Arcanite vs Metal Bagon at the NFE Dojo

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Open Challenge:

2Vs2 Doubles!
2 Day DQ
2 Recoveries/5 Chills
Arena: No Evolved Dojo!

A Dojo where only pokemon that have not evolved are welcome! (All moves still available)

AN EXCELLENT WAY OF IMPROVING SINGLE FORM'S MOVESETS! (Gyms)

Accepting Arcanite

Switch=Banana Phone
Items=None
One Ability

Welcome to the non-evolved dojo!

A Dojo where only pokemon that have not evolved are welcome! (All moves still available)

Alright here are the battlers

Team Metal Bagon:
255_torchic_front_shiny.png

Torchic - KFC (F)
Nature: Quirky (Neatral Nature)

Type: Fire
Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..



Abilities:
Blaze: (Inmate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW) (locked): (Inmate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 3/5

Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin



Double Team
Return
Flame Charge
Subsitute
Swords Dance


Agility
Flame Burst
Rock Slide

Counter
052.png

Meowth - $$$
Nature: Naughty +1 in attack -1 in Sp.Def
Type: Normal
Normal STAB: adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/6
MC: 0
DC: 0/5


Attacks:
Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Screech
Faint Attack
Screech
Taunt


Hyponisis
Foul Play
Assist


Work Up
Return
Dig

Team Arcanite:
214.png

Heracross (*) Kain Highwind (Male)

Musical Theme:
Disbelief

Nature:
Jolly:
+15% Speed, +11% Accuracy, -1 SpA

Type:

  • Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:

  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
  • Moxie: (DW) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (Not yet active)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15, rounded up)
+11% Accuracy Boost (98^2)/870
Size Class: 3
Weight Class: 4
Original Base Rank Total: 19


MC: 0
DC: 2/5

Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Close Combat
Megahorn

Bide
Focus Punch
Double Edge

Stone Edge
Swords Dance
Substitute
frontnormal-mrevenankh.png

Revenankh (M) Scarmiglione

Musical Theme:
Battle with the Four Fiends

Nature:
Brave:
+1 Atk, -15% Spd, -10% Evasion

Type:

  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:

  • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
  • Mummy: (DW) (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (65/1.15, Truncated)
Size Class: 3
Weight Class: 3
Original Base Rank Total: 20


MC: 0
DC: 5/5

Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Moonlight

Mach Punch
Drain Punch
Hex
Focus Punch

Bulk Up
Taunt
Toxic

Metal Bagon orders first
Arcanite orders second
 
BWMetalBagonCooltrainer.png

Well then, I'll be competitive, I'll just use Pay Day somewhere along the way. As an afternote, sneaky."

Meowth: Hone Claws - Pay Day - Pay Day

Torchic: Flame Charge - Flame Burst - Flame Charge
SUB: If Meowth gets targeted by both pokemon on any action, replace your current action with a bodyblock.

All actions on Hermacross.
 
Oh dear. Metal Bagon wants to get something very close to a OTK.

Kain, use Bide, and on a3, release it on Torchic

Scarmiglione (i'm going to get fed up of typing you), Double Focus Punch Combo on Meowth, then a regular focus punch.
 
255_torchic_front_shiny.png
052.png

HP 90l 90
Energy 100
l 100
Boosts
Other

214.png
frontnormal-mrevenankh.png


HP 100l 100
Energy 100
l 100
Boosts
Other


lazy and might add in flavor later

Torchick

A1:
Flame Charge 3 energy [(5 +3(STAB) -1 (rank 0))] *1.5 = 11 HP (Heracross)
A2: Flame Burst 5 Energy [7 +3(STAB) -1 (rank 0))] *1.5 = 14 HP (Heracross) 3 HP (Revenankh)
A3: Flame Charge 3 energy [(5 +3(STAB) -1 (rank 0))] *1.5 = 11 HP (Heracross)

Meowth

A1:
Hone Claws 6 energy
A2: Pay Day 1 energy [(4 +3(STAB) -1 (rank 0))] + (1*1.5) = 8 HP (Heracross)
A3: Pay Day 1 (+4) energy [(4 +3(STAB) -1 (rank 0))] + (1*1.5) = 8 HP

Heracross

A1:
Bide 6 + (?) energy (11 HP stored)
A2:
Bide 6 + (?) energy (33 HP stored)
A3: Bide 6 + (62/2) energy [(33*1.75) +(3*1.5)] = 62 HP (Torchick)

Revenankh

A1: -
A2: Focus Punch + Focus Punch 36 energy [(15*2.25) +3(STAB)) +(3*1.5)] *1.5 = 62 HP (Meowth)
A3: Focus Punch 9 energy [(15 +3(STAB) +(3*1.5)] = 34 HP (Meowth)

255_torchic_front_shiny.png
052.png

HP 28 l KO
Energy 89
l KO
Boosts +2 spe
l
Other

214.png
frontnormal-mrevenankh.png


HP 56 l 97
Energy 63
l 55
Boosts
Other


+2 TC (+3 TC max) for Metal Bagon (if he wins)
KOC for Scarmiglione

btw, you guys also forgot to list abilities but I don't think it matters at this point
 
Shed Skin and Guts (So used to all abilities!)

Scarmiglione: Glare Torchic, then Taunt, then chill.

Kain, go for a Close Combat, then a Stone Edge, then a Cose Combat
 
255_torchic_front_shiny.png
052.png

HP 28 l KO
Energy 89
l KO
Boosts +2 spe
l
Other

214.png
frontnormal-mrevenankh.png


HP 56 l 97
Energy 63
l 55
Boosts
Other

Torchick

A1: gun... to head

Meowth

KO

Heracross:

A1: Close Combat 7 energy [12 +3(STAB) +(3*1.5)] = 20 HP (Torchick)

Revenankh:

A1: sad that he didn't get to fight cuz Torchick committed suicide before he could attack

255_torchic_front_shiny.png
052.png

HP KO l KO
Energy KO
l KO
Boosts
l
Other

214.png
frontnormal-mrevenankh.png


HP 56 l 97
Energy 56
l 55
Boosts
Other


good game to you both!

Metal Bagon gets 2 TC and a loss

KFC gets 1 EC, 2 MC, 1 DC
$$$ gets 1 EC, 2 MC, 1 DC

Arcanite gets 2 TC and a win

Kain gets a KOC, 1 EC, 2 MC, 1 DC
Scarmiglione gets a KOC, 3 MC

Steampowered gets 4 RC
 
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