Battle Hall Challenge - Darkamber8828


Yanmega (M)
HP: 59
EN: 22
SPE: 95
NATR: Modest
ABIL: Speed Boost
STAT: +3 Spe
OTHR: 10% Paralyzed

Shiny (F)
HP: 35
EN: 56
SPE: 105
NATR: Mild
ABIL: Magic Guard
STAT: N/A
OTHR: N/A


Arena: N/A


Action 1:

Shiny used Thunderbolt!
Crit: 966/1000: No (10+3+3) x 1.5 = 24 Damage
-6 Energy
Paralysis: 763/1000: No
Yanmega used Mud-Slap!
Crit: 45/1000: Yes
(4+3+3) x 1.5 = 15 Damage
-3 Energy

Action 2:

Shiny used Thunderbolt!
Hit: 260/1000: Yes
Crit: 955/1000: No (10+3+3) x 1.5 = 24 Damage
-10 Energy
Paralysis: 502/1000: No

Yanmega used Giga Drain!
Crit: 86/1000: No
(8+3) x 1.5 = 16.5 ~ 17 Damage, 9 Healed
-12 Energy


Action 3:

Shiny used Thunderbolt!
Hit: 175/1000: Yes
Crit: 62/1000: Yes (10+3+3+3) x 1.5 = 28.5 ~ 29 Damage
-14 Energy



Yanmega (M)
HP: KO
EN: KO
SPE: 95
NATR: Modest
ABIL: Speed Boost
STAT: N/A
OTHR: N/A

Shiny (F)
HP: 35
EN: 26
SPE: 105
NATR: Mild
ABIL: Magic Guard
STAT: N/A
OTHR: N/A


Arena: N/A






 
Battle 3


Swimmer Josh wants to battle!

"I swim. And by swimming, I really mean I play Pokemon."

RNG Roll for Pokemon: 4/5

"I have a shrimp just like yours."

RNG Roll for Ability: 3/3

"My shrimp doesn't have a weak spot."


Krillowatt (F)

Nature: Modest

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

Abilities:

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Item: Life Orb

Attacks:

Bubble
Charge
Tackle
ThunderShock
Detect
Zap Cannon
Ice Shard
Confuse Ray
Imprison
Mirror Coat
BubbleBeam
Counter
Heart Swap
Aqua Jet
Volt Switch
Copycat

Hidden Power [Fire] (7)
Ice Beam
Thunderbolt

Me First
Metronome
Signal Beam

Earth Power
Helping Hand


Your actions, Darkamber8828!
 
Fuck, something not Thunderbolt weak.

Imprison (Thunderbolt, Mirror Coat, Imprison) ~ Hidden Power Grass (7 BP) ~ Thunderbolt

If Earth Power, Mirror Coat and push actions back.
 

"Let's beat up that shrimp!"

Imprison (Thunderbolt, Mirror Coat, Imprison), Earth Power, Earth Power
IF Shiny wins the speed tie A1, THEN use Volt Switch A1 and push actions back
 

Krillowatt (F)
HP: 125
EN: 100
SPE: 105
NATR: Modest
ABIL: Shell Armor
STAT: N/A
OTHR: N/A

Shiny (F)
HP: 125
EN: 100
SPE: 105
NATR: Mild
ABIL: Magic Guard
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Speed Tie (<=500 Shiny goes first): 962/1000: Hall Krillowatt
Krillowatt used Imprison!
-8 Energy
Shiny used Imprison!
But it failed!

Action 2:

I'm gonna do a speed tie roll, because Shiny is now supposed to use Struggle instead of Mirror Coat.
Speed Tie (<=500 Shiny goes first): 409/1000: Shiny
Shiny used Struggle!
(5-1.5) = 3.5 ~ 4 Damage, 2 Recoil
-5 Energy
Krillowatt used Earth Power!
Crit: 289/1000: No
Effect: 244/1000: No
(9+1.5) x 1.5 = 15.75 ~ 16 Damage
-7 Energy

Action 3:

Speed Tie (<=500 Shiny goes first): 306/1000: Shiny
Shiny used Struggle!
(5-1.5) = 3.5 ~ 4 Damage, 2 Recoil
-5 Energy
Krillowatt used Earth Power!
Crit: 718/1000: No
Effect: 304/1000: No
(9+1.5) x 1.5 = 15.75 ~ 16 Damage

-11 Energy



Krillowatt (F)
HP: 117
EN: 74
SPE: 105
NATR: Modest
ABIL: Shell Armor
STAT: N/A
OTHR: N/A

Shiny (F)
HP: 89
EN: 90
SPE: 105
NATR: Mild
ABIL: Magic Guard
STAT: N/A
OTHR: Imprisoned (3 actions: Thunderbolt, Mirror Coat, Imprison)


Arena: N/A

Turn Order:


Swimmer Josh issues actions.
Darkamber8828 issues actions.
REFEREE
 
Fucking hell.

<Darkamber8828> wait guys
<Darkamber8828> can i use a "if i win the speed tie" substitution
<elevator_music> a chance sub
<ToastTyrant> yep
<elevator_music> i think thats allowed

EM IS A MOD THEREFORE HE IS KNOWLEDGEABLE ABOUT EVERYTHING

HP Grass ~ HP Grass ~ HP Grass

If you win the speed tie, Me First.
 
IF Shiny wins the speed tie A1, THEN use Volt Switch A1 and push actions back

Krillowatt (F)
HP: 117
EN: 74
SPE: 105
NATR: Modest
ABIL: Shell Armor
STAT: N/A
OTHR: N/A

Shiny (F)
HP: 89
EN: 90
SPE: 105
NATR: Mild
ABIL: Magic Guard
STAT: N/A
OTHR: Imprisoned (3 actions: Thunderbolt, Mirror Coat, Imprison)


Arena: N/A

Action 1:

Speed Tie (<=500 Shiny goes first): 198/1000: Shiny
Shiny used Me First!
(10+3+3+1.5) = 17.5 ~ 18 Damage
-8 Energy
Krillowatt used Thunderbolt!
Crit: 361/1000: No
Effect: 519/1000: No
(10+3+1.5) = 14.5 ~ 15 Damage
-6 Energy

Action 2:
Speed Tie (<=500 Shiny goes first): 456/1000: Shiny
Shiny used Me First!
(9+3+1.5) =
20.25 ~ 20 Damage
-13 Energy
Krillowatt used Earth Power!
Crit: 340/1000: No
Effect: 541/1000: No
(9+1.5) x 1.5 = 15.75 ~ 16 Damage
-7 Energy

Action 3:

Speed Tie (<=500 Shiny goes first): 374/1000: Shiny
Shiny used Me First!
(9+3+1.5) =
20.25 ~ 20 Damage
-17 Energy
Krillowatt used Earth Power!
Crit: 497/1000: No
Effect: 530/1000: No
(9+1.5) x 1.5 = 15.75 ~ 16 Damage
-11 Energy




Krillowatt (F)
HP: 59
EN: 50
SPE: 105
NATR: Modest
ABIL: Shell Armor
STAT: N/A
OTHR: N/A

Shiny (F)
HP: 42
EN: 52
SPE: 105
NATR: Mild
ABIL: Magic Guard
STAT: N/A
OTHR: Imprisoned (3 actions: Thunderbolt, Mirror Coat, Imprison)


Arena: N/A

Turn Order:


Darkamber8828 issues actions.

Swimmer Josh issues actions.
REFEREE
 
He has Me First too and is probably going to copy me.

Dammit.

HP Grass ~ HP Grass ~ HP Grass

If you win the speed tie and it's an attacking move, Me First.
 

"Come on, swim faster than that shrimp!"

Mirror Coat, Me First, Mirror Coat
IF Shiny wins speed tie, THEN use Charge the first time, chill the second and third
 

Krillowatt (F)
HP: 59
EN: 50
SPE: 105
NATR: Modest
ABIL: Shell Armor
STAT: N/A
OTHR: N/A

Shiny (F)
HP: 42
EN: 52
SPE: 105
NATR: Mild
ABIL: Magic Guard
STAT: N/A
OTHR: N/A


Arena: N/A


Action 1:

Speed Tie (<=500 Shiny goes first): 64/1000: Shiny
Shiny used Me First!
But it failed!
Krillowatt used Charge!
-7 Energy

Action 2:


Speed Tie (<=500 Shiny goes first): 194/1000: Shiny
Shiny used Me First!
But it failed!

Krillowatt chilled!
+12 Energy

Action 3:

Speed Tie (<=500 Shiny goes first): 117/1000: Shiny
Shiny used Me First!
But it failed!

Krillowatt chilled!
+12 Energy



Krillowatt (F)
HP: 59
EN: 64
SPE: 105
NATR: Modest
ABIL: Shell Armor
STAT: N/A
OTHR: Charged (4 actions)

Shiny (F)
HP: 42
EN: 52
SPE: 105
NATR: Mild
ABIL: Magic Guard
STAT: N/A
OTHR: N/A


Arena: N/A

Turn Order:


Swimmer Josh issues actions.
Darkamber8828 issues actions.
REFEREE
 
Wait, so you're only using Detect action 3, you say? And only if I win all three times?

If it's that you're using Detect each time I win the speed tie,

MIRROR COAT ~ MIRROR COAT ~[B/] chill

If not, Mirror Coat ~ Mirror Coat ~ HP Grass
 

Krillowatt (F)
HP: 59
EN: 50
SPE: 105
NATR: Modest
ABIL: Shell Armor
STAT: N/A
OTHR: N/A

Shiny (F)
HP: 42
EN: 52
SPE: 105
NATR: Mild
ABIL: Magic Guard
STAT: N/A
OTHR: N/A


Arena: N/A


Action 1:

Krillowatt used Earth Power!
Crit: 371/1000: No
Effect: 237/1000: No
(9+1.5) x 1.5 = 15.75 ~ 16 Damage
-7 Energy

Shiny used Mirror Coat!
16 x 1.5 = 24 Damage
6 + 24/3 = -14 Energy

Action 2:


Krillowatt used Earth Power!
Crit: 644/1000: No
Effect: 660/1000: No
(9+1.5) x 1.5 = 15.75 ~ 16 Damage
-11 Energy

Shiny used Mirror Coat!
16 x 1.5 = 24 Damage
6 + 24/3 + 4 = -18 Energy


Action 3:

Speed Tie (<=500 Shiny goes first): 85/1000: Shiny
Shiny used Hidden Power!
Crit: 40/1000: Yes
(7+3+1.5) x 1.5 = 17.25 ~ 17 Damage
-5 Energy


Krillowatt (F)
HP: KO
EN: KO
SPE: 105
NATR: Modest
ABIL: Shell Armor
STAT: N/A
OTHR: N/A

Shiny (F)
HP: 10
EN: 15
SPE: 105
NATR: Mild
ABIL: Magic Guard
STAT: N/A
OTHR: N/A


Arena: N/A






 
Battle 3


Hiker Bob wants to battle!

"Hohoho! Hiking!"

RNG Roll for Pokemon: 5/5

"I made a sculpture of floating rocks! What do you think of it?"

RNG Roll for Ability: 2/3

"It is truly a Technician!"


Stratagem (U)

Nature: Calm

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

Item: Sticky Barb

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:

Acupressure
Ancientpower
Defense Curl
Disable
Double-Edge
Earth Power
Giga Drain
Head Smash
Magnet Rise
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Rock Blast
Rock Polish
Rollout
Tackle
Vacuum Wave
Weather Ball
Earth Power
Electro Ball

Fire Blast
Hidden Power [Ice] (7)
Shadow Ball

Vacuum Wave
Trick


Your actions, Darkamber8828!
 

Stratagem (U)
HP: 100
EN: 100
SPE: 130
NATR: Calm
ABIL: Technician
STAT: N/A
OTHR: N/A

Shiny (F)
HP: 125
EN: 100
SPE: 105
NATR: Mild
ABIL: Magic Guard
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Stratagem used Mud Shot!
Crit: 177/1000: No
(6*1.5+3) x 1.5 = 18 Damage
-5 Energy
Shiny used Surf!
Crit: 59/1000: Yes
(10+3+3+0) x 1.5 = 24 Damage
-6 Energy

Action 2:

Stratagem used Earth Power!
Crit: 251/1000: No
Effect: 569/1000: No
(9+3) x 1.5 = 18 Damage
-7 Energy
Shiny used Hydro Pump!

Hit: 652/1000: Yes
Crit: 783/1000: No
(12+3+0) x 1.5 = 22.5 ~ 23 Damage
-7 Energy

Action 3:

Stratagem used Mud Shot!
Crit: 726/1000: No
(6*1.5+3) x 1.5 = 18 Damage
-5 Energy
Shiny used Surf!
Crit: 13/1000: No
(10+3+0) x 1.5 = 19.5 ~ 20 Damage
-6 Energy




Stratagem (U)
HP: 33
EN: 83
SPE: 130
NATR: Calm
ABIL: Technician
STAT: N/A
OTHR: N/A

Shiny (F)
HP: 71
EN: 81
SPE: 105
NATR: Mild
ABIL: Magic Guard
STAT: -1 Spe (1 round), -1 Spe (2 rounds)
OTHR: N/A


Arena: N/A

Turn Order:


Hiker Bob issues actions.
Darkamber8828 issues actions.
REFEREE
 

"You haxxy little..."

Earth Power, Mud Shot, Earth Power
IF Shiny uses Surf, THEN use Disable (Surf), but only if you haven't used Disable previously
IF Shiny uses Hydro Pump, THEN use Disable (Hydro Pump), but only if you haven't used Disable previously
 

Stratagem (U)
HP: 33
EN: 83
SPE: 130
NATR: Calm
ABIL: Technician
STAT: N/A
OTHR: N/A

Shiny (F)
HP: 71
EN: 81
SPE: 105
NATR: Mild
ABIL: Magic Guard
STAT: -1 Spe (1 round), -1 Spe (2 rounds)
OTHR: N/A


Arena: N/A


Action 1:

Stratagem used Earth Power!
Crit: 288/1000: No
Effect: 590/1000: No
(9+3) x 1.5 = 18 Damage
-7 Energy

Shiny used Mirror Coat!
Crit: 59/1000: Yes
18 x 1.5 = 24 Damage
6 + 24/3 = -14 Energy

Action 2:

Stratagem used Mud Shot!
Crit: 550/1000: No
(6*1.5+3) x 1.5 = 18 Damage
-5 Energy

Shiny used Mirror Coat!
Crit: 59/1000: Yes
18 x 1.5 = 24 Damage
6 + 24/3 + 4 = -18 Energy




Stratagem (U)
HP: KO
EN: KO
SPE: 130
NATR: Calm
ABIL: Technician
STAT: N/A
OTHR: N/A

Shiny (F)
HP: 35
EN: 49
SPE: 105
NATR: Mild
ABIL: Magic Guard
STAT: -2 Spe (1 rounds)
OTHR: N/A


Arena: N/A






 
Battle 3


Hiker Bob wants to battle!

"I will beat you now that you destroyed my sculpture!"

RNG Roll for Pokemon: 5/5

"Ha! This robot will use Dynamic Punch on you!"

RNG Roll for Ability: 2/3

"...maybe not."


Golurk (U)

Nature: Careful

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 55
Size Class: 5
Weight Class: 7
Base Rank Total: 18

Abilities:

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Item: Choice Band

Attacks:

Pound
Astonish
Defence Curl
Mud Slap
Rollout
Shadow Punch
Iron Defence
Mega Punch
Magnitude
Dynamic Punch
Night Shade
Curse
Heavy Slam
Earthquake
Hammer Arm
Focus Punch

Stone Edge
Return
Fly


Your actions, Darkamber8828!
 

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