Spenstar vs. Leethoof battling in an arena of death
Rules:
Quote:
Originally Posted by Fat Spenstar
4v4 training Brawl
2 FE, 2 NFE
2 day DQ
Arena: Perish Graveyard
A spooky graveyard with a mystical quality about it. The scene is set at night, but the breathtakingly beautiful starlight allows all Pokemon to see. There is no water nearby but the battle is treated like there is for all moves but dive. Seismic moves are A-OK. But here's the deal: the eerie, mystical music that plays in the background is actually Perish Song! In five rounds all Pokemon that are still on the field faint. Pokemon with soundproof are not immune to this and the effect cannot be removed through phasing.
Quote:
Originally Posted by Fat Leethoof
Switch=Irevelanmt
Items=On
Abilties=All
Spenstar:
Grave
Revenankh [Grave] (Male) Nature: Adamant (Attack increased by *; Special Attack reduced by *) Type: Fighting/Ghost Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. About Grave: Grave was one of Spenstar's first Pokemon. Shortly after he and his sister found out their parents died, his sister started to go crazy and whatever bond they had was completely broken. As he was running in fear from her Misdreavus, Spenstar ran into a Revenankh that gave off a familiar air. The two swore to protect each other from their respective threats, and for years they've done just that. Grave is actually the reincarnation of Spenstar's late father, hence the familiarity. This shows in Grave's personality; he is the voice of reason and comfort on the team and provided emotional support for Spenstar. Spenstar never figured out Grave's true nature, nor does Grave realize exactly who his trainer is, but all they know is that they're almost fated to be partners. Grave is the only Revenankh of the species to have green eyes; they're the eyes of Spenstar's late father.
Since joining the ASB with Spenstar and Ruby, Grave has grown much stronger; he has learned new techniques and more powerful moves to use in battle. He is quite the powerful battler, having been to hell and back in one such match. Grave has also unlocked his hidden power: the ability Mummy.
Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Attacks: Level-Up Complete!
Wrap(*)
Bide(*)
Sand Tomb(*)
Wring Out(*)
Rock Tomb(*)
Arm Thrust(*)
Mean Look(*)
Glare(*)
Shadow Punch(*)
Revenge
Power Whip
Hammer Arm
Punishment
Moonlight
Superpower
Egg Moves
Shadow Sneak(*)
Force Palm(*)
Curse(*)
TMs
Drain Punch(*)
Bulk Up(*)
Substitute(*)
Rock Slide
Brick Break
Gen IV
Focus Punch
Total: 25
Waldo
Munchlax* (Waldo) (M) (Obtained from Ranger)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pick Up:
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a held item (its own or an opponent's) is used or knocked to the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to heat or extreme cold, reducing the type effectiveness of Fire- and Ice- typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW LOCKED):
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
Type: Electric / Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. About Battery: Plicowatt belong to a large school, where they can combine their individually weak battle skills to be a potent force as one. When a Plicowatt evolves into Krilowatt, he either leads his old school or leaves to find another. Spenstar was ambushed by a school of Plicowatt after a rough battle and was nearly overwhelmed. He did manage to fend them off and capture the one closest to evolution. He named his new capture Battery. Battery, despite his potential power and readiness to evolve, is actually quite meek and mild-mannered. Being a Plicowatt, and having seen many of his kind evolve and grow tremendously in power, Battery initially suffered from an inferiority complex, and feared never being able to match up to the Krilowatt. Battery and Spenstar are working together to realize the former's full potential as a mighty Krilowatt, and perhaps being addressed individually, instead of as a fraction of a school of Plicowatt, is the first step.
Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Attacks: Level-Up:
Ice Shard
Bubble
Charge
Tackle
Thundershock
Detect
Confuse Ray
Aqua Jet
Mirror Coat
Counter
Imprision
Egg Moves:
Me First
Signal Beam
Muddy Water
TMs:
Scald
Thunderbolt
Ice Beam
Earthquake
Total Moves: 18
Playdoh
Playdoh [Grimer] (Male) Nature: Quiet (Special Attack increased by *; Speed divided by 1/15, evasion reduced by 10%(flat)) Type: Poison Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. About Playdoh: On his wat to the hospital to visit his dear friend Zeo, Spenstar was ambushed by a group of Grimer and Muk. While the sludge team generally attacked in unison, Spenstar noticed one Grimer that was very energetic in battling, enough to significantly stand out. Spenstar promptly caught him and named him Playdoh. Playdoh, while energetic, playful, and powerful, suffers from a speech impediment that hunders his ability to communicate with the other Pokemon and Spenstar, though Spenstar still does his best to understand his Grimer's wishes. After a battle in the hospital, Spenstar and Playdoh were told by a doctor that if Playdoh gets enough love and care, his speech problem will be cured upon evolution. Because of this, Spenstar invests extra time and affection into Playdoh, especially when the other Pokemon are asleep, hoping that when the Grimer's time comes, he will be exactly the Muk he wants to be.
Abilities: Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Poison Touch: (Can be Disabled.) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Tirtouga [Squirtwig] (M)
Nature: Sassy (+Sp Def, -15% speed, -10% evasion) Type: Water/Rock Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Body Slam
Whirlpool
Flail
Waterfall
Dive
Earthquake
Cole Claw the salad
Anorith [Cole Claw] (M)
Nature: Careful (+Sp Def, -Sp Atk) Type: Bug/Rock Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Battle Armor: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
Rapid Spin
Cross Poison
Sand-Attack
Dig
Sandstorm
Substitute
Siege the Bossosaurus Groundicus
Rhydon [Siege] (Male) Nature: Sassy (+ Sp.Def, -Speed) Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Attacks (17):
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Earthquake
Drill Run
Stone Edge
Megahorn
Take Down
Counter
Skull Bash
Reversal
Bide
Sleep Talk
Fire Punch
Double Team
Sandstorm
Roar
Protect
Sandstorm
Blizzard
Rest
Lure the Sneaky Non-Electric Spider
Spinarak (Lure) (M) Nature: Brave (+Atk; Speed/1.15, -10 EVA) Type: Bug/Poison Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Attacks:
Poison Sting
String Shot
Scary Face
Leech Life
Constrict
Night Shade
Shadow Sneak
Fury Swipes
Sucker Punch
Spider Web
Pin Missile
Cross Poison
Disable
Night Slash
Toxic Spikes
Substitute
Protect
Dig
Total: 18
PM me actions
I ref
__________________ My CAP ASB Team
[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p
Last edited by C$FP; Dec 11th, 2011 at 5:32:21 PM.
Ummmm completely missed the 2 FE, 2 NFE. Guess I saw training and immediately assumed all NFE. May I use this team, Spenstar? I will also equip my Exp Share to Cole Claw the Anorith.
Squirtwig the water turtle that isnt from gen 1
Tirtouga [Squirtwig] (M)
Nature: Sassy (+Sp Def, -15% speed, -10% evasion) Type: Water/Rock Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Body Slam
Whirlpool
Flail
Waterfall
Dive
Earthquake
Siege the Bossosaurus Groundicus
Rhydon [Siege] (Male) Nature: Sassy (+ Sp.Def, -Speed) Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Attacks (17):
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Earthquake
Drill Run
Stone Edge
Megahorn
Take Down
Counter
Skull Bash
Reversal
Bide
Sleep Talk
Fire Punch
Double Team
Sandstorm
Roar
Protect
Sandstorm
Blizzard
Rest
Cole Claw the salad
Anorith [Cole Claw] (M)
Nature: Careful (+Sp Def, -Sp Atk) Type: Bug/Rock Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Battle Armor: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Type: Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities (30): Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. UnNerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Crunch
Iron Head
Sky Drop
Giga Impact
Rock Slide
Roost
Tailwind
Pursuit
Sky Attack
Aqua Tail
Aerial Ace
Stone Edge
Earthquake
Taunt
Protect
Swagger
Substitute
Reflect
Bide
Double Team
__________________ Team Bastiodon
My ASB Hipster Index is: 5.26 (Probably lower than yours!)
__________________ My team of awesome!
22:20 Terrador wow
22:21 Terrador You just found a use for Rage.
22:21 Terrador Congratulations.
22:21 Spenstar yes, yes I did 8)
22:21 UllarWarlord *applause*
Sandstorm: 3 rounds (but ineffective)
Everyone dies after 4 more rounds
Calculations and Rolls
Action 1: Squirtwig: Wide Guard: 6 Energy Jet: Earthquake (Grave): (7.5+1.5) = 9 Damage, 7 Energy
Crit: 954/1000: No
......................(Waldo): (7.5+3) = 10.5 ~ 11 Damage
Crit: 347/1000: No
......................(Battery): (7.5+3+3)*1.5 = 20.25 ~ 20 Damage
Crit: 10/1000: Yes
......................(Playdoh): (7.5+3)*1.5 = 15.75 ~ 16 Damage
Crit: 732/1000: No Battery: Imprison (Siege and Squirtwig; Aqua Jet, Earthquake, Counter): 8 Energy Cole Claw: Sandstorm: 9 Energy Siege: Earthquake: failed Waldo: Brick Break (Siege): (8-1.5)*1.5 = 9.75 ~ 10 Damage, 6 Energy
Crit: 652/1000: No Grave: Brick Break+Hammer Arm (Siege): (10+8+3+0)*1.5 = 31.5 ~ 32 Damage, 19 Energy
Hit: 161/1000: Yes
Crit: 641/1000: No Playdoh: Sludge Bomb+Sludge Bomb (Siege): (8*2.25+3+0)*4/9 = 9.333 ~ 9 Damage, 35 Energy
Crit: 291/1000: No
Effect: 528/1000: Yes
Siege: -2 HP
Action 2: Jet: charge Battery: Scald (Siege): (8+3+1.5)*2.25 = 28.125 ~ 28 Damage, 5 Energy
Crit: 92/1000: No
Effect: 76/1000: Yes Cole Claw: burrows Grave: cool down Siege: Drill Run (Battery): (8-3+3+4.5)*1.5 = 18.75 ~ 19 Damage, -5 Energy
Crit: 145/1000: No Playdoh: cool down Squirtwig: Whirlpool (Grave): (4+3-3) = 4 Damage, 4 Energy
Crit: 574/1000: No Waldo: Brick Break (Siege): (8-1.5)*1.5 = 9.75 ~ 10 Damage, 10 Energy
Crit: 632/1000: No Jet: Sky Attack (Grave): (14+3+1.5)*1.5 = 27.75 ~ 28 Damage, 9 Energy
Crit: 267/1000: No Cole Claw: Dig (Battery): (8+1.5)*1.5 = 14.25 ~ 14 Damage, 10 Energy
Crit: 87/1000: No
Siege: -4 HP
Grave: -2 HP
PM me your next actions! If anything is confusing or incorrect, say something. Also, if you would like some (fairly poor) flavor, then I'll do it.
__________________ My CAP ASB Team
[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p
Sandstorm: 2 rounds (but ineffective)
Everyone dies after 3 more rounds
Calculations and Rolls
Action 1: Jet: Rock Slide (Playdoh): (6+3+3) = 12 Damage, 5 Energy
Crit: 580/1000: No
Effect: 185/1000: Yes
..............................(Battery): (6+3+3) = 12 Damage
Crit: 110/1000: No
Effect: 473/1000: No
..............................(Waldo): (6+3+3) = 12 Damage
Crit: 666/1000: No
Effect: 258/1000: Yes Battery: Scald (Jet): (8+3+1.5)*1.5 = 18.75 ~ 19 Damage, 5 Energy
Crit: 896/1000: No
Effect: 814/1000: No Cole Claw: Sand-Attack (Battery): 4 Energy Grave: Drain Punch (Siege): (8+3+0)*1.5 = 16.5 ~ 15 Damage, 8 Healed, 11 Energy
Crit: 910/1000: No Playdoh: flinched Squirtwig: Body Slam (Battery): (7+1+3+1.5) = 12.5 ~ 13 Damage, 7 Energy
Crit: 60/1000: Yes
Effect: 785/1000: No Waldo: flinched
Grave: -2 HP
Action 2: Jet: Stone Edge (Battery): (10+3+3) = 16 Damage, 7 Energy
Crit: 618/1000: No Battery: Scald (Jet): (8+3+1.5)*1.5 = 18.75 ~ 19 Damage, 5 Energy
Hit: 563/1000: Yes
Crit: 555/1000: No
Effect: 712/1000: No Cole Claw: burrows underground Grave: Power Whip (Squirtwig): (12-2-1+1.5) = 23.625 ~ 24 Damage, 8 Energy
Hit: 728/1000: Yes
Crit: 704/1000: No Playdoh: Mud Bomb (Squirtwig): 5 Energy
Hit: 938/1000: No Squirtwig: Crunch (Battery): (8+1.5) = 9.5 ~ 10 Damage, 6 Energy
Crit: 740/1000: No
Effect: 250/1000: No Waldo: Rock Slide (Cole Claw): 6 Energy (missed due to Dig)
..................................(Jet): (8+1.5)*1.5 = 14.25 ~ 14 Damage
Hit: 100/1000: Yes
Crit: 853/1000: No Cole Claw: Dig (Battery): (8+1.5)*1.5 = 14.25 ~ 14 Damage, 10 Energy
Grave: -2 HP
PM me your next actions!
__________________ My CAP ASB Team
[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p
Sandstorm: 1 round (but ineffective)
Everyone dies after 2 more rounds
Calculations and Rolls
Action 1: Battery: Aqua Jet+Aqua Jet (Jet): (4*2.25+3+0)*1.5 = 18 Damage, 19 Energy
Hit: 556/1000: Yes
Crit: 371/1000: No Jet: Rock Slide (Battery): (6+3+3) = 12 Damage, 5 Energy, KO's Battery
Crit: 129/1000: No
Effect: 502/1000: No
..............................(Playdoh): (6+3+3) = 12 Damage
Crit: 281/1000: No
Effect: 731/1000: No
..............................(Waldo): (6+3+3) = 12 Damage
Crit: 172/1000: No
Effect: 879/1000: No Cole Claw: buries underground Grave: Drain Punch (Jet): (8+3+3) = 14 Damage, 7 Healed, 11 Energy
Crit: 707/1000: No Playdoh: Thunderbolt (Jet): (10+0)*1.5 = 15 Damage, 7 Energy
Crit: 958/1000: No
Effect: 603/1000: No Squirtwig: dives underwater Waldo: Zen Headbutt (Jet): (8+1.5) = 9.5 ~ 10 Damage, 6 Energy, KO's Jet
Hit: 244/1000: Yes
Crit: 574/1000: No Cole Claw: Dig (Grave): (8+0) = 8 Damage, 14 Energy
Crit: 669/1000: No Squirtwig: Dive (Grave): (8+3+0) = 11 Damage, 9 Energy
Crit: 358/1000: No
Grave: -2 HP
Action 2: Cole Claw: Cross Poison (Waldo): (8+1.5) = 9.5 ~ 10 Damage, 5 Energy
Crit: 674/1000: No
Effect: 885/1000: No Grave: Rock Slide (Cole Claw): (6+4.5)*1.5 = 15.75 ~ 16 Damage, 6 Energy
Hit: 796/1000: Yes
Crit: 655/1000: No
.................................(Squirtwig): (6+1.5) = 7.5 ~ 8 Damage
Hit: 39/1000: Yes
Crit: 100/1000: No
Effect: 468/1000: No Playdoh: Thunderbolt (dead thing): 11 Energy Squirtwig: Waterfall (Grave): (8+3+0) = 11 Damage, 5 Energy
Crit: 722/1000: No Waldo: Rock Slide (Cole Claw): (6+3)*1.5 = 13.5 ~ 14 Damage, 6 Energy
Hit: 127/1000: Yes
Crit: 986/1000: No
.................................(Squirtwig): (6+0) = 6 Damage
Hit: 793/1000: Yes
Crit: 635/1000: No
PM me your next actions! (btw Playdoh's second Thunderbolt was aimed at Jet, so I had it hit Cole Claw, since they were next to each other.)
EDIT: Leethoof pointed out that the Thunderbolt should have hit the knocked out Jet.
__________________ My CAP ASB Team
[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p
Last edited by C$FP; Dec 11th, 2011 at 11:02:39 AM.
Action 1: Cole Claw: Protect (Squirtwig): 7 Energy Playdoh: Thunderbolt (Squirtwig): (10+0)*1.5 = 15 Damage, 15 Energy, Cole Claw loses 5 Energy Squirtwig: Waterfall (Grave): (8+3+3+0) = 14 Damage, 9 Energy
Crit: 25/1000: Yes
Effect: 462/1000: No Waldo: Rock Slide (Cole Claw): (6+3)*1.5 = 13.5 ~ 14 Damage, 10 Energy
Hit: 346/1000: Yes
Crit: 435/1000: No
.................................(Squirtwig): (6+0) = 6 Damage, Cole Claw loses 2 Energy
Crit: 932/1000: No Grave: Power Whip+Brick Break (Squirtwig): (12+8+1.5)*2.25 = 48.375 ~ 48 Damage, 21 Energy, Cole Claw loses 16 Energy
Hit: 168/1000: Yes
Action 2: Squirtwig: Protect: 7 Energy Cole Claw: Substitute: -20 HP, 18 Energy, faints from exhaustion Grave: cool down Playdoh: Sludge Bomb (dead thing): 7 Energy Waldo: Rock Slide (Squirtwig): (6+0) = 6 Damage, 14 Energy, Squirtwig loses 2 Energy
Crit: 852/1000: No
PM me your next actions!
__________________ My CAP ASB Team
[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p
Action 1: Grave: Power Whip: 8 Energy
Hit: 1000/1000: No Playdoh: Mud Bomb: (7+0)*1.5 = 10.5 ~ 11 Damage, 5 Energy
Hit: 683/1000: Yes
Crit: 197/1000: No
Effect: 386/1000: No Squirtwig: Waterfall (Grave): (8+3+0) = 11 Damage, 5 Energy
Crit: 403/1000: No Waldo: Brick Break: (8+0)*1.5 = 12 Damage, 6 Energy
Crit: 672/1000: No
Action 2: Squirtwig: Protect: 7 Energy Grave: Power Whip: (12+1.5)*2.25 = 30.375 ~ 30 Damage, 12 Energy, Squirtwig loses 10 Energy
Hit: 897/1000: Yes
Crit: 845/1000: No Playdoh: Mud Bomb: (7+0)*1.5 = 10.5 ~ 11 Damage, 9 Energy, Squirtwig loses 4 Energy
Hit: 571/1000: Yes Waldo: Brick Break: (8+0)*1.5 = 12 Damage, 10 Energy, Squirtwig loses 4 Energy
Rewards:
Leethoof: 4 CC
Jet, Siege, Squirtwig, Cole Claw: 1 EC, 2 MC, 1 DC (ignore where already full)
KOC: Jet (2), Squirtwig (1), Cole Claw (1)
Spenstar: 4 CC
Grave: 3 MC
Waldo, Battery, Playdoh: 1 EC, 2 MC, 1 DC (ignore where already full)
KOC: Waldo (3), Grave (1)
C$FP: 10 UC
__________________ My CAP ASB Team
[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p