rickheg vs Dummy007 at Crystal Colosseum!

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Flora

Yep, that tasted purple!
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I need some quick battles for my army of NFEs. Issuing 2 challenges, both the same;

2v2 Doubles, I'm bringing NFE's
DQ Time; 1 Day
0 chills/0 recovers
Arena; C$FP's Crystal Colosseum
290px-CrystalColo.jpg

Field Type: Electric/Rock
Complexity: Simple/Moderate
Restrictions: Water source far below (costing extra energy to use), seismic activity will cause crystals to drop, electric and rock moves get +2 BAP, no weather.

This is a colosseum from Pokemon Battle Revolution. It is an underground cave with crystals glowing with electricity (or at least that is how I perceive it). There is a nicely painted arena-rectangle for battling, but that certainly doesn't define any boundaries. This cave is just charged with electricity and full of rock. All electric or rock moves get +3 to their base attack power. There is no water supply except for down below, so it takes extra energy (3 energy) to summon it up for moves like Surf. If any seismic activity should take place, all Pokemon are hit will crystals (a 4 BAP physical electric attack with 3 Attack). Since it is an underground cave, no weather can reach the arena. It should make for interesting battles - it could potentially even be a gym if someone wanted to use it for that!

Cool. Are we using LC-legal or Middle Cup-legal? (I'm assuming LC.)

Switch=If it were OK, what would we switch to?
No items
All abilities

622.png

Golett (Megazord)
Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

Type: Ghost/Ground
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

No Guard: (Innate) (DW Locked) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Astonish
Defense Curl
Mud Slap
Roll Out
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Earthquake
Night Shade
Focus Punch

Substitute
Rock Slide
Toxic

111.png

Rhyhorn (Dino) M
Nature: Careful (Adds 1 to Special Defense; Subtracts 1 from Special Attack)

Type: Rock/Ground
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Reckless: (DW Locked) (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 25

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Stone Edge
Earthquake
Megahorn

Thunder Fang
Ice Fang
Crunch

Sandstorm
Protect
Dig

embirch2.png

Embirch [Septimus Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (50/1.15)

EC: 1/9 (will be 3/9 when my HC claim is approved)
MC: 0
DC: 0/5

Attacks:
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Counter
Earth Power
Seed Bomb

Sunny Day
Swords Dance
Rock Slide

540.png

Sewaddle [Boy 409] (M)
Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack)
Typing: Bug/Grass
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g., Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4(+)
SpA: Rank 1(-)
SpD: Rank 2
Spe: 42

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug

Agility
Me First
Mind Reader

Toxic
Sunny Day
Rest

Okay, rickheg sends out both Megazord and Dino without any need of a post.

Dummy's actions
rickheg's actions
ref

GOOD LUCK AND HAVE FUN!
 
"Let's get this show on the road!

Septimus: Interestingly, you're the fastest Pokemon out here, so Sunny Day isn't necessary. Start off with a Seed Bomb on Dino, followed closely by an Earth Power on the same target. Seed Bomb Megazord to finish the round. Offense rules.

Boy 409: This is your first battle, but that doesn't mean you can't be helpful! Toxic Megazord first of all, then blitz them both with Razor Leaf. Conclude with a Toxic on Dino, just to keep things interesting."

Summary:
Septimus: Seed Bomb Dino -> Earth Power Dino -> Seed Bomb Megazord
Boy 409: Toxic Megazord -> Razor Leaf -> Toxic Dino
 
Alright boys, I suppose we should have forseen grass types from Dummy. Let's see what we can do;

Megazord, you can't avoid the status, unfortunately. But you can dish out some major hurting thanks to the arena's boost the rock attacks. Rock Slide both of them, then lash out at Septimus with Mud Slap, and finish off with another Rock Slide.

Dino, you're gonna take a lot of damage this round. There isn't much we can do about it, but we can avoid some of it. Start out by showing off your power and hitting Septimus with Stone Edge. Then Protect to avoid the worst of the damage, and finish with Rock Blast on Septimus.

Summary:
Megazord: Rock Slide, Mud Slap Septimus, Rock Slide
Dino: Stone Edge Septimus, Protect, Stone Edge Septimus
 
I see Rock Blast and Stone Edge for the final action (for Dino)... I took Stone Edge.
622.png
111.png

Megazoid | Dino (M)
HP: 90 | 100
EN: 100 | 100
Spe: 35 | 25
Iron Fist | LightningRod
Klutz | Rock Head
embirch2.png
540.png

Septimus Heap (M) | Boy 409 (M)
HP: 90 | 90
EN: 100 | 100
Spe: 43 | 32
Leaf Guard | Swarm
Battle Armor | Chlorophyll
-10% Eva (SH)

Round 1

Ouch!

Calcs

Action 1
SH (Seed Bomb Dino): (8+3+0) x 2.25 = [25 DMG/5 EN]
Megazoid (Rock Slide): [6 EN]
Vs SH: (6+3+3) x 1.5 = [18 DMG]
Vs Boy: (6+3+0) x 1.5 = [14 DMG]
Boy (Toxic Megazoid): [7 EN]
Dino (Stone Edge SH): (10+3+3+1.5) x 1.5 = [26 DMG/6 EN]

-1 HP (Megazoid)

Action 2
Dino (Protect)
SH (Earth Power Dino): (9+0) x 2.25 = [14 DMG/7 EN]
Seismic Activity took place. Crystals fell.
Vs Megazoid: Unaffected.
Vs Dino: Unaffected.
Vs SH: (4+1.5) x .67 = [4 DMG]
Vs Boy: (4-1.5) x .67 = [2 DMG]
Megazoid (Mud-Slap SH): (4+3-1.5) = [6 DMG/3 EN]
-1 Acc (SH) (4a)
Boy (Razor Leaf): [3 EN]
Vs Megazoid: (4+3+0) x 1.5 = [11 DMG]
Vs Dino: (4+3-1.5) x 2.25 = [12 DMG]
Dino (Protect): [12 EN]

-1 HP (Megazoid)

Action 3
SH (Seed Bomb Megazoid): (8+3+1.5) x 1.5 = [19 DMG/5 EN] (MISSED)
Megazoid (Rock Slide): [6 EN]
Vs SH: (6+3+3) x 1.5 = [18 DMG]
Vs Boy: (6+3+0) x 1.5 = [14 DMG]
Boy (Toxic): (FLINCHED)
Dino (Stone Edge SH): (10+3+3+1.5) x 1.5 = [26 DMG/6 EN]
Septimus Heap fainted!

-1 HP (Megazoid)

622.png
111.png

Megazoid | Dino (M)
HP: 76 | 63
EN: 85 | 76
Toxic (Megazoid, 2)
embirch2.png
540.png

Septimus Heap (M) | Boy 409 (M)
HP: KOed | 60
EN: KOed | 90

rickheg
Dummy007
Flora
 
622.png
111.png

Megazoid | Dino (M)
HP: 76 | 63
EN: 85 | 76
Toxic (Megazoid, 2)
embirch2.png
540.png

Septimus Heap (M) | Boy 409 (M)
HP: KOed | 60
EN: KOed | 90

Round 1

bugcrushed

Calcs

Action 1
Megazoid (Rock Slide): (8+3+0) x 1.5 = [17 DMG/10 EN]
Boy (Razor Leaf): [3 EN]
Vs Megazoid: (4+3+0) x 1.5 = [11 DMG]
Vs Dino: (4+3-1.5) x 2.25 = [12 DMG]
Dino (Stone Edge): (10+3+3-1.5) x 1.5 = [22 DMG/6 EN]

-2 HP (Megazoid)

Action 2
Megazoid (Rock Slide): (8+3+0) x 1.5 = [17 DMG/14 EN]
Boy (Razor Leaf): [7 EN]
Vs Megazoid: (4+3+0) x 1.5 = [11 DMG]
Vs Dino: (4+3-1.5) x 2.25 = [12 DMG]
Dino (Stone Edge): (10+3+3-1.5) x 1.5 = [22 DMG/10 EN]
BOY FAINTED!

-2 HP (Megazoid)
622.png
111.png

Megazoid | Dino (M)
HP: 50 | 39
EN: 61 | 60
Toxic (Megazoid, 3)
embirch2.png
540.png

Septimus Heap (M) | Boy 409 (M)
HP: KOed | KOed
EN: KOed | KOed

poor things gg

Rewards
rickheg: 2 TCs
- Megazoid: 1 EC | 2 MCs | 1 DC
- Dino: 1 EC | 2 MCs | 1 DC | 2 KOCs
Dummy007: 2 TCs
- Septimus Heap: 1 EC | 2 MCs | 1 DC
- Dino: 1 EC | 2 MCs | 1 DC
Flora: 4 RTs
 
Shortest completed battle ever? Quite possibly. My favorite part is how "Megazord" is spelled incorrectly every time since the first reffing. :P Good game, rickheg, though the arena and my choice of Pokemon kind of ruined me. At least I get a Flarelm! Oh, and gracias para the reffing, Flora.
 
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