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Old Sep 18th, 2011, 12:16:18 AM   #1
Metal Bagon
 
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Default Kaxtar vs Galladiator (3v3 singles) in an evil circus. Ahhhhhhhhhhhhhhhhhhhhhhh!!!!!!

OK, I just wanna get out of here, it is just so freaky with that evil uppet master and all. Rules? You really think that there are rules in an evil circus tent Kaxtar? Well, OK, I'll post them. Just so you don't get Deck Knight to infract me.
Quote:
Originally Posted by Fat Galladiator
NFE battle time! (I know, I know. Trust me, I'm almost there.)

3v3 NFE Singles
3 day DQ
5 Rec/5 Chill
Arena: Accepter's choice, with the following stipulation: It cannot be ASB Arena or Unown Soup. Use your imagination, please.

Also, I'll be using two LCs and one middle-stage. Just FYI.
Quote:
Originally Posted by Fat Kaxtar
I'll take this. Items ON, All Abilities, No Switch.

For the Arena...

Evil Circus: Field Type: Neutral; Complexity: Intense; Format: All

It seemed like a great idea at the time, to go to the circus to have a good old friendly brawl. But then that damn evil Puppet Master came and ruined all the fun. Drat... but the fight must go on! At the end of each round, the Puppet Master will cast a tricky effect, directly attack both pokemon, or summon a wild pokemon to attack and harass the competitors. He cannot be attack directly, but the Puppet Master's attacks can be defended against.

Summary: A traveling circus with an evil Puppet in the background, who will active one of the following effects at the end of each round: Use Wonder Room, use Trick Room, use Magic Room, use a ThunderBolt on all pokemon, use an Ice Beam on all Pokemon, use a Flamethrower on all pokemon, summon a wild Drifblimb to attack, summon a wild Houndoom to attack, or summon a Mr. Mime to attack. Each effect has the same chance of happening (1/9). The puppet master cannot be attacked.

No weather is allowed inside the circus tent, and the ground is dig-able. There are also standard items that you would expect to find in a traveling circus, such as large crates and performing pokemon in cages. I heavily encourage the ref to be creative with the crates and caged pokemon; anything from legendaries to explosives to items.
I'm only asking for your teams so we can get out of here quicker FYI, but just gimme your teams! They better not Pay Day on there movesets because I'm going to rage if I see Pay Day again today.

Team Galladiator


Gary the Flarelm



Jack the Charmander


Elvis the Houndour


Team Kaxtar

Elekid
Metang
Scraggy


OK now first up Galladiator sends out his Pokemon and equips an item if he chooses.
Then Kaxtar sends out his pokemon, equips an item AND issues actions
Galladiator the issues action.

Now go and win/lose/tie you two!

Last edited by Metal Bagon; Oct 4th, 2011 at 1:12:21 AM.
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Old Sep 18th, 2011, 12:20:29 AM   #2
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Let's start out with Elvis! No item here, I still don't have the TC to afford any good ones.
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Old Sep 18th, 2011, 8:03:11 AM   #3
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Scraggy, go! Use a Rawst Berry.

Substitute (20)~Focus Punch~Brick Break
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Old Sep 18th, 2011, 8:32:04 AM   #4
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You're faster, Elvis, so let's do what we can. Start with a Will-o-Wisp, then use Fire Blast twice.
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Old Sep 19th, 2011, 2:52:08 PM   #5
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Default Round 1

Pre-Round
Galladiator

Houndour – Elvis (M)
HP: 90
Energy: 100
Stats Changes:
Other:
Item: None

VS

Kaxtar

Scraggy (M)
HP: 90
Energy: 100
Stats Changes:
Other: Four rounds of trick room
Item: Rawst Berry (unused)

Galladiator sends out a Houndour named Elvis while Kaxtar sends out a Scraggy called, uuuuuuh, Scraggy.

Elvis decides to Will-o-Wisp Scraggy who just eats his Rawst Berry to cure the burn. Then for good measure he sets up a 20 HP substitute.

Elvis uses fire blast at the sub but it stays intact, then Elvis is focus punched by Scraggy for MASSIVE damage.

Finally Elvis uses Fire Blast again to break the sub and the Scraggy pours on the fighting power with a brick break.

Through throughout this battle I forgot that we were in a tent with an EVIL puppet master. He doesn’t do anything TOO bad though, but a trick room still starts twisting the dimensions.

Post-Round
Galladiator

Houndour – Elvis (M)
HP: 35
Energy: 76
Stats Changes:
Other:
Item: None

VS
Kaxtar

Scraggy (M)
HP: 70
Energy: 66
Stats Changes:
Other: Four rounds of trick room
Item: none

calcs


Galladiator, you're first.
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Old Sep 19th, 2011, 3:07:10 PM   #6
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So much for being faster.

Fire Blast + Ember combo, then a Fire Blast.
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Old Sep 19th, 2011, 3:10:57 PM   #7
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Dig~Focus Punch~Chill
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Old Sep 21st, 2011, 3:10:12 AM   #8
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Default Round 2

Pre-Round
Galladiator

Houndour – Elvis (M)
HP: 35
Energy: 76
Stats Changes:
Other:
Item: None

VS
Kaxtar

Scraggy (M)
HP: 70
Energy: 66
Stats Changes:
Other: Four rounds of trick room
Item: none

This round starts quickly with Elvis trying to use an Ember blast combo but Scraggy digs out of the way and then proceeds to do some good damage to Elvis.

As Elvis cools down Scraggy uses focus punch for the KO.

But that is not the end of it! The evil puppet master uses thunderbolt on Scraggy. RAWR.

Post-Round
Galladiator

Houndour – Elvis (M)
HP: K
Energy: O
Stats Changes:
Other: three rounds of trick room
Item: None


VS
Kaxtar

Scraggy (M)
HP: 60
Energy: 47
Stats Changes:
Other: three rounds of trick room
Item: none

calcs


Galladiator sends out a new pokemon and equips an item if he chooses to do so.
Kaxtar issues actions
Galladiator issues actions.
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Old Sep 21st, 2011, 6:10:21 AM   #9
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Go Jack. No item here either.
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Old Sep 21st, 2011, 6:19:01 AM   #10
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Dig~Hi Jump Kick~Head Smash
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Old Sep 21st, 2011, 1:05:19 PM   #11
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Dig (after Scraggy, stay underground until A2), come up from Dig, Fire Blast
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Old Sep 23rd, 2011, 5:29:11 AM   #12
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Default Round 3

Pre-Round
Galladiator

Charmander – Jack (M)
HP: 90
Energy: 100
Stats Changes:
Other: three rounds of trick room
Item: None

VS

Kaxtar

Scraggy (M)
HP: 60
Energy: 47
Stats Changes: +1 Attack
Other: three rounds of trick room
Item: none

Galladiator sends out Jack the Charmander to face off against Scraggy, and with that a new round starts.

Both Pokemon dig underground to start with, Scarggy misses but Jack is nowhere to be seen.

Despite Jack staying underground, Scraggy follows his master’s orders and uses Hi Jump Kick. It misses and Scraggy flies into a caged pokemon, the iron bars hit him right in the stomach making him recoil. Jack takes advantage of his foe being on the ground and digs up to hit him for some pitiful damage, but it is still damage I guess.

Scraggy smashed his head into Jack who responds by blasting Scraggy with Fire while Scraggy is still recoiling from his attack. The evil puppet master wants his say though! He liked thunderbolt so he uses it again! Pushing scraggy closer to the edge.

Post-Round
Galladiator

Charmander – Jack (M)
HP: 48
Energy: 80
Stats Changes:
Other: two rounds of trick room
Item: None

VS
Kaxtar

Scraggy (M)
HP: 3
Energy: 20
Stats Changes: +1 Attack
Other: two rounds of trick room
Item: none
calcs


Galladiator is first up this time round.
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Old Sep 23rd, 2011, 6:17:28 AM   #13
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Fire Blast, Dragon Pulse, Fire Blast. If he uses Dig, replace action with Dig and move actions down.
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Old Sep 23rd, 2011, 6:23:27 AM   #14
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Torment~Dig~Chill
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Old Sep 25th, 2011, 3:53:10 AM   #15
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Default Round 4

Pre-Round
Galladiator


Charmander – Jack (M)
HP: 48
Energy: 80
Stats Changes:
Other: two rounds of trick room
Item: None

VS

Kaxtar

Scraggy (M)
HP: 3
Energy: 20
Stats Changes: +1 Attack
Other: one rounds of trick room
Item: none

I can’t think of any good pre-round flavour soooo...ahhhhhhhhh! The puppet master will kill us all!

Jack tries to use Fire Blast but is tormented by Scraggy before he can fire the fire blast, causing the attack to fail.

Both pokemon dig and both come up, however Scraggy used his last ounce of energy to actually burrow to the surface. Scraggy has little swirls where his eyes should be. That is a sure sign of the energy KO.

The puppet master uses his magic powers to open up a cage, releasing a wild houndoom! He uses a Dark Pulse of doom on Jack the Charmander. Ouch!

Post-Round
Galladiator


Charmander – Jack (M)
HP: 32
Energy: 70
Stats Changes:
Other: one round of trick room
Item: None

VS
Kaxtar

Scraggy (M)
HP: K
Energy: O
Stats Changes:

Other:
Item: none

calcs


Kaxtar sends out and issues actions
Galladiator issues actions
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Old Sep 25th, 2011, 8:23:05 AM   #16
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You made a little mistake. Torment only costs 9 Energy becuase of the STAB energy reduction, allowing Dig to hit and deal damage. Also, Charmander should still be Tormented.

Anyways, go Metang! Thanks to Trick Room, you can KO him before he can attack us!

Metang: Earthquake~Confusion~Earthquake
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Old Sep 26th, 2011, 1:01:54 PM   #17
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Fire Blast, Dig, Fire Blast
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Old Sep 27th, 2011, 2:16:50 PM   #18
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Default Round 5

Pre-Round
Galladiator

Charmander – Jack (M)
HP: 32
Energy: 70
Stats Changes:
Other: one round of trick room
Item: None

VS

Kaxtar

Metang – Nickname (X)
HP: 90
Energy: 100
Stats Changes:
Other:
Item: none
The match started slowly but then the KO’s started coming. Will this round bring some more?

Kaxtar sends out his Metang nicknamed, well uhhhhhh, nickname. Kaxtar tells his Metang that one Earthquake will KO that little Charmander but it doesn’t! Jack the Charmander then proceeds to Fire Blast is foe but it misses and melts the bars of a cage. Out of that cage comes all of the fire type pokemon from the circus!

Nickname the Metang is shocked and confused that his master was incorrect and he wants his foe to be just as confused as him, sorry it. It launches a confusion attack at Jack (haha, it rhymes). I think I got confused as well as I can’t see Jack anymore. Wait there he is! He must have dug underground to surprise attack Nickname. That dig tactic still didn’t do much damage due to Nickame’s steel frame so Jack is a bit disappointed at that.

Finally Nickname launches an earthquake shaking the entire circus tent. The now released and wild fire pokemon of the circus start launches random flamethrowers in fright. One stray one hits Nickname but none hit Jack because he is KO’d on the ground.

Whoa I wrote over 300 words in that round. More than my latest school assignment ;I

Post-Round
Galladiator

Charmander – Jack (M)
HP: K
Energy: O
Stats Changes:
Other:
Item: None


VS
Kaxtar

Metang – Nickname (X)
HP: 58
Energy: 84
Stats Changes:
Other:
Item: none

...


Gallad new pokemon
Kaxtar actions
Gallad actions

Last edited by Metal Bagon; Sep 29th, 2011 at 1:33:38 PM.
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Old Sep 27th, 2011, 3:06:55 PM   #19
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Since his Flarelm is his only Pokemon left, I can just attack.

Zen Headbutt~EQ~Zen Headbutt

IF Will-o-Wisp, THEN Evasive Agility.
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Old Sep 27th, 2011, 6:34:40 PM   #20
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Flame Charge + Blaze Kick combo, cool down, Fire Blast
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Old Sep 30th, 2011, 12:49:40 AM   #21
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Default Round 6

Pre-Round
Galladiator

Flarelm – Gary (M)
HP: 100
Energy: 100
Stats Changes:
Other:
Item: None

VS
Kaxtar

Metang – Nickname (X)
HP: 61
Energy: 84
Stats Changes:
Other:
Item: none

Galladiator yells at the top of his lungs
“Go Gary the Flarelm!”
“Shhhhhhhhhhhh”
Kaxtar answered. He was right to say that, becuase the dun dun dun...
the Wurmple woke up. Look at its stare, it’s just plain creepy.
“Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaah.”
That wasn’t me people, it wasn’t me. Any let the round start!

Nickname the Metang starts this rodeo off with a Zen Headbutt, sending Gary flying back! Galladiator orders Gary to get up and keep going at it. Gary launches and amazing Flame Kick combonation attack! It sends Nickname right towards the, gulp, Wumple’s cage! The fire burns down the bars and we are taking this fight into the extremely dangerous cage of Wurmple!

The cage starts rolling over and over and over when Nickname summons an Earthquake. Gary uses logic and waits for the rolling to subside before attacking. This will be a nice cooldown period after is combo.

The cage stops rolling and trainer’s, not phased by the Wurmple, jump in it to give commands to their pokemon! Galladiator is closest to where the cage stoped and thus first in and he commands Gary to Fire Blast everything in sight! He sadly misses the wurmple but it hit’s Nickname the Metang! Kaxtar doesn’t want his Metang to be a sitting duck so he bellowed from the other side of the tent for him to use Zen Headbutt again! He uses it just before Kaxtar jumps into the cage so at the end of the round both trainers and pokemon are standing off in the cage of a Wurmple!

The puppet master doesn’t want the round to end so soon and he also wants to repair the cage that Gary’s fire blast melted. Because of this he sets up a magic room,not only repairing that entire cage, so that we are stuck it, but it also makes items useless! Not that any of us are holding items.

Post-Round
Galladiator

Flarelm – Gary (M)
HP: 66
Energy: 77
Stats Changes:
Other:
Item: None

VS
Kaxtar

Metang – Nickname (X)
HP: 18
Energy: 67
Stats Changes:
Other:
Item: none

calcs


Kax
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Old Sep 30th, 2011, 4:16:25 AM   #22
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Galladiator is up to move, Bagon, becuase he moved second last round.
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Old Sep 30th, 2011, 6:25:47 AM   #23
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Who cages a Wurmple? Geez. Could've made it something REALLY scary, like a Caterpie.

Blaze Kick, Fire Blast, Blaze Kick.
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Old Sep 30th, 2011, 10:13:59 AM   #24
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Zen Headbutt Thrice.
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Old Oct 1st, 2011, 1:33:22 AM   #25
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Default Round 7

Pre-Round
Galladiator

Flarelm – Gary (M)
HP: 66
Energy: 77
Stats Changes:
Other:
Item: None

VS
Kaxtar

Metang – Nickname (X)
HP: 18
Energy: 67
Stats Changes:
Other:
Item: none

What the? The Wurmple is transforming, into a Caterpie! Galladiator fells so scared he runs the exit of the cage, but of course the wonder room sealed it up. Instead he gets a big bump on his head.

Anyway, with the Trick Room gone Gary the Flarelm takes advantage of superior speed to Blaze Kick, but Nickname the Metang won’t go down without a fight. He flings himself at Gary and uses a massive zen headdbutt! I think that might have been a crit! Yes, defiantly a crit, Gary is struggling to get up. It seems that he was faking though and puff’s a Fire Blast from his sitting position at Nickname! It’s last ounce of HP is now gone and he falls in a heap on the ground, Nickname (is KOed) however, is not faking.

The puppet master now realizes that his fire type pokemon are having too much freedom. He commands them to flamethrower all the pokemon on the field again. It’s just Gary though on the field so he takes the full force of the attack. The good news is that the bars melted again, so we can get out of that cage that had the *gulp* Caterpie!!
Post-Round
Galladiator

Flarelm – Gary (M)
HP: 51
Energy: 64
Stats Changes:
Other:
Item: None

VS
Kaxtar

Metang – Nickname (X)
HP: K
Energy: O
Stats Changes:

Other:
Item: none

calcs

Kaxtar’s elekid is automatically sent out; he then equips an item and issues actions. Gallad obviously gives his actions next.
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