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Completed Its_A_Random vs LouisCyphre at the Type Changing Arena

Discussion in 'ASB' started by jayjinde, Nov 5, 2011.

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  1. jayjinde

    jayjinde

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    Welcome ladies and gentlemen to another great battle in the CAP ASB. In the red corner, we have the King of Mix-ups, the Flip for the Flop, it's Its_A_Random! And in the blue corner, we've got the guy who's missing Clark, they guy who almost took over Orre, it's LouisCyphre!


    Its_A_Random's Team
    Firmoise the Torterra @ Rocky Helmet (open)
    [​IMG]
    Torterra [Firmoise] (M)
    NATURE: Adamant

    TYPE

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Overgrow
    : (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armour (DW Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    STATS

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 56
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (35)
    LEVEL-UP
    Wood Hammer
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain
    Earthquake
    Leech Seed
    Synthesis
    Crunch
    Giga Drain
    Leaf Storm

    TM/HM
    Toxic
    Light Screen
    Protect
    Safeguard
    Return
    Double Team
    Reflect
    Sandstorm
    Facade
    Rest
    Stone Edge
    Rock Slide
    Swagger
    Substitute

    EGG
    Body Slam
    Seed Bomb
    Superpower

    PAST-GEN
    Endure
    Stealth Rock
    Iron Head
    Outrage
    Utilitand the Fidgit @ Leftovers (open)
    [​IMG]
    Fidgit [Utilitand] (M)
    NATURE: Hardy

    TYPE
    Poison
    : Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Persistent
    : (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (DW Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (48)
    LEVEL-UP
    Rapid Spin
    Magic Room
    Wonder Room
    Comet Punch
    Helping Hand
    Gust
    Sand Attack
    Tailwind
    Encore
    Knock Off
    Heal Pulse
    Copycat
    Whirlwind
    Razor Wind
    Entrainment
    Body Slam
    Toxic Spikes
    Gravity
    Heal Block
    Air Slash
    Me First

    TM/HM
    Toxic
    Venoshock
    Taunt
    Light Screen
    Protect
    Safeguard
    Earthquake
    Dig
    Double Team
    Reflect
    Sludge Wave
    Sludge Bomb
    Acrobatics
    Stone Edge
    Rock Slide
    Poison Jab
    U-Turn
    Substitute
    Trick Room

    EGG
    Disable
    Spikes
    Wish
    Stealth Rock
    Earth Power

    PAST-GEN
    Endure

    OTHER
    Dispel


    LouisCyphre's Team:
    Absol ♀ (open)

    [​IMG]
    Absol ♀
    Nature: Mild (SpA: +1, Def: -1)
    Type: Dark
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Super Luck - (Innate) This Pokemon’s natural skill doubles (x2) its*critical hit levels*above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    (DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 75

    Height Class: 3
    Weight Class: 3
    BRT: 18

    MC: 0
    DC: 3 / 5

    20 moves known.

    Physical Moves - Bite, Feint, Megahorn, Night Slash, Psycho Cut, Pursuit, Quick Attack, Scratch, Stone Edge
    Special Moves - Razor Wind
    Status Moves - Flash, Leer, Mean Look, Perish Song, Protect, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave

    Absol is rather difficult get through to - she often acts in a disinterested or aloof manner, and often ignores or scoffs at the people and Pokemon around her. Bringing a cold stare and colder temper to bear, Absol very much prefers more prudent approaches to combat over aggressive strategies. Calling her "Abby" is, for most people, a rapid way to earn Absol's scorn.
    Horsea ♂ (open)

    [​IMG]
    Horsea ♂
    Nature: Lonely (Atk: +1, Def: -1)
    Type: Water
    Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Swift Swim - (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    (DW) Damp - (Dormant) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 1
    Spe: 60

    Height Class: 1
    Weight Class: 1
    BRT: 13

    EC: 3 / 9
    MC: 1
    DC: 3 / 5

    19 moves known.

    Physical Moves - Bounce, Dive, Outrage
    Special Moves - Bubble, BubbleBeam, Dragon Pulse, Hydro Pump, Ice Beam, Scald, Signal Beam, Water Gun
    Status Moves - Agility, Disable, Dragon Dance, Focus Energy, Leer, Rain Dance, Smokescreen, Substitute

    This Horsea has something to prove to the world, and he's going to prove it all on his own. He prefers to rely on power whenever he can, but he carries an array of hindering and defensive moves in case he needs the protection - again, relying on only himself for this sort of support.
    Pumyra (Scratchet ♀) (open)

    [​IMG]
    Scratchet ♀ - Pumyra
    Nature: Modest (SpA: +1, Atk: -1)
    Type: Normal / Fighting
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Scrappy - (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    (DW) Vital Spirit - (Dormant) - (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 40

    Height Class: 0
    Weight Class: 2
    BRT: 14

    EC: 0 / 6
    MC: 0
    DC: 0 / 5

    11 moves known.

    Physical Moves - Focus Energy, Fury Swipes, Harden, Roar Rock Smash,
    Special Moves -
    Status Moves - Memento, Nature Power, Roost, Substitute Taunt, Toxic,

    Observant and withdrawn, Scratchet watches the interactions rather than interacting herself. Her moves are often calculated to have long-lasting effects - no need for unnecessary waste on something that only lasts for the moment.


    Stage:
    Type Changing Arena:
    Every round I roll a 17-sided die, and which ever type corresponds in an alphabetical list, gets a +2 to BAP next round

    OK, the flow of battle will be that Its_A_Random will send out his Pokemon and equip Items, then Lou will choose two of his Pokemon, equip items, and choose three actions, then Its_A_Random will choose three actions, then I will referee, and then the choice of actions will alternate until the end of the battle.
  2. Its_A_Random

    Its_A_Random Solves issues recursively
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    Its obvious who I'm going to send out, so go Utilitand & Firmoise!

    [​IMG] | [​IMG]

    I've already depicted Items in the OP, so in case anyone missed...

    Torterra @ Rocky Helmet
    Fidgit @ Lefotvers
  3. LouisCyphre

    LouisCyphre heralds disaster.

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    [​IMG]

    "When you don't have to worry about winning, you can play to learn instead."

    I will send out Absol and Horsea.
    [​IMG] | [​IMG]

    Absol - Taunt (Fidgit) | Megahorn (Torterra) | Megahorn (Torterra)
    If Fidgit attempts to Taunt you, bounce it with Magic Coat and push down the queue.
    If Fidgit attempts to Protect itself from Taunt, strike it with Feint.

    Horsea - Ice Beam (Torterra) | Hydro Pump (Torterra) | Ice Beam (Torterra)
    If Torterra uses Wood Hammer, Disable it if able.
    If Fidgit uses Taunt, target it that turn instead of Torterra.
  4. Its_A_Random

    Its_A_Random Solves issues recursively
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    "Well..."

    Torterra: Seed Bomb (Horsea) > Wood Hammer (Horsea) > Seed Bomb (Horsea)
    Fidgit: Dig (Horsea) > Disable (Horsea's Ice Beam) > Disable (Absol's Megahorn)
  5. jayjinde

    jayjinde

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    Both trainers enter the chamber that holds the Type Changing Arena. They each go to their end while the ref prepares the computers for the battle. The ref gives the signal for both trainers to send out their Pokemon. IAR sends out his Torterra, sporting the latest Geodude Cap, and Fidgit, holding what looks like the food I put in the fri- HEY! THOSE ARE MY LEFTOVERS! Lou sends out his Absol, pray we don't have any disastrous effects, and Horsea, who jumps into the moat on the edge of the arena.

    The ref gives the signal to begin battling and, almost immediately, Fidgit digs its way underground before Absol is able to taunt it about its huge hands. Horsea fires off a powerful icy beam at Torterra. Torterra counterattacks by shaking off some seeds from the tree on its back and bombing Horsea with them. Fidgit then emerges from the ground and attacks Horsea.

    Fidgit then eats some of its Leftovers and fires off a disable and stops Horsea from using its Ice Beam for a while. Horsea then fires off a powerful Hydro Pump at Torterra using the water in the moat its floating in. Absol's horn then starts glowing and it rushes in to hit Torterra, but it misses. Torterra then uses its tree to hit Horsea with a very powerful Wood Hammer.

    Fidgit stills feels a little pranky, and fires off another disable at Absol, stopping it from using Megahorn again. Horsea tried to use Ice Beam again, but it was disabled. Torterra fires off more seed bombs, which ended up fainting Horsea.

    Rolls:
    Show Hide

    4190 (<625, Ice Beam Crit, no)
    7128 (<1000, Ice Beam Freeze, no)
    2767 (<625, Seed Bomb Crit, no)
    4123 (<625, Dig Crit, no)
    7163 (<8500, Hydro Pump Hit, yes)
    7448 (<625, Hydro Pump Crit, no)
    9578 (<8500, Megahorn Hit, no)
    7417 (<1250, Megahorn Crit, doesn't matter)
    6420 (<625, Wood Hammer Crit, no)
    7000 (<625, Seed Bomb Crit, no)

    Calcs:
    Show Hide

    Taunt:
    Energy: 9
    Ice Beam:
    Damage: (10 + 0(Stat Diff)) * 2.25 = 22.5 DMG
    Energy: 7
    Seed Bomb:
    Damage: (8 + 3(STAB) + 4.5(Stat Diff)) * 1.5 = 23.25 DMG
    Energy: 5
    Dig:
    Damage: (8 + 3(STAB) + 1.5(Stat Diff)) = 12.5 DMG
    Energy: 10
    Disable:
    Energy: 10
    Hydro Pump:
    Damage: (12 + 3(STAB) + 0(Stat Diff)) = 15 DMG
    Megahorn:
    Damage: 0, it missed
    Energy: 8
    Wood Hammer:
    Damage: (10 + 7(Weight) + 3(STAB) + 4.5(Stat Diff)) * 1.5 = 36.75 DMG
    Recoil: 36.75 / 3 = 12.25
    Energy: 10
    Disable:
    Energy: 10 + 4(Repeated use) = 14
    Seed Bomb:
    Damage: (8 + 3(STAB) + 4.5(Stat Diff)) * 1.5 = 23.25 DMG
    Energy: 5


    Post-Round:
    [​IMG]
    HP: 100
    EN: 83
    Status: Disabled(Megahorn) 4 Actions
    [​IMG]
    HP: KO
    EN: KO
    [​IMG]
    HP: 62
    EN: 80
    [​IMG]
    HP: 100
    EN: 66

    Now, the stage will transform into (1d17, 3) the Dragon field!

    All types of moves are useable. Dragon moves get an automatic +2 to their BAP.

    IAR, your turn to choose actions
  6. Its_A_Random

    Its_A_Random Solves issues recursively
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    "Now, I have your mon right where I want it. Pounce!"

    Firmoise: Superpower > Seed Bomb > Superpower

    Utilitand: Reflect > Earth Power > Acrobatics
    IF Absol uses Snatch on Reflect, THEN Body Slam, AND Push actions back by one.

    All attacking moves target Absol
  7. LouisCyphre

    LouisCyphre heralds disaster.

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    [​IMG]
    "Well, we can at least make this difficult. No need to go down quietly!"

    Absol - Flash (Torterra) | Protect | Flash (Torterra)
  8. jayjinde

    jayjinde

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    The round opens with Fidgit throwing up a reflective barrier to slow down Absol. Absol decides to troll a bit by flashing(not like that) Torterra with a blinding light. Torterra tries to use its super power against Absol, but missed due to being blinded.

    Absol then throws up a protective barrier to stop both Fidgit and Torterra from harming it with Earth Power and Seed Bomb.

    Fidgit jumps in the air and hits Absol after a few acrobatic stunts, but they were hindered due to its Leftovers. Absol fires off another flash of light at Torterra, blinding it more than it already was.

    Rolls:
    Show Hide

    7740 (<7500, Superpower Hit, no)
    3941 (<7500, Seed Bomb Hit, yes)
    4952 (<625, Acrobatics Crit, no)
    8088 (<6000, Superpower Hit, no)
    6679 (<625, Superpower Crit, no)


    Calcs:
    Show Hide

    Flash:
    Energy: 4 + 1 = 5 EN
    Protect:
    Energy: 7 + (17 + 14) / 3 = 17 EN
    Seed Bomb:
    Damage: (8 + 3 + 6) = 17 DMG
    Earth Power:
    Damage: (9 + 3 + 1.5) = 13.5 DMG
    Acrobatics:
    Damage: (6 + 3) = 9 DMG
    Flash:
    Energy: 4 + 2 = 6 EN

    Post-Round:
    [​IMG]
    HP: 91
    EN: 55
    Status: Disabled(Megahorn) 1 Actions
    [​IMG]
    HP: 62
    EN: 57
    Status: -2 Acc
    [​IMG]
    HP: 100
    EN: 45

    New Arena Type (1d17, 12) is Normal. All attacks are usable, and Normal moves get +2 BAP.
  9. LouisCyphre

    LouisCyphre heralds disaster.

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    [​IMG]
    "Going down fighting is no strange concept to us. Give them hell."

    Absol - Perish Song | Megahorn (Torterra) | Psycho Cut (Fidgit)
    If you get Taunted, remove Perish Song from the queue and pull actions back. Add Megahorn (Torterra) to the end of the queue.
    If IAR even mentions the word Encore, remove Perish Song from the queue and pull actions back. Add Megahorn (Torterra) to the end of the queue.
  10. Its_A_Random

    Its_A_Random Solves issues recursively
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    "I activate my Trap Card!"

    Firmoise: Reflect > Substitute (20 HP) > Seed Bomb (Absol)
    Utilitand: U-Turn (Absol) > Me First (Absol) > Dig (Absol)
  11. jayjinde

    jayjinde

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    The round begins with Fidgit attacking Absol and doing a u-turn back, removing the stat drops it didn't have. Torterra sets up a reflect to stop most attacks from Absol. Absol predicts disaster in three rounds with a perishing song.

    Fidgit sees Absol preparing to Megahorn Torterra, but says "me first" and does it before him, causing big damage. Absol gets up and uses its megahorn on Torterra,who then sets up a substitute.

    Fidgit burrows underground to dodge a Psycho Cut from Absol, who ends up getting seed bombed by Torterra. Fidgit then digs up and attacks Absol.

    Rolls:
    Show Hide

    246 (<625, U-Turn Crit, yes)
    9369 (<8500, Me First Megahorn Hit, no)
    2252 (<8500, Megahorn Hit, yes)
    2573 (<1250, Megahorn Crit, no)
    8889 (<6000, Seed Bomb Hit, no)
    4751 (<625, Dig Crit, no)


    Calcs:
    Show Hide

    U-Turn: (7 + 3) * 1.5 = 15 DMG
    Megahorn: (12 + 1.5 - 5) * 1.5 = 12.75 DMG
    Dig: (8 + 3 + 3) = 14 DMG



    Post-Round:
    [​IMG]
    HP: 62
    EN: 27
    Status: Perish Song (2 Rounds)
    [​IMG]
    HP: 42
    EN: 26
    Status: -1 Acc, Substitute (7 HP), Perish Song (2 Rounds)
    [​IMG]
    HP: 100
    EN: 21
    Status: Perish Song (2 Rounds)

    IAR, your turn to choose actions
  12. Its_A_Random

    Its_A_Random Solves issues recursively
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    "..."

    Torterra: Wood Hammer (Absol) > Seed Bomb (Absol) > Wood Hammer (Absol)
    Fidgit: Chill > U-Turn (Absol) > Earth Power (Absol)
  13. LouisCyphre

    LouisCyphre heralds disaster.

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    [​IMG]

    "Alright, just a bit more stalling to go!"

    Absol - Flash (Torterra) | Protect | Taunt (Fidgit)
  14. jayjinde

    jayjinde

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    The final round begins with Fidgit chillin' on the edge while Absol flashes Torterra again. Torterra fires off a Wood Hammer which misses.

    Wood Hammer Hit: <6000, 8196, no
    Absol's Energy: 21

    Absol puts up a protective shield to stop a Seed Bomb from Torterra and a U-Turn from Fidgit

    Seed Bomb:8 + 6 + 3 = 17 DMG
    U-Turn: (7 + 3) * 1.5 = 15 DMG
    Energy Use for Protect: 7 + (32 / 3) = 17.67 ~ 17 EN

    Absol's Energy: 4

    Fidgit uses a powerful Earth Power on Absol and would be taunted, but Absol fainted from exhaustion. IAR WINS!

    Absol's Energy: -6

    Rewards:
    Lou: 2TC
    Absol: 2MC, 1DC
    Horsea: 1EC, 2MC, 1DC

    IAR: 2TC
    Utilihand: 3MC, 1KOC (It got the last hit on Absol)
    Firmoise: 3MC, 1KOC (It absolutely pwned Horsea)

    Me: 4RC

    Good Game gentlemen, and enjoy your Seadra Lou!
  15. LouisCyphre

    LouisCyphre heralds disaster.

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    Wow, Taunt costs 10 En. Didn't realize it was that obscene.

    OH well, more preparation counters. Probably going to go into more PerishStall tools.
  16. Its_A_Random

    Its_A_Random Solves issues recursively
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    Remember to change the thread's prefix to completed...

    GG LouisCyphre. You did your best. Thanks for reffing jayjinde, much appreciated.
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