Battle Hall Challenge - Darkamber8828

Two things: first, you should probably give a third action; second, that is an illegal substitution.
 
Spr_BW_Hiker.png

"My robot will gladly destroy you!"

Mud-Slap, Mud-Slap, Earthquake
 
623.png

Golurk (U)
HP: 100
EN: 100
SPE: 55
NATR: Careful
ABIL: Klutz
STAT: N/A
OTHR: N/A
frontnormal-fkrilowatt.png

Shiny (F)
HP: 125
EN: 100
SPE: 105
NATR: Mild
ABIL: Magic Guard
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Shiny used Hydro Pump!
Hit: 590/1000: Yes
Crit: 552/1000: No
(12+3+0) x 1.5 = 22.5 ~ 23 Damage
-7 Energy

Golurk used Mud-Slap!
Crit: 221/1000: No
(4+3-3) x 1.5 = 6 Damage
-2 Energy

Action 2:

Shiny used Surf!
Hit: 815/1000: No
The attack missed!
-6 Energy

Golurk used Mud-Slap!
Crit: 568/1000: No
(4+3-3) x 1.5 = 6 Damage
-7 Energy


Action 3:

Golurk used Earthquake!
Crit: 230/1000: No
(10+3+4.5) x 1.5 = 26.25 ~ 26 Damage
-6 Energy
Shiny used Counter!

Hit: 783/1000: No
The attack missed!
-6 Energy


623.png

Golurk (U)
HP: 77
EN: 85
SPE: 55
NATR: Careful
ABIL: Klutz
STAT: N/A
OTHR: N/A
frontnormal-fkrilowatt.png

Shiny (F)
HP: 87
EN: 81
SPE: 105
NATR: Mild
ABIL: Magic Guard
STAT: -2 Acc (1 round)
OTHR: N/A


Arena: N/A

Turn Order:


Hiker Bob issues actions.
Darkamber8828 issues actions.
REFEREE
 
Spr_BW_Hiker.png

"Hoho! That's more like it!"

Earthquake, Magnitude, Earthquake
IF Shiny uses Counter, THEN use Mud-Slap that action
 
623.png

Golurk (U)
HP: 77
EN: 85
SPE: 55
NATR: Careful
ABIL: Klutz
STAT: N/A
OTHR: N/A
frontnormal-fkrilowatt.png

Shiny (F)
HP: 87
EN: 81
SPE: 105
NATR: Mild
ABIL: Magic Guard
STAT: -2 Acc (1 round)
OTHR: N/A


Arena: N/A

Action 1:

Shiny used Heart Swap!
-8 Energy

Golurk used Earthquake!
Hit: 334/1000: Yes
Crit: 987/1000: No
(10+3+4.5) x 1.5 = 26.25 ~ 26 Damage
-10 Energy


Action 2:

Shiny used Surf!
Crit: 230/1000: No
(10+3+0) x 1.5 = 19.5 ~ 20 Damage
-6 Energy
Golurk used Magnitude!
Hit: 235/1000: Yes
Power: 726/1000: 9
Crit: 724/1000: No
(9+3+4.5) x 1.5 = 24.75 ~ 25 Damage
-5 Energy

Action 3:

Shiny used Hydro Pump!
Hit: 284/1000: Yes
Crit: 824/1000: No
(12+3+0) x 1.5 = 22.5 ~ 23 Damage
-7 Energy

Golurk used Earthquake!
Hit: 102/1000: Yes
Crit: 412/1000: No
(10+3+4.5) x 1.5 = 26.25 ~ 26 Damage
-6 Energy


623.png

Golurk (U)
HP: 34
EN: 68
SPE: 55
NATR: Careful
ABIL: Klutz
STAT: -1 Acc
OTHR: N/A
frontnormal-fkrilowatt.png

Shiny (F)
HP: 10
EN: 60
SPE: 105
NATR: Mild
ABIL: Magic Guard
STAT: N/A
OTHR: N/A


Arena: N/A

Turn Order:


Darkamber8828 issues actions.

Hiker Bob issues actions.
REFEREE
 
623.png

Golurk (U)
HP: 34
EN: 68
SPE: 55
NATR: Careful
ABIL: Klutz
STAT: -1 Acc
OTHR: N/A
frontnormal-fkrilowatt.png

Shiny (F)
HP: 10
EN: 60
SPE: 105
NATR: Mild
ABIL: Magic Guard
STAT: N/A
OTHR: N/A


Arena: N/A

Action 1:

Shiny used Confuse Ray!
Duration: 894/1000: 4 actions
-5 Energy

Confusion (<=500 Yes): 840/1000: No
Golurk used Shadow Punch!
Crit: 205/1000: No
(6+3+4.5) = 13.5 ~ 14 Damage
-3 Energy


623.png

Golurk (U)
HP: 34
EN: 65
SPE: 55
NATR: Careful
ABIL: Klutz
STAT: -1 Acc
OTHR: N/A
frontnormal-fkrilowatt.png

Shiny (F)
HP: KO
EN: KO
SPE: 105
NATR: Mild
ABIL: Magic Guard
STAT: N/A
OTHR: N/A


Arena: N/A

Spr_BW_Hiker.png

"Hohohohoho! That's what you get for ruining my sculpture!"

Rewards:
Darkamber8828: 5 TC/BP
Shiny the Krilowatt: 10 HC
C$FP: 12 BT
 
Nobody post, instant smiting to those who do, etc. etc.

Second time, let's try this shit again.

Name: Darkamber8828
Rank and format: Rank 4 singles
Pokemon #1: Krilowatt
Pokemon #1 Ability: Magic Guard
Items Off
Pokemon #1 Info:

frontnormal-fkrilowatt.png

Krilowatt Shiny (Female)
Nature: Mild: +1 Special Attack, -1 Defense

Typing:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC 6/6
MC: 0
DW 5/5

Moves:

Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Imprison
Hydro Pump
Thunder
Heart Swap
Discharge
Copycat

Counter
Mirror Coat
Me First
Sleep Talk
Whirlpool

Scald
Thunderbolt
Ice Beam
Surf
Hidden Power Grass
Substitute
Volt Switch
Substitute
Rest
Toxic
Earthquake

Moves: 29

LET'S WASTE 'EM

oh, thread here

Here are your types DA:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
BugType.png
GhostType.png

DarkType.png
SteelType.png


Good luck.
 
64.png

Fire Breather Fred wants to battle!
We'll burn everything in our way!

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 2/2

6.png

Charizard (F)

Nature: Lonely

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14.)
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Item: Expert Belt

Attacks:

Heat Wave
Scratch
Growl
Ember
Metal Claw
Leer
Dragon Claw
Shadow Claw
Air Slash
Smokescreen
Rage
Dragon Rage
Scary Face
Flamethrower
Fire Fang
Flame Burst
Slash
Wing Attack
Fire Spin

Sunny Day
Earthquake
Rock Slide

AncientPower
Counter
Flare Blitz

Blast Burn
ThunderPunch

Solar Power is the way in to the future!
 
Thunderbolt ~ Volt Switch ~ Thunderbolt

If it uses Earthquake, Counter it.

If it isn't Sunny AND you have no negative stat drops at the start of Action 2, replace Volt Switch with Surf.
 
images

HP: 100
Energy: 100%

Vs.

frontnormal-fkrilowatt.png

HP: 125
Energy: 100%

----------------------------
---------------------------------------------
----------------------------

Action One

Krillowattt used Thunderbolt
7 - 1 = 6 Energy
RNG Roll (Paralysis < 10/100) = 58
RNG Roll (Crit < 1/16) = 13
(10 + 3 + 1.5) * 1.5 = 22 Damage

Charizard used Smokescreen
4 Energy
Krillowatt's accuracy is lowered


Action Two

Charizard used Earthquake
7 Energy
RNG Roll (Crit < 1/16) = 8
(10 + 1.5) * 1.5 = 17 Damage

Krillwatt used Counter
RNG Roll (Hit < 84/100) = 96
6 + 17*1.5/3 = 15 Energy


Action Three

Charizard used Earthquake
7 + 4 = 11 Energy
RNG Roll (Crit < 1/16) = 6
(10 + 1.5) * 1.5 = 17 Damage

Krillowatt used Counter
RNG Roll (Hit < 84/100) = 67
17 * 1.5 = 26 Damage
6 + 26 / 3 + 4 = 19 Energy

----------------------------
---------------------------------------------
----------------------------

images

HP: 52
Energy: 78%

Vs.

frontnormal-fkrilowatt.png

HP: 91
Energy: 60%
 
images

HP: 52
Energy: 78%

Vs.

frontnormal-fkrilowatt.png

HP: 91
Energy: 60%

----------------------------
---------------------------------------------
----------------------------

Action One

Krillowattt used Imprison
8 Energy

Charizard sat around


Action Two

Krillowatt used Volt Switch
5 - 1 = 4 Energy
RNG Roll (Crit < 1/16) = 7
(7 + 3 + 1.5) * 1.5 = 17 Damage

Charizard did a few cartwheels


Action Three

Krillowatt used Thunderbolt
7 - 1 = 6 Energy
RNG Roll (Paralysis < 10/100) = 47
RNG Roll (Crit < 1/16) = 9
(10 + 3 + 1.5) * 1.5 = 22 Damage

Charizard made up a quick snack for everyone watching the battle

----------------------------
---------------------------------------------
----------------------------

images

HP: 13
Energy: 78%
Earthquake, Counter Imprisoned - Three More Actions

Vs.

frontnormal-fkrilowatt.png

HP: 91
Energy: 42%
 
images

HP: 13
Energy: 78%
Earthquake, Counter Imprisoned - Three More Actions

Vs.

frontnormal-fkrilowatt.png

HP: 91
Energy: 42%

----------------------------
---------------------------------------------
----------------------------

Action One

Krillowattt used Surf
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 1
(10 + 3 + 1.5 + 3) * 1.5 = 26 Damage
Charizard Fainted
Krillowatt Won

----------------------------
---------------------------------------------
----------------------------

images

HP: KO
Energy: KO

Vs.

frontnormal-fkrilowatt.png

HP: 91
Energy: 36%
 
64.png

Who the hell decided that a Solar Power Sunny Day Charizard without Solar Beam was a good idea?

Nice. Here you go:

NormalType.png
FightingType.png
WaterType.png

FlyingType.png
GrassType.png
PoisonType.png

ElectricType.png
GroundType.png
PsychicType.png

RockType.png
IceType.png
DragonType.png

BugType.png
GhostType.png
DarkType.png

SteelType.png
 
Back
Top