Tortferngatr vs. DarthVader317; he is the latter's father.

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"NOOOOOOOOOOOOOOOOO!"

7v7 Training Triples (bring whatever. A mix of strongmons and weakmons is not only fine, but encouraged.)
2 days DQ
2 recoveries/5 chills
ASB Tournament Arena
You know, I don't think I've done a triple battle yet. I'll accept this.

Switch=KO
Abilities= One
Items=Off

And let's get down to it! Today we have Tortferngatr Skywalker up against his father Darth Vader in an epic end-all 7v7 trips battle! The roar of the crowd is deafening and I can barely hear myself over this rapture, so I'm gonna pass it over to Box our referee for the day to start the match! Don't worry though folks, I'll be your commentator for the rest of the match as soon as I get back from McDonalds!


Let's take a look at the teams

Tortferngatr's Jedi Knights:

Camerupt (Flare) (F)
Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [truncated] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Magma Armor: (innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats: 70/100/70/105+/75/40-

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5- DW unlocked!

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Amnesia
Flame Burst
Earth Power
Flamethrower
Eruption

Heat Wave
Yawn
Stockpile

Flame Charge
Earthquake
Rock Slide
Will O' Wisp
Protect
Fire Blast
SolarBeam
Toxic
Stone Edge
Sunny Day

Endure

Total Moves: 25


Walrein Flotsam (M)
Nature: Sassy (A 15% decrease in Base Speed [Truncated] and a +10% flat increase in the accuracy (e.g. 85 Accuracy becomes 95) on the opponent Pokemon's attacks; +1 rank in special defense)

Type: Ice/Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats: 110/80/90/95/90+/65-

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4(+)
Spe: 56 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5-DW unlocked!

Abilities:
Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Ability 2: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ability 3: Oblivious: (Innate, DW) This Pokemon is incapable of being effected by Attract or Cute Charm.

Attacks:
Crunch
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Hail
Blizzard
Rest

Signal Beam
Curse
Yawn
Sleep Talk
Aqua Ring

Earthquake
Rock Slide
Waterfall
Protect
Surf
Toxic
Dive
Roar

Whirlpool
Endure

Super Fang

Total Moves: 28


Rampardos (Fracture) (M)
Nature: Mild (Defense decreased by one rank, Special Attack increased by one rank)
Type: Rock
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats: 97/125/60-/65+/50/58

HP: 110
Atk: Rank 7
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 58
Size Class: 3
Weight Class: 5
BRT: 20

EC: 6/6
MC: 0
DC: 5/5 - DW unlocked!

Ability:
Ability 1: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Ability 2: Sheer Force: (DW, Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Head Smash

Crunch
Hammer Arm
Iron Head

Blizzard
Fire Blast
Rock Slide
Earthquake
Thunderbolt
Dragon Tail
Protect

Total Moves: 19


Wormadam [Feck Knight] (F)
Nature: Brave (+1 rank in attack, 20/23 rounded down of normal speed and a flat 10% increase in the accuracy of an opponent's attacks.)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Ability 2: Overcoat (Innate, DW not yet unlocked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Because Wormadam-S is already immune to at least one (1) kind of weather by typing, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats: 60/79+/105/59/85/36-

HP: 90
Attack: Rank 4 (+)
Defense: Rank 4
Special Attack: Rank 2
Special Defense: Rank 3
Speed: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/4
MC: 0
DC: 2/5

Attacks:

Protect
Tackle
Bug Bite
Hidden Power (Grass, base 7)
Confusion
Rock Blast
Psychic

Earthquake
Struggle Bug
Toxic
Venoshock

Snore
String Shot

Sucker Punch

Total moves: 14


Piloswine (Frozen) (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Oblivious: (innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Ability 2: Snow Cloak: (innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ability 3: Thick Fat: (DW, not yet unlocked, innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats: 100/100/80/60+/60/50-

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 5/9
MC: 1
DC: 4/5

Attacks:
AncientPower
Peck
Horn Attack
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Earthquake
Blizzard
Ice Shard

Icicle Crash
Icicle Spear
Stealth Rock

Reflect
Light Screen
Dig
Protect
Stone Edge
Roar

Total moves: 23


Voodoll (Frankenstein) M
Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Ability 1: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Ability 2: Normalize: (Can be disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Ability 3: Cursed Body (DW not yet unlocked): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

EC: 1/6
MC: 0
DC: 1/5

Stats: 60/55+/50-/65/50/70

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2

Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Perish Song
Imprison
Screech
Counter

Protect
Brick Break
Psychic


Mankey (M) FREAKING SETO KAIBA
Nature: Adamant (+1 Attack, -1 Special Attack)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Ability 1: Vital Spirit (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Ability 2: Anger Point: (innate)When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Ability 3: Defiant: (innate, DW not yet unlocked) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Pokemon with this ability: Mankey, Primeape, Electabuzz, Magmar, Delibird, Tyrogue, Elekid, Magby, Vigoroth, Electivire, Magmortar, Lillipup, Breezi, Fidgit, Scratchet.

EC: 1/6
MC: 0
DC: 1/5

Stats: 40/80+/35/35-/45/70

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Attacks:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance

Counter
Encore
Foresight

Taunt
U-Turn
Dig

Pay Day

Total moves: 17


DarthVader317's Death Army:

*Pikachu [Shocker] (Male)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuraccy boost of 19%; Subtracts One (1) Rank from Special Defense)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 104(90*1.15)(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:5/9
MC:0
DC:3/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Attacks (19):
Thundershock*
Charm*
Tail Whip*
Thunder Wave*
Sweet Kiss*
Nasty Plot*
Slam
Double Team
Electroball
Quick Attack
Thunderbolt
Agility

Charge*
ThunderPunch*
Fake Out*

Volt Change*
Thunder*
Grass Knot*
Hidden Power [7 Ice]


*Flarelm [DragonCannon] (Male)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (55/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC:8/9
MC:0
DC:5/5

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks (23):
Bullet Seed*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Flame Wheel*
Giga Drain*
Fire Spin*
Energy Ball
Synthesis
Absorb
Flame Burst

Grasswhistle*
Psybeam*
Earth Power*
Seed Bomb

SolarBeam*
Flamethrower*
Will-o-wisp*
Sunny Day
Light Screen
Flash Cannon
Overheat


*Vaporeon [Vapes] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 120
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC:6/6
MC:0
DC:5/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks (19):
Tackle*
Tail Whip*
Helping Hand*
Sand-Attack*
Growl*
Quick Attack*
Water Gun
Aurora Beam
Acid Armor

Detect*
Wish*
Yawn*

Hidden Power [7 Electric]*
Dig*
Shadow Ball*
Double Team
Swift
Scald
Surf


Bolderdash [Clovis]
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC:4/9
MC:0
DC:5/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Moves (19):
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Paleo Wave
Earth Power
Ancient Power
Vacuum Wave

Calm Mind
Flamethrower
Substitute
Shadow Ball
Energy Ball

Swift


Absol [Abby] (Female)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.


Stats:

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

MC:0
DC:1/5

Attacks (17):
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Bite
Pursuit
Swords Dance
Night Slash
Psycho Cut

Faint Attack
Hex
Zen Headbutt

Ice Beam
Will-o-Wisp
Thunder Wave


Combusken [Oberoth] (Male)
Nature:Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type: Fire/Fight
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:

HP: 90
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14


EC: 4/9
MC: 0
DC: 3/5

Attacks (20):
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Slash
Flamethrower
Quick Attack
Double Kick
Bulk Up
Sky Uppercut
Flare Blitz

Flame Burst
Low Kick
Night Slash

Hone Claws
Flame Charge
Rock Slide


Scratchet [Mixtli] (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

Attacks (15):
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Superpower
Taunt
Work Up
Hyper Voice

Nature Power
Roost
Yawn

Brick Break
Bulldoze
Rock Slide


Woahh, looks like a tough call folks! I can't begin to guess who will pull out the champ! What do you think Box?


It's just training you dolt.

Ookay! Let's get started!

Tortferngatr sends out and chooses abilities
DarthVader317 sends out and acts (only 2 Actions)
Tortferngatr does the same
I ref
Reverse and repeat.
 
Tort, you need to choose abilities.

Go Absol (Super Luck), Combusken (Blaze), and Bolderdash (Technician).

Okay Absol, start by Taunting Piloswine, then use Razor Wind.

Combusken, use Hone Claws and then Rock Slide.

Bolderdash, use Flamethrower on Piloswine, then use Swift.
 
whoops.

Piloswine will use the DC he gets from this battle to unlock Thick Fat for this battle (ask on IRC, you can do this if you reach 5/5 DC from a battle. Unlike pre-battle evolution, this doesn't cost energy to do.) He will then use Thick Fat.
Wormadam will use Anticipation.
Voodoll will use Insomnia.

You can redo your actions if you want to DV-I admit this was a little unfair.
 
Pity then.

Frozen (Piloswine): Protect, Stealth Rock.
Feck Knight (Wormadam): Struggle Bug, Bug Bite Absol. If Rock Blast can break through Razor Wind and disrupt Absol's focus, use that instead turn 2.
Frankenstein (Voodoll): Brick Break Absol, Brick Break Absol.
 
Feelin' lucky.
@Super Luck
HP : 100
EN : 100
Status : Healthy
Modifiers : None
I'm a little hot-headed
@Blaze
HP : 90
EN : 100
Status : Healthy
Modifiers : None

Techtechtech
@Technician
HP : 90
EN : 100
Status : Healthy
Modifiers : None

I got it from mah momma

@Thick Fat
HP : 110
EN : 100
Status : Healthy
Modifiers : None

Nighmares...

@Insomnia
HP : 90
EN : 100
Status : Healthy
Modifiers : None

I'm shuddering!

@Anticipation
HP : 90
EN : 100
Status : Healthy
Modifiers : None


---

Round 1.

No flavor for now. If you really want it I'll give it to you though.

Edit: Also Tort, you ain't getting away with changing Pin Missile to Brick Break, because when I started typing this post your action was Pin Missile and you wouldn't have changed the action if I hadn't asked for help on IRC without realising you were online.
A1
Piloswine used Protect!
Piloswine shielded itself!
-7 Energy

Bolderdash used Flamethrower!
Piloswine was protected!
Bolderdash -7 Energy
Piloswine -(10 + 4.5)/3 = 4 Energy

Absol used Taunt!
Piloswine was protected!
-9 Energy

Voodoll used Brick Break!
RNG Roll (Crit <=625): 4482/10000 (No)
(8 + 1.5) * 1.5 = 14.25 Damage
-6 Energy

Combusken used Hone Claws!
Combusken's Attack rose!
Combusken's Accuracy rose!
-6 Energy

Wormadam used Struggle Bug!
RNG Roll (Crit <=625): 117/10000 (Yes)
Absol: (3 + 3 + 3 + 1.5) * 1.5 = 15.75 Damage
Absol's Special Attack fell!
RNG Roll (Crit <=625): 5311/10000 (No)
Bolderdash: (3 + 3) = 6 Damage
Bolderdash's Special Attack fell!
RNG Roll (Crit <=625): 1494/10000 (No)
Combusken (3 + 3) * 0.44 = 2.66 ~ 3 Damage
Combusken's Special Attack fell!
-2 Energy

--
A2
Bolderdash used Swift!
RNG Roll (Crit <=625): 8281/10000 (No)
Wormadam: 6.75 + 3 - 1.75 = 8 Damage
RNG Roll (Crit <=625): 9022/10000 (No)
Voodoll: 6.75 + 4.5 - 1.75 = 9.5 Damage
RNG Roll (Crit <=625): 3081/10000 (No)
Piloswine: 6.75 + 4.5 -1.75 = 9.5 Damage
-4 Energy

Absol is gathering the wind!
-6 Energy

Voodoll used Pin Missle!
The whirlwind dispersed the attack!
-4 Energy

Combusken used Rock Slide!
RNG Roll (Crit <=625): 8754/10000 (No)
RNG Roll (Flinch <=3000): 8990/10000 (No)
Wormadam: 6 + 1.75 = 7.75 Damage
RNG Roll (Crit <=625): 1258/10000 (No)
Voodoll: 6 + 4.5 + 1.75 = 12.25 Damage
RNG Roll (Crit <=625): 2025/10000 (No)
RNG Roll (Flinch <=3000): 4134/10000 (No)
Piloswine: 6 + 1.5 + 1.75 = 9.25 Damage
-6 Energy

Piloswine used Stealth Rock!
Pointed stones hover over the enemy team!
-12 Energy

Wormadam used Rock Blast!
The whirlwind despersed the attack!
-6 Energy

Absol used Razor Wind!
RNG Roll (Crit <=3000): Okay basically it rolls under 3000 thrice, everything gets critted.
Wormadam: 6 + 3 + 1.5 - 1.75 = 8.75 Damage
Voodoll: 6 + 3 + 3 - 1.75 = 10.25 Damage
Piloswine: 6 + 3 + 3 - 1.75 = 10.25 Damage

Jackpot!
@Super Luck
HP : 86
EN : 85
Status : Healthy
Modifiers :
-1 Special Attack
I use an industrial chisel for my file
@Blaze
HP : 87
EN : 88
Status : Healthy
Modifiers : Attack +1, Accuracy +1
, -1 Special Attack
Kekekeke
@Technician
HP : 84
EN : 89
Status : Healthy
Modifiers : -1 Special Attack

Urgh

@Thick Fat
HP : 81
EN : 77
Status : Healthy
Modifiers : None

Ouch

@Insomnia
HP : 58
EN : 90
Status : Healthy
Modifiers : None

That made me shudder!

@Anticipation
HP : 66
EN : 92
Status : Healthy
Modifiers : None
Arena Conditions
Stealth Rock rigged on DarthVader317's side of the field.

---
Rough, Tortferngatr. You're up btw.
 
...While I edited before you posted (and hence in the future I call upon you to make a placeholder post before posting to lock the actions of the players in,) I realize that my actions were fairly dubious and that this is a training battle.

Actions coming shortly.

(also, shouldn't the opponent's team all have -1 special attack?)
 
...(By the way-seriously, make a placeholder post next time.)

Well, I think I'll have to make sure not to try disrupting Razor Wind with Pin Missile again.

Also, note to buy it on whatever gets it I have.

Voodoll: Pain Split Absol, Brick Break Absol. If Absol Taunts you turn 1, Protect action 1 and Pain Split action 2.
Piloswine: Light Screen, Earthquake. If Absol Taunts you turn 1, use Dig on Combusken instead.
Wormadam: Toxic Absol, Bug Bite Absol.
 
Bolderdash: Disable (Voodoll, Brick Break)- Energy Ball (Piloswine)
Absol: Will-o-Wisp (Piloswine)- Bite (Piloswine)
Combusken: Sky Uppercut (Voodoll)- Rock Slide
 

It's round 2.​
Bolderdash - Absol - Voodoll - Combusken - Piloswine - Wormadam

A1
Bolderdash used Disable!
Voodoll's Brick Break was disabled!
-7 En

Absol used Will-O-Wisp!
905/10000 Hit
Piloswine was burned!
-7 En

Voodoll used Pain Split!
Absol lost 14 HP!
Voodoll recovered 14 HP!
-11 En

Combusken used Sky Uppercut!
8421/10000 Hit
2765/10000 No Crit
(9 + 3 + 4.5) * 2.25 + 1.75 = 39 Damage
-5 En

Piloswine used Light Screen!
A barrier was set up around the team!
-8 En

Wormadam used Toxic!
7804/10000 Hit
Absol was poisoned!
-7 En

Absol was hurt by its poison!
-1 HP

Piloswine was hurt by its burn!
-2 HP

--
A2
Bolderdash used Energy Ball! (I will assume BAP 8, because this ASB arena is located next to a big forest or something)
1892/10000 No Crit
3021/10000 No Drop
(8 + 4.5) * 1.5 -5 - 1.75= 12 Damage
-6 En

Absol used Bite!
1521/10000 No Crit
7323/10000 No Flinch
6 + 3 + 3 = 12 Damage
-3 En

Voodoll used Brick Break!
But it failed!

Combusken used Rock Slide!
All Hit
No Crits
No Flinches
Piloswine: 6.75 + 1.5 + 1.75 = 10 Damage
Voodoll: 6.75 + 4.5 + 1.75 = 13 Damage
Wormadam: 6.75 + 1.75 = 9 Damage
-6 En

Piloswine used Earthquake!
No Crit rolls
Absol: 5.5 + 3 + 3 = 11.5 Damage
Combusken: (5.5 + 3 + 4.5) * 1.5 = 20 Damage
Bolderdash miss
Frankenstein: 5.5 + 3 + 4.5 = 13 Damage
Wormadam: (5.5 + 3) * 0.67 = 6 Damage
-6 En

Wormadam used Bug Bite!
1453/10000 No Crit
(6 + 3 + 3) * 1.5 = 18 Damage
-3 En

Absol was hurt by its poison!
-1 HP

Piloswine was hurt by its burn!
-2 HP


---
Post-round 2

(Didn't get so lucky there...)
--
Abby
#Super Luck
5 / 2 / 4 / 1
75 Speed
Size 3 / Weight 3
HP : 40
EN : 75
Buffs : -
Debuffs : -1 Special Attack

(You have disgraced my family!)
--
Oberoth
#Blaze
4 / 1 / 3 / 2
55 Speed
Size 2 / Weight 2
HP : 67
EN : 77
Buffs : Attack +1, Accuracy +1
Debuffs : -1 Special Attack

(...)
--
Clovis
#Technician / Levitate
1 / 2 / 5 / 2
110 Speed
Size 1 / Weight 3
HP : 84
EN : 74
Buffs : -
Debuffs : -1 Special Attack

(Owowow!)
--
Frozen
#Thick Fat

4 / 3 / 3 / 2
43 Speed / -10 Evade
Size 3 / Weight 4
HP : 43
EN : 63
Buffs : Light Screen (4)
Debuffs : Burned


(Where are my pins?)
--
Frankenstein
#Insomnia

3 / 1 / 3 / 2
70 Speed
Size 2 / Weight 2

HP : 7
EN : 79
Buffs : Light Screen (4)
Debuffs : Brick Break disabled (4)


(Shudderin'!)
--
Feck Knight
#Anticipation
4 / 4 / 2 / 3
31 Speed / -10 Evade
Size 1 / Weight 1

HP : 51
EN : 82
Buffs : Light Screen (4)
Debuffs : -

Arena Conditions
Stealth Rock rigged on DarthVader317's side of the field.

---
New format, yay.

Darth, you're up.

 
I think you forgot to apply Light Screen to Energy Ball.

Bolderdash: Disable (Piloswine, Earthquake)- Disable (Wormadon, Bug Bite)
Combusken: Rock Slide- Flame Charge (Wormadon)
Absol: Night Slash (Piloswine)- Psycho Cut (Piloswine)
If Piloswine uses Reflect replace that action with Taunt.
 
Piloswine: Protect, AncientPower Absol. If for whatever reason Disable ISN'T diverted, use Icicle Spear on Absol turn 2.
Voodoll: Pain Split Bolderdash, Follow Me! (Follow Me incidentally diverts Disable...yay!)
Wormadam: Bug Bite Absol twice! If for whatever reason Disable ISN'T diverted, use Struggle Bug turn 2.
 

It's round 3 already? Also, Light Screen was applied I think.

Bolderdash: Disable (Piloswine, Earthquake) - Disable (Wormadon, Bug Bite)

Combusken: Rock Slide - Flame Charge (Wormadon)

Absol: Night Slash (Piloswine) - Psycho Cut (Piloswine)
--
Piloswine: Protect, AncientPower Absol

Voodoll: Pain Split Bolderdash, Follow Me!

Wormadam: Bug Bite Absol x2
Bolderdash - Absol - Voodoll - Combusken - Piloswine - Wormadam

A1
Piloswine used Protect!
Piloswine was shielded from attacks!
-7 En

Bolderdash used Disable!
Piloswine is protected!
-7 En

Absol used Night Slash!
Piloswine is protected!
3003 No Crit
Piloswine: (7 + 3 + 3) / 3 = 4.33 ~ 4 Energy
-

Voodoll used Pain Split!
Voodoll: +39 HP
Bolderdash: -38 HP (Total 38 Bolderdash)
-26 En
Combusken used Rock Slide!
6569 2305 671 No Crits
Piloswine is protected!
Piloswine: (6.75 + 1.5 + 1.75) / 3 = 3.33 ~ 4 Energy
Voodoll: 6.75 + 4.5 + 1.75 = 13 Damage (Total +26 Voodoll)
6503 No Flinch
Wormadam: 6.75 + 1.75 = 9 Damage (Total 9 Wormadam)
-10 En

Wormadam used Bug Bite!
9211 No Crit
Absol: (6 + 3 + 3) * 1.5 = 18 Damage (Total 18 Absol)
-3 En
--
A2
Voodoll used Follow Me!
Everyone is targetting him lolol!
-8 En

Bolderdash used Disable!
But it failed!

Absol used Psycho Cut!
It had no effect!
-5 En

Combusken used Flame Charge!
6569 No Crit
Voodoll: 5 + 3 + 4.5 + 1.75 = 14.25 Damage (Total 14 Voodoll)
-3 En

Piloswine used AncientPower!
3528 No Crit
921 Stat Up (whut)
Absol: 4 + 3 = 7 Damage
Piloswine's Attack rose!
Piloswine's Defense rose!
Piloswine's Special Attack rose!
Piloswine's Special Defense rose!
Piloswine's Speed rose!
-4 En

Wormadam used Bug Bite!
5544 No Crit
Absol: (6 + 3 + 3) * 1.5 = 18 Damage (Total 25 Absol)
-7 En

Absol fainted!

Piloswine burn damage -6 HP (Total 6 Piloswine)


---
Post-round 2

(My luck ran out...)
--
Abby
-KNOCKED OUT-

(You have disgraced my family!)
--
Oberoth
#Blaze
4 / 1 / 3 / 2
55 Speed
Size 2 / Weight 2
HP : 67
EN : 64
Buffs : Speed +1
Debuffs : -

(...)
--
Clovis
#Technician / Levitate
1 / 2 / 5 / 2
110 Speed
Size 1 / Weight 3
HP : 46
EN : 67
Buffs : -
Debuffs : -

(Owowow!)
--
Frozen
#Thick Fat

4 / 3 / 3 / 2
43 Speed / -10 Evade
Size 3 / Weight 4
HP : 43
EN : 44
Buffs : All stats +1
Debuffs : Burned


(Where are my pins?)
--
Frankenstein
#Insomnia

3 / 1 / 3 / 2
70 Speed
Size 2 / Weight 2

HP : 19
EN : 45
Buffs : -
Debuffs : Brick Break disabled (2)


(Shudderin'!)
--
Feck Knight
#Anticipation
4 / 4 / 2 / 3
31 Speed / -10 Evade
Size 1 / Weight 1

HP : 42
EN : 71
Buffs : -
Debuffs : -

Arena Conditions
Stealth Rock rigged on DarthVader317's side of the field.
Light Screen (2) protecting Tortferngatr's team

---
DarthVader317, send out a new mon!
 
Piloswine: Icicle Spear Bolderdash, Icicle Crash Bolderdash!
Voodoll: Protect, Follow Me!
Wormadam: Hidden Power Bolderdash, Bug Bite Bolderdash!
 
Let's hope this works...

Bolderdash: Substitute (25 HP)- Vacuum Wave (Voodoll)
Combusken: Double Kick+Low Kick combo (Piloswine)- cool down
If the combo is unallowed use Sky Uppercut (Piloswine)-Rock Slide
Scratchet: Brick Break (Piloswine)- Rock Slide
 
New Combatant
Pointed stones dug into Mixtli!

(What does my name mean?)
Mixtli
#Prankster
3 / 2 / 2 / 3
40 Speed
Size 1 / Weight 2

HP : 81
---

Let's see what havoc Mixtli can wreak now that he's in the battle!
Piloswine: Icicle Spear (Bolderdash) - Icicle Crash (Bolderdash)

Voodoll: Protect - Follow Me

Wormadam: Hidden Power (Bolderdash) Bug Bite (Bolderdash)
--
Bolderdash: Substitute (25 HP) - Vacuum Wave (Voodoll)

Combusken: Double Kick+Low Kick combo (Piloswine) - Cool Down

Scratchet: Brick Break (Piloswine) - Rock Slide

God bless Tort for issuing actions in a similar format to my ref quote.
Bolderdash - Combusken - Voodoll - Scratchet - Piloswine - Wormadam

A1
Bolderdash used Substitute!
-25 HP
-24 En

Combusken is charging a powerful attack!

Voodoll used Protect!
Voodoll was shielded from attacks!
-6 En

Scratchet used Brick Break!
7976 No Crit
Piloswine: (8 + 3) * 1.5 = 16.5 Damage
-4 En

Piloswine used Icicle Spear!
5 Hits!
8627 No Crit
Bolderdash: 15 + 3 + 3 = 21 Damage
-5 En

Wormadam used Hidden Power!
8267 No Crit (Look! Similar rolls!)
Bolderdash: Blabla
The substitute faded!
-5 En

Combusken used Quick Sweep!
2 Hits
2547 No Crit
Piloswine: (14 + 3 + 3 + 1.5) * 1.5 = 32.25 Damage
-14 En

--
A2
Voodoll used Follow Me!
-something

Bolderdash used Vacuum Wave!
9457 No Crit
Voodoll: (4 + 6) * 2.25 = 22.5 Damage (Total 23 Voodoll)
-3 En

Voodoll fainted!

Combusken must cool down!

Scratchet used Rock Slide!
517 Crit
Wormadam: 8 + 3 - 1.5 = 9.5 Damage (Total 10 Wormadam)
-6 En

Wormadam used Bug Bite!
9110 No Crit
Bolderdash: 6 + 3 + 3 = 18 Damage (Total 18 Bolderdash)
-3 En


---
Post Round 4

(ROCKS ROCKS ROCKS)
--
Mixtli
#Prankster
3 / 2 / 2 / 3
40 Speed
Size 1 / Weight 2

HP : 81
EN :
Buffs : -
Debuffs : -

(Wanna see me breakdance?)
--
Oberoth
#Blaze
4 / 1 / 3 / 2
55 Speed
Size 2 / Weight 2
HP : 67
EN : 50
Buffs : Speed +1
Debuffs : -

(I kill, I kill!)
--
Clovis
#Technician / Levitate
1 / 2 / 5 / 2
110 Speed
Size 1 / Weight 3
HP : 2
EN : 67
Buffs : -
Debuffs : -

(x.x)
--
Frozen
KNOC


(Oh buttons...)
--
Frankenstein
-KNOCKED OUT-


(Guise noes D:)
--
Feck Knight
#Anticipation
4 / 4 / 2 / 3
31 Speed / -10 Evade
Size 1 / Weight 1

HP : 32
EN : 63
Buffs : -
Debuffs : -

Arena Conditions
Stealth Rock rigged on DarthVader317's side of the field.

---
Two more down! Tort, send out new pokes and choose abilities, then it's DarthVader's turn.
 
Scratchet: Taunt (Walrein)- Yawn (Rampardos)
If Walrein uses Protect replace Taunt with Rock Slide

Combusken: Low Kick (Rampardos)- Sky Uppercut (Walrein)
If Rampardos uses Protect replace Low Kick with Flame Charge (Wormadon)

Bolderdash: Earth Power (Rampardos)- Energy Ball (Rampardos)
If Rampardos uses Protect replace the current action with Flamethrower (Wormadon)
 
Reinforcements!
HP: 110
(You can't...)
--
Flotsam
#Thick Fat

3 / 3 / 3 / 4
56 Speed / -10 Evade
Size 4 / Weight 5


HP: 110
(...ignore our girth!)
--
Fracture#Sheer Force
7 / 1 / 4 / 2
58 Speed
Size 3 / Weight 5


---

Tort's stepping up his game!

Scratchet: Taunt (Walrein)- Yawn (Rampardos)
>If Walrein uses Protect, then replace Taunt with Rock Slide

Combusken: Low Kick (Rampardos)- Sky Uppercut (Walrein)
>If Rampardos uses Protect, then replace Low Kick with Flame Charge (Wormadam)

Bolderdash: Earth Power (Rampardos)- Energy Ball (Rampardos)
>If Rampardos uses Protect, then replace the current action with Flamethrower (Wormadam)
--
Wormadam: Sucker Punch (Bolderdash) - Earthquake

Walrein: Waterfall (Combusken) - Earthquake

Rampardos: Earthquake - Protect
Bolderdash - Combusken - Rampardos - Walrein - Scratchet - Wormadam

A1
Scratchet used Taunt!
Walrein was taunted!
-10 En

Wormadam used Sucker Punch!
8053 No Crit
Bolderdash: 10 Damage
-6 En

Bolderdash fainted!

Combusken used Low Kick!
2710 No Crit
Rampardos: (10 + 3 + 4.5) * 1.5 = 26.25 Damage (Total 26 Rampardos)

Rampardos used Earthquake!
598 Crit Scratchet
No other crits
Scratchet: 7.5 + 6.5 = 17 Damage
Combusken: (7.5 + 8) * 1.5 = 23.25 Damage
Walrein: 7.5 + 5 = 12.5 Damage (Total 13 Walrein)
Wormadam: (7.5 + 3.5) * 0.67 = 7.37 Damage (Total 7 Wormadam)
-7 En

Walrein used Waterfall!
5620 No Crit
Combusken: (8 + 3 + 3) * 1.5 = 21 Damage (Total 44 Combusken)
-5 En

--
A2
Rampardos used Protect!
Rampardos was shielded from attacks!
-7 En

Scratchet used Yawn!
Rampardos was protected!
-6 En

Combusken used Sky Uppercut!
7937 Hit
6055 No Crit
Walrein: (9 + 3 + 1.5) * 1.5 = 20.25 Damage (Total 20 Walrein)
-5 En

Walrein used Earthquake!
-7 En
Wormadam used Earthquake!
-6 En
Walrein and Wormadam are in tectonic harmony!
No Crits
Scratchet: 7.5 + 1.5 = 9 Damage
Scratchet: 7.5 + 3 + 3 = 13.5 Damage (Total 23 Scratchet)
Combusken: (7.5 + 3) * 1.5 = 15.75 Damage
Combusken: (7.5 + 3 + 4.5) * 1.5 = 22.5 Damage (Total KO Combusken)
Rampardos was protected!
EN cost: 13 En


---

Post Round 5

(Friendly?)
--
Mixtli
#Prankster
3 / 2 / 2 / 3
40 Speed
Size 1 / Weight 2

HP : 41
EN : 74
Buffs : -
Debuffs : -

(Coulda been...a contenda...)
--
Oberoth
-KNOCKED OUT-

(I killed, I killed!)
--
Clovis
-KNOCKED OUT-

(OUR GIRTH)
--
Flotsam
#Thick Fat

3 / 3 / 3 / 4
56 Speed / -10 Evade
Size 4 / Weight 5

HP : 90
EN : 88
Buffs : -
Debuffs : -


(IS UNSTOPPABLE)
--
Fracture
#Sheer Force

7 / 1 / 4 / 2
58 Speed
Size 3 / Weight 5

HP : 84
EN : 73
Buffs : -
Debuffs : -

(Uh, yeah, girth...)
--
Feck Knight
#Anticipation
4 / 4 / 2 / 3
31 Speed / -10 Evade
Size 1 / Weight 1

HP : 25
EN : 51
Buffs : -
Debuffs : -

Arena Conditions
Stealth Rock rigged on DarthVader317's side of the field.

---
Darth, choose new mons, then Tort's up.

Also guys, try to keep this moving along, it's really dragging.
 
Then the battle is over.

I get 5 UC,

Each of you get 2 CC

All Pokemon that participated gain 1 DC, 1 EC and 2 MC (where applicable) and 3 MC if their DC is full.
 
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