch [Golurk] (17 damage, -6 energy, crit fails, Def drop fails)
Golurk: Shadow Punch [Gengar] (25 damage, -3 energy, crit fails)

Action 3:

Gengar: Dark Pulse [Golurk] (19 damage, -6 energy, crit fails, flinch fails)
Lucario: Ice Punch [Golurk] (17 damage, -6 energy, crit fails, freeze fails)
Golurk: Hammer Arm [Lucario] (29 damage, -7 energy, crit successful, -1 Spe)

~ROUND 1 ENDS~

Poke: Lucario
HP: 71
Energy: 81
Boosts: None
Other: None
VS.

Poke: Golurk
HP: 26
Energy: 83
Boosts: -1 SpD (3 Actions), -1 Spe (4 Actions)
Other: None
VS.

Poke: Gengar
HP: 65
Energy: 79
Boosts: None
Other: None

Flamestrike --> danmantincan --> Rediamond --> Korski
 
Knowing that he cannot truly ally himself with another battler in a melee battle, Dan decides to turn on Cloak, hopefully putting Edward in the best spot.

Edward, use Crunch on Cloak, then hit him with a Bone Rush. Then hit Shadowstrike with a Crunch (target Cloak if Shadowstrike is KOed).

If Cloak decides to attack you with a Focus Blast, use Detect, but not in consecutive actions.

Crunch (C)~Bone Rush (C)~Crunch (S)/(C)

Use Detect (but not in consecutive actions) if targeted by Focus Blast.
 
Betrayal. Red stared out across the field calculating his options. Sleep, Burn, Bide; all were viable. But only one move could adequately weaken both foes for the females to clean up. I'm sorry.

"Cloak," Red swallowed, trying to think of how to word the statement. "Let's go out with a bang. Shadow Ball Golurk to keep him alive to damage Lucario, but weak enough to be finished off in turn. Follow it up with your favourite tactic: Destiny Bond. If you're still fighting, blast Lucario away with a Focus Blast."

Shadow Ball(G)~Destiny Bond~Focus Blast(L)
 

Korski

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~ROUND 2 BEGINS~

Poke: Lucario
HP: 71
Energy: 81
Boosts: None
Other: None
VS.

Poke: Golurk
HP: 26
Energy: 83
Boosts: -1 SpD (3 Actions), -1 Spe (4 Actions)
Other: None
VS.

Poke: Gengar
HP: 65
Energy: 79
Boosts: None
Other: None

-------------------

After a short lull in the action, Cloak gets back in the action with a Shadow Ball that very nearly KOs Shadowstrike! Edward hits Cloak when he's not looking with a Crunch before Shadowstrike, who's still in it, lands another Shadow Punch to devastating effect! Cloak then creates a Destiny Bond with its opponents and gets hammered instantly with a Bone Rush from Edward, who has Shadowstrike on its tail, connecting with a Hammer Arm! Edward takes a break for a moment and Detects Cloak's incoming Focus Blast, avoiding it completely! Shadowstrike then takes advantage of the opportunity and nabs the KO on Cloak with a final Shadow Punch! It looks like the mystical bond between the two is drawing in Shadowstrike to a dark realm of unknown fate, the stress of which causes Shadowstrike to faint! How intense!

-------------------

Action 1:

Gengar: Shadow Ball [Golurk] (23 damage, -5 energy, crit fails, SpD drop fails)
Lucario: Crunch [Gengar] (19 damage, -6 energy, crit fails, Def drop fails)
Golurk: Shadow Punch [Gengar] (25 damage, -3 energy, crit fails)

Action 2:

Gengar: Destiny Bond (-14 energy)
Lucario: Bone Rush [Gengar] (2 hits, 16 damage, -6 energy, crits fail)
Golurk: Hammer Arm [Lucario] (24 damage, -7 energy, crit fails, -1 Spe)

Action 3:

Lucario: Detect (-15 energy)
Gengar: Focus Blast [Lucario] (0 damage, -8 energy)
Golurk: Shadow Punch [Gengar] (5 damage, -3 energy, KO)

End of Action: Destiny Bond (Golurk -3 HP, KO)

~ROUND 2 ENDS~

Poke: Lucario
HP: 47
Energy: 54
Boosts: None
Other: None
VS.

Poke: Golurk
HP: 0
Energy: 70
Boosts: Done
Other: Gone
VS.

Poke: Gengar
HP: 0
Energy: 52
Boosts: Done
Other: Gone

Flamestrike releases new Poke + Ability --> Rediamond releases new Poke + Ability --> danmantincan issues Actions --> Rediamond issues Actions --> Flamestrike issues Actions --> Korski refs
 
Brandon recalled Shadowstrike. "Why do I keep joining these melees," he thought to himself as he chose his next Pokemon. "Oh well, let's go Ragestrike! Your Sheer Force will leave your opponents battered and bruised!"
 
Red withdrew Gengar, "Solid lead as always," he murmured. "Now let's do some real damage. Ninetales, I choose you!" As a flash of light appeared on the field, the sky brightened as more light flowed down to continue it. Drought.
 
Knowing that he and Edward would most certainly be targeted this round, Dan regretfully decided to keep Edward in, hoping to do as much damage as possible to his opponents.

Edward, let's start by hitting Ragestrike with a Force Palm. Then hit him with a Close Combat and finish with another Force Palm.
If Ragestrike uses Earthquake, Counter it, but not in consecutive actions.
 
Only thing I need to do here is hit. Hard.

"Alright, Ninetales start off with a Fire Blast on Lucario. Follow it up with a Flamethrower and Fire Blast. If Lucario is fainted, redirect at Tauros. The first time Tauros uses Earthquake, hit him with a Will-o-Wisp."
 
Brandon considered the situation. He couldn't stop himself from taking at least one attack from Lucario regardless of what he did, and Ninetales would prevent him from taking more than one attack anyway. There was only one logical choice: attack Ninetales. "Ragestrike, enable your Sheer Force, then start with a powerful Stone Edge on Ninetales, and follow that up with a Rock Climb! Since Lucario will be fainted by now, change it up and finish off with a Rock Slide!"

Summary:
Stone Edge (N) -> Rock Climb (N) -> Rock Slide
 

Korski

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is a CAP Contributoris a Forum Moderator Alumnus
Just want to point out now that Ninetales's Drought summary in the OP describes Flash Fire and not Drought. Don't worry, I didn't fall for it, but Rediamond, you ought to fix that if you haven't done so already.

~ROUND 3 BEGINS~

Poke: Lucario
HP: 47
Energy: 54
Boosts: None
Other: None

VS.

Poke: Tauros
HP: 100
Energy: 100
Boosts: None
Other: None

VS.

Poke: Ninetales
HP: 100
Energy: 100
Boosts: None
Other: None

--------------------

Prose.

--------------------

Before Round: Drought (Ninetales -10 energy, weather changes to intense Sunlight)

Action 1:

Tauros: Stone Edge [Ninetales] (17 damage, -7 energy, crit fails)
Ninetales: Fire Blast [Lucario] (27 damage, -7 energy, crit fails, burn successful, Lucario 2nd-degree Burned)
Lucario: Force Palm [Tauros] (14 damage, -4 energy, crit fails, Paralysis fails)

End of Action: Burn (Lucario -2 HP)

Action 2:

Tauros: Rock Climb [Ninetales] (16 damage, -6 energy, crit fails)
Ninetales: Flamethrower [Lucario] (18 damage, -6 energy, KO)
Lucario: KO'd

Action 3:

Tauros: Rock Slide (17 damage, -6 energy, crit fails)
Ninetales: Fire Blast [Tauros] (18 damage, -7 energy, crit fails, Burn fails)

~ROUND 3 ENDS~

Poke: Lucario
HP: 0
Energy: 50
Boosts: Done
Other: Gone

VS.

Poke: Tauros
HP: 68
Energy: 81
Boosts: None
Other: None

VS.

Poke: Ninetales
HP: 50
Energy: 70
Boosts: None
Other: None

Field Effects: Intense Sunlight

danmantincan releases new Poke + Ability --> Rediamond --> Flamestrike --> danmantincan --> Korski
 
Although he fully expected this outcome, Dan could not help but feel sorry for having Edward go through the pain of those powerful Fire attacks. He decides that he will send in Marcia to try avenge Edward.

Let's go Marcia, show them your Serene Grace!
 
ooc: I've had the problem for a while. I thought I fixed it, but maybe not.

Beyrayed yet again. Red could tolerate this to some degree, but having it occur twice in one match was not the way to appease him. "Show Tauros everything you've got. Start off with a Will-o-Wisp on Tauros. If he uses Magic Coat, substitute for Flamethrower and push all actions back. Follow it up with a Fire Blast and Flamethrower on Tauros."
 
"I'm sorry Rediamond, I wasn't about to waste my time attacking Dan when you could kill him for me. But turning on me now isn't going to help either of us win this match! Anyway, Ragestrike, Stone Edge Marcia then Rest up and get some health back AND get rid of that burn!"

Summary:

Stone Edge (T) -> Rest -> Sleep/Stone Edge (T) if awake
 
We would've been happy to let them bicker amongst themselves, but now Ragestrike has brought us into it.

Start by Countering his Stone Edge. Then set up a Safeguard. Finish with a Thunder Wave on Sunshine.

Marcia: Counter (R)~Safeguard~Thunder Wave (S)
 

Korski

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is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 4 BEGINS~

Poke: Togekiss
HP: 100
Energy: 100
Boosts: None
Other: None

VS.

Poke: Tauros
HP: 68
Energy: 81
Boosts: None
Other: None

VS.

Poke: Ninetales
HP: 50
Energy: 70
Boosts: None
Other: None

Field Effects: Intense Sunlight

--------------------

Ragestrike rages at Marcia with a Stone Edge, but Sunshine intercepts Ragestrike's trajectory with a Will-o-Wisp, burning the Tauros severely! On their way to the ground, Marcia grabs Ragestrike for a devastating Counter-attack that slams Ragestrike down on the ground hard! Feeling the pressure of both its opponents, Ragestrike Rests up and centers its mind for the remainder of the battle, but Sunshine decides to keep up the offensive with a Fire Blast that *doesn't wake Ragestrike up right away! Meanwhile, Macia erects a Safeguard to protect itself and its teammates! Ragestrike sleeps away while Sunshine maintains its focus on Ragestrike with a Flamethrower, but without an eye on Marcia it gets struck with a debilitating Thunder Wave, paralyzing it!

--------------------

Action 1:

Tauros: Stone Edge [Togekiss] (17 damage, -7 energy, crit fails)
Ninetales: Will-o-Wisp [Tauros] (-6 energy, Tauros 2nd-degree Burned)
Togekiss: Counter [Tauros] (26 damage, -15 energy)

End of Action: Burn (Tauros -2 HP)

Action 2:

Tauros: Rest (+12 HP, -15 energy, Burn healed, Tauros Asleep)
Ninetales: Fire Blast [Tauros] (18 damage, -7 energy, crit fails, Burn fails, Ragestrike awakened)
Togekiss: Safeguard (-9 energy)

Action 3:

Tauros: Rest (+12 HP)
Ninetales: Flamethrower [Tauros] (16 damage, -6 energy, crit fails, Burn fails)
Togekiss: Thunder Wave [Ninetales] (-7 energy, Ninetales 25% Paralyzed)

~ROUND 4 ENDS~

Poke: Togekiss
HP: 83
Energy: 69
Boosts: None
Other: None
Team Effects: Safeguard (3 Rounds)

VS.

Poke: Tauros
HP: 30
Energy: 59
Boosts: None
Other: Asleep

VS.

Poke: Ninetales
HP: 50
Energy: 51
Boosts: None
Other: 20% Paralyzed

Field Effects: Intense Sunlight

Flamestrike --> danmantincan --> Rediamond --> Korski
 
I'm just wondering why Tauros woke up after the Fire Blast. The DAT says that if an attack has more than 12 initial BAP, it will wake the Pokemon. Fire Blast has 12 initial BAP, so it shouldn't wake Tauros up.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Okay I suppose technically you're right. I've edited the previous post, so go right ahead like normal.
 
"Alright Ragestrike, that Togekiss has the lead so let's try to change that! You'll be asleep for another action, so enjoy the rest of your nap then Stone Edge Togekiss! Finish off by smacking it with a Rock Climb! Hopefully Rediamond will help us out to even this match up!"

Summary:
Sleep/Rock Climb (T if awake) -> Stone Edge (T) -> Rock Climb (T)
 
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