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Yeah Im here sorry I could have sworn I took care of this!
Thu'um!
Counter aimed at Tyrogue mixed with an Earthquake combination! We'll call it Counterquake (creativity juices stopped flowing) - Cooldown - Slam Tyrogue
Hi Jump Kick+Hi Jump Kick Combo (Thu'um)~ Nothing ~ Mach Punch (Thu'um)
If Thu'um uses Earthquake A1 (not in a combo), THEN change actions to Hi Jump Kick ~ Hi Jump Kick ~ Mach Punch
Counter aimed at Tyrogue mixed with an Earthquake combination! We'll call it Counterquake (creativity juices stopped flowing) - Cooldown - Slam Tyrogue
Crush Claw (Thu'um) ~ Truant ~ Body Slam (Thu'um)
Action 1: Slakoth used Crush Claw!
RNG Roll (To-Crit) [<=625 Crit]: 9349/10000 (No)
(8+3+(3-3)) = 11 damage (Phanpy)
RNG Roll (To-Lower Def) [<=5000 Lower Def]: 2935/10000 (Lower Def)
Stat Change: -1 Def (Phanpy)
-5 energy Tyrogue used a combination of Hi Jump Kick+Hi Jump Kick!
Failed
-55 energy Tyrogue fainted! Phanpy used a combination of Counter+Earthquake!
Failed
-28 energy
Action 2: Slakoth is loafing around!
+3 energy
Action 2: Slakoth used Body Slam!
RNG Roll (To-Crit) [<=625 Crit]: 1764/10000 (No)
(8+3+(3-3))+1.75 = 12.75 ~ 13 damage (Phanpy)
RNG Roll (To-PAR) [<=3000 PAR]: 6404/10000 (No)
-5 energy
Can't allow the HJK combo because of this. I also can't allow a Counter+EQ combo either, it doesn't really make sense at all. Finally, because there was no KO substitution, Slakoth isn't KOed action 3. So we're left with this...