The Royal Guard Vs. Ragnorokalex, 3v3 Triples

Status
Not open for further replies.
Challenging Ragnarokalex! Sibling Rivalry shall be at its finest!

3v3 Beginner Triples
2 Day DQ
2 Recovery/3 Chills
Arena: Frostbite Cave

A small tunnel that empties into a small cavern that is only barely lit by light reflecting down from ice from the surface. Except for a small patch of rock (about 10M by 10M) in the center of the cavern, the floor and walls are coated in ice, making moving around the room very difficult. There are also Icicles hanging from the ceiling of the cave, so any overly loud or seismic attacks have a chance to drop icicles on either combatant, regardless of who used the attack (percentages and damage dealt up to ref). The ground is also very hard so any non rock, ground, or steel type pokemon trying to use dig will only smash its digging apendage on the floor hurting itself. There is no source of water other than the layer of ice which cant be utilized unless it is somehow thawed. Also the ceiling is high enough that Fly and bounce can safely be used.


Challeng Accecpted. Ready for the Cow World!
accepting!

Items: On
Abilities: All
Switch: Hit with a conch shell
Oh God, why am I reffing another Triples match

Anyway, here's The Royal Guard's team;

*<Syclar> [Vonlafera] (Male)
Nature: Brave
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:(15)
*Leer
*Leech Life
*Scratch
*Focus Energy
*Ice Shard
*Slash
*Icy Wind
*Bug Bite
*Icicle Spear

*Counter
*Superpower
*Signal Beam

*Toxic
*Venoshock
*Dig


*<Growlithe> [Korlyam] (Male)
Nature: Naughty
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 0/6
MC: 0
DC: 0/5

Attacks:(15)
*Leer
*Flame Wheel
*Bite
*Helping Hand
*Take Down
*Roar
*Ember
*Odor Sleuth
*Reversal


*Close Combat
*Morning Sun
*Heat Wave

*Aerial Ace
*Dig
*Wild Charge


*<Riolu> [Naromus] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+) (+11% Accuracy and Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:(14)
*Foresight
*Endure
*Reversal
*Feint
*Force Palm
*Quick Attack
*Counter
*Screech

*Blaze Kick
*Agility
*Vacuum Wave

*Brick Break
*Shadow Claw
*Earthquake


And Ragnorokalex's team;

Misdreavus (Amalia) Female
Nature:
Modest
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 1/6
MC: 0

Attacks: 13 Total
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Shadow Ball
Pain Split
Power Gem

Nasty Plot
Imprison
Destiny Bond
Endure
Heal Bell

Taunt
Thunderbolt
Will-O-Wisp


Embirch (Garakesh) Male
Nature:
Sassy
Type:
Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Leaf Guard:
Type: Innate
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor:
Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW):
Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 42 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks: 19 Total
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume

Counter
Aromatherepy
Sand Tomb

Block

Endure
Protect
Toxic
WilloWisp


Litwick (Zakireth) Male
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag:
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 63 (+) (+7% Accuracy & Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 4/9
MC: 0
DC: 1/5

Attacks: 19 Total
Ember
Minimize
Astonish
Smog
Firespin
Confuse Ray
Nightshade
Will o Wisp
Flame Burst
Imprison
Shadow Ball
Pain Split

Endure
Heat Wave
Acid Armor

Taunt
Trick Room
Energy Ball
Psychic


Alright, so everyone gets sent out at once. The Royal Guard issued the challenge, so Ragnorokalex issues orders first.
 
Unfortunately no time for flavor now,

Amalia: Willowisp Naromus then Willowisp Vonlafera
If Naromus uses agility to evade willowisp, target Vonlafera first round then naromus second

Garakesh: Toxic Korlyam then Sand Tomb Korlyam
If Korlyam is underground when its your action, switch targets to Naromus

Zakireth: Minimize yourself then Heat Wave the opposition
If Korlyam attempts to Roar, Taunt it and push actions down
 
Same here not too much time for flavor

Korlyam:Wild Charge Misdreavus then Heat Wave on Misdreavus!

Naromus: Shadow Claw on Misdreavus and end it with Earthquake!

Vonlafera: Posion Embrich with Toxic then Venoshock!

Lets do this!
 

90|90|90
100|100|100

Vs.


90|90|90
100|100|100

I hope you guys don't mind a lack of flavor today. I have a lot to ref.

Syclar
Toxic Embirch
7 Energy

Venoshock
no target, 8 Energy

Growlithe
Wild Charge Misdreavus
crit; [9 + 3 + (4 - 2)*1.5] = 15 Damage, 3.75 ~ 4 recoil, 6.8 ~ 7 Energy

-1 HP, Toxic

Heat Wave
(Misdreavus) hit, no crit, no burn; [7.5 + 3 + (3 - 3)*1.5] = 10.5 ~ 11 Damage, 6 Energy
(Embirch) miss
(Lampent) hit, no crit, no burn; [7.5 + 3 + (3 - 2)*1.5]*2/3 = 8 Damage

-1 HP, Toxic
-2 HP, Sand Tomb

Riolu
Shadow Claw Misdreavus
crit; [7 + 3 + (3 - 2)*1.5]*1.5 = 17.25 ~ 17 Damage, 5 Energy

-2 HP, Burn

Earthquake
(Syclar) no crit; [4.5 + (3 - 2)*1.5]*2/3 = 4 Damage, 7 Energy
(Growlithe) no crit; [4.5 + (3 - 2)*1.5]*1.5 = 9 Damage
(Embirch) crit; [7.5 + 3 + (3 - 2)*1.5] = 12 Damage
(Lampent) hit, no crit; [4.5 + (3 - 2)*1.5]*1.5 = 9 Damage

-2 HP, Burn

Misdreavus
Will-O-Wisp Riolu
hit; 7 Energy

Will-O-Wisp Syclar
hit; 11 Energy

Embirch
Toxic Growlithe

hit; 7 Energy

-1 HP, Toxic

Sand Tomb Growlithe
hit, no crit; [4 + (2 - 2)*1.5]*1.5 = 6 Damage, 4 Energy

Lampent
Minimize
9 Energy

Heat Wave
(Syclar) hit, no crit; [7.5 + 3 + (3 - 2)*1.5]*2.25 = 27 Damage, 6 Energy
(Growlithe) hit, no crit, no burn; [7.5 + 3 + (3 - 1)*1.5]*2/3 = 9 Damage
(Riolu) hit, no crit; [7.5 + 3 + (3 - 1)*1.5] = 13.5 ~ 14 Damage



63|71|72
85|87|88

Vs.


47|90|82
82|89|85

I think I missed something. The Royal Guard, your actions.
 
Oh crap we forgot items lol, oh well I was only gonna stick an amulet coin on amalia, so that doesn't affect fight much if we can sneak it in quick
 
Korlyam: Alright we're gonna use your doggy powers and somehow use Aerial Ace on Embrich once then switch to Misdreavus for another Aerial Ace followed by a Flame Wheel on Misdreavus.
(Aerial Ace on Embrich--Flame Wheel on Misdreavus

Naromus: Shadow Claw on Lampent followed by Blaze Kick on Misdreavus

Vonlafera: Icy Wind on Misdreavus then Superpower on Embrich
 
Alright Team, time to start bringing em down:

Amalia: Power Gem Syclar - Power Gem Syclar

Lakireth: Heat Wave - Hex Growlithe

Garakesh: Counter Aerial Ace - Leech Seed Growlithe
 

63|71|72
85|87|88
Burn|Toxic (2 DPA)|Burn

Vs.


47|90|82
82|89|85
--|Toxic (2 DPA)|--

Sorry I'm late with this update.
Syclar
Icy Wind Misdreavus
hit, crit; [6 + 3 + (3 - 3)*1.5] = 9 Damage, 4 Energy

-2 HP, Burn

Growlithe
Aerial Ace Embirch
no crit; [6 + (4 - 2)*1.5]*1.5 = 13.5 ~ 14 Damage, 4 Energy

-2 HP, Toxic

Flame Wheel Misdreavus
no crit; [6 + 3 + (4 - 2)*1.5] = 12 Damage, 3 Energy

-2 HP, Toxic
-3 HP, Leech Seed

Riolu
Shadow Claw Lampent
no crit; [7 - 3 + (3 - 2)*1.5]*1.5 = 8.25 ~ 8 Damage, 5 Energy

-2 HP, Burn

Blaze Kick Misdreavus
hit, crit, no burn; [9 + 3 + (3 - 2)*1.5] = 13.5 ~ 14 Damage, 7 Energy

-2 HP, Burn

Misdreavus
Power Gem Syclar
no crit; [7 + (4 - 2)*1.5]*2.25 = 22.5 ~ 23 Damage, 5 Energy

Power Gem Syclar
no crit; [7 + (4 - 2)*1.5]*2.25 = 22.5 ~ 23 Damage, 9 Energy

Embirch
Counter Growlithe
14*1.5 = 21 Damage, 13 Energy

-2 HP, Toxic

Leech Seed Growlithe
hit; 9 Energy

-2 HP, Toxic
+3 HP, Leech Seed

Lampent
Heat Wave
(Syclar) hit, no crit; [7.5 + 3 + (3 - 2)*1.5]*2.25 = 27 Damage, 10 Energy
(Growlithe) hit, no crit, no burn; [7.5 + 3 + (3 - 1)*1.5]*2/3 = 9 Damage
(Riolu) hit, no crit; [7.5 + 3 + (3 - 1)*1.5] = 13.5 ~ 14 Damage

Hex Growlithe
no crit; [10 + 3 + (3 - 1)*1.5] = 16 Damage, 6 Energy



0|39|54
0|80|76
KO'ed|Toxic (3 DPA)|Burn

Vs.


12|75|74
68|67|69
--|Toxic (3 DPA)|--

Bringing fire types when you know your opponent is bringing a Syclar, and ghosts against a Riolu. You're just mean, Ragnorokalex. Anyway, you're up next.
 
alright lets finish this up,

Amalia: Hex Growlithe - die

Lakireth: Shadow Ball Growlithe - Psychic Riolu

Garakesh: Sand Tomb Growlithe - Giga Drain Riolu
 
MAN! I LOSE TO MY BROTHER EVEN IN THIS!? ( I know he's got better guys and more experience just hoped not to lose to him this badly)

Well lets go out swinging.

Naromus: Shadow ClawX2 on Amalia

Korlyam: Wild Charge on Garakesh then Heat Wave.
 

39|54
80|76
Toxic (3 DPA)|Burn

Vs.


12|75|74
68|67|69
--|Toxic (3 DPA)|--

I'm probably a bit late with this. And to be fair, TRG, he kinda counter-teamed you, and you don't have as much experience as he does.
Also, since Riolu didn't finish Misdreavus in one shot, I didn't allow "die", since the result would have been exactly the same anyway.
Growlithe
Wild Charge Embirch
no crit; [9 + (4 - 2)*1.5]*2/3 = 8 Damage, 2 recoil, 6.8 ~ 7 Energy

Riolu
Shadow Claw Misdreavus
no crit; [7 - 3 + (3 - 2)*1.5]*1.5 = 8.25 ~ 8 Damage, 5 Energy

-2 HP, Burn

Shadow Claw Misdreavus
no crit; [7 - 3 + (3 - 2)*1.5]*1.5 = 8.25 ~ 8 Damage, 9 Energy

-2 HP, Burn

Misdreavus
Hex Growlithe
no crit; [10 + 3 + (4 - 1)*1.5] = 17.5 ~ 18 Damage, 6 Energy

Die
failed, 61 Energy
(yes, I decided to leave Misdreavus with 1 Energy)

Embirch
Sand Tomb Growlithe
no crit; [4 + (2 - 2)*1.5]*1.5 = 6 Damage, 4 Energy

-3 HP, Toxic

Giga Drain Riolu
no crit; [8 + 3 + (3 - 1)*1.5] = 14 Damage, 7 restored, 11 Energy

-3 HP, Toxic

Lampent
Shadow Ball Growlithe
no crit, no SpD drop; [8 + 3 + (3 - 1)*1.5] = 14 Damage, 5 Energy

Psychic Riolu
no crit, no SpD drop; [8 + (3 - 1)*1.5]*1.5 = 16.5 ~ 17 Damage, 5 Energy



0|19
0|62
KO'ed|Burn

Vs.


0|68|74
0|52|59
KO'ed-|Toxic (4 DPA)|--

The Royal Guard, you're up next!
 
lol actually i pretty much had to use these guys or bust out my FEs, but yea not good matchups

Garakesh: Giga Drain til done

Zakireth: Hex til done
 
Sorry for keeping you guys waiting for the last round.


19
62
Burn

Vs.


68|74
52|59
Toxic (4 DPA)|--

Riolu
Earthquake

(Embirch) no crit; [7.5 - 3 + (3 - 2)*1.5] = 6 Damage, 7 Energy
(Lampent) no crit; [7.5 - 3 + (3 - 2)*1.5]*1.5 = 9 Damage

Embirch
Giga Drain
no crit; [8 + 3 + (3 - 1)*1.5] = 14 Damage, 7 restored, 11 Energy

Lampent
Hex
no crit; [10 + 3 + (3 - 1)*1.5] = 16 Damage, 6 Energy



0 HP
0 Energy
KO'ed

Vs.


69|65
41|53
Toxic (4 DPA)|--

Prizes

The Royal Guard; 2 TC
Riolu; 1 EC, 2 MC, 1 DC, 1 KOC
Growlithe; 1 EC, 2 MC, 1 DC
Syclar; 1 EC, 2 MC, 1 DC

Rognorokalex; 3 TC
Embirch; 1 EC, 2 MC, 1 DC, 2 KOC
Lampent; 1 EC, 2 MC, 1 DC
Misdreavus; 1 EC, 2 MC, 1 DC, 1 KOC

rickheg; 6 RC
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top