2v2 Doubles
2 Day DQ
2 Recoveries/5 Chills
Trainers must use 1 NFE & 1 FE
Switch = Athenonononodoros
Items = Off
All Abilities
Team SOS
Lickilicky(*) [George] (Male)
Nature: Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43(-) (50 / 1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5 (UNLOCKED!)
Abilities:
Own Tempo: This Pokemon moves at its own pace and cannot be confused by any method. [Innate]
Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm. [Innate]
Cloud Nine (DW): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered. [Can be activated/commanded]
Attacks:
Lick*
Supersonic*
Defence Curl*
Knock Off*
Wrap*
Stomp*
Disable*
Hammer Arm*
Muddy Water*
Zen Headbutt*
Ice Beam*
Dig*
Double Team*
Power Whip
Swords Dance
Return
Refresh
Earthquake
Flamethrower
Protect
Toxic
Shadow Ball
Counter
Thunderbolt
Bide
Explosion
Wring Out
Move Total: 28
Squirtle "The OG" (M)
Nature: Quiet - +SpA, -15% Spd, -10% Eva
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) (Innate)
Rain Dish (DW, LOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Innate)
EC: 2/9
MC: 0
DC: 1/5
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 37 (43/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Attacks:
Levelup
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Egg
Mirror Coat
Yawn
Aqua Ring
TM
Toxic
Protect
Ice Beam
Scald
Move Total: 16
Team IAR:
Hippowdon(*) [Stortamus] (M)
NATURE: Impish
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
STATS
HP: 110
Atk: Rank 4
Def: Rank 5 (+)
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 47
Size Class: 4
Weight Class: 7
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (31)
LEVEL-UP
Ice Fang
Fire Fang
Thunder Fang
Tackle*
Sand-Attack*
Bite*
Yawn*
Take Down*
Dig*
Sand Tomb*
Crunch
Fissure
TM/HM
Roar*
Toxic
Protect
Earthquake*
Double Team
Facade
Rest
Attract
Giga Impact
Stone Edge
Rock Slide*
Substitute
EGG
Curse*
Slack Off*
Body Slam*
Revenge
PAST-GEN
Endure
Stealth Rock
Iron Head
Cleffa [Kuraz] (M)
NATURE: Quiet (-10% Evasion)
TYPE
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
ABILITIES
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
STATS
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 3/9
MC: 0
DC: 4/5
ATTACKS (14)
LEVEL-UP
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
TM/HM
Protect
Psychic
Flamethrower
Substitute
EGG
Wish
Mimic
Aromatherapy
2 Day DQ
2 Recoveries/5 Chills
Trainers must use 1 NFE & 1 FE
Switch = Athenonononodoros
Items = Off
All Abilities
Arena: Terra Cage
Field Type: Ground
Complexity: Moderate
Format: All
Restrictions: All Weather inducing moves/abilites bar Sandstorm/Sand Stream/Cloud Nine/Air Lock will fail, No Water Source, No Natural Grass, Limited ceiling
Description: Terra Cage is a rough, indoor, desolate place that despite its hard, rocky surface, can be dug into. It is about 50x50m in length & width, & it is 30m high. The main mechanic here that gives Ground Types an advantage here is that when Sandstorm is used, it randomly fuses itself with the mud that can be found in some places around the arena, & the Sandstorm turns into a Mudstorm.
During a Mudstorm, at the end of every action, anything that isn't a Ground Type takes 2 Damage, +1 if the Pokemon is weak to Ground, or -1 if the Pokemon resists Ground (Flying & Levitiate is considered Neutral, Pokemon with Overcoat/Magic Guard don't take any damage). In addition, all non-Ground Type moves used by non-Ground Type Pokemon have a flat 5% reduction in Accuracy. Any Ground-Type Pokemon that would benefit from Sandstorm through Typing, Abilities, etc. Will receive the same benefits in a Mudstorm. Mudstorms only last the first three turns of a Sandstorm, after which, it will go back to a regular Sandstorm.
Summary: Anything mentioned in the Restrictions, plus Sandstorm will turn into a Mudstorm when used.
Field Type: Ground
Complexity: Moderate
Format: All
Restrictions: All Weather inducing moves/abilites bar Sandstorm/Sand Stream/Cloud Nine/Air Lock will fail, No Water Source, No Natural Grass, Limited ceiling
Description: Terra Cage is a rough, indoor, desolate place that despite its hard, rocky surface, can be dug into. It is about 50x50m in length & width, & it is 30m high. The main mechanic here that gives Ground Types an advantage here is that when Sandstorm is used, it randomly fuses itself with the mud that can be found in some places around the arena, & the Sandstorm turns into a Mudstorm.
During a Mudstorm, at the end of every action, anything that isn't a Ground Type takes 2 Damage, +1 if the Pokemon is weak to Ground, or -1 if the Pokemon resists Ground (Flying & Levitiate is considered Neutral, Pokemon with Overcoat/Magic Guard don't take any damage). In addition, all non-Ground Type moves used by non-Ground Type Pokemon have a flat 5% reduction in Accuracy. Any Ground-Type Pokemon that would benefit from Sandstorm through Typing, Abilities, etc. Will receive the same benefits in a Mudstorm. Mudstorms only last the first three turns of a Sandstorm, after which, it will go back to a regular Sandstorm.
Summary: Anything mentioned in the Restrictions, plus Sandstorm will turn into a Mudstorm when used.
Team SOS
Lickilicky(*) [George] (Male)
Nature: Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43(-) (50 / 1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5 (UNLOCKED!)
Abilities:
Own Tempo: This Pokemon moves at its own pace and cannot be confused by any method. [Innate]
Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm. [Innate]
Cloud Nine (DW): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered. [Can be activated/commanded]
Attacks:
Lick*
Supersonic*
Defence Curl*
Knock Off*
Wrap*
Stomp*
Disable*
Hammer Arm*
Muddy Water*
Zen Headbutt*
Ice Beam*
Dig*
Double Team*
Power Whip
Swords Dance
Return
Refresh
Earthquake
Flamethrower
Protect
Toxic
Shadow Ball
Counter
Thunderbolt
Bide
Explosion
Wring Out
Move Total: 28
Squirtle "The OG" (M)
Nature: Quiet - +SpA, -15% Spd, -10% Eva
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) (Innate)
Rain Dish (DW, LOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Innate)
EC: 2/9
MC: 0
DC: 1/5
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 37 (43/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Attacks:
Levelup
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Egg
Mirror Coat
Yawn
Aqua Ring
TM
Toxic
Protect
Ice Beam
Scald
Move Total: 16
Team IAR:
Hippowdon(*) [Stortamus] (M)
NATURE: Impish
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
STATS
HP: 110
Atk: Rank 4
Def: Rank 5 (+)
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 47
Size Class: 4
Weight Class: 7
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (31)
LEVEL-UP
Ice Fang
Fire Fang
Thunder Fang
Tackle*
Sand-Attack*
Bite*
Yawn*
Take Down*
Dig*
Sand Tomb*
Crunch
Fissure
TM/HM
Roar*
Toxic
Protect
Earthquake*
Double Team
Facade
Rest
Attract
Giga Impact
Stone Edge
Rock Slide*
Substitute
EGG
Curse*
Slack Off*
Body Slam*
Revenge
PAST-GEN
Endure
Stealth Rock
Iron Head
Cleffa [Kuraz] (M)
NATURE: Quiet (-10% Evasion)
TYPE
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
ABILITIES
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
STATS
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 3/9
MC: 0
DC: 4/5
ATTACKS (14)
LEVEL-UP
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
TM/HM
Protect
Psychic
Flamethrower
Substitute
EGG
Wish
Mimic
Aromatherapy