Battle Hall Challenge - danmantincan

90-23-23 = 44 not 64

Heat Wave~Flamethrower~Heat Wave

And Bug is NVE against Fire, so you have to multiply the damage taken from Bug Bite by 2/3
 

HP: 76
Energy:71
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65(*0.5=32.5) 33 Speed

vs.


HP: 44
Energy:90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20


Action 1

Vulpix used Heat Wave
RNG roll for Hit(<=90 out of 100) 69 HIT
RNG roll for Crit(<=625 out of 10000) 4515
23 damage, 7 energy

Wurmple used String Shot
RNG roll for Hit (<=95 out of 100) 57 HIT
-5 energy

Action 2

Vulpix used Flamethrower
RNG roll for Crit(<=625 out of 10000) 9207
23 damage, 6 energy


Wurmple has fainted


Danmantincan, while your pokemon is being healed please select your next type,







 

Cool Trainer Sara would like to battle
"Grass pokemon are too cool for you!"

RNG roll for pokemon 1/5 Hoppip


Hoppip (M)

Nature: Hardy

Type:

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate)In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW):(Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:

Splash
Synthesis
Tail Whip
Tackle
Poison Powder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain

Giga Drain
Protect
Substitute

Cotton Guard
Psych Up
Encore




 
Action 1

Vulpix used Safeguard
-10 energy

Hoppip used Encore
-10 energy

Action 2

Vulpix used Safeguard
-10 energy

Hoppip used Tail whip
-4 energy, -1 defense stage(Vulpix)

Action 3

Vulpix used Safeguard
-10 energy

Hoppip used Tackle
6 damage, 2 energy



HP: 84
Energy:70
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65

vs.


HP: 90
Energy:84
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
 
This wasn't forgotten about, only appeared to be forgotten


Round 1

Hoppip used Substitute(20)
-20 hp, -18 energy

Vulpix used Roar
-7 energy, Substitute destroyed

Action 2

Vulpix used Protect
-7 energy

Hoppip used Encore
-10 energy

Action 3

Hoppip used Protect
-
7 energy

Vulpix Chill

+12 energy




HP: 84
Energy:68
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65

vs.


HP: 50
Energy:49
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
 
You forgot to take off the 20 HP for the substitute.

Flamethrower~Heat Wave~Flamethrower

Use Roar if Hoppip creates a substitute 20+ HP
 

Athenodoros

Official Smogon Know-It-All
"I don't see anyway out of this. I guess we can get a small victory disrupting your plans?"

Encore => Giga Drain * 2


HP: 84
Energy:68
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65

vs.


HP: 50
Energy:49
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50

Action 1

Vulpix used Flamethrower
7 - 1 = 6 Energy
RNG Roll for Crit: 9/16
RNG Roll for Burn: 13/100
(10 + 3 + 1.5) * 1.5 = 22

Hoppip used Encore
10 Energy, Vulpix is Encored

Action Two

Vulpix used Flamethrower
7 - 1 = 6 Energy
RNG Roll for Crit: 3/16
RNG Roll for Burn: 59/100
(10 + 3 + 1.5) * 1.5 = 22

Hoppip used Giga Drain
12 - 1 = 11 Energy
RNG Roll for Crit: 11
(8 + 3 - 1.5) / 1.5 = 6 Damage
6 / 2 = 3 Healing

Action Three

Vulpix used Flamethrower
7 - 1 = 6 Energy
RNG Roll for Crit: 11/16
RNG Roll for Burn: 89/100
(10 + 3 + 1.5) * 1.5 = 22
Hoppip is Knocked Out
Vulpix wins




HP: 78
Energy:50
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65

vs.


HP: KO
Energy:KO
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50


"Oh well. We fought bravely."

Congratulations dan. Here are your types:





 

Athenodoros

Official Smogon Know-It-All
Gotcha. It'll be in the next battle.


Aroma Lady Larry wishes to battle.
"The pull of toxins throughout your body and the push of tranquilising powders is more than enough to take care of a small dog!"

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 1/2


Weedle (M)

Nature: Serious

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Poison Sting
String Shot
Bug Bite


"Fuck."
 

Athenodoros

Official Smogon Know-It-All

HP: 90
Energy: 100%


HP: 90
Energy: 100%

-----------------
---------------------------
-----------------

Vulpix's Drought Activates
PermaSun starts
10 Energy

Action One

Vulpix used Flamethrower
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 10
RNG Roll (Burn < 10/100) = 5
Weedle is Burned
(10 + 3 + 3 + 3) * 1.5 = 29 Damage

Weedle used Bug Bite
4 - 1 = 3 Energy
RNG Roll (Crit < 1/16) = 11
(6 + 3 - 3) / 1.5 = 4 Damage

Weedle is hurt by its burn

Action One

Vulpix used Fire Blast
7 - 1 = 6 Energy
RNG Roll (Hit < 85/100) = 80
RNG Roll (Crit < 1/16) = 2
(12 + 3 + 3 + 3) * 1.5 = 32 Damage

Weedle used Bug Bite
4 - 1 + 4 = 7 Energy
RNG Roll (Crit < 1/16) = 6
(6 + 3 - 3) / 1.5 = 4 Damage

Weedle is hurt by its burn

Action One

Vulpix used Flamethrower
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 8
(10 + 3 + 3 + 3) * 1.5 = 29 Damage
Weedle Fainted
Vulpix Won

-----------------
---------------------------
-----------------


HP: 90
Energy: 100%


HP: 82
Energy: 71%



"Easiest counters either of us will ever get."





 

Athenodoros

Official Smogon Know-It-All

Ice Ice Baby Bettie wants to battle!
"I'm looking down from the top of the slope, and you look like insects!"

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 2/2


Vanillite (F)

Nature: Brave

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt

Ice Beam
Light Screen
Flash Cannon

Magnet Rise
Water Pulse
Ice Shard


"You sir, are about to be beaten by an icecream cone."
 

Athenodoros

Official Smogon Know-It-All

HP: 90
Energy: 100%


HP: 90
Energy: 100%

-----------------------------
-------------------------------------------
-----------------------------

Vulpix's Drought Activates
10 Energy

Action One

Vulpix used Fire Blast
8 - 1 = 7 Energy
RNG Roll (Hit < 85/100) = 79
RNG Roll (Crit < 1/16) = 2
RNG Roll (Burn < 10/100) = 61
(12 + 3 + 3 + 1.5) * 1.5 = 29 Damage

Vanillite used Water Pulse
4 Energy
RNG Roll (Crit < 1/16) = 1
RNG Roll (Confusion < 20/100) = 50
(6 + 3) * 1.5 = 14 Damage


Action Two

Vulpix used Flamethrower
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 10
RNG Roll (Burn < 10/100) = 60
(10 + 3 + 3 + 1.5) * 1.5 = 26 Damage

Vanillite used Water Pulse
4 + 4 = 8 Energy
RNG Roll (Crit < 1/16) = 4
RNG Roll (Confusion < 20/100) = 81
6 * 1.5 = 9 Damage


Action Three

Vulpix used Fire Blast
8 - 1 = 7 Energy
RNG Roll (Hit < 85/100) = 19
RNG Roll (Crit < 1/16) = 6
RNG Roll (Burn < 10/100) = 43
(12 + 3 + 3 + 1.5) * 1.5 = 29 Damage

Vanillite used Water Pulse
4 + 8 = 12 Energy
RNG Roll (Crit < 1/16) = 3
RNG Roll (Confusion < 20/100) = 84
6 * 1.5 = 9 Damage

-----------------------------
-------------------------------------------
-----------------------------


HP: 6
Energy: 76%


HP: 58
Energy: 80%
 

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