Tangrowth (QC 3/3)

Molk

Godlike Usmash
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnus
i know this is in the GP stage, but i feel this is very important

synthesis+regenerator is illegal

synthesis is a fourth gen tutor move. therefore it is illegal with a DW ability

sorry i didnt notice this earlier.
 
i know this is in the GP stage, but i feel this is very important

synthesis+regenerator is illegal

synthesis is a fourth gen tutor move. therefore it is illegal with a DW ability

sorry i didnt notice this earlier.
dude, I don't believe I didn't even notice until now O_o thanks for the catch man, thats kinda embarrassing I didn't see that until now lol
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
This has been updated, so I'm restarting my GP check.

Add
Remove
Comments

[Overview]

<p>Tangrowth was praised as an excellent pokemon Pokemon in the DPP era, with physical bulk that rivaled that of defensive behemoths such as Skarmory and Forretress. With a useful support movepool and solid offensive stats, Tangrowth developed into a well-respected choice for many players in UU and even OU. With the dawn of In (stay away from phrases that cite Gen V as a new generation. It's over a year old, and these parts will have to be rewritten.) BW Generation V, Tangrowth now finds himself playing the same role he did previously, save one key difference; his DW ability Hidden Ability, Regenerator, allows him to extend his longevity almost indefinitely. Backed by the new mechanics of the move Growth, which now grants the user a boost in both Attack and Special Attack, Tangrowth has the ability to use both offensive and defensive sets to great effect. However, it isn 't (No curly apostrophes) all butterflies and rainbows for our favourite favorite (American spelling) little tumbleweed monster. In a tier dominated by special attackers, Tangrowth will often find his middling 50 base special defense base 50 Special Defense stat being exploited. Additionally, with his unimpressive base speed Speed, Tangrowth will find himself being outpaced by fairly common threats. This isn't even repaired with mitigated by the Chlorophyll boost, making sweeping somewhat of a challenge for Tangrowth. Despite all of this, Tangrowth 's (No curly apostrophes) other advantageous elements allow him to retain his status as one of RU 's (No curly apostrophes) premier physical walls.</p>

[SET]
name: Physical Tank
move 1: Power Whip / Giga Drain
move 2: Hidden Power Fire
move 3: Leech Seed / Earthquake
move 4: Sleep Powder / Substitute
item: Leftovers
ability:*Regenerator (< Space)
nature: Relaxed*/*Bold (< Spaces)
EVs: 252 HP / 252 Def / 4 SAtk SpA

[SET COMMENTS]

<p>This is Tangrowth 's (No curly apostrophes) bread-and-butter defensive set. Power Whip provides a solid offensive option, even when unboosted. Giga Drain can be used for slightly enhanced longevity, though it isn't incredibly effective, as low power can mean low healing. In addition, Giga Drains fail Drain fails to 2HKO the standard physically defensive Claydol, let alone a specially defensive variant. Hidden Power Fire allows Tangrowth to beat down opposing Steel-types, as well as hitting fellow Grass -types < Hyphen) not named Liligant Lilligant fairly hard. Leech Seed allows to Tangrowth to slowly whittle away at the opponent 's (No curly apostrophes) health whilst recovering it’s his own. However, Earthquake is a useful tool that can be used to hit opposing Fire types Fire-types on the switch, as well as checking threats like such as Swords Dance Drapion. Sleep Powder is an indispensable tool on any team, allowing you and allows Tangrowth to cripple a single opposing pokemon Pokemon with a relatively high success rate, save for misses. Finally, Substitute can turn Tangrowth into a very annoying SubSeeder, with thanks to his capacity to set 101 Hp ability to create 101 HP Substitutes.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs are used in order to provide maximum physical bulk, while letting Tangrowth set create 101 HP Substitutes. Relaxed is the ideal nature for Tangrowth, as the stat reduction to his already dismal speed Speed means nothing, whilst his offensive stats can remain solid. Bold can be used if you choose not to run Power Whip or Earthquake. It is technically possible to invest more into special defense if you wish to try to check threats like Sharpedo, though it often leads Tangrowth to being outclassed by it’sother Grass brethren. If you want Tangrowth to attempt to check threats such as Sharpedo, more EVs can be put into Special Defense, though Tangrowth may find himself outclassed by his Grass-type brethren if you choose to do so.</p>

<p>Hidden Power Ice is always an option over Hidden Power Fire, as it allows you Tangrowth to check both Gligar and Altaria rather effectively. However, keep in mind that such a choice would inevitably leave you Tangrowth susceptible to other threats, most notably Durant. Rock Slide allows Tangrowth to hit Moltres and Charizard quite hard, but its worth doesn 't (No curly apostrophes) go much farther than that. Tangrowth has a handful of other support-based moves in his arsenal, including Knock Off, Stun Spore, and Reflect. Unfortunately, (< Comma) Tangrowth is often hindered by the common 4 Move Moveslot Syndrome, which forces him to abstain from using such interesting options.</p>

<p>Despite his enormous physical bulk, Tangrowth's middling special defense Special Defense leaves him with an a weakness to almost all special attackers. Therefore, the best partners for Tangrowth are those who can take special attacks fairly well. Mantine, Slowking, and specially defensive Quagsire all provide excellent support to for Tangrowth, shaking off most Fire and Ice Fire- and Ice-type attacks with ease and scaring of off most of Tangrowth 's (No curly apostrophes) common switch-ins.</p>

[SET]
name: Mixed Sweeper
move 1: Power Whip
move 2: Earthquake / Rock Slide
move 3: Hidden Power Fire
move 4: Growth / Sleep Powder / Sunny Day
item: Life Orb / Heat Rock
ability:*Chlorophyll (< Space)
nature: Naughty / Naive
EVs: 252 Atk / 4 SAtk SpA / 252 Spe

[SET COMMENTS]

<p>Despite his low initial speed Speed, Tangrowth becomes quite the threatening sweeper under the in sun. (sirndpt's sun article used the phrase "in sun") With a Chlorophyll boost, Tangrowth's speed Speed climbs to an impressive 398, or 436 if you decide to use a Naive nature. Power Whip provides Tangrowth with a powerful STAB move to abuse. Earthquake prevents Tangrowth from being walled by Fire types Fire-types in the tier, though Rock Slide can also be used if to hit Charizard, Moltres, (< Comma) and Altaria. However, the drop is power is rather noticeable, and is as such not recommended. Hidden Power Fire, in addition to receiving a useful pseudo-STAB boost from the sunlight, provides Tangrowth with an effective method of hitting opposing Grass-types hard. Lastly, Growth allows Tangrowth to boost his offensive stats to monstrous levels, escalating his attack and special attack Attack and Special Attack to 654 and 612, respectively. Sleep Powder allows Tangrowth to cripple a counter that tries to come in on switch into his attacks, which can allow a free switch, used to send in a counter to the threat, or a more appropriate sweeper. Also, considering his already impressive physical bulk, Tangrowth is more than capable of setting up Sunny Day on his own and simply attacking straight away.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread are is largely focused towards Attack in order to maximize Tangrowth's potency as a sweeper. For instance, the standard Substitute*+*Calm Mind Entei (< Spaces) is almost always OHKOed by Tangrowth 's (No curly apostrophes) Life Orb boosted Earthquake after Stealth Rock damage, whereas the standard Physical Attacker physical attacker variant will consistently get beaten with only a little initial damage. It is recommended to invest maximum speed Speed in order to be able to speed -tie (< Hyphen) with other Tangrowth, and outspeed the likes of non-Jolly Aggron and uninvested Base 80 's. (No curly apostrophes) Naive can be run over Naughty in order to outspeed Accelgor and positive natured Base 80 's (No curly apostrophes) with Choice Scarf, though the damage output will be sharply reduced.</p>

<p>When using Tangrowth in an offensive role, it is always important to to take advantage of his attributes, lest he be outclassed by his fellow sun abusers. Tangrowth 's (No curly apostrophes) true power lies in his ability to attack with both offensive stats while still possessing the bulk neccessary necessary to be able to switch in safely and shake off an attack or two with relative ease, unlike Victreebell Victreebel. Provided you keep this in mind, Tangrowth can prove to be quite a versatile tool on your team</p>

<p>However, Tangrowth is no one-man army. His lack of special bulk continues to be an issue for him, being exploited by a few common foes. Accelgor is more than capable of outspeeding Naughty Tangrowth even under the in sun and threatening him with a STAB Bug Buzz. Scarfed Fire types Fire-types, most notably Charizard and Moltres, (< Comma) act as almost complete counters to Tangrowth, taking near all his common attacks and threatening him with their own powerful STAB attacks (though neither appreciate getting hit by a Rock Slide). As of such, the likes of Mantine, Munchlax, and other such special walls can prove to be quite useful when trying to execute a successful sweep.</p>

[OTHER OPTIONS] [Other Options]

<p>Generally, Tangrowth is rather confined to the aforementioned roles. It is possible for him to run a supportive Sunny Day set in order to attempt to abuse Leaf Guard, though it is often outclassed by the likes of Uxie. Moreover, an offensive Swords Dance set can be used in conjunction with Sun sun support, abusing his superior bulk to separate Tangrowth distinguish himself from Sawsbuck and Victreebell Victreebel. However, this Tangrowth will have problems with many common defensive threats (ie. Ferroseed, and Weezing, etc. for example).</p> (i.e. means "that is")

[CHECKS AND COUNTERS] [Checks and Counters]

<p>The largest flaw in Tangrowth 's (No curly apostrophes) seemingly impenetrable vines is his dismal special defenses Special Defense. As such, most foes with a solid special attacking Special Attack stat can find their way around Tangrowth with a powerful STAB move. Moltres and Charizard can safely come switch in safely on most every option in Tangrowth's arsenal bar Rock Slide, and Rotom-C can brush off most any of Tangrowth's attacks and scare him off with the threat of burn or Hidden Power Fire/Ice. Accelgor can outspeed most variations of Tangrowth and threaten him with a STAB Bug Buzz. On a defensive front, both Ferroseed and opposing Tangrowth wall you him indefinitely if you lack he lacks the appropriate Hidden Power. However, likely the most solid counter to Tangrowth would have to be Weezing. With the greatest threat from Tangrowth being a Sun sun-boosted Hidden Power Fire or the possible Sleep Powder, Weezing can easily muscle through a hit and retaliate with his choice of Sludge Bomb, Fire Blast, (< Comma) or Haze.<p>
Proofread and Finalized.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top