Battle Hall Challenge - Son of Shadoo


Health: 32
Energy: 62
Status: Burn, Light Screen (1)
Stats: +1 SpA
Ability: Filter

vs.


Health: 27
Energy: 61
Status: -
Stats: -1 SpD
Ability: Magic Guard
__________________________________________________ _________________

Action One

Plicowatt used Detect!
-12 Energy

Mime Jr. used Shadow Ball!
-6 Energy

Burn, -2 HP

Action Two

Plicowatt used Thunderbolt!
Crit: 7/16 (No)
Effect: 9/10 (No)
-13 HP
-6 Energy

Mime Jr. used Light Screen!
-7 Energy

Burn, -2 HP

Action Three

Plicowatt used Detect!
-13 Energy

Mime Jr. used Thunderbolt!
-7 Energy

Burn, -2 HP
__________________________________________________ __________________________


Health: 13
Energy: 42
Status: Burn, Light Screen (5)
Stats: -
Ability: Filter

vs.


Health: 27
Energy: 30
Status: -
Stats: -
Ability: Magic Guard
 
*sigh* Well, Lil SoS, we did our best. GG.

Thunderbolt the fuck out of him.
If Detect or Mirror Coat is ordered, Nasty Plot, but only once.
 

Health: 32
Energy: 62
Status: Burn, Light Screen (1)
Stats: +1 SpA
Ability: Filter

vs.


Health: 27
Energy: 61
Status: -
Stats: -1 SpD
Ability: Magic Guard
__________________________________________________ _________________

Action One

Plicowatt used Thunderbolt!
Crit: 15/16 (No)
Effect: 9/10 (No)
-8 HP
-6 Energy

Mime Jr. used Thunderbolt!
Crit: 13/16 (No)
Effect: 10/10 (No)
-15 HP
-7 Energy

Burn, -2 HP

Action Two

Plicowatt used Thunderbolt!
Crit: 14/16 (No)
Effect: 1/10 (Yes)
-8 HP
-10 Energy
__________________________________________________ __________________________


Health: KO
Energy: 31
Status: Burn, Light Screen (3)
Stats: -
Ability: Filter

vs.


Health: 12
Energy: 14
Status: -
Stats: -
Ability: Magic Guard

__________________________________________________ _________________



"Mime Jr. is a loser!"

Rewards

Son of Shadoo: 4 TC, 4 BP, 8 HC
dogfish44: 3*2 = 6 BT
Fire Blast: (1*2) + 2 = 4 BT

Challenge Complete
 
Screw you and your Plicowatt. If I'd covered Detect last round, I'd have won.

Thanks for reffing, Dogfish and Fire Blast. Now to claim my money :)
 
Rank and format: Rank 1 Singles
Pokemon #1: Hijinks the Plicowatt
Pokemon #1 Ability: Magic Guard
Pokemon #1 Info:

Plicowatt "Hijinks" (F)
Nature: Modest - adds rank to SpA, subtracts rank from Atk.

Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW, LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

EC: 1/6
MC: 0
DC: 1/5

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1

Attacks:
Levelup:
Bubble
Charge
Tackle
Thundershock
Detect

TM:
Scald
Toxic
Ice Beam
Protect

Egg:
Me First
Counter
Mirror Coat
Signal Beam









Alright, pick a type SoS, and good luck!
 
RNG Roll: 2/5
Ability Roll: 2/2


Pansear (M)

Nature: Rash

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 64

Blaze (DW): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Attacks:

Scratch
Leer
Lick
Incinerate
Fury Swipes
Yawn
Bite
Flame Burst
Amnesia

Sunny Day
SolarBeam
Fire Blast

Nasty Plot
Role Play
Fire Punch
 
Oh yeah, pretty much every Fire type gets SolarBeam -_- Well, fortunately for us, he has a SpD lowering nature. And Pansear is a piece of shit anyway.

Scald >>> Bubble >>> Scald
If SolarBeam is used, use Mirror Coat and push actions back.
 

HP: 80
Energy: 100
Status: None
Stats: None


HP: 90
Energy: 100
Status: None
Stats: None

Action One

Plicowatt used Scald!
RNG Crit: 1860/10000 NO
RNG Burn: 6929/10000 NO
(8+3+(3-1)*1.5)*1.5=21 Damage
-5 Energy

Pansear used Yawn!
Plicowatt became Drowsy!
-10 Energy

Action Two

Plicowatt used Bubble!
RNG Crit: 2675/10000 NO
RNG Speed Drop: 1875/10000 NO
(4+3+(3-1)*1.5)*1.5=15 Damage
-1 Energy

Pansear used Fire Blast!
RNG Roll Hit: 2271/10000 HIT
RNG Roll Crit: 1096/10000 NO
RNG Roll Burn: 5464/10000 NO
(12+3+(3-1)*1.5)*.67=12.06~ 12 Damage
-7 Energy

Action Three

Pansear uses Solar Beam!
RNG Roll Crit: 555/10000 CRIT
(12+(3-1)*1.5+3)*1.5=27 Damage
-8 Energy

Plicowatt used Mirror Coat!
23*1.5=34.5~ 35 Damage
-14 Damage


HP: 41
Energy: 80
Status: None
Stats: None


HP: 19
Energy: 78
Status: None
Stats: None

Dodge~Solarbeam~Solarbeam

With Hax, we can win!
 

HP: 41
Energy: 80
Status: None
Stats: None


HP: 19
Energy: 78
Status: None
Stats: None

Action One

Pansear used Dodge!
40+(64-95)/5=33.8% Chance
-5 Energy

Plicowatt used Scald!
RNG Roll Hit: 1284/10000 MISS
-9 Energy

Plicowatt fell Asleep!
RNG Roll Sleep Stage: 1/3
Light Sleep!

Action 2

Pansear used Solar Beam!
RNG Roll Crit: 7544/10000 NO
(12+(3-1)*1.5)*1.5=22.5~ 23 Damage
-8 Energy

Plicowatt is Asleep!

Action Three

Pansear used Solar Beam!
RNG Roll Crit: 2341/10000 NO
(12+(3-1)*1.5)*1.5=22.5~ 23 Damage
-8 Energy

Plicowatt is KO'ed!

Challenge ends...

Unlucky SoS, you got the short end of the RNG. If only you hadn't been evaded by that dodge, you would have won! Either way, come back next time with a better movepool, and you'll do just fine!

Rewards!
SoS- 1 TC, 1 BP, 2 HC
Kaxtar- 2+2=4 BT
 
Only Son_of_Shadoo and the current ref for this challenge should be posting in this thread.

Son_of_Shadoo will be using Butterfree with Tinted Lens:

Butterfree(*) [Buggo] (Male)
Nature: Modest - Adds * to Special Attack. Subtracts * from Attack

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 5/5
MC: 0
DC: 5/5 (UNLOCKED!)

Abilities:
Compoundeyes: This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. (Innate)
Tinted Lens (DW, unlocked!): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). (Innate)

Attacks:
Levelup:
Tackle*
String Shot*
Bug Bite*
Harden
Confusion
PoisonPowder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Bug Buzz
Quiver Dance

TM:
Giga Drain
Shadow Ball
Roost

Move Total: 17


Son_of_Shadoo, you may choose your first type. Your options are:








Good luck!
 
Battle 1


Camper Charles wants to battle!

"I LOVE camping!"

RNG Roll for Pokemon: 2/5

"I found this buck once when I was camping! I just walked over and started riding him!"

RNG Roll for Ability: 2/3

"He loves drinking the sap off trees for energy!"


Sawsbuck (M)

Nature: Adamant

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW): (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Attacks:

Megahorn
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Aromatherapy
Energy Ball
Charm
Horn Leech

Wild Charge
Giga Impact
Substitute

GrassWhistle
Synthesis
Worry Seed


Your actions, Son_of_Shadoo!
 

Sawsbuck (M)
HP: 100
EN: 100
SPE: 95
NATR: Adamant
ABIL: Sap Sipper
STAT: N/A
OTHR: N/A

Buggo (M)
HP: 90
EN: 100
SPE: 70
NATR: Modest
ABIL: Tinted Lens
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Sawsbuck used Giga Impact!
RNG Roll (To-Hit) [<=900 Yes] 586/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes] 434/1000 (No)
(12+3+3+4.5) = 22.5 ~ 23 Damage
9+(4/2.5)-1 = 9.6 ~ 10 Energy
Butterfree used Sleep Powder!
RNG Roll (To-Hit) [<=750 Yes] 271/100 (Yes)
Sawsbuck attack rose!
-7 Energy

Action 2:

Sawsbuck used Grasswhistle!
RNG Roll (To-Hit) [<=550 Yes] 114/1000 (Yes)
-4 Energy
Butterfree fell asleep!
RNG Roll (Duration) [1|1|2] 1/3 (1 action)
Butterfree is fast asleep!

Action 3:

Sawsbuck used Giga Impact!
RNG Roll (To-Hit) [<=900 Yes] 19/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes] 766/1000 (No)
(12+3+3+4.5) = 22.5 ~ 23 Damage
9+(4/2.5)-1 = 9.6 ~ 10 Energy
Butterfree used Bug Buzz!
RNG Roll (To-Crit) [<=63 Yes] 296/1000 (No)
RNG Roll (Effect) [<=100 Yes] 759/1000 (No)
(9+3+1.5) x 1.5 = 20.25 ~ 20 Damage
-6 Energy


Sawsbuck (M)
HP: 80
EN: 76
SPE: 95
NATR: Adamant
ABIL: Sap Sipper
STAT: N/A
OTHR: N/A

Buggo (M)
HP: 44
EN: 87
SPE: 70
NATR: Modest
ABIL: Tinted Lens
STAT: N/A
OTHR: N/A

Turn Order:

Camper Charles issues actions.
Son_of_Shadoo issues actions.
REFEREE
 
As badly as this will probably screw me over, I think it's important to point out I dun goofed. Sleep Powder is a Grass type move, and thus, should have activated Sap Sipper. I think Sleep Powder activates it anyway, not 100%.
 

Sawsbuck (M)
HP: 80
EN: 76
SPE: 95
NATR: Adamant
ABIL: Sap Sipper
STAT: N/A
OTHR: N/A

Buggo (M)
HP: 44
EN: 87
SPE: 70
NATR: Modest
ABIL: Tinted Lens
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Sawsbuck used Tackle!
RNG Roll (To-Crit) [<=63 Yes] 706/1000 (No)
(5+3+4.5) = 12.5 ~ 13 Damage
2+(4/3)-1 = 2.333 ~ 2 Energy
Butterfree used Bug Buzz+Bug Buzz!
RNG Roll (To-Crit) [<=63 Yes] 67/1000 (No)
RNG Roll (Effect) [<=200 Yes] 25/1000 (No)
(9*2.25+3+1.5) x 1.5 = 37.125 ~ 37 Damage
(11+(11+4)) x 2 - 1 = -51 Energy

Action 2:

Sawsbuck used Giga Impact!
RNG Roll (To-Hit) [<=900 Yes] 33/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes] 652/1000 (No)
(12+3+3+4.5) = 22.5 ~ 23 Damage
9+(4/2.5)-1 = 9.6 ~ 10 Energy
Butterfree cooled down!

Action 3:

Sawsbuck used Tackle!
RNG Roll (To-Crit) [<=63 Yes] 706/1000 (No)
(5+3+4.5) = 12.5 ~ 13 Damage
2+(4/3)-1 = 2.333 ~ 2 Energy


Sawsbuck (M)
HP: 43
EN: 62
SPE: 95
NATR: Adamant
ABIL: Sap Sipper
STAT: N/A
OTHR: N/A

Buggo (M)
HP: KO
EN: KO
SPE: 70
NATR: Modest
ABIL: Tinted Lens
STAT: N/A
OTHR: N/A


Rewards:
Son_of_Shadoo: 1 TC/BP
Buggo: 2 HC
C$FP: 4 BT
 

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