Its_A_Random vs LouisCyphre at the Type Changing Arena

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Welcome ladies and gentlemen to another great battle in the CAP ASB. In the red corner, we have the King of Mix-ups, the Flip for the Flop, it's Its_A_Random! And in the blue corner, we've got the guy who's missing Clark, they guy who almost took over Orre, it's LouisCyphre!


Its_A_Random's Team

Torterra [Firmoise] (M)
NATURE: Adamant

TYPE

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

ABILITIES
Overgrow
: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armour (DW Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

STATS

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 56
Size Class: 5
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (35)
LEVEL-UP
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Earthquake
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm

TM/HM
Toxic
Light Screen
Protect
Safeguard
Return
Double Team
Reflect
Sandstorm
Facade
Rest
Stone Edge
Rock Slide
Swagger
Substitute

EGG
Body Slam
Seed Bomb
Superpower

PAST-GEN
Endure
Stealth Rock
Iron Head
Outrage

Fidgit [Utilitand] (M)
NATURE: Hardy

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

ABILITIES
Persistent
: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (48)
LEVEL-UP
Rapid Spin
Magic Room
Wonder Room
Comet Punch
Helping Hand
Gust
Sand Attack
Tailwind
Encore
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Body Slam
Toxic Spikes
Gravity
Heal Block
Air Slash
Me First

TM/HM
Toxic
Venoshock
Taunt
Light Screen
Protect
Safeguard
Earthquake
Dig
Double Team
Reflect
Sludge Wave
Sludge Bomb
Acrobatics
Stone Edge
Rock Slide
Poison Jab
U-Turn
Substitute
Trick Room

EGG
Disable
Spikes
Wish
Stealth Rock
Earth Power

PAST-GEN
Endure

OTHER
Dispel


LouisCyphre's Team:

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill doubles (x2) its*critical hit levels*above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
(DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 0
DC: 3 / 5

20 moves known.

Physical Moves - Bite, Feint, Megahorn, Night Slash, Psycho Cut, Pursuit, Quick Attack, Scratch, Stone Edge
Special Moves - Razor Wind
Status Moves - Flash, Leer, Mean Look, Perish Song, Protect, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave

Absol is rather difficult get through to - she often acts in a disinterested or aloof manner, and often ignores or scoffs at the people and Pokemon around her. Bringing a cold stare and colder temper to bear, Absol very much prefers more prudent approaches to combat over aggressive strategies. Calling her "Abby" is, for most people, a rapid way to earn Absol's scorn.

Horsea ♂
Nature: Lonely (Atk: +1, Def: -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Swift Swim - (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
(DW) Damp - (Dormant) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 1
Spe: 60

Height Class: 1
Weight Class: 1
BRT: 13

EC: 3 / 9
MC: 1
DC: 3 / 5

19 moves known.

Physical Moves - Bounce, Dive, Outrage
Special Moves - Bubble, BubbleBeam, Dragon Pulse, Hydro Pump, Ice Beam, Scald, Signal Beam, Water Gun
Status Moves - Agility, Disable, Dragon Dance, Focus Energy, Leer, Rain Dance, Smokescreen, Substitute

This Horsea has something to prove to the world, and he's going to prove it all on his own. He prefers to rely on power whenever he can, but he carries an array of hindering and defensive moves in case he needs the protection - again, relying on only himself for this sort of support.

Scratchet ♀ - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Normal / Fighting
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy - (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
(DW) Vital Spirit - (Dormant) - (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40

Height Class: 0
Weight Class: 2
BRT: 14

EC: 0 / 6
MC: 0
DC: 0 / 5

11 moves known.

Physical Moves - Focus Energy, Fury Swipes, Harden, Roar Rock Smash,
Special Moves -
Status Moves - Memento, Nature Power, Roost, Substitute Taunt, Toxic,

Observant and withdrawn, Scratchet watches the interactions rather than interacting herself. Her moves are often calculated to have long-lasting effects - no need for unnecessary waste on something that only lasts for the moment.


Stage:
Type Changing Arena:
Every round I roll a 17-sided die, and which ever type corresponds in an alphabetical list, gets a +2 to BAP next round

OK, the flow of battle will be that Its_A_Random will send out his Pokemon and equip Items, then Lou will choose two of his Pokemon, equip items, and choose three actions, then Its_A_Random will choose three actions, then I will referee, and then the choice of actions will alternate until the end of the battle.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Its obvious who I'm going to send out, so go Utilitand & Firmoise!

|


I've already depicted Items in the OP, so in case anyone missed...

Torterra @ Rocky Helmet
Fidgit @ Lefotvers
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator


"When you don't have to worry about winning, you can play to learn instead."

I will send out Absol and Horsea.
|


Absol - Taunt (Fidgit) | Megahorn (Torterra) | Megahorn (Torterra)
If Fidgit attempts to Taunt you, bounce it with Magic Coat and push down the queue.
If Fidgit attempts to Protect itself from Taunt, strike it with Feint.

Horsea - Ice Beam (Torterra) | Hydro Pump (Torterra) | Ice Beam (Torterra)
If Torterra uses Wood Hammer, Disable it if able.
If Fidgit uses Taunt, target it that turn instead of Torterra.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
"Well..."

Torterra: Seed Bomb (Horsea) > Wood Hammer (Horsea) > Seed Bomb (Horsea)
Fidgit: Dig (Horsea) > Disable (Horsea's Ice Beam) > Disable (Absol's Megahorn)
 
Both trainers enter the chamber that holds the Type Changing Arena. They each go to their end while the ref prepares the computers for the battle. The ref gives the signal for both trainers to send out their Pokemon. IAR sends out his Torterra, sporting the latest Geodude Cap, and Fidgit, holding what looks like the food I put in the fri- HEY! THOSE ARE MY LEFTOVERS! Lou sends out his Absol, pray we don't have any disastrous effects, and Horsea, who jumps into the moat on the edge of the arena.

The ref gives the signal to begin battling and, almost immediately, Fidgit digs its way underground before Absol is able to taunt it about its huge hands. Horsea fires off a powerful icy beam at Torterra. Torterra counterattacks by shaking off some seeds from the tree on its back and bombing Horsea with them. Fidgit then emerges from the ground and attacks Horsea.

Fidgit then eats some of its Leftovers and fires off a disable and stops Horsea from using its Ice Beam for a while. Horsea then fires off a powerful Hydro Pump at Torterra using the water in the moat its floating in. Absol's horn then starts glowing and it rushes in to hit Torterra, but it misses. Torterra then uses its tree to hit Horsea with a very powerful Wood Hammer.

Fidgit stills feels a little pranky, and fires off another disable at Absol, stopping it from using Megahorn again. Horsea tried to use Ice Beam again, but it was disabled. Torterra fires off more seed bombs, which ended up fainting Horsea.

Rolls:
4190 (<625, Ice Beam Crit, no)
7128 (<1000, Ice Beam Freeze, no)
2767 (<625, Seed Bomb Crit, no)
4123 (<625, Dig Crit, no)
7163 (<8500, Hydro Pump Hit, yes)
7448 (<625, Hydro Pump Crit, no)
9578 (<8500, Megahorn Hit, no)
7417 (<1250, Megahorn Crit, doesn't matter)
6420 (<625, Wood Hammer Crit, no)
7000 (<625, Seed Bomb Crit, no)

Calcs:
Taunt:
Energy: 9
Ice Beam:
Damage: (10 + 0(Stat Diff)) * 2.25 = 22.5 DMG
Energy: 7
Seed Bomb:
Damage: (8 + 3(STAB) + 4.5(Stat Diff)) * 1.5 = 23.25 DMG
Energy: 5
Dig:
Damage: (8 + 3(STAB) + 1.5(Stat Diff)) = 12.5 DMG
Energy: 10
Disable:
Energy: 10
Hydro Pump:
Damage: (12 + 3(STAB) + 0(Stat Diff)) = 15 DMG
Megahorn:
Damage: 0, it missed
Energy: 8
Wood Hammer:
Damage: (10 + 7(Weight) + 3(STAB) + 4.5(Stat Diff)) * 1.5 = 36.75 DMG
Recoil: 36.75 / 3 = 12.25
Energy: 10
Disable:
Energy: 10 + 4(Repeated use) = 14
Seed Bomb:
Damage: (8 + 3(STAB) + 4.5(Stat Diff)) * 1.5 = 23.25 DMG
Energy: 5


Post-Round:

HP: 100
EN: 83
Status: Disabled(Megahorn) 4 Actions

HP: KO
EN: KO

HP: 62
EN: 80

HP: 100
EN: 66

Now, the stage will transform into (1d17, 3) the Dragon field!

All types of moves are useable. Dragon moves get an automatic +2 to their BAP.

IAR, your turn to choose actions
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
"Now, I have your mon right where I want it. Pounce!"

Firmoise: Superpower > Seed Bomb > Superpower

Utilitand: Reflect > Earth Power > Acrobatics
IF Absol uses Snatch on Reflect, THEN Body Slam, AND Push actions back by one.

All attacking moves target Absol
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"Well, we can at least make this difficult. No need to go down quietly!"

Absol - Flash (Torterra) | Protect | Flash (Torterra)
 
The round opens with Fidgit throwing up a reflective barrier to slow down Absol. Absol decides to troll a bit by flashing(not like that) Torterra with a blinding light. Torterra tries to use its super power against Absol, but missed due to being blinded.

Absol then throws up a protective barrier to stop both Fidgit and Torterra from harming it with Earth Power and Seed Bomb.

Fidgit jumps in the air and hits Absol after a few acrobatic stunts, but they were hindered due to its Leftovers. Absol fires off another flash of light at Torterra, blinding it more than it already was.

Rolls:
7740 (<7500, Superpower Hit, no)
3941 (<7500, Seed Bomb Hit, yes)
4952 (<625, Acrobatics Crit, no)
8088 (<6000, Superpower Hit, no)
6679 (<625, Superpower Crit, no)


Calcs:
Flash:
Energy: 4 + 1 = 5 EN
Protect:
Energy: 7 + (17 + 14) / 3 = 17 EN
Seed Bomb:
Damage: (8 + 3 + 6) = 17 DMG
Earth Power:
Damage: (9 + 3 + 1.5) = 13.5 DMG
Acrobatics:
Damage: (6 + 3) = 9 DMG
Flash:
Energy: 4 + 2 = 6 EN

Post-Round:

HP: 91
EN: 55
Status: Disabled(Megahorn) 1 Actions

HP: 62
EN: 57
Status: -2 Acc

HP: 100
EN: 45

New Arena Type (1d17, 12) is Normal. All attacks are usable, and Normal moves get +2 BAP.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"Going down fighting is no strange concept to us. Give them hell."

Absol - Perish Song | Megahorn (Torterra) | Psycho Cut (Fidgit)
If you get Taunted, remove Perish Song from the queue and pull actions back. Add Megahorn (Torterra) to the end of the queue.
If IAR even mentions the word Encore, remove Perish Song from the queue and pull actions back. Add Megahorn (Torterra) to the end of the queue.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
"I activate my Trap Card!"

Firmoise: Reflect > Substitute (20 HP) > Seed Bomb (Absol)
Utilitand: U-Turn (Absol) > Me First (Absol) > Dig (Absol)
 
The round begins with Fidgit attacking Absol and doing a u-turn back, removing the stat drops it didn't have. Torterra sets up a reflect to stop most attacks from Absol. Absol predicts disaster in three rounds with a perishing song.

Fidgit sees Absol preparing to Megahorn Torterra, but says "me first" and does it before him, causing big damage. Absol gets up and uses its megahorn on Torterra,who then sets up a substitute.

Fidgit burrows underground to dodge a Psycho Cut from Absol, who ends up getting seed bombed by Torterra. Fidgit then digs up and attacks Absol.

Rolls:
246 (<625, U-Turn Crit, yes)
9369 (<8500, Me First Megahorn Hit, no)
2252 (<8500, Megahorn Hit, yes)
2573 (<1250, Megahorn Crit, no)
8889 (<6000, Seed Bomb Hit, no)
4751 (<625, Dig Crit, no)


Calcs:
U-Turn: (7 + 3) * 1.5 = 15 DMG
Megahorn: (12 + 1.5 - 5) * 1.5 = 12.75 DMG
Dig: (8 + 3 + 3) = 14 DMG



Post-Round:

HP: 62
EN: 27
Status: Perish Song (2 Rounds)

HP: 42
EN: 26
Status: -1 Acc, Substitute (7 HP), Perish Song (2 Rounds)

HP: 100
EN: 21
Status: Perish Song (2 Rounds)

IAR, your turn to choose actions
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
"..."

Torterra: Wood Hammer (Absol) > Seed Bomb (Absol) > Wood Hammer (Absol)
Fidgit: Chill > U-Turn (Absol) > Earth Power (Absol)
 
The final round begins with Fidgit chillin' on the edge while Absol flashes Torterra again. Torterra fires off a Wood Hammer which misses.

Wood Hammer Hit: <6000, 8196, no
Absol's Energy: 21

Absol puts up a protective shield to stop a Seed Bomb from Torterra and a U-Turn from Fidgit

Seed Bomb:8 + 6 + 3 = 17 DMG
U-Turn: (7 + 3) * 1.5 = 15 DMG
Energy Use for Protect: 7 + (32 / 3) = 17.67 ~ 17 EN

Absol's Energy: 4

Fidgit uses a powerful Earth Power on Absol and would be taunted, but Absol fainted from exhaustion. IAR WINS!

Absol's Energy: -6

Rewards:
Lou: 2TC
Absol: 2MC, 1DC
Horsea: 1EC, 2MC, 1DC

IAR: 2TC
Utilihand: 3MC, 1KOC (It got the last hit on Absol)
Firmoise: 3MC, 1KOC (It absolutely pwned Horsea)

Me: 4RC

Good Game gentlemen, and enjoy your Seadra Lou!
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Wow, Taunt costs 10 En. Didn't realize it was that obscene.

OH well, more preparation counters. Probably going to go into more PerishStall tools.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Remember to change the thread's prefix to completed...

GG LouisCyphre. You did your best. Thanks for reffing jayjinde, much appreciated.
 
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