TEA_DEMON vs. Tortferngatr (Korski refs)

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Korski

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BATTLE ONE!

Arena:

Arena: The Ring of Ice
Field Type: Ice
Complexity: Medium (position matters!)
Format: Can be done in any format. Originally designed for Tortferngatr's gym.

Restrictions: All moves available. However, plant matter is only available on the central island, while rocks are only available on the outer ring.

Description:

A 50 foot diameter circle of ice strewn with rocks, surrounding a round lake of 30 feet diameter and 10 feet of depth, surrounding a grassy, yet snow covered island with a few trees of 15 feet diameter. Surrounding the entire arena is a glacial wall 50 feet high. The wall is solid and cannot be brought down by attacks. There are no bridges to the island; you have to float, jump, or swim across.

Wailord is temporarily reduced to class 6 size while here. This is necessary and hopefully unobjectionable, because accounting for Wailord at full size IS objectionable.

Rules:

6 vs. 6 Triples
2-day DQ
0 Recoveries / 0 Chills
Abilities=ALL
Items=OFF
Switch=OK

Teams:

TEA_DEMON:

Sewaddle (Meshuggah) M
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type: Bug/Grass
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 42

EC: 5/9
MC: 8
DC: 4/5

Attacks:
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug

Silver Wind
Air Slash
Agility

Calm Mind
Toxic
Energy Ball

Venonat (Vanden) M
Nature: Modest (+1 SpA, -1 Atk)
Type: Bug / Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45

EC: 5/6
MC: 6
DC: 3/5

Attacks:
Tackle
Disable
Foresight
Supersonic
Confusion
Poisonpowder
Leech Life
Stun Spore
Psybeam

Toxic Spikes
Rage Powder
Giga Drain

Toxic
Venoshock
Psychic

Totodile (Mayhem) M
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 37 (43/1.15) (-)

EC: 3/9
MC: 6
DC: 3/5

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash

Dragon Dance
Ice Punch
Aqua Jet

Waterfall
Rock Slide
Dragon Claw

Gulpin (Weedeater) M
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (40/1.15) (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Yawn
Poison Gas
Sludge
Amnesia
Encore

Curse
Pain Split
Gunk Shot

Sludge Wave
Ice Beam
Shadow Ball

Tynamo (Koloss) M
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15) (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam

Lotad (Goblin) M
Nature: Mild (+1 SpA, -1 Def)
Type: Water / Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam

Leech Seed
Counter
Giga Drain

Surf
Ice Beam
Toxic

Tortferngatr:


Monohm (Flash) M
Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +17% increase in accuracy (69^2/290, rounded up) on this Pokemon's attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Ability 2: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Ability 3: Sheer Force (DW, not yet unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats: 48/50-/68/62/40/60+

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2

EC: 4/9 (eligible to evolve, but not yet evolving)
MC: 0
DC: 3/5

Attacks:

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane

Heal Bell
Hydro Pump
Magnet Rise

Fire Blast
Thunder
Volt Switch
Taunt
Protect
Light Screen
Torment

Dragon Pulse

Blitzle (Faraday) (M)
Nature: Naive (Speed increased by 1.15x rounded up and accuracy increased by 18% (88^2/435 rounded up); Special Defense decreased by one rank)

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats: 45/60/32/50/32-/76+

HP: 90
Atk: **
Def: **
SpA: **
SpD-: * (-)
Spe: 88 (+)
Size Class: 1
Weight Class: 3

EC: 5/6
MC: 0
DC: 4/5

Abilities:
Ability 1: Lightning Rod: (innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 2: Motor Drive: (innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 3: Sap Sipper (DW, not yet unlocked, innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Quick Attack
Tail Whip
Charge
Shock Wave
Thunder Wave
Flame Charge
Pursuit
Spark
Wild Charge
Thrash

Me First
Screech
Double Kick

Protect
Hidden Power (Ice, 7)
Double Team
Rest
Substitute
Thunder

Swinub (Frozen) (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Oblivious: (innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Ability 2: Snow Cloak: (innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ability 3: Thick Fat: (DW, not yet unlocked, innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats: 50/50/40/30/30/50

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1

EC: 1/9
MC: 1
DC: 1/5

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Earthquake
Blizzard
Ice Shard

Icicle Crash
Icicle Spear
Stealth Rock

Reflect
Light Screen
Dig
Protect

Eevee [Floe] F
Nature: Calm (-1 rank in attack, +1 rank in special defense)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats: 55/55-/50/45/65+/55

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 55
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Ability 1: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Ability 2: Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Ability 3: Anticipation: (Innate, DW locked) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Attacks:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Fake Tears
Wish
Yawn

Shadow Ball
Protect
Round

Gastly (Fear) F
Nature: Hasty (+15% Speed, +29% Accuracy (92^2/290 rounded to the nearest percent), -1 Def)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: 30/35/30-/100/35/80+

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1

EC: 0/9
MC: 0

Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Disable
Perish Song
Ice Punch

Toxic
Venoshock
Psychic

Zorua (Fox) F
Nature: Hasty (+15% Speed, +13% Accuracy (75^2/435 rounded to the nearest percent), -1 Def)
Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

EC: 0/6
MC: 0

Stats: 40/65-/40-/80/40/65+

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)
Size Class: 1
Weight Class: 2

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt

Extrasensory
Counter
Snatch

Grass Knot
Dig
Protect

TEA_DEMON releases 3 Poke (please note in your post where in the Arena you are releasing each Poke) --> Tortferngatr releases 3 Poke (also note location, please), issues Actions --> TEA_DEMON issues Actions --> Korski refs
 
pfft a training battle where you have to think, what is this.

vanden, goblin and weedeater can come out onto the middle island.
 
You let me choose the arena. Let's test this.

I'll send out Floe, Fear, and Faraday. Faraday will use the DC he gets from this match to unlock Sap Sipper, and yes, that is legal. Floe will be sent out on the outer ring of ice, Fear will hover above the water facing Venonat, and Faraday will be sent out on the outer ring as well.

"Floe-Cry Fake Tears at Venonat, then Shadow Ball him.
Faraday-Charge, then Thunder Venonat. If Gulpin targets you with Encore turn 1, simply use Thunder that turn instead.
Fear-Hypnotize Venonat, then Psychic him! If Gulpin targets you with Encore turn 1, Hypnotize him instead."
 
vanden: stun spore gastly ~ psychic gastly
goblin: leech seed gastly ~ surf blitzle+eevee (which should transport you to the outer ring)
weedeater: yawn gastly ~ shadow ball gastly
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 1 BEGINS~

Poke: Venonat | Lotad | Gulpin
HP: 90 | 90 | 100
Energy: 100 | 100 | 100
Boosts: None | None | None
Other: None | None | None

VS.

Poke: Eevee | Ghastly | Blitzle
HP: 90 | 90 | 90
Energy: 100 | 100 | 100
Boosts: None | None | None
Other: None | None | None

--------------------

Prose placeholder for now (maybe).

--------------------

Action 1:

Ghastly: Hypnosis [Venonat] (-7 energy, Venonat falls Asleep for 1 Action)
Blitzle: Charge (-7 energy, +1 SpD. +3 BAP to Electric Attacks for 6 Actions)
Eevee: Fake Tears [Venonat] (-6 energy, Venonat -2 SpD)
Venonat: Asleep
Gulpin: Yawn [Ghastly] (-7 energy, Ghastly drowsy)
Lotad: Leech Seed [Ghastly] (-11 energy, Ghastly Seeded for 6 Actions)

End of Action: Leech Seed (Ghastly -3 HP)

Action 2:

Ghastly: Psychic [Venonat] (22 damage, -7 energy, crit fails, SpD drop fails)
Blitzle: Thunder [Venonat] (22 damage, -7 energy, crit fails, Paralysis fails)
Eevee: Shadow Ball [Venonat] (12 damage, -6 energy, crit fails, SpD drop fails)
Venonat: Psychic [Ghastly] (16 damage, -7 energy, crit fails, SpD drop successful, Ghastly -1 SpD)
Gulpin: Shadow Ball [Ghastly] (16 damage, -6 energy, crit fails, SpD drop fails)
Lotad: Surf (12 damage [Gulpin], 12 damage [Venonat], 9 damage [Eevee], 12 damage [Ghastly], 13 damage [Blitzle], -6 energy, Lotad moves to Outer Ring)

End of Action: Leech Seed (Ghastly -3 HP)

~ROUND 1 ENDS~

Poke: Venonat | Lotad | Gulpin
HP: 22 | 90 | 88
Energy: 93 | 83 | 87
Boosts: -2 SpD (1 Round) | None | None
Other: None | None | None

VS.

Poke: Eevee | Ghastly | Blitzle
HP: 81 | 40 | 77
Energy: 88 | 86 | 86
Boosts: None | -1 SpD (1 Round) | +1 SpD (1 Round)
Other: None | Drowsy (1 Action), Seeded (4 Actions) | Electric Attacks +3 BAP (5 Actions)

TEA_DEMON --> Tortferngatr --> Korski
 
weedeater: sludge wave (eevee+blitzle) ~ shadow ball gastly
koloss: thunder wave eevee ~ charge beam eevee
goblin: leech seed blitzle ~ ice beam eevee
 
Blitzle's Profile said:
Also:
"This attack hits all adjacent Pokemon."
Affected Attacks: Discharge, Magnitude, Teeter Dance, Earthquake, Selfdestruct, Explosion, Sludge Wave, Surf, Searing Shot

Technically speaking, this would likely count as hitting all Pokemon.

"Faraday: Me First Sludge Wave, then Thunder Lotad!
Fear: Disable Lotad's Leech Seed, then if you somehow wake up use Venoshock against Lotad!
Floe: Fake Tears Lotad, then Round him!"

EDIT: crud, forgot Blitzle unlocked Sap Sipper and wouldn't have cared jack about Leech Seed anyway.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 2 BEGINS~

Poke: Venonat
HP: 22
Energy: 93
Boosts: None
Other: None


Poke: Tynamo | Lotad | Gulpin
HP: 90 | 90 | 88
Energy: 100 | 83 | 87
Boosts: None | None | None
Other: None | None | None

VS.

Poke: Eevee | Ghastly | Blitzle
HP: 81 | 40 | 77
Energy: 88 | 86 | 86
Boosts: None | -1 SpD (1 Round) | +1 SpD (1 Round)
Other: None | Drowsy (1 Action), Seeded (4 Actions) | Electric Attacks +3 BAP (5 Actions)

--------------------

Fear Disables Goblin's Leech Seed so that her teammates don't succumb to the same type of agony Fear is going through, which is a nice thing to do, while its teammate, Faraday, gets in touch with his bratty side with a Me First and hits the entire field with a Sludge Wave! Then Floe cries some Fake Tears at Goblin to lower its stats before Koloss fires off a Thunder Wave at Floe! But what's this? Faraday's electric field sucked the attack right in, boosting its SpA and saving Floe from Paralysis! Then Weedeater lets loose with a Sludge Wave of its own! Wow! Due to the enclosed structure of the arena, there is now a thin layer of sludge on everything! Yuck! Goblin tries to follow this up with a Leech Seed, but Fear has scrambled its brain and the move fails!

Now, the drowsy Ghastly falls asleep while Faraday jumps back into the offensive with a Thunder on Goblin! Following that attack up is Floe with a Round attack! Finally, Koloss jumps to its teammate's defense with a Charge Beam, but once again, Faraday's ability sucks the attack in and gives the electric pony a boost! Weedeater then nails Fear with a Shadow Ball while Goblin retaliates for earlier with an Ice Beam on Floe! Leech Seed then sucks some HP out of Fear, causing it to be KO'd! Of all the things!

--------------------

Action 1:

Ghastly: Disable (Leech Seed) [Lotad] (-7 energy, Lotad's Leech Seed Disabled for 6 Actions)
Blitzle: Me First [Sludge Wave] (10 damage [Eevee], 9 damage [Ghastly], 10 damage [Tynamo], 15 damage [Lotad], 7 damage [Gulpin], -9 energy, crit successful [Eevee], Poison successful [Tynamo], Tynamo Poisoned)
Eevee: Fake Tears [Lotad] (-6 energy, Lotad -2 SpD)
Tynamo: Thunder Wave [Eevee] (fails, -6 energy, Blitzle +1 SpA)
Gulpin: Sludge Wave (12 damage [Tynamo], 22 damage [Lotad], 9 damage [Eevee], 10 damage [Ghastly], 13 damage [Blitzle], -6 energy, crits fail, Poisons fail)
Lotad: Leech Seed [Blitzle] (fails, -11 energy)

End of Action: Leech Seed (Ghastly -3 HP, Lotad +3 HP), Yawn (Ghastly falls Asleep for 1 Action), Poison (Tynamo -2 HP)

Action 2:

Ghastly: Asleep
Blitzle: Thunder [Lotad] (20 damage, -7 energy, crit fails, Paralysis fails)
Eevee: Round [Lotad] (18 damage, -7 energy, crit successful)
Tynamo: Charge Beam [Eevee] (fails, -5 energy, Blitzle +1 SpA)
Gulpin: Shadow Ball [Ghastly] (16 damage, -6 energy, crit fails, SpD drop successful)
Lotad: Ice Beam [Eevee] (9 damage, -7 energy, crit fails, Freeze fails)

End of Action: Leech Seed (Ghastly -2 HP, Lotad +2 HP, KO), Poison (Tynamo -2 HP)

~ROUND 2 ENDS~

Poke: Venonat
HP: 22
Energy: 93
Boosts: None
Other: None


Poke: Tynamo | Lotad | Gulpin
HP: 64 | 20 | 81
Energy: 94 | 65 | 75
Boosts: None | -2 SpD | None
Other: Poisoned | Leech Seed Disabled (4 Actions) | None

VS.

Poke: Eevee | Ghastly | Blitzle
HP: 53 | 0 | 64
Energy: 75 | 79 | 70
Boosts: None | Done | +2 SpA, +2 Spe
Other: None | Gone | Electric Attacks +3 BAP (3 Actions)

Tortferngatr releases new Poke + Actions --> TEA_DEMON issues Actions --> Korski refs
 
I'm going to send in Frozen the Swinub.

"Frozen-Stealth Rock, Reflect!
Floe-Shadow Ball Lotad, Round Gulpin!
Faraday-Shock Wave Lotad, Thunder Gulpin! If Gulpin uses Yawn, don't fight it-Rest on turn 2!"
 
weedeater: encore swinub ~ shadow ball blitzle
koloss: tackle blitzle ~ tackle blitzle (why did i even send you out -_-)
goblin: toxic blitzle ~ bubblebeam blitzle
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 3 BEGINS~

Poke: Venonat
HP: 22
Energy: 93
Boosts: None
Other: None


Poke: Tynamo | Lotad | Gulpin
HP: 64 | 20 | 81
Energy: 89 | 65 | 75
Boosts: None | -2 SpD | None
Other: Poisoned | Leech Seed Disabled (4 Actions) | None

VS.

Poke: Eevee | Swinub | Blitzle
HP: 53 | 90 | 64
Energy: 75 | 100 | 70
Boosts: None | None | +2 SpA, +2 Spe
Other: None | None | Electric Attacks +3 BAP (3 Actions)

--------------------

There we go. Thanks for being patient!

--------------------

Action 1:

Blitzle: Shock Wave [Lotad] (16 damage, -3 energy, crit fails)
Eevee: Shadow Ball [Lotad] (4 damage, -6 energy, KO)
Tynamo: Tackle [Blitzle] (9 damage, -2 energy, crit successful)
Swinub: Stealth Rock (-12 energy, Stealth Rock up around TEA_DEMON's team)
Gulpin: Encore [Swinub] (-10 energy, Swinub Encored for 2 Actions)
Lotad: KO'd

Action 2:

Blitzle: Thunder [Gulpin] (miss, -7 energy)
Eevee: Round [Gulpin] (11 damage, -7 energy, crit fails)
Tynamo: Tackle [Blitzle] (6 damage, -6 energy, crit fails)
Swinub: Stealth Rock (fails, -12 energy)
Gulpin: Shadow Ball [Blitzle] (11 damage, -6 energy, crit fails, SpD drop fails)

~ROUND 3 ENDS~

Poke: Venonat
HP: 22
Energy: 93
Boosts: None
Other: None


Poke: Tynamo | Lotad | Gulpin
HP: 64 | 0 | 70
Energy: 81 | 65 | 59
Boosts: None | Done | None
Other: Poisoned | Gone | None
Team Effects: Stealth Rock

VS.

Poke: Eevee | Swinub | Blitzle
HP: 53 | 90 | 38
Energy: 62 | 76 | 60
Boosts: None | None | +2 SpA, +2 Spe
Other: None | Encored (1 Action) | Electric Attacks +3 BAP (1 Action)

TEA_DEMON (new Poke + Actions) --> Tortferngatr (Actions) --> Korski (refs)
 
meshuggah will come into battle.

koloss: tackle blitzle ~ tackle blitzle
meshuggah: silver wind blitzle ~ energy ball blitzle
weedeater: gunk shot blitzle ~ ice beam blitzle

if blitzle is ko'd target eevee instead.
 
Faraday will use the DC he gets from this match to unlock Sap Sipper, and yes, that is legal.
I forgot about it with Leech Seed (pity, I could have gotten in an extra attack with Gastly), but this time, your Energy Ball is mine for the eating.

"Faraday-Protect, then Hidden Power Sewaddle!
Floe-Fake Tears Sewaddle, then Round him!
Frozen- Stealth Rock once again, then Blizzard!"
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Oh that's my bad for the Sap Sipper oversight. Thanks for being so accepting!

~ROUND 4 BEGINS~

Poke: Venonat
HP: 22
Energy: 93
Boosts: None
Other: None


Poke: Tynamo | Sewaddle | Gulpin
HP: 64 | 90 | 70
Energy: 81 | 100 | 59
Boosts: None | None | None
Other: Poisoned | None | None
Team Effects: Stealth Rock

VS.

Poke: Eevee | Swinub | Blitzle
HP: 53 | 90 | 38
Energy: 62 | 76 | 60
Boosts: None | None | +2 SpA, +2 Spe
Other: None | Encored (1 Action) | Electric Attacks +3 BAP (1 Action)

--------------------

Alright great. Faraday Protects itself from incoming blows as Floe lowers Meshuggah's stats with some Fake Tears! Ready for some offense, Faraday strikes Meshuggah with a Hidden Power that Floe follows up with a Round, really putting a pounding on that Sewaddle! Koloss lands another Tackle, but is seriously draining its energy in the process! Frozen then chills the field with a Blizzard! Meshuggah then tries to hit Faraday with an Energy Ball, but just then everyone remembered about Faraday's newfound Herbivore ability and the electric zebra absorbed the attack! Finally, Faraday gets hit with an Ice Beam from Weedeater!

--------------------

Before Round: Stealth Rock (Sewaddle -15 HP)

Action 1:

Blitzle: Protect (-13 energy)
Eevee: Fake Tears [Sewaddle] (-6 energy, Sewaddle -2 SpD)
Tynamo: Tackle [Blitzle] (0 damage, -10 energy)
Swinub: Stealth Rock (fails, -12 energy, Encore ends)
Sewaddle: Silver Wind [Blitzle] (0 damage, -3 energy, stat boosts fail)
Gulpin: Gunk Shot [Blitzle] (miss, -7 energy)

End of Action: Poison (Tynamo -2 HP)

Action 2:

Blitzle: Hidden Power [Sewaddle] (18 damage, -5 energy, crit fails)
Eevee: Round [Sewaddle] (15 damage, -7 energy, crit fails)
Tynamo: Tackle [Blitzle] (6 damage, -14 energy, crit fails)
Swinub: Blizzard (14 damage [Tynamo], 24 damage [Sewaddle], 14 damage [Gulpin], -7 energy, crits fail, Freezes fail)
Sewaddle: Energy Ball [Blitzle] (0 damage, -5 energy, Blitzle +1 Atk)
Gulpin: Ice Beam [Blitzle] (13 damage, -7 energy, crit fails, Freeze fails)

End of Action: Poison (Tynamo -2 HP)

~ROUND 4 ENDS~

Poke: Venonat
HP: 22
Energy: 93
Boosts: None
Other: None


Poke: Tynamo | Sewaddle | Gulpin
HP: 46 | 18 | 56
Energy: 57 | 92 | 45
Boosts: None | -2 SpD (1 Round) | None
Other: Poisoned | None | None
Team Effects: Stealth Rock

VS.

Poke: Eevee | Swinub | Blitzle
HP: 53 | 90 | 19
Energy: 49 | 57 | 42
Boosts: None | None | +1 Atk, +2 SpA, +2 Spe
Other: None | None | None

Tortferngatr --> TEA_DEMON --> Korski
 
"Faraday-Protect, then Thunder Gulpin! If Sewaddle is still alive turn 2, use Shock Wave on him instead turn 2!
Floe-Round Sewaddle, then Shadow Ball Gulpin! If turn 1 Sewaddle uses evasive Agility, use Quick Attack turn 1!
Frozen-Icy Wind, then Blizzard! If Sewaddle's down, use Reflect!"
 
koloss: tackle eevee ~ tackle eevee
meshuggah: silver wind eevee ~ silver wind eevee
weedeater: ice beam eevee ~ shadow ball blitzle
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 5 BEGINS~

Poke: Venonat
HP: 22
Energy: 93
Boosts: None
Other: None


Poke: Tynamo | Sewaddle | Gulpin
HP: 46 | 18 | 56
Energy: 57 | 92 | 45
Boosts: None | -2 SpD (1 Round) | None
Other: Poisoned | None | None
Team Effects: Stealth Rock

VS.

Poke: Eevee | Swinub | Blitzle
HP: 53 | 90 | 19
Energy: 49 | 57 | 42
Boosts: None | None | +1 Atk, +2 SpA, +2 Spe
Other: None | None | None

--------------------

Sewaddle down!

--------------------

Action 1:

Blitzle: Protect (-7 energy)
Eevee: Round [Sewaddle] (15 damage, -7 energy, crit fails)
Tynamo: Tackle [Eevee] (6 damage, -18 energy, crit fails)
Swinub: Icy Wind (9 damage [Tynamo], 3 damage [Sewaddle], 9 damage [Gulpin], -4 energy, crits fail, Tynamo -1 Spe, Gulpin -1 Spe, KO [Sewaddle])
Sewaddle: KO'd
Gulpin: Ice Beam [Eevee] (9 damage, -11 energy, crit fails, Freeze successful, Eevee Deeply Frozen for 2 Actions)

End of Action: Poison (Tynamo -2 HP)

Action 2:

Blitzle: Thunder [Gulpin] (19 damage, -7 energy, crit fails, Paralysis fails)
Eevee: Frozen
Swinub: Reflect (-8 energy, Reflect up for 6 Actions)
Tynamo: Tackle [Eevee] (1 damage, -22 energy, crit fails)
Gulpin: Shadow Ball [Blitzle] (11 damage, -6 energy, crit fails, SpD drop fails)

End of Action: Poison (Tynamo -2 HP)

~ROUND 5 ENDS~

Poke: Venonat
HP: 22
Energy: 93
Boosts: None
Other: None


Poke: Tynamo | Sewaddle | Gulpin
HP: 33 | 0 | 28
Energy: 17 | 92 | 28
Boosts: -1 Spe (1 Round) | Done | -1 Spe (1 Round)
Other: Poisoned | Gone | None
Team Effects: Stealth Rock

VS.

Poke: Eevee | Swinub | Blitzle
HP: 37 | 90 | 8
Energy: 42 | 45 | 28
Boosts: None | None | +1 Atk, +2 SpA, +2 Spe
Other: Frozen (1 Action) | None | None
Team Effects: Reflect (6 Actions)

TEA_DEMON releases new Poke, issues Actions --> Tortferngatr issues Actions --> Korski refs
 
looks like mayhem will come out to play.

koloss: tackle blitzle ~ tackle blitzle
mayhem: waterfall blitzle ~ rock slide
weedeater: ice beam blitzle ~ sludge eevee
all: if blitzle uses protect a1, target eevee instead and target blitzle a2.
 
...I'm having a very fun time.

"Floe-Bodyblock Faraday, then Round Gulpin.
Frozen-Light Screen, then Dig at Gulpin. You're a Ground-type-you can cross that icy pond from beneath and strike at exactly the right location to hit Gulpin for the KO.
Faraday-Shock Wave Totodile, then Spark at him!"
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 6 BEGINS~

Poke: Venonat
HP: 22
Energy: 93
Boosts: None
Other: None


Poke: Tynamo | Totodile | Gulpin
HP: 33 | 90 | 28
Energy: 17 | 100 | 28
Boosts: -1 Spe (1 Round) | None | -1 Spe (1 Round)
Other: Poisoned | None | None
Team Effects: Stealth Rock

VS.

Poke: Eevee | Swinub | Blitzle
HP: 37 | 90 | 8
Energy: 42 | 45 | 28
Boosts: None | None | +1 Atk, +2 SpA, +2 Spe
Other: Frozen (1 Action) | None | None
Team Effects: Reflect (6 Actions)

--------------------

Prose.

--------------------

Before Round: Stealth Rock (Totodile -12 HP)

Action 1:

Blitzle: Shock Wave [Totodile] (17 damage, -3 energy, crit fails)
Eevee: Frozen
Swinub: Light Screen (-8 energy, Light Screen up for 6 Actions)
Tynamo: Tackle [Blitzle] (1 damage, -17 energy, crit fails, faints)
Totodile: Waterfall [Blitzle] (7 damage, -5 energy, KO)
Gulpin: Ice Beam [Blitzle] (0 damage, -7 energy)

Action 1:

Eevee: Round [Gulpin] (unfreezes, 11 damage, -7 energy, crit fails)
Swinub: Dig [Evade]
Totodile: Rock Slide (miss [Swinub], 4 damage [Eevee], -6 energy, crit fails)
Gulpin: Sludge [Eevee] (4 damage, -4 energy, crit fails, Poison successful, Eevee Poisoned)
Swinub: Dig [Gulpin] (17 damage, -9 energy, KO)

End of Action: Poison (Eevee -2 HP)

~ROUND 6 ENDS~

Poke: Venonat
HP: 22
Energy: 93
Boosts: None
Other: None


Poke: Tynamo | Totodile | Gulpin
HP: 33 | 61 | 0
Energy: 0 | 89 | 17
Boosts: Done | None | None
Other: Gone | None | None
Team Effects: Stealth Rock

VS.

Poke: Eevee | Swinub | Blitzle
HP: 27 | 90 | 0
Energy: 35 | 28 | 25
Boosts: None | None | Done
Other: Poisoned | None | Gone
Team Effects: Reflect (4 Actions), Light Screen (5 Actions)

TEA_DEMON releases Vanden the VENONAT

Tortferngatr releases new Poke, issues Actions --> TEA_DEMON issues Actions --> Korski refs
 
D'oh.

Go Flash. Twice, both on the same area as Venonat. (no switch phase is initiated since my opponent can't switch.) Floe, return.

"Fox-use Pursuit on Venonat, then Fake Tears Totodile.
Frozen-Mud Bomb then Dig. Both on Totodile
Flash-use Charge, then Thunder Totodile."
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 7 BEGINS~

Poke: Venonat | Totodile
HP: 22 | 61
Energy: 93 | 89
Boosts: None | None
Other: None | None
Team Effects: Stealth Rock

VS.

Poke: Monohm (1) | Swinub | Monohm (2)
HP: 90 | 90 | 90
Energy: 100 | 28 | 100
Boosts: None | None | None
Other: None | None | None
Team Effects: Reflect (4 Actions), Light Screen (5 Actions)

--------------------

Alright let's finish this up next Round.

--------------------

Before Round: Stealth Rock (Venonat -15 HP)

Action 1:

Monohm (2): Pursuit [Venonat] (7 damage, -4 energy, KO)
Monohm (1): Charge (-7 energy, +1 SpD, Electric Attacks +3 BAP for 6 Actions)
Venonat: KO'd
Swinub: Mud Bomb [Totodile] (12 damage, -5 energy, crit fails, Acc drop fails)
Totodile: Waterfall [RNG for target=Monohm (2)] (11 damage, -5 energy, crit fails, Zorua's Illusion dissipates)

Action 2:

Zorua: Fake Tears [Totodile] (-5 energy, Totodile -2 SpD)
Monohm (1): Thunder [Totodile] (33 damage, -7 energy, crit fails, Paralysis successful, Totodile 25% Paralyzed)
Swinub: Dig [Evade]
Totodile: Dragon Claw [RNG for target=Monohm (1)] (11 damage, -6 energy, crit successful)
Swinub: Dig [Totodile] (10 damage, -9 energy, crit fails)

~ROUND 7 ENDS~

Poke: Venonat | Totodile
HP: 0 | 6
Energy: 93 | 78
Boosts: None | -2 SpD
Other: None | 20% Paralyzed
Team Effects: Stealth Rock

VS.

Poke: Monohm (1) | Swinub | Zorua
HP: 79 | 90 | 79
Energy: 86 | 14 | 91
Boosts: +1 SpD | None | None
Other: Electric Attacks +3 BAP (5 Actions) | None | None
Team Effects: Reflect (2 Actions), Light Screen (3 Actions)

TEA_DEMON --> Tortferngatr --> Korski
 
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