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Old Nov 5th, 2011, 8:33:45 AM   #1
jayjinde
 
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Red Room of Pain
Default Its_A_Random vs LouisCyphre at the Type Changing Arena

Welcome ladies and gentlemen to another great battle in the CAP ASB. In the red corner, we have the King of Mix-ups, the Flip for the Flop, it's Its_A_Random! And in the blue corner, we've got the guy who's missing Clark, they guy who almost took over Orre, it's LouisCyphre!


Its_A_Random's Team
Firmoise the Torterra @ Rocky Helmet
Utilitand the Fidgit @ Leftovers


LouisCyphre's Team:
Absol ♀
Horsea ♂
Pumyra (Scratchet ♀)


Stage:
Type Changing Arena:
Every round I roll a 17-sided die, and which ever type corresponds in an alphabetical list, gets a +2 to BAP next round

OK, the flow of battle will be that Its_A_Random will send out his Pokemon and equip Items, then Lou will choose two of his Pokemon, equip items, and choose three actions, then Its_A_Random will choose three actions, then I will referee, and then the choice of actions will alternate until the end of the battle.

Last edited by jayjinde; Nov 11th, 2011 at 7:57:07 AM.
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Old Nov 5th, 2011, 5:11:02 PM   #2
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Its obvious who I'm going to send out, so go Utilitand & Firmoise!

|

I've already depicted Items in the OP, so in case anyone missed...

Torterra @ Rocky Helmet
Fidgit @ Lefotvers
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Old Nov 5th, 2011, 9:43:25 PM   #3
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"When you don't have to worry about winning, you can play to learn instead."

I will send out Absol and Horsea.
|

Absol - Taunt (Fidgit) | Megahorn (Torterra) | Megahorn (Torterra)
If Fidgit attempts to Taunt you, bounce it with Magic Coat and push down the queue.
If Fidgit attempts to Protect itself from Taunt, strike it with Feint.

Horsea - Ice Beam (Torterra) | Hydro Pump (Torterra) | Ice Beam (Torterra)
If Torterra uses Wood Hammer, Disable it if able.
If Fidgit uses Taunt, target it that turn instead of Torterra.
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15:31 <DHR> isnt cocke supposed to go up your nose?

Last edited by LouisCyphre; Nov 6th, 2011 at 3:56:36 AM. Reason: this is what I get for taking three matches at the same time instead of staggering them; I forget to give actions
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Old Nov 7th, 2011, 4:30:01 AM   #4
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"Well..."

Torterra: Seed Bomb (Horsea) > Wood Hammer (Horsea) > Seed Bomb (Horsea)
Fidgit: Dig (Horsea) > Disable (Horsea's Ice Beam) > Disable (Absol's Megahorn)
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Old Nov 7th, 2011, 1:25:30 PM   #5
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Both trainers enter the chamber that holds the Type Changing Arena. They each go to their end while the ref prepares the computers for the battle. The ref gives the signal for both trainers to send out their Pokemon. IAR sends out his Torterra, sporting the latest Geodude Cap, and Fidgit, holding what looks like the food I put in the fri- HEY! THOSE ARE MY LEFTOVERS! Lou sends out his Absol, pray we don't have any disastrous effects, and Horsea, who jumps into the moat on the edge of the arena.

The ref gives the signal to begin battling and, almost immediately, Fidgit digs its way underground before Absol is able to taunt it about its huge hands. Horsea fires off a powerful icy beam at Torterra. Torterra counterattacks by shaking off some seeds from the tree on its back and bombing Horsea with them. Fidgit then emerges from the ground and attacks Horsea.

Fidgit then eats some of its Leftovers and fires off a disable and stops Horsea from using its Ice Beam for a while. Horsea then fires off a powerful Hydro Pump at Torterra using the water in the moat its floating in. Absol's horn then starts glowing and it rushes in to hit Torterra, but it misses. Torterra then uses its tree to hit Horsea with a very powerful Wood Hammer.

Fidgit stills feels a little pranky, and fires off another disable at Absol, stopping it from using Megahorn again. Horsea tried to use Ice Beam again, but it was disabled. Torterra fires off more seed bombs, which ended up fainting Horsea.

Rolls:
...

Calcs:
...


Post-Round:

HP: 100
EN: 83
Status: Disabled(Megahorn) 4 Actions

HP: KO
EN: KO

HP: 62
EN: 80

HP: 100
EN: 66

Now, the stage will transform into (1d17, 3) the Dragon field!

All types of moves are useable. Dragon moves get an automatic +2 to their BAP.

IAR, your turn to choose actions
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Old Nov 8th, 2011, 4:22:15 AM   #6
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"Now, I have your mon right where I want it. Pounce!"

Firmoise: Superpower > Seed Bomb > Superpower

Utilitand: Reflect > Earth Power > Acrobatics
IF Absol uses Snatch on Reflect, THEN Body Slam, AND Push actions back by one.

All attacking moves target Absol
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Old Nov 8th, 2011, 2:47:18 PM   #7
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"Well, we can at least make this difficult. No need to go down quietly!"

Absol - Flash (Torterra) | Protect | Flash (Torterra)
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Old Nov 8th, 2011, 4:48:36 PM   #8
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The round opens with Fidgit throwing up a reflective barrier to slow down Absol. Absol decides to troll a bit by flashing(not like that) Torterra with a blinding light. Torterra tries to use its super power against Absol, but missed due to being blinded.

Absol then throws up a protective barrier to stop both Fidgit and Torterra from harming it with Earth Power and Seed Bomb.

Fidgit jumps in the air and hits Absol after a few acrobatic stunts, but they were hindered due to its Leftovers. Absol fires off another flash of light at Torterra, blinding it more than it already was.

Rolls:
...


Calcs:
...

Post-Round:

HP: 91
EN: 55
Status: Disabled(Megahorn) 1 Actions

HP: 62
EN: 57
Status: -2 Acc

HP: 100
EN: 45

New Arena Type (1d17, 12) is Normal. All attacks are usable, and Normal moves get +2 BAP.
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Old Nov 8th, 2011, 4:58:47 PM   #9
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"Going down fighting is no strange concept to us. Give them hell."

Absol - Perish Song | Megahorn (Torterra) | Psycho Cut (Fidgit)
If you get Taunted, remove Perish Song from the queue and pull actions back. Add Megahorn (Torterra) to the end of the queue.
If IAR even mentions the word Encore, remove Perish Song from the queue and pull actions back. Add Megahorn (Torterra) to the end of the queue.
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15:31 <DHR> isnt cocke supposed to go up your nose?
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Old Nov 9th, 2011, 4:16:57 AM   #10
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"I activate my Trap Card!"

Firmoise: Reflect > Substitute (20 HP) > Seed Bomb (Absol)
Utilitand: U-Turn (Absol) > Me First (Absol) > Dig (Absol)
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Old Nov 9th, 2011, 2:42:06 PM   #11
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The round begins with Fidgit attacking Absol and doing a u-turn back, removing the stat drops it didn't have. Torterra sets up a reflect to stop most attacks from Absol. Absol predicts disaster in three rounds with a perishing song.

Fidgit sees Absol preparing to Megahorn Torterra, but says "me first" and does it before him, causing big damage. Absol gets up and uses its megahorn on Torterra,who then sets up a substitute.

Fidgit burrows underground to dodge a Psycho Cut from Absol, who ends up getting seed bombed by Torterra. Fidgit then digs up and attacks Absol.

Rolls:
...


Calcs:
...



Post-Round:

HP: 62
EN: 27
Status: Perish Song (2 Rounds)

HP: 42
EN: 26
Status: -1 Acc, Substitute (7 HP), Perish Song (2 Rounds)

HP: 100
EN: 21
Status: Perish Song (2 Rounds)

IAR, your turn to choose actions

Last edited by jayjinde; Nov 9th, 2011 at 3:07:14 PM.
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Old Nov 10th, 2011, 4:30:59 AM   #12
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"..."

Torterra: Wood Hammer (Absol) > Seed Bomb (Absol) > Wood Hammer (Absol)
Fidgit: Chill > U-Turn (Absol) > Earth Power (Absol)
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Old Nov 10th, 2011, 4:40:36 PM   #13
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Quote:
Originally Posted by Fat U-Turn Description
If the attack hits, the attack resets all...


"Alright, just a bit more stalling to go!"

Absol - Flash (Torterra) | Protect | Taunt (Fidgit)
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Old Nov 10th, 2011, 6:56:16 PM   #14
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The final round begins with Fidgit chillin' on the edge while Absol flashes Torterra again. Torterra fires off a Wood Hammer which misses.

Wood Hammer Hit: <6000, 8196, no
Absol's Energy: 21

Absol puts up a protective shield to stop a Seed Bomb from Torterra and a U-Turn from Fidgit

Seed Bomb:8 + 6 + 3 = 17 DMG
U-Turn: (7 + 3) * 1.5 = 15 DMG
Energy Use for Protect: 7 + (32 / 3) = 17.67 ~ 17 EN

Absol's Energy: 4

Fidgit uses a powerful Earth Power on Absol and would be taunted, but Absol fainted from exhaustion. IAR WINS!

Absol's Energy: -6

Rewards:
Lou: 2TC
Absol: 2MC, 1DC
Horsea: 1EC, 2MC, 1DC

IAR: 2TC
Utilihand: 3MC, 1KOC (It got the last hit on Absol)
Firmoise: 3MC, 1KOC (It absolutely pwned Horsea)

Me: 4RC

Good Game gentlemen, and enjoy your Seadra Lou!
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Old Nov 11th, 2011, 4:19:41 AM   #15
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Wow, Taunt costs 10 En. Didn't realize it was that obscene.

OH well, more preparation counters. Probably going to go into more PerishStall tools.
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Old Nov 11th, 2011, 4:29:49 AM   #16
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Remember to change the thread's prefix to completed...

GG LouisCyphre. You did your best. Thanks for reffing jayjinde, much appreciated.
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