I was going to wait for Darksoul to PM mons, but then I remembered he only has two Pokémon. That simplified things somewhat. Without further ado:
To the east, our determined challenger, DARKSOUL! (Applause)
To the west, the fearless PENGUIN! (More applause)
Before we begin, let's meet the Pokémon the battlers have brought:
Darksoul's team:
Scyther [Shinobi] (Male)
Nature: Jolly (+15% Speed, + 34% Accuracy, -1 Sp Attack)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Ability 1: <Swarm>
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Ability 2: <Technician>
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
DW (Locked): Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 121 (+)
Height: Class 3
Weight: Class 4
Total: 19
EC:
MC:
DC:
Attacks:
Fury Cutter (*)
Agility (*)
Wing Attack (*)
Double Team (*)
Focus Energy (*)
Leer (*)
Quick Attack (*)
Vacuum Wave (*)
False Swipe (*)
Pursuit (*)
Light Screen (*)
Reversal (*)
Steel Wing (*)
Substitute (*)
U-Turn (*)
Aerial Ace (*)
Penguin's team:
Larvitar (*) Dust Devil (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock / Ground
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): (Innate, Locked) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (41 / 1.15) (-)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)
Dragon Dance (*)
Pursuit (*)
Stealth Rock (*)
Brick Break (*)
Dig (*)
Protect (*)
Gible (*) Bruce (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Dragon / Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): (Innate, Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 42
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Tackle (*)
Sand-Attack (*)
Dragon Rage (*)
Sandstorm (*)
Take Down (*)
Sant Tomb (*)
Slash (*)
Dragon Claw
Outrage (*)
Iron Head (*)
Body Slam (*)
Earthquake (*)
Stone Edge (*)
Flamethrower (*)
Toxic
Flow of the match:
1. Darksoul sends out his first Pokémon, and chooses an ability.
2. Penguin sends out his first Pokémon, chooses an ability, and posts actions.
3. Darksoul posts his actions.
4. I ref, with Tortferngatr's help.
5. Darksoul's actions.
6. Penguin's actions.
7. More reffing, more help from Tortferngatr.
Rinse and repeat until we have a WINNER!
Darksoul, you're up!
Still hoping for a newer opponent! :)
2v2 Singles
Switch = KO
1 day
No items
Forest
Ladies and gentlemen, boys and girls, welcome to another fiery battle in CAP ASB!Sure, I'll take that.
Abilities = 1
To the east, our determined challenger, DARKSOUL! (Applause)
To the west, the fearless PENGUIN! (More applause)
Before we begin, let's meet the Pokémon the battlers have brought:
Darksoul's team:
Scyther [Shinobi] (Male)
Nature: Jolly (+15% Speed, + 34% Accuracy, -1 Sp Attack)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Ability 1: <Swarm>
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Ability 2: <Technician>
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
DW (Locked): Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 121 (+)
Height: Class 3
Weight: Class 4
Total: 19
EC:
MC:
DC:
Attacks:
Fury Cutter (*)
Agility (*)
Wing Attack (*)
Double Team (*)
Focus Energy (*)
Leer (*)
Quick Attack (*)
Vacuum Wave (*)
False Swipe (*)
Pursuit (*)
Light Screen (*)
Reversal (*)
Steel Wing (*)
Substitute (*)
U-Turn (*)
Aerial Ace (*)
Vulpix [Vulpix] Female
Nature: Timid (+15% Speed, + 13% Accuracy, -1 Atk)
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ability:
Flash Fire
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
DW (locked): Drought
Type: Innate
When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)
Size: Class 1
Weight: Class 1
Total: 14
Ember (*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Hypnosis(*)
Hex(*)
Disable(*)
Double Team (*)
Energy Ball (*)
Attract (*)
Nature: Timid (+15% Speed, + 13% Accuracy, -1 Atk)
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ability:
Flash Fire
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
DW (locked): Drought
Type: Innate
When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)
Size: Class 1
Weight: Class 1
Total: 14
Ember (*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Hypnosis(*)
Hex(*)
Disable(*)
Double Team (*)
Energy Ball (*)
Attract (*)
Penguin's team:
Larvitar (*) Dust Devil (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock / Ground
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): (Innate, Locked) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (41 / 1.15) (-)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)
Dragon Dance (*)
Pursuit (*)
Stealth Rock (*)
Brick Break (*)
Dig (*)
Protect (*)
Gible (*) Bruce (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Dragon / Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): (Innate, Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 42
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Tackle (*)
Sand-Attack (*)
Dragon Rage (*)
Sandstorm (*)
Take Down (*)
Sant Tomb (*)
Slash (*)
Dragon Claw
Outrage (*)
Iron Head (*)
Body Slam (*)
Earthquake (*)
Stone Edge (*)
Flamethrower (*)
Toxic
Flow of the match:
1. Darksoul sends out his first Pokémon, and chooses an ability.
2. Penguin sends out his first Pokémon, chooses an ability, and posts actions.
3. Darksoul posts his actions.
4. I ref, with Tortferngatr's help.
5. Darksoul's actions.
6. Penguin's actions.
7. More reffing, more help from Tortferngatr.
Rinse and repeat until we have a WINNER!
Darksoul, you're up!