"NOOOOOOOOOOOOOOOOO!"
And let's get down to it! Today we have Tortferngatr Skywalker up against his father Darth Vader in an epic end-all 7v7 trips battle! The roar of the crowd is deafening and I can barely hear myself over this rapture, so I'm gonna pass it over to Box our referee for the day to start the match! Don't worry though folks, I'll be your commentator for the rest of the match as soon as I get back from McDonalds!
Let's take a look at the teams
Tortferngatr's Jedi Knights:
Camerupt (Flare) (F)
Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [truncated] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Magma Armor: (innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Stats: 70/100/70/105+/75/40-
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5- DW unlocked!
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Amnesia
Flame Burst
Earth Power
Flamethrower
Eruption
Heat Wave
Yawn
Stockpile
Flame Charge
Earthquake
Rock Slide
Will O' Wisp
Protect
Fire Blast
SolarBeam
Toxic
Stone Edge
Sunny Day
Endure
Total Moves: 25
Walrein Flotsam (M)
Nature: Sassy (A 15% decrease in Base Speed [Truncated] and a +10% flat increase in the accuracy (e.g. 85 Accuracy becomes 95) on the opponent Pokemon's attacks; +1 rank in special defense)
Type: Ice/Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats: 110/80/90/95/90+/65-
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4(+)
Spe: 56 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5-DW unlocked!
Abilities:
Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Ability 2: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ability 3: Oblivious: (Innate, DW) This Pokemon is incapable of being effected by Attract or Cute Charm.
Attacks:
Crunch
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Hail
Blizzard
Rest
Signal Beam
Curse
Yawn
Sleep Talk
Aqua Ring
Earthquake
Rock Slide
Waterfall
Protect
Surf
Toxic
Dive
Roar
Whirlpool
Endure
Super Fang
Total Moves: 28
Rampardos (Fracture) (M)
Nature: Mild (Defense decreased by one rank, Special Attack increased by one rank)
Type: Rock
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats: 97/125/60-/65+/50/58
HP: 110
Atk: Rank 7
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 58
Size Class: 3
Weight Class: 5
BRT: 20
EC: 6/6
MC: 0
DC: 5/5 - DW unlocked!
Ability:
Ability 1: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Ability 2: Sheer Force: (DW, Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Head Smash
Crunch
Hammer Arm
Iron Head
Blizzard
Fire Blast
Rock Slide
Earthquake
Thunderbolt
Dragon Tail
Protect
Total Moves: 19
Wormadam [Feck Knight] (F)
Nature: Brave (+1 rank in attack, 20/23 rounded down of normal speed and a flat 10% increase in the accuracy of an opponent's attacks.)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Ability 2: Overcoat (Innate, DW not yet unlocked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Because Wormadam-S is already immune to at least one (1) kind of weather by typing, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats: 60/79+/105/59/85/36-
HP: 90
Attack: Rank 4 (+)
Defense: Rank 4
Special Attack: Rank 2
Special Defense: Rank 3
Speed: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 4/4
MC: 0
DC: 2/5
Attacks:
Protect
Tackle
Bug Bite
Hidden Power (Grass, base 7)
Confusion
Rock Blast
Psychic
Earthquake
Struggle Bug
Toxic
Venoshock
Snore
String Shot
Sucker Punch
Total moves: 14
Piloswine (Frozen) (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Oblivious: (innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Ability 2: Snow Cloak: (innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ability 3: Thick Fat: (DW, not yet unlocked, innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats: 100/100/80/60+/60/50-
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 17
EC: 5/9
MC: 1
DC: 4/5
Attacks:
AncientPower
Peck
Horn Attack
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Earthquake
Blizzard
Ice Shard
Icicle Crash
Icicle Spear
Stealth Rock
Reflect
Light Screen
Dig
Protect
Stone Edge
Roar
Total moves: 23
Voodoll (Frankenstein) M
Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Ability 1: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Ability 2: Normalize: (Can be disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Ability 3: Cursed Body (DW not yet unlocked): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
EC: 1/6
MC: 0
DC: 1/5
Stats: 60/55+/50-/65/50/70
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Perish Song
Imprison
Screech
Counter
Protect
Brick Break
Psychic
Mankey (M) FREAKING SETO KAIBA
Nature: Adamant (+1 Attack, -1 Special Attack)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Ability 1: Vital Spirit (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Ability 2: Anger Point: (innate)When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Ability 3: Defiant: (innate, DW not yet unlocked) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Pokemon with this ability: Mankey, Primeape, Electabuzz, Magmar, Delibird, Tyrogue, Elekid, Magby, Vigoroth, Electivire, Magmortar, Lillipup, Breezi, Fidgit, Scratchet.
EC: 1/6
MC: 0
DC: 1/5
Stats: 40/80+/35/35-/45/70
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14
Attacks:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance
Counter
Encore
Foresight
Taunt
U-Turn
Dig
Pay Day
Total moves: 17
DarthVader317's Death Army:
*Pikachu [Shocker] (Male)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuraccy boost of 19%; Subtracts One (1) Rank from Special Defense)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 104(90*1.15)(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:5/9
MC:0
DC:3/5
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Attacks (19):
Thundershock*
Charm*
Tail Whip*
Thunder Wave*
Sweet Kiss*
Nasty Plot*
Slam
Double Team
Electroball
Quick Attack
Thunderbolt
Agility
Charge*
ThunderPunch*
Fake Out*
Volt Change*
Thunder*
Grass Knot*
Hidden Power [7 Ice]
*Flarelm [DragonCannon] (Male)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (55/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC:8/9
MC:0
DC:5/5
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Attacks (23):
Bullet Seed*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Flame Wheel*
Giga Drain*
Fire Spin*
Energy Ball
Synthesis
Absorb
Flame Burst
Grasswhistle*
Psybeam*
Earth Power*
Seed Bomb
SolarBeam*
Flamethrower*
Will-o-wisp*
Sunny Day
Light Screen
Flash Cannon
Overheat
*Vaporeon [Vapes] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 120
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC:6/6
MC:0
DC:5/5
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Attacks (19):
Tackle*
Tail Whip*
Helping Hand*
Sand-Attack*
Growl*
Quick Attack*
Water Gun
Aurora Beam
Acid Armor
Detect*
Wish*
Yawn*
Hidden Power [7 Electric]*
Dig*
Shadow Ball*
Double Team
Swift
Scald
Surf
Bolderdash [Clovis]
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16
EC:4/9
MC:0
DC:5/5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moves (19):
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Paleo Wave
Earth Power
Ancient Power
Vacuum Wave
Calm Mind
Flamethrower
Substitute
Shadow Ball
Energy Ball
Swift
Absol [Abby] (Female)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18
MC:0
DC:1/5
Attacks (17):
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Bite
Pursuit
Swords Dance
Night Slash
Psycho Cut
Faint Attack
Hex
Zen Headbutt
Ice Beam
Will-o-Wisp
Thunder Wave
Combusken [Oberoth] (Male)
Nature:Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type: Fire/Fight
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 4/9
MC: 0
DC: 3/5
Attacks (20):
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Slash
Flamethrower
Quick Attack
Double Kick
Bulk Up
Sky Uppercut
Flare Blitz
Flame Burst
Low Kick
Night Slash
Hone Claws
Flame Charge
Rock Slide
Scratchet [Mixtli] (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 0
DC: 2/5
Attacks (15):
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Superpower
Taunt
Work Up
Hyper Voice
Nature Power
Roost
Yawn
Brick Break
Bulldoze
Rock Slide
Woahh, looks like a tough call folks! I can't begin to guess who will pull out the champ! What do you think Box?
It's just training you dolt.
Ookay! Let's get started!
Tortferngatr sends out and chooses abilities
DarthVader317 sends out and acts (only 2 Actions)
Tortferngatr does the same
I ref
Reverse and repeat.
7v7 Training Triples (bring whatever. A mix of strongmons and weakmons is not only fine, but encouraged.)
2 days DQ
2 recoveries/5 chills
ASB Tournament Arena
You know, I don't think I've done a triple battle yet. I'll accept this.
Switch=KO
Abilities= One
Items=Off
And let's get down to it! Today we have Tortferngatr Skywalker up against his father Darth Vader in an epic end-all 7v7 trips battle! The roar of the crowd is deafening and I can barely hear myself over this rapture, so I'm gonna pass it over to Box our referee for the day to start the match! Don't worry though folks, I'll be your commentator for the rest of the match as soon as I get back from McDonalds!
Let's take a look at the teams
Tortferngatr's Jedi Knights:
Camerupt (Flare) (F)
Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [truncated] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Magma Armor: (innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Stats: 70/100/70/105+/75/40-
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5- DW unlocked!
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Amnesia
Flame Burst
Earth Power
Flamethrower
Eruption
Heat Wave
Yawn
Stockpile
Flame Charge
Earthquake
Rock Slide
Will O' Wisp
Protect
Fire Blast
SolarBeam
Toxic
Stone Edge
Sunny Day
Endure
Total Moves: 25
Walrein Flotsam (M)
Nature: Sassy (A 15% decrease in Base Speed [Truncated] and a +10% flat increase in the accuracy (e.g. 85 Accuracy becomes 95) on the opponent Pokemon's attacks; +1 rank in special defense)
Type: Ice/Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats: 110/80/90/95/90+/65-
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4(+)
Spe: 56 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5-DW unlocked!
Abilities:
Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Ability 2: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ability 3: Oblivious: (Innate, DW) This Pokemon is incapable of being effected by Attract or Cute Charm.
Attacks:
Crunch
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Hail
Blizzard
Rest
Signal Beam
Curse
Yawn
Sleep Talk
Aqua Ring
Earthquake
Rock Slide
Waterfall
Protect
Surf
Toxic
Dive
Roar
Whirlpool
Endure
Super Fang
Total Moves: 28
Rampardos (Fracture) (M)
Nature: Mild (Defense decreased by one rank, Special Attack increased by one rank)
Type: Rock
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats: 97/125/60-/65+/50/58
HP: 110
Atk: Rank 7
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 58
Size Class: 3
Weight Class: 5
BRT: 20
EC: 6/6
MC: 0
DC: 5/5 - DW unlocked!
Ability:
Ability 1: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Ability 2: Sheer Force: (DW, Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Head Smash
Crunch
Hammer Arm
Iron Head
Blizzard
Fire Blast
Rock Slide
Earthquake
Thunderbolt
Dragon Tail
Protect
Total Moves: 19
Wormadam [Feck Knight] (F)
Nature: Brave (+1 rank in attack, 20/23 rounded down of normal speed and a flat 10% increase in the accuracy of an opponent's attacks.)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Ability 2: Overcoat (Innate, DW not yet unlocked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Because Wormadam-S is already immune to at least one (1) kind of weather by typing, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats: 60/79+/105/59/85/36-
HP: 90
Attack: Rank 4 (+)
Defense: Rank 4
Special Attack: Rank 2
Special Defense: Rank 3
Speed: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 4/4
MC: 0
DC: 2/5
Attacks:
Protect
Tackle
Bug Bite
Hidden Power (Grass, base 7)
Confusion
Rock Blast
Psychic
Earthquake
Struggle Bug
Toxic
Venoshock
Snore
String Shot
Sucker Punch
Total moves: 14
Piloswine (Frozen) (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Oblivious: (innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Ability 2: Snow Cloak: (innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ability 3: Thick Fat: (DW, not yet unlocked, innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats: 100/100/80/60+/60/50-
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 17
EC: 5/9
MC: 1
DC: 4/5
Attacks:
AncientPower
Peck
Horn Attack
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Earthquake
Blizzard
Ice Shard
Icicle Crash
Icicle Spear
Stealth Rock
Reflect
Light Screen
Dig
Protect
Stone Edge
Roar
Total moves: 23
Voodoll (Frankenstein) M
Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Ability 1: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Ability 2: Normalize: (Can be disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Ability 3: Cursed Body (DW not yet unlocked): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
EC: 1/6
MC: 0
DC: 1/5
Stats: 60/55+/50-/65/50/70
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Perish Song
Imprison
Screech
Counter
Protect
Brick Break
Psychic
Mankey (M) FREAKING SETO KAIBA
Nature: Adamant (+1 Attack, -1 Special Attack)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Ability 1: Vital Spirit (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Ability 2: Anger Point: (innate)When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Ability 3: Defiant: (innate, DW not yet unlocked) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Pokemon with this ability: Mankey, Primeape, Electabuzz, Magmar, Delibird, Tyrogue, Elekid, Magby, Vigoroth, Electivire, Magmortar, Lillipup, Breezi, Fidgit, Scratchet.
EC: 1/6
MC: 0
DC: 1/5
Stats: 40/80+/35/35-/45/70
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14
Attacks:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance
Counter
Encore
Foresight
Taunt
U-Turn
Dig
Pay Day
Total moves: 17
DarthVader317's Death Army:
*Pikachu [Shocker] (Male)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuraccy boost of 19%; Subtracts One (1) Rank from Special Defense)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 104(90*1.15)(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:5/9
MC:0
DC:3/5
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Attacks (19):
Thundershock*
Charm*
Tail Whip*
Thunder Wave*
Sweet Kiss*
Nasty Plot*
Slam
Double Team
Electroball
Quick Attack
Thunderbolt
Agility
Charge*
ThunderPunch*
Fake Out*
Volt Change*
Thunder*
Grass Knot*
Hidden Power [7 Ice]
*Flarelm [DragonCannon] (Male)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (55/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC:8/9
MC:0
DC:5/5
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Attacks (23):
Bullet Seed*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Flame Wheel*
Giga Drain*
Fire Spin*
Energy Ball
Synthesis
Absorb
Flame Burst
Grasswhistle*
Psybeam*
Earth Power*
Seed Bomb
SolarBeam*
Flamethrower*
Will-o-wisp*
Sunny Day
Light Screen
Flash Cannon
Overheat
*Vaporeon [Vapes] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 120
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC:6/6
MC:0
DC:5/5
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Attacks (19):
Tackle*
Tail Whip*
Helping Hand*
Sand-Attack*
Growl*
Quick Attack*
Water Gun
Aurora Beam
Acid Armor
Detect*
Wish*
Yawn*
Hidden Power [7 Electric]*
Dig*
Shadow Ball*
Double Team
Swift
Scald
Surf
Bolderdash [Clovis]
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16
EC:4/9
MC:0
DC:5/5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moves (19):
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Paleo Wave
Earth Power
Ancient Power
Vacuum Wave
Calm Mind
Flamethrower
Substitute
Shadow Ball
Energy Ball
Swift
Absol [Abby] (Female)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18
MC:0
DC:1/5
Attacks (17):
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Bite
Pursuit
Swords Dance
Night Slash
Psycho Cut
Faint Attack
Hex
Zen Headbutt
Ice Beam
Will-o-Wisp
Thunder Wave
Combusken [Oberoth] (Male)
Nature:Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type: Fire/Fight
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 4/9
MC: 0
DC: 3/5
Attacks (20):
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Slash
Flamethrower
Quick Attack
Double Kick
Bulk Up
Sky Uppercut
Flare Blitz
Flame Burst
Low Kick
Night Slash
Hone Claws
Flame Charge
Rock Slide
Scratchet [Mixtli] (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 0
DC: 2/5
Attacks (15):
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Superpower
Taunt
Work Up
Hyper Voice
Nature Power
Roost
Yawn
Brick Break
Bulldoze
Rock Slide
Woahh, looks like a tough call folks! I can't begin to guess who will pull out the champ! What do you think Box?
It's just training you dolt.
Ookay! Let's get started!
Tortferngatr sends out and chooses abilities
DarthVader317 sends out and acts (only 2 Actions)
Tortferngatr does the same
I ref
Reverse and repeat.