Hey, look at that! This battle actually takes place somewhere that exists in the Pokemon world! This is the first time that's happened to me! Oh, where are we, you ask? In the Castelia City Marketplace! All kinds of goods are sold here: Casteliacones, berries, toys, and Ancient Song move tutors! (No, wait, that's the other side of town.) And what could be better than a heated battle here in the midmorning sun? Free RC, that's what! But you can't buy that here...
Approaching from opposite sides of the clearing in the crowd are [/QUOTE] and *pretend there's an albino Drifloon here*. They look ready to battle, so I should probably move away from the center of the arena if I want to keep reffing...That's better. From this new angle, I can see that some of the berry vendors are holding berries and lookingmenacingly excitedly at the participants. I'm getting the feeling that berries are going to be flung today.
Before we let these two have at it, here's a rundown of all the important things regarding this arena:
Next, the rules, presented in an easy-to-read format!
And, last but certainly not least, the Pokemon each trainer has brought with them!
Gulpin(*) Smudge (M)
Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)
EC: 2/6
MC: 0
DC: 2/5
Abilities:
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony (DW): (Innate, Locked) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Attacks:
Pound (*)
Yawn (*)
Poison Gas (*)
Sludge (*)
Amnesia (*)
Encore (*)
Toxic
Gastro Acid
Destiny Bond (*)
Mud-Slap (*)
Pain Split (*)
Ice Beam (*)
Shadow Ball (*)
Double Team (*)
Protect
Squirtle (*) Koops (M)
Nature: Relaxed: Adds * to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 37 (-)
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW): (Innate, Locked) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Attacks:
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Mirror Coat
Yawn
Mud Sport
Scald
Toxic
Double Team
Aron: Galahad (M)
Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
EC: 1/9
MC: 0
DC: 1/5
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.
Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Protect
Heavy Slam
Metal Sound
Endeavor
Head Smash
Superpower
Hone Claws
Shadow Claw
Earthquake
Tepig (Ali[F])
Nature: Quiet (+1 Rank in SAtk; base speed/1.15; -15% evasion)
Personality:
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat(DW LOCKED): (Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
Tepig
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 39(-;45/1.15 = 39.1304)
EC: 0/9
DC: 0/5
MC: 0
Moves:
Tackle
Tail Whip
Ember
Odor Sleuth
Defence Curl
Flame Charge
Smog
Rollout
Take Down
Body Slam
Yawn
Curse
Taunt
Gyro Ball
Substitute
Seel (Heroine[F])
Nature: Quiet(increased rank in SpA; base speed/1.15; -15% evasion)
Personality:
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Thick Fat:(Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Hydration:(Innate)This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Ice Body(DW LOCKED):(Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Stats:
HP:100
Atk: Rank 2
Def: Rank 2
SAtk: Rank 3(+)
SDef: Rank 3
Speed: 39 (-; 45/1.15=39 )
EC: 2/6
DC: 1/5
MC: 2
Moves:
Headbutt
Growl
Water Sport
Icy Wind
Encore
Ice Shard
Rest
Aqua Ring
Fake Out
Perish Song
Stockpile
Hidden Power (Ghost 7)
Surf
Rain Dance
Natu (Coatlus[F])
Nature: Mild (Increased rank in SAtk; Decreased rank in Def)
Type: Psychic/Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW LOCKED): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SAtk: Rank 4(+)
SDef: Rank 2
Spd: 70
Moves:
Peck
Leer
Nightshade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray
Drill Peck
Roost
Featherdance
Hidden Power Fighting 7
Shadow Ball
Substitute
Burmy (Trippy[F])
Nature: Brave (+1 Atk; Divides Base Speed by 1.15, -10 Evasion)
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 31 (36/1.15v) (-)
EC: 0/4
MC: 0
DC: 0/5
Attacks:
Protect
Tackle
Bug Bite
Hidden Power (Grass 7)
Snore
String Shot
Flow of the Match:
EndQuote sends out a Pokemon.
Albinoloon does the same and gives orders.
EndQuote gives orders.
I provide insightful commentary with plenty of unnecessary exclamation po!nts.
EndQuote gives orders.
Albinoloon gives orders.
! prov!de more !ns!ghtful commentary w!th even more unnecessary exclamat!on po!nts.
...
PROFIT
EndQuote, release the Kraken!...I mean, uh, your Pokemon.
Approaching from opposite sides of the clearing in the crowd are [/QUOTE] and *pretend there's an albino Drifloon here*. They look ready to battle, so I should probably move away from the center of the arena if I want to keep reffing...That's better. From this new angle, I can see that some of the berry vendors are holding berries and looking
Before we let these two have at it, here's a rundown of all the important things regarding this arena:
This joyous and active arena is ripe with people, and berries! Trade passes naturally along the streets connecting this commercial cacophony. Berries, food, clothes, toys, all products exchange hands here in the market. The floor is asphalt, almost impossible to dig in and hard on the skin. The market is bustling right now, the midmorning light awakening both sellers and shoppers alike! They've been kind enough to clear a decently large circle for your battle, with a 30 foot diameter. Spectators are lined up along the sides to watch, and maybe even provide some support with berries or other goods!
Summary: Asphalt floor is almost impossible to dig into, and if a Pokemon makes any contact on the floor that would involve scraping it's skin across it takes an extra 2 HP loss. There's a 20% chance each round that a spectator will throw a berry at one participant, which they can use to their advantage. The berries are (Cheri, Chesto, Pecha, Rawst, Aspear, Leppa, or Oran, choice of which is random) No water nearby, and the time is midmorning.
Summary: Asphalt floor is almost impossible to dig into, and if a Pokemon makes any contact on the floor that would involve scraping it's skin across it takes an extra 2 HP loss. There's a 20% chance each round that a spectator will throw a berry at one participant, which they can use to their advantage. The berries are (Cheri, Chesto, Pecha, Rawst, Aspear, Leppa, or Oran, choice of which is random) No water nearby, and the time is midmorning.
Next, the rules, presented in an easy-to-read format!
3v3 Singles!
NFE pokes ONLY!
2 day DQ
1 recovery, 5 chills
One ability
No items
Switch=OK
NFE pokes ONLY!
2 day DQ
1 recovery, 5 chills
One ability
No items
Switch=OK
And, last but certainly not least, the Pokemon each trainer has brought with them!
Gulpin(*) Smudge (M)
Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)
EC: 2/6
MC: 0
DC: 2/5
Abilities:
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony (DW): (Innate, Locked) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Attacks:
Pound (*)
Yawn (*)
Poison Gas (*)
Sludge (*)
Amnesia (*)
Encore (*)
Toxic
Gastro Acid
Destiny Bond (*)
Mud-Slap (*)
Pain Split (*)
Ice Beam (*)
Shadow Ball (*)
Double Team (*)
Protect
Squirtle (*) Koops (M)
Nature: Relaxed: Adds * to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 37 (-)
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW): (Innate, Locked) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Attacks:
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Mirror Coat
Yawn
Mud Sport
Scald
Toxic
Double Team
Aron: Galahad (M)
Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
EC: 1/9
MC: 0
DC: 1/5
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.
Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Protect
Heavy Slam
Metal Sound
Endeavor
Head Smash
Superpower
Hone Claws
Shadow Claw
Earthquake
Tepig (Ali[F])
Nature: Quiet (+1 Rank in SAtk; base speed/1.15; -15% evasion)
Personality:
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat(DW LOCKED): (Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
Tepig
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 39(-;45/1.15 = 39.1304)
EC: 0/9
DC: 0/5
MC: 0
Moves:
Tackle
Tail Whip
Ember
Odor Sleuth
Defence Curl
Flame Charge
Smog
Rollout
Take Down
Body Slam
Yawn
Curse
Taunt
Gyro Ball
Substitute
Seel (Heroine[F])
Nature: Quiet(increased rank in SpA; base speed/1.15; -15% evasion)
Personality:
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Thick Fat:(Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Hydration:(Innate)This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Ice Body(DW LOCKED):(Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Stats:
HP:100
Atk: Rank 2
Def: Rank 2
SAtk: Rank 3(+)
SDef: Rank 3
Speed: 39 (-; 45/1.15=39 )
EC: 2/6
DC: 1/5
MC: 2
Moves:
Headbutt
Growl
Water Sport
Icy Wind
Encore
Ice Shard
Rest
Aqua Ring
Fake Out
Perish Song
Stockpile
Hidden Power (Ghost 7)
Surf
Rain Dance
Natu (Coatlus[F])
Nature: Mild (Increased rank in SAtk; Decreased rank in Def)
Type: Psychic/Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW LOCKED): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SAtk: Rank 4(+)
SDef: Rank 2
Spd: 70
Moves:
Peck
Leer
Nightshade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray
Drill Peck
Roost
Featherdance
Hidden Power Fighting 7
Shadow Ball
Substitute
Burmy (Trippy[F])
Nature: Brave (+1 Atk; Divides Base Speed by 1.15, -10 Evasion)
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 31 (36/1.15v) (-)
EC: 0/4
MC: 0
DC: 0/5
Attacks:
Protect
Tackle
Bug Bite
Hidden Power (Grass 7)
Snore
String Shot
Flow of the Match:
EndQuote sends out a Pokemon.
Albinoloon does the same and gives orders.
EndQuote gives orders.
I provide insightful commentary with plenty of unnecessary exclamation po!nts.
EndQuote gives orders.
Albinoloon gives orders.
! prov!de more !ns!ghtful commentary w!th even more unnecessary exclamat!on po!nts.
...
PROFIT
EndQuote, release the Kraken!...I mean, uh, your Pokemon.