Quick Training: darksoulSP and Albinoloon

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jas61292

used substitute
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Looking for a quick Training Battle.


No items
ASB Arena
12 Hour DQ (I would like it fast, but I can make it 24 hours if necessary)
Accptor can decide to do a 2v2 singles or a 1v1 singles.

taken

1v1 Singles
Switch= X
Abilities= one
Items= X

Woo, ASB arena for a training battle. I feel like I have seen this somewhere before. Hmmm....nope. Can't quite place it. Oh well. Let's battle.

Teams:

darksoulSP:
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Ralts (Yin)
Male
Nature: Serious (neutral nature)
Type: Psychic

What Fighting is to physical prowess, Psychic is to mental. Psychic types sense opponents energy in addition to any visual or hearing confirmation, allowing them to strike opponents from a great distance with their mental assaults and strike them even if they are physically blinded or inhibited. The same is not true if their mental concentration is disrupted through aggravating sounds. They also have a great deal of their own support moves, rivaling those of the Normal type. Psychic Pokemon are deep into mental energy, and thus they can also use ki attacks fairly effectively. Psychic types have intensely strong minds, and can fling opponents with Psychic attacks that their non-Psychic counterparts cannot.

Psychic-type attacks are not godlike, however. Most of them are simple mental assaults that tap into one of the opponents fears or memories. Extrasensory for example taps into memories that frighten the Pokemon, causing them to flinch. Psychic recalls moments of weakness that can lead to a lowering of special defense, and confusion using attacks generally just garble memories. While Psychic (the attack) can redirect energy attacks somewhat, it must be focused on the attack, not the Pokemon issuing it in order to have any function to that effect.

Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.



Abilities:

Synchronize
Type: Innate

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace
Type: Can be Activated

This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

DW (Locked):
Telepathy
Type: Innate

This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.



Command: (Ability: Trace (Target Ability) )



Stats


HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10


EC: 3/9
MC: 1
DC: 2/5

Growl *
Confusion *
Double Team *
Teleport *
Lucky Chant *
Calm Mind *
Heal Pulse *


Confuse Ray *
Encore *
Shadow Sneak *

Thunder Wave *
Will-o-Wisp *
Light Screen *

Wish

Total: 14 Attacks
Gastly (Shade)
Male
92.png


Type:

Poison
Poison shares a lot in common with Normal, at least as far as being generalist and having poor super-effective coverage. It's greatest advantage though is its complete immunity to toxins. Poison types can survive in toxic waste sites, deserted city dumps, abandoned playgrounds, anywhere pollution drives out other Pokemon, Poison types thrive. Poison types will never choke on or be blinded by smog, smokescreens, sludge, or anything other than direct solid material (such as sand or mud) into their eyes. Other common poisonous critters are snakes, who in addition to their toxic tendencies can also squeeze the life out of opponents or paralyze them with a snake glare.

Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Ghost:
Ghost Pokemon are the most enigmatic type. As a whole they possess a broad range of supernatural abilities from intangibility to various kinds of psychokinesis to mere illusion, however these effectiveness of these strange abilities largely depend on the individual Pokemon. Gastly, Haunter, and Gengar are the least tangible of any ghost, and can pass through walls for a brief period of time without exhausting themselves. Ghost types are particularly adept at a few other tricks, including the ghostly flames of Will-o-Wisp, employing the shock value of Sucker Punch, utilizing Telekinesis and Psychic, and various other Trick-ery.

Unfortunately, due to their build, Ghost types with secondary typings (bar Gastly, Haunter, and Gengar) cannot go through walls, however they can briefly become briefly intangible. Most types have evolved around the annoying habit of Ghosts to become intangible and have attached an energy signature to their attacks that strike ghosts in an intangible state. Normal and Fighting types remain the only Pokemon that rely on direct brute force, and Ghosts simply absorb the ki used in some fighting attacks without effect.

Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.



Nature: Timid (+ Speed, - Attack, + 29% Accuracy)


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 3/9
MC: 0
DC: N/A


Hypnosis *
Lick *
Spite *
Mean Look *
Curse *
Confuse Ray *
Night Shade *
Sucker Punch *
Dream Eater
Shadow Ball

Disable *
Will-o-Wisp *
Perish Song *

Hidden Power Fire (70) *
Thunderbolt *
Substitute *

Total: 16 Attacks

Albinoloon:
iaza19692885048200.gif
*****
Chingling (Reia[F])
Nature: Modest(Increases Special Attack one stage; Reduces Attack one stage)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP:90
Atk: Rank 1(-)
Def: Rank 2
SAtk: Rank 4(+)
SDef: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Rank Total: 11

Moves:
Wrap
Growl
Astonish
Confusion
Uproar

Disable
Hypnosis
Recover

Taunt
Psyshock
Thunder Wave

Total moves: 11

So lets get this under way.

darksoulSP, choose your Pokemon and Ability
Albinoloon, choose your Ability and actions
darksoulSP, choose your actions
jas6129, choose your rng and ref with it
And I think you both know it well enough for me not to explain any more than that.

So good luck, and begin.
 
iaza19692885048200.gif

"Reia, let's go!"
no punny buisness, we'll just be using levitate

This should be interesting; one psychic-type fighting another! I hope this is a good moveset to use! I can't believe I'm actually FIGHTING!! SQUEEEE!!!


Taunt ~ Hypnosis ~ Astonish
IF shadow sneak is used on the second or third action, THEN disable it ONCE
 
This could be trickier than we thought Yin. Let's start off with a Shadow Sneak, then another one, followed by a super lame Confusion!
 
280.png

HP: 90
Energy: 100
Status: None
Boosts: None
Other: None
iaza19692885048200.gif

HP: 90
Energy: 100
Status: None
Boosts: None
Other: None

Round 1:

Two Pokémon face each other in the arena. Neither fears the other. And for a pretty good reason, as neither can really hurt the other. But they sure will try. And the one to deal the first blow is Yin the Ralts, who Sneaks through the Shadows and slams the opposing Pokémon. Well, if by slam you mean tap lightly. That opposing Pokémon is Reia the Chingling, and she would prefer to start out in a less physical way. Instead, she Taunts Yin, who becomes infuriated about how little his attack did.

I think Yin wants to prove it is strong now, and Shadow Sneaks once more. While the hit is Super Effective, it’s almost as if Chingling didn’t even feel it. But it must have felt something, because it takes the time to make sure it is thoroughly Disabled from now on.

Finally, Reia decides to show off her power, and Astonishingly enough, actually does a little damage. Yin is now without his only effective move, but keeps on fighting, this time with Confusion. And while it might not be very strong, his mental powers still prove effective as it seems to have done more to Reia than either of its Physical moves. Not that that was a difficult mark to beat.

Oh boy, this is going to be an exciting battle….
280.png

HP: 84
Energy: 88
Status: None
Boosts: None
Other: Taunted (3 Actions), Shadow Sneak Disabled (4 Actions)
iaza19692885048200.gif

HP: 77
Energy: 80
Status: None
Boosts: None
Other: None

Action 1:
Ralts – Shadow Sneak ((4+[1-2]*1.5)*1.5 = 3.75 -> 4 Damage, 3 Energy)
Chingling – Taunt (10 Energy)

Action 2:
Ralts – Shadow Sneak ((4+[1-2]*1.5)*1.5 = 3.75 -> 4 Damage, 7 Energy)
Chingling – Disable (7 Energy)

Action 3:
Chingling – Astonish ((4+[1-1]*1.5)*1.5 = 6 Damage, 3 Energy)
Ralts – Confusion ((5+3+[2-2]*1.5)*.67 = 5.36 -> 5 Damage, 2 Energy)


Your turn darksoulSP
 
I can tell you're pretty furious right now Yin but no worries: we have a special trick up our sleeve. I want you to combine Confusion and Will-o-wisp together to leave some mental burns on our good friend. You aren't angry enough to ignore damaging the little bell! If you get prevented from attacking with this combo, do it again next action! After, strike with another Confusion!
 
280.png

HP: 84
Energy: 88
Status: None
Boosts: None
Other: Taunted (3 Actions), Shadow Sneak Disabled (4 Actions)
iaza19692885048200.gif

HP: 77
Energy: 80
Status: None
Boosts: None
Other: None

Round 2:

Well, I have to get to class, but here is the round. To summarize: Hypnosis missed. But so did the Confusion Will-o-Wisp combo. Then Chingling did some nice damage. And Ralts did a little.
280.png

HP: 62
Energy: 71
Status: None
Boosts: None
Other: Shadow Sneak Disabled (1 Action)
iaza19692885048200.gif

HP: 72
Energy: 64
Status: None
Boosts: None
Other: In an Uproar (2 Actions)

Action 1:
Chingling – Hypnosis (Miss, 7 Energy)
Ralts – Confusion + Will-O-Wisp Combo (Miss, 15 Energy)

Action 2:
Chingling – Astonish ((4+3+[1-1]*1.5)*1.5 = 10.5 -> 11 Damage, 3 Energy)
Ralts – Cool Down

Action 3:
Chingling – Uproar (9+[4-2]*1.5 = 11 Damage, 6 Energy)
Ralts – Confusion ((5+3+[2-2]*1.5)*.67 = 5.36 -> 5 Damage, 2 Energy)
 
280.png

HP: 62
Energy: 71
Status: None
Boosts: None
Other: Shadow Sneak Disabled (1 Actions)
iaza19692885048200.gif

HP: 72
Energy: 64
Status: None
Boosts: None
Other: None

Round 1:

Reia continues her Uproar, doing significant damage once more. But she is so preoccupied that she can’t do anything to stop Yin from burning her with a Will-o-Wisp.

But even with a nasty burn, Reia’s Uproar continues, rupturing the eardrums of everyone in the stadium. Yin is looking comparatively weak, but continues is status attacks, this time with Thunder Wave, inflicting 25% Paralysis.

Now Yin goes back on the attack, with another weak (but super effective) Shadow Sneak. And in the meantime, Reia tries to chill. However her chill time is interrupted as her body seizes up in Full Paralysis.
Can the statuses save Yin, or is the lack of damage output too much to overcome?
280.png

HP: 40
Energy: 54
Status: None
Boosts: None
Other: None
iaza19692885048200.gif

HP: 62
Energy: 52
Status: Burned, 15% Paralyzed
Boosts: None
Other: None

Action 1:
Chingling – Uproar (9+[4-2]*1.5 = 11 Damage, 6 Energy)
Ralts –Will-O-Wisp (7 Energy)
Chingling is hurt by Burn (2 Damage)

Action 2:
Chingling – Uproar (9+[4-2]*1.5 = 11 Damage, 6 Energy)
Ralts – Thunder Wave (7 Energy)
Chingling is hurt by Burn (2 Damage)

Action 3:
Ralts – Shadow Sneak ((4+[1-2]*1.5)*1.5 = 3.75 -> 4 Damage, 3 Energy)
Chingling – Fully Paralyzed (-5% Paralysis)
Chingling is hurt by Burn (2 Damage)


darksoulSP, you go
 
280.png

HP: 40
Energy: 54
Status: None
Boosts: None
Other: None
iaza19692885048200.gif

HP: 62
Energy: 52
Status: Burned, 15% Paralyzed
Boosts: None
Other: None

Round 4:

Sorry again for lack of flavor, but my class is starting soon and I need to get to that. So, the brief summary: Ralts intensely confuses Chingling, who is able to Taunt, but then is fully paralyzed and hits herself in confusion the next to turns while Ralts pours on a little damage.


280.png

HP: 40
Energy: 39
Status: None
Boosts: None
Other: Taunted (4 Actions)
iaza19692885048200.gif

HP: 48
Energy: 44
Status: Burned, 5% Paralyzed
Boosts: None
Other: None

Action 1:
Ralts – Confuse Ray (5 Energy)
Chingling – Taunt (10 Energy)
Chingling is hurt by Burn (2 Damage)

Action 2:
Ralts – Confusion ((5+3+[2-2]*1.5)*.67 = 5.36 -> 5 Damage, 2 energy)
Chingling – Fully Paralyzed (-5% Paralysis)
Chingling is hurt by Burn (2 Damage)

Action 3:
Ralts – Shadow Sneak ((4+[1-2]*1.5)*1.5 = 3.75 -> 4 Damage, 3 Energy)
Chingling – Hurts self in confusion (4 Damage, 3 Energy, -1 turn confusion)
Chingling is hurt by Burn (2 Damage)


Your turn Albinoloon
 
280.png

HP: 40
Energy: 39
Status: None
Boosts: None
Other: Taunted (4 Actions)
iaza19692885048200.gif

HP: 48
Energy: 44
Status: Burned, 5% Paralyzed
Boosts: None
Other: None

Round 4:

Finally, this battle starts moving at a fast pace. Yin uses its psychic powers of Confusion to attempt to break Reia’s mind. But it does not stop Reia from responding with a resounding Uproar.

Yin Sneaks over in the Shadows and delivers another small blow to the chime. But the Uproar just keeps going on, deafening the poor Ralts.

And then… action one happens again. More Confusion. More Uproars. And more damage to both. And as the round draws to a close, it is Yin who looks ready to fall. With Reia’s paralysis gone, is there anything Yin can do to survive?
280.png

HP: 7
Energy: 32
Status: None
Boosts: None
Other: Taunted (1 Actions)
iaza19692885048200.gif

HP: 28
Energy: 26
Status: Burned
Boosts: None
Other: None

Action 1:
Ralts – Confusion ((5+3+[2-2]*1.5)*.67 = 5.36 -> 5 Damage, 2 energy)
Chingling – Uproar (9+[4-2]*1.5 = 11 Damage, 6 Energy)
Chingling is hurt by Burn (2 Damage)

Action 2:
Ralts – Shadow Sneak ((4+[1-2]*1.5)*1.5 = 3.75 -> 4 Damage, 3 Energy)
Chingling – Uproar (9+[4-2]*1.5 = 11 Damage, 6 Energy)
Chingling is hurt by Burn (2 Damage)

Action 3:
Ralts – Confusion ((5+3+[2-2]*1.5)*.67 = 5.36 -> 5 Damage, 2 energy)
Chingling – Uproar (9+[4-2]*1.5 = 11 Damage, 6 Energy)
Chingling is hurt by Burn (2 Damage)


What do you want to do now darksoulSP?
 
280.png

HP: 7
Energy: 32
Status: None
Boosts: None
Other: Taunted (1 Actions)
iaza19692885048200.gif

HP: 28
Energy: 26
Status: Burned
Boosts: None
Other: None

Round 4:

No longer paralyzed, Reia outspeeds, Uproars and KOs Yin.

280.png

HP: KO
Energy: --
Status: None
Boosts: None
Other: None
iaza19692885048200.gif

HP: 26
Energy: 20
Status: Burned
Boosts: None
Other: None

Action 1:
Chingling – Uproar (9+[4-2]*1.5 = 11 Damage, 6 Energy)
Chingling is hurt by Burn (2 Damage)

Good game guys.

Rewards:

darksoulSP: 2 TC
Yin the Ralts: 1 EC, 2 MC, 1 DC

Albinoloon: 2 TC
Reia the Chingling: 1 EC, 1 MC, 1 KOC

jas61292: 2 RC
 
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